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Everything posted by Kookoo
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The journal of Feta'chirr, kept in the safest of places.
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Feta'chirr Nickname(s): Fey, Chirp Age: 124 Gender: Female Race: Elf; Wood Elf Status: Alive Description Light cocoa skin and dirty blonde hair are the first indicators of Feta’chirr’s race, the bright green eyes an easy second to draw people to their conclusions. Her attire is that of different hues of green, dyed leathers and leaves sewn together to cover the majority of her small form. Despite her small stature of 4’11”, her ears stand proud and hold the length that Elves of average size adorn. Her hair is littered with leaves and bells, a few small traces of cocoa seeds scattered within. She also holds an old floppy hat upon her head, the cap a few sizes too big and fashioned for a male. Height: 4'11" Weight: 92lbs Body Type: Lithe, agile, swimmer's build Eyes: Green Hair: Mousy, dirty blonde - reaching to waist, untied Skin: Light cocoa Marking(s): None Health: Active and in good form; healthy Personality: Feta’chirr has a high sense of loyalty that allows the friends she meets to call on her, even with years of separation between them. For those she has not been previously acquainted with however, that do not make a positive impression upon first greet? Her moral code points strictly in a selfish direction. She is under the impression that most people are out for themselves and, unlike when she first set out on her journey, she refuses to make the mistake of relying solely on others. She is pleasant, of course, to those strangers she meets, but the pleasantries cease when they are not needed. She is also something akin to an introvert, able to converse freely and adequately with others for lengths of time, but requires lengths of time equal to or greater than those of socialising to recharge and feel like ‘herself’ once more. She has also been referred to by as a ‘hermit’ before, spending stretches up to a year in dense forested areas, only surfacing to haul large quantities of leather and dried meats to the towns and cities surrounding the forest, to sell and barter for anything she may need before re-submerging back into the tree lines. Single-minded and dedicated are decent descriptive words, as well, though typically only used for her by those that have known her long. Inventory: Dyed green leather attire with leaf accents, green woolen cap, skinning knife, herbal tipped arrows, bow, journal, dried fruit, bread, and dried meats. Life Style Alignment*: Chaotic Neutral Deity*: N/A Religion: N/A Home: Hole behind a waterfall Job: Professional hermit Title: N/A Profession: Skinner Special Skill(s): Aside from being rather proficient with a bow, she has something of a calming effect on animals. She doesn’t believe there to be any magical properties behind this, and simply chalks it up to her being a Wood Elf. She is also exceedingly fast on her feet, up to the point that if she is near a tree line, a quick sprint will have her back into the natural camouflage and away from harm. Flaw(s): She is tiny, and thus cannot even hold an average sized sword - much less wield one. Being short also holds the unfair advantage that she does not look intimidating, and if she is in close range without her bow, is easily overpowered. Outside of the forests, she easily loses her way and is naïve in that she will trust a stranger to give her directions, even if they give her false ones. Weaponry Fighting Style: Range, avoidance Trained Weapon(s): Bow and dagger Favored Weapon: Bow Archery: Yes please Biography Like many, if not all of her Wood Elven kin, Feta’chirr was born within the sanctity of the forests, living amongst the tree tops and finding solace in the sanctuary-like community her people typically thrive within. As a child, there was nothing more that she had wanted in life than to make her parents proud, born the only daughter to the two upon the eve of her mother’s five-hundredth name day. Her parents considered her to be something of a miracle child, though would never let that get to her head. Still, despite being raised with a sense of humility, she was raised as any well-bred Wood Elf would be and holds a sense of pride for her heritage and people. Growing up, she spent more time than typical alone. She rather preferred it to being with others, taking the time she had to train her skills in archery and spend nights beneath the stars to reflect on the days of the past and those to come. Not long after she was born, her father fell ill to an infection from an arrow, the tip presumably poisoned. Specific cause was unknown to Feta’chirr, but it reinforced to her that life was something worth living and, almost as soon as her father was given back to nature, the desire to get out and into the world settled heavily on her heart. Not wanting to leave her mother alone, she resisted her urge to pack her bags and leave in the night, taking over heavily for her dearly departed father, carrying on his workload and some. Despite her cheery demeanor, her mother understood her daughter’s desire to travel and gave her blessing, stating that she’d move in with her sister on the other side of their forested city. Hesitant, at first, it wasn’t until her mother sold their land and home, giving the money to Feta’chirr, that she finally felt comfortable enough to leave. And, of course, leave she did. Much to her chagrin, she had much to learn about the land and, once out of the trees she loved so much, was much resembled to a ‘fish out of water.’ It took years for her to grow accustomed to travel, wandering aimlessly - and sometimes without food - until she was so lost and tired that she felt as if she had rock bottom. It was then that she remembered what her father had always said, “It’s not the destination or the trifles, but the journey and what you make of it, that matters.” Of course, back then, she thought it was cliché`, but it was what she needed to pick herself and decide to make something of her travels. Money was easy enough to come by, when opportunity struