Jump to content

Candle

Realm Leader
  • Posts

    10
  • Joined

  • Last visited

Posts posted by Candle

  1. Dyonne Alusa's eyes rove over the pamphlet Avyndriel gives her, a deep frown spreading across her face.

     

    "How dare this outsider speak for our people as a whole! And so publicly no less. I will need to sit down with Nenar about this little friend of hers and about making such sweeping decisions for Nevaehlen without consulting anyone at all."

     

    She looks up at the Sun Druid, her expression having calmed.

     

    "Please reach out to your contacts among the Order of Xan, and quickly. I would like to make some clarifications with them. Be his ire justified or not, they should know this letter comes from no desk of ours."   

  2. MC Name:

             CandleDragon

     

    Character's Name:

             NORRA

     

    Character's Age:

             95

     

    What feat(s) will you be learning?

             Druidic Transcendence

     

    Teacher's MC Name:

             DragonofTaters

     

    Teacher's RP Name:

             Nenar

     

    Do you agree to keep Story updated on the status of your feat app?:

             Yes

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             No

     

    Are you aware that if this feat is shelved, it will be unavailable to use?

             Yes

     

  3. Realm PRO MC Name: CandleDragon

     

    Realm PRO Character Name: Dyonne Alusa

     

    Realm Name: The Isle of Nevaehlen

     

    Primary Realm Color: Green

     

    Proposed Tiles (Highlight 3 on the map): 

    https://imgur.com/3L3KSMzhttps://imgur.com/3L3KSMz

     

    Realm Lore (could include previous roleplay posts showing involvement with the community) (1000 words minimum):

     

    In the realm of Elvenesse, a restlessness had begun to develop among the druids of the Father Circle. Disagreements over how well the nation was adhering to the principles of the Wild Green Faith had led to divisions, and the Circle decided to break away. The Bear, Lioness, and Shrike druids led the small band of druids and their families out of the nation to find a new home. On the 13th of Grand Harvest, 26 SA, the small collective found a home in the ruins of Vaelya, where they would remain until the fall of Almaris at the hand of the Mori. 

    The abandoned city proved to be the perfect residence for the mali’ame. As they slowly returned the area to nature, people from all walks of life began finding a home behind their walls. The welcoming promise of a family was alluring for not only druids and druid hopefuls, but whitewashed orcs, lost mali’aheral, and aimless Norlanders, too. Together, united under the banner of the Wild Faith, these various groups worked tirelessly to protect their new home from the many threats that confronted it, from pirate attacks, necromantic incursions, and bandit assaults. 

    One of the biggest threats the Vale faced was an attack by a well coordinated band of pirates who nearly burned the town to the ground. Despite the best efforts of the soldiers, the pirates were victorious and many of the residents of the city were mutilated or permanently scarred. Even despite this crushing blow, however, the residents rallied and actually rejoiced over the decay caused to their city, as it brought it closer to nature. Their wounds healed, nature regrew, and violent revenge was exacted on the pirates. All was well once again.

    During this time, however, the city of Ando Alur fell from the sky, dramatically scarring the landscape of the continent. The druids were horrified, naturally. While the battles to contain the horrors were fierce and many nations contributed, it was the Wicker Druid of Nevaehlen who led a band of heroes into the heart of the corruption. There, she sacrificed her sister, allowing the powers contained within the Aspect Stones to purify the land and put an end to the nightmare once and for all. Ominously watching over the event was the titanic moose mani, one unlike any mali had seen before.

    It was about this time that the Bear Druid began a restructure of the Vale’s leadership, with her as its absolute monarch. She appointed her future husband as her military general, or Valeseer, and retained the Wicker Druid as her right hand, or Eldarch. Eventually, she added a high elf, Dyonne Alusa, to her staff as the head of housing and stewardry, or the Keeper. This happened during an era of political upheaval on the world scene as elves in many other parts of the world began uniting anew under the flag of Malinor, a nation that was eager to annex Nevaehlen into their union.

    While the walls of Nevaehlen remained strong until the time Malinor collapsed, this external threat to the nation’s independence and cultural identity, along with the incident of the Matriarch’s own daughter inviting Azdrazi into their home, caused the sovereign of the Vale to start to develop a deep paranoia. Ally, outsider, and villager alike were viewed through a lens of intense scrutiny, with many travel bans issued on foreign nations and banishments of citizens taking place.

    Eventually, the unstoppable Mori force swept across the world, and the Vale was not exempt from their wrath. While a valiant effort was made by her residents, Nevaehlen fell, as had every other nation in Almaris. The people fled to a new home in Aevos, eventually settling in what seemed to be the decayed remains of a fishing village in the southern jungles. There, the people of the newly renamed Cove of Nevaehlen only enjoyed the shortest stint of peace before their lives were put in great peril.

    During a Norlandic coronation ceremony, the Valeseer, whose title was of course changed to Coveseer, ended up upsetting a dwarf who was attending the event. The ensuing altercation led to the Norlandic government issuing a punishment on the dwarf, removing his hand. The response of Urguan was swift and brutal, sending waves of soldiers to exact revenge upon the mali’ame of the Cove. Now with most of the strongest soldiers of the nation dead or banished, the citizens were unprepared for this assault. Many of the Matriarch’s most trusted soldiers abandoned her during this time, and thus, the nation was even less prepared for what was about to come next.

    Just south of Nevaehlen rested the Silver State of Haelun’or, which had just elected a new leader, who was, ironically, a distant relative of the Matriarch. The Keeper of Nevaehlen, being well aware of the behaviors of her former home, visited him to make an attempt at peaceful relations, offering her skills, knowledge, and alchemical discoveries in exchange for what the residents of her new home sorely needed: peace. While the citizenry of the Silver State rejoiced at the opportunity to engage in the interchange of knowledge, their leader had other plans. Just as Dyonne feared, they assaulted the Cove, slaughtering, kidnapping, and destroying. 

    It was during the ensuing battles that the Matriarch would vanish, leaving nothing more than written instructions for her son, his wife, and a few others to carry on after her. While the pair attempted to lead the nation to victory, the years of Nevahlen’s isolation had left them with only one ally, the distant nation of Norland. It was not enough. The Silver Empire of Haelun’or was born from the ashes of Nevaehlen’s defeat and the surviving villagers fled to Norland or scattered about to the corners of the world.

    It would be at this time that the new Matriarch would give up all as lost, leaving the son of the Bear Druid to guide the people now that they were without a home. However, he, too, saw the mission as fruitless. Doubting the unity and determination of the people, he announced their disbanding, only to be met with a firm reply from the survivors that they would simply continue without him.

    With that, the people of Nevaehlen turned their sights west to the abandoned city of Talar’nor, intending to return to their roots of freedom, reclamation, and kinship that had brought them together in the first place.

     

    Realm Government Structure Explanation:

     

    Nevaehlen, long having been under a stranglehold of overbearing and absolute authority, has elected to minimize the government power in their lives. Between the travel restrictions, which separated many citizens from their families and friends and made their druidic duties difficult, and the unilateral decisions made by both the first matriarch and her prodigy, the residents felt the freedom that came with being one with nature had been sorely lacking. They have concluded that a form of meritocracy would best represent their interests, with a select group of highly contributing elders being both the face of the nation and the ones whose duty it is to bring issues to the public for communal rulings to be made. The selected leading elders will then have the authority to make decisions based on the will of the people. 

     

    Capital Builds (photos required):

     

    The people of Nevaehlen build upon the ruins of other civilizations, not wanting to disturb nature's balance with their presence any more than what descendants have already done. Below are examples of the sorts of changes that will happen organically and IRP through the actions of the Father Circle Druids and their allies. (Credit for original buildings goes to VoxyNoir and Laeonathan. Thank you for letting us use a piece of your work to push the server narrative forward!)

    https://imgur.com/iNmVbsS

    https://imgur.com/JhOyCCV

    https://imgur.com/bzYrtmE

     

    How does this settlement offer a unique niche not already found in an existing polity on the server?:

     

    While Nevaehlen may have lost its way as a community in recent months, the new settlement is a return to form, bringing back the original purpose of the community that attracted so many of us in the first place: a wild, untamed, and tribal fantasy unlike any other on the server. Haunting ruins, caves, and forests, playing as a part of this community allows for an uncanny aesthetic that is usually only available to those willing to play antagonistic personas, such as so called “spooks” or dark mages. With freedom from the usual posh hierarchy of most elven groups, the people of this group enjoy rites and rituals that to the uninformed observer may seem perplexing and animalistic, while under the surface offering a strong communal tribalism that emphasizes the firm unity of the community above all else.

     

    How does your settlement tie to the greater lore and narrative set by the community on LotC?:

     

    Ever since the days of Phaedrus, wood elves have longed to practice their resurrected culture and faith undisturbed, but only some have taken the step of removing themselves from the nations that make up the rest of the world to do it. One of them was Nevaehlen. Now a long time feature of the server, coming up on three years as a distinct and separate community, the Vale has been tied into the lore of many events, like the Ando Alur blight, and many nations’ history, such as Amathea, Urguan, Norland, and Haelunor. It is the home of the Father Circle, which is a historically notable part of the druidic community.

     

    Have you ever run a settlement on LoTC before and what experience do you have with leadership within roleplay communities among the current groups of players?:

    Not directly. However, I have been in a government position on what was called “The Eternal Concord”, which served directly under the Matriarch in Nevaehlen and a RO in this community for well over a year now. 

     

    Do you understand the metrics for maintaining activity and the grounds for settlement removal, along with the standing polity cap?

    Yes

     

    Please have your 15 signatories reply to the post with their MC Name, RP Name, and Persona ID (the 4-6 digit number at the top of /card).

     

    MC Name: CandleDragon
    RP Name: Dyonne Alusa
    Persona ID: 72995

     

  4. MC Name:

             CandleDragon

     

    Character's Name:

             NORRA

     

    Character's Age:

             88

     

    Character's Race:

             Mali'ame

     

    Link to your accepted MA:

             https://www.lordofthecraft.net/forums/topic/224468-druidism-ma-candledragon/

     

    What magic(s) will you be teaching?

             Druidic Communion and Control

     

    Describe this magic or a creature as a whole:

             

    The Druidic gifts are the abilities to listen in to the songs of the natural world and interact on a more profound level with the beings who populate it. This includes the ability to speak with plants, animals, and fae, encourage the growth of plants, and replace limbs out of plant material. Their power comes from attunement to the Aspects, who are the creators and guardians of the natural world.

     

    After a druid-in-training, or dedicant, proves themselves to their teacher through a series of tasks, they are attuned. After this attunement vision, their soul will be connected to the aspects and the voices of nature will overwhelm them until they learn to make sense of their newfound gift. Over time and with proper training, they will slowly learn how to fully interact with the songs around them and pull from their own pool of energy to influence nature on an emotional and physical level.

     

    Are there different sections or subsections of magic? Can those be elaborated upon?

             

    Gaining the druidic gifts opens the door to a very large number of abilities that come in many different forms. However, the basics of druidism can be separated into three categories:

     

    1. Communion
    The first and most basic thing a druid will learn is the ability to communicate with the natural world. First, the druid will learn how to make sense of the songs of nature around them, then identify and communicate directly with individual plants and, eventually, animals. As they train their senses, they will eventually be able to project their own emotions into nature's song, causing it to reflect their own feelings. Through proper training, they will also be able to use this connection to map out the natural world around them, allowing them to 'see' nature, though not with their eyes. After a very long time, a druid's excess energy may form an ethereal animal which will follow the druid, made of their own aura. None of these abilities may be used to metagame information, as both plants and animals are kinda dumb and will not be able to provide useful information when asked about the affairs of descendants.

     

    2. Control

    Control is a broad term for the give and take a druid develops with nature, the druid giving of themselves and asking in return that nature will give its assistance. Control is a bit of a misleading name, as the desires of the druid are always requests, not commands that nature must obey. These abilities are far more taxing on the druid than communion ones are. This comes in several forms, such as the growing or ungrowing of plants, encouraging plants to move to a desired location or in a desired way to fulfill any number of needs (such as to snare an enemy, draw the plant from danger, or catch a falling object), or even summoning a powerful entling to aid the druid in carrying out their duties (this cannot be stronger than an orc, though).

     

    3. Infusion
    Infusion is the power to channel druidic energies into a more focused goal. Some of the applications of such are making limbs which can replace those lost with a plant-based one (though that requires a different branch of druidism to be learned first), powersharing, which allows a druid to pass on their energies to another to empower them to greater feats, and attunement itself, which infuses the next generation with a connection to the Aspects. There is, of course, also included under this category the ability called "infusion", which allows a druid to grant a mundane but naturally born object a Aspectal enchantment.

     

    Can you give an example of a casting emote, of a spell of your choice?

             

    Norra carefully removes her blindfold, bringing the druid in front of her into full view. Streaks of aura of a deep blood red color begin to pour from the Carnivore Druid's eyelids, then mouth, rolling out of the woman's open jaw and down her chin, dripping onto the ground below. It is not long before her ears begin to do the same, falling onto her shoulders and oozing down her form.


    Spindly legs sprout from the puddle of aura as it congeals into the form of her Luanto, a centipede. The legs start dragging the ethereal mass towards its target, the bug swollen from the excess of druidic energy.


    “Fo… cus.” The woman says, her head twitching a little, as if it will help the mass hone in on its target. Even after all of these decades, she still finds speaking out loud helps her guide her abilities. The thin legs of aura begin to cling to her companion's feet and ankles, heaving the clump of arachnid digits and formless muck up towards her torso.

    The energy will enter her friend's mouth, empowering her to continue healing the blighted ground before them, and, should she welcome it, granting her a sense of calm despite the tense situation.

     

    Can you give an example of a teaching-emote (interacting with another) of a spell of your choice?

             

    "We're here!" Norra announces to the young elf behind her as she lands belly first in the grass. "It's time for you to learn about how to talk to plants."

     

    "Why did we have to travel so far from home for this?" They ask in return, watching their teacher roll in the grass like a child.

    "Because. Now, sit in front of that flower." She points to a flower sprouting out from some stone rubble. The flower is nestled in between some bricks of what seems to be a long forgotten building, slowly falling into decay from the winds and rain.

     

    The student grumbled, shifting to the flower at their guide's direction. Taking a seat before it then turning their gaze, almost petulant, up to the guide. "What now?"

     

    "Are you sitting in front of it?" Norra asks, her everpresent blindfold covering her eyes.

     

    "Yes." The student says, extending the syllable.

     

    "Ayla. Now, do what I taught you. You need to connect to the songs of nature around you." She says, rolling onto her back and facing the sky. "Close your eyes. Let everything else go. There's ne wind, ne heat from the sun, just you, me, and the songs."

     

    The student, of course, remembered the lessons. They closed their eyes, breathing in deeply and quieting their mind from their thoughts. They let out a long heavy breath, starting to meditate.
     

    "Keep going. In... and out." Norra says, encouraging their meditation, a crucial step for connection when a druid is so green.

     

    They shift a little in their seat, again breathing in and out, silencing their thoughts and preparing their mind to focus only on nature's song.

     

    Norra, of course, stays quiet at this crucial juncture, not wanting to break their young student's concentration.

     

    Finally, the connection between the student and nature is fully opened and the songs of the plants, the trees, and the flowers all begin to rush in more clearly, a harmony between them and the Aspects' creations.

     

    The student is able to perceive nature's song, each and every plant near them calling out in joyous unison. "Good job." Norra says. "Now, I want you to focus. Open your eyes and look down at that flower. All of the plants have their own voice, and when you can pick out just one, you can talk to them."

    The student looks at the flower, trying to figure out which voice of the myriad of sounds belongs to the one individual plant.

     

    "Just like before." Norra says. "Meditate. Tune everything else out. Push it away."

     

    The student continues to focus, until they finally hear a single sad song coming from before them. They reach out for it.

     

    "Now, ask it to let you know what's wrong. You can hear it, right? It's sufferin'." Norra instructs the student. "Ask in your mind. They canne understand with your out loud voice."

     

    The student obliges, directing their connection to the plant and asking to speak with it.

     

    The student will feel a sense of acceptance, the plant opening up to them and showing itself willing for further inquiry.

     

    The student asks what is wrong with the plant, twitching a little as even this weak ability is tiring on their mind.

     

    "You can hear i, right?" Norra asks. The plant seems to be thirsty, parched even. In the ruins of the old city, very little water reaches it amidst the rocky landscape.

     

    "It needs water." The student replies. "It's suffering."

    "That's why we're here. Now, be a good druid and do something about it." Norra directs, laying still in the grass.

     

    Say your student powergames during or after teaching, how do you reprimand that?

             

    I will approach them out of character and discuss the issue, helping them to understand what went wrong and why the actions they took are against guidelines. If other parties are affected, I will try to discuss the matter and resolve it with them and any staff involved, with the hope of fixing any hurt feelings and assuring the student does not repeat the action.

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep the ST updated on the status of your magic app?:

             Yes

     

    Have you applied to teach this magic on this character before, and had it denied? If so, link the app.

             No

  5. MC Name:

             CandleDragon

     

    Character's Name:

             Dyonne Alusa

     

    Character's Age:

             Pretty old

     

    What feat(s) will you be learning?

             Animatii; Clockwork Artifice

     

    Teacher's MC Name:

             DrususTheDumb

     

    Teacher's RP Name:

             Valmir Arvellon

     

    Do you agree to keep Story updated on the status of your feat app?:

             Yes

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             No

     

    Are you aware that if this feat is shelved, it will be unavailable to use?

             Yes

     

  6. MC Name:

             CandleDragon

     

    Character's Name:

             Vengryn

     

    Character's Age:

             Newborn Rock Bebe

     

    Character's Original Race (N/A if not applicable):

             N/A

     

    Transformed form:

             Golem

     

    Creator's MC Name:

             SharpString

     

    Creator's RP Name:

             Tuzic Mossborn

     

    Briefly explain the lore behind this construct or creature:

             

    Golems are beings, usually of stone, which house a core that powers their being. Their body is in the same general shape of a descendant, though there can be some minor alterations. They always have two legs and two arms. Golems cannot be as durable as metal or ironwood, but can be made of materials that would be largely resistant to cutting damage. Golems have no autonomy or emotion, and exist only to serve commands. They will willingly follow any command given them by an impera, usually their creator or another assigned individual (though they may leave their creator and find a new person to serve in the case of abuses to this system oocly or an absence of orders for an extended period). They will do absolutely anything in their power to carry out a command, though the means of doing so will often replicate the personality of their creator, as they were brought to their state of false life by their creator's soul. Their life experience will also augment their decision making when it comes to carrying out their orders, though they will never reach a point where they will act without orders, aside from when they are looking for more orders to follow. When speaking, golems lack tone or inflection and cannot speak fluidly, with their speech made choppy by the limits of sigil technology.

    Inside a golem is its core. The core is its mind and "soul" of a golem. It is housed in the torso of the body and may be safely moved from one body to the next, provided it is undamaged. Destruction of the core would result in death. The same golem can be made anew and played by the same player, but it will lose everything it learned up to that point, being essentially, a totally fresh golem. If the core is only damaged, however, the golem may enter a dangerous red state, in which they may rampage, ignore orders, or misinterpret them in harmful ways. 

    The golem I will be playing is a simple Thanite golem, standing at 7 feet tall with the strength of an orc, the speed of a slow human, and three additional sigil slots.

     

     

    If this construct or creature has some form of aesthetic choice, can you describe how they look? 

     

    This golem is 7 feet tall with long, claw-like fingers. Its body is made from amethyst and quartz and has a somewhat humanoid face, with the exception of having four eyes instead of two. It has crystal formations jutting out from the shoulders, giving it an imposing appearance. While its face is made from crystals that have been given a smooth finish, the rest of its head has the looks of the inside of a geode, with natural crystal formations covering it.

     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story writers updated on the status of your magic app?:

             Yes

     

    Are you aware that if this creature is shelved, your character may be given the option to revert or be indefinitely shelved?

             Yes

     

    Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.

             I understand

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             No

  7. MC Name:

             CandleDragon

     

    Character's Name:

             Dyonne Alusa

     

    Character's Age:

             Old

     

    Character's Race:

             Mali'aheral

     

    Link to your accepted MA:

             https://www.lordofthecraft.net/forums/topic/215051-sorvian-sculpting-fa-candledragon/?tab=comments#comment-1929098

     

    What magic(s) will you be teaching?

             Sorvian Sculpting

     

    Describe this magic or a creature as a whole:

             

    Neo-Sorvians are beings of clay with skeletons of wood, invented in an attempt to recreate the Sorvian servants of old. They are autonomous beings with dynamic and varied personalities. Despite this, they are really only imitations of life, something of which they are all too aware. Inside their clay forms is a fraction of the soul of their creator, or sculptor. This soul is held bound in their form by the mask they wear, one of porcelain wish has a hole for their mouth and two for their eyes, though no mouth nor eyes are actually behind them. Sorvians are roughly the size of a descendant and take on the general form of one as well, though they can have an additional two arms at the cost of each arm being half the strength of a normal one. 

     

    A Sorvian is created by coating a humanoid skeleton in clay so that none of the skeleton is visible. After which, a mask of porcelain is written upon with blood and placed upon the form, allowing a piece of the soul of the sculptor to flow freely into the being. After a flash of blue light, which will consume the clay body, the Sorvian will come to life. Once this happens, the creator will feel cold and weak in response to losing some of their soul. The Sorvian will then require an ideology or goal to follow in order to retain their sanity. The sculptor may give them one at this time. In fact, any command given to the Sorvian by their sculptor will be followed out of reverence for them, unless that command involves the damaging of their mask, which they will protect at all costs. Despite this fealty, they are not bound to their creator and may and often do live very independent lives from them. This can be done no more than 3 times in 3 months for a descendant or once every 3 months for a Sorvian.

     

    Once an ideology has taken hold in the mind of a Sorvian, they will give themselves to it wholly, for it gives them a sense of being more like mankind, something they deeply desire. They will follow this ideology, using any excuse to follow or hold to it even if such is completely illogical. If, somehow, this ideology breaks, the Sorvian's mind too will break, returning them to an uncanny blank state.

     

    A Sorvian's limbs can be cut, burned, damaged, or even removed with little reaction from the injury aside from a dull ache. However, they cannot heal naturally and must be healed by a sculptor, who can do this with a mixture of blood and clay if the wound is minor or by creating a wholly new limb if an entire one is missing. The Sorvian will eternally retain some evidence of their wound, even after it is healed. If the injury is to the torso of the Sorvian, its soul will begin to leak out. If not sealed in time, the Sorvian will need to be revived by a sculptor, who can only do such once per IRL day by pressing the mask with its incantation to a husk, either the repaired original or a wholly new one. If the mask is destroyed, a new one must be created identical to the destroyed one. The mask can never be removed fro mthe body except at death.

     

    Over time, a Sorvian's mask will change to match the personality and life they have created. 

     

    Are there different sections or subsections of magic? Can those be elaborated upon?

             

    There are three. There are full sized Sorvians (A CA, requires application and are played by players). They can range from 3 to 6 feet and should closely resemble a descendant in shape, with a few exceptions, such as having extra arms (which will be at half strength). They may only have organic proportions. Secondly are playable newts, which are similar but can be between 2 and 3 feet with the proportions of a halfling. Finally there are unplayable newts, which can be 1 to 2 feet tall and are really only for decoration and cannot be used in combat situations.

     

    Can you give an example of a casting emote, of a spell of your choice?

             

     

    Dyonne makes a small incision in her right hand, allowing the blood to drip from the open wound. She will be sure to apply some herbal salve to it as soon as she can, as no mali'aheral desires to be left with unsightly scarring. However, the matter at hand takes priority as her precious Sorvian child sits before her with an open wound. She mixes the blood into a small lump on clay and quickly applies it to the injury, attempting to do so neatly so that no major scarring is left over, though she knows some trace of the mark will forever remain.

     

    Can you give an example of a teaching-emote (interacting with another) of a spell of your choice?

             

    "Now, take the pen and dip it in the blood, as I showed you. Breathe in, allowing the markings you are meant to scribe come to you." She watches as her student begins to paint the mask's backside with red markings. 

     

    "Are these the markings I need to make?" The student asks, looking up from their task once it is complete.

    "Yes. Whatever came to you are the markings you must make. Once you feel they are correct, apply it to the husk and just watch. The next part is quite exciting." She watches as her student applies the mask, a wave of blue light engulfing the husk while a wave of exhaustion does the same to the student. Slowly, the Sorvian sits up, looking up its creator. "Well done" Dyonne says, a proud smile spreading over her face.

     

    Say your student powergames during or after teaching, how do you reprimand that?

             

    I will approach them out of character and discuss the issue, helping them to understand what went wrong and why the actions they took are against guidelines. If other parties are affected, I will try to discuss the matter and resolve it with them and any staff involved, with the hope of fixing any hurt feelings and assuring the student does not repeat the action.

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep the ST updated on the status of your magic app?:

             Yes

     

    Have you applied to teach this magic on this character before, and had it denied? If so, link the app.

             No

  8. MC Name:

             CandleDragon

     

    Character's Name:

             Dyonne Alusa

     

    Character's Age:

             Pretty old

     

    What feat(s) will you be learning?

             Sorvian Sculpting

     

    Teacher's MC Name:

             TheKeefy

     

    Teacher's RP Name:

             Hareven Lorenthus

     

    Do you agree to keep Story updated on the status of your feat app?:

             Yes

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             No

     

    Are you aware that if this feat is undergoing an activity trial and fails said trial, that you will lose the feat? And that if it is apart of the Lore Games, it might drastically change soon?:

             Yes

     

  9. MC Name:

             CandleDragon

     

    Character's Name:

             Dyonne Alusa

     

    Character's Age:

             Pretty old

     

    What feat(s) will you be learning?

             Alchemy

     

    Teacher's MC Name:

             248pengin

     

    Teacher's RP Name:

             Scoria Memoras

     

    Do you agree to keep Story updated on the status of your feat app?:

             Yes

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             No

     

    Are you aware that if this feat is undergoing an activity trial and fails said trial, that you will lose the feat? And that if it is apart of the Lore Games, it might drastically change soon?:

             Yes

     

×
×
  • Create New...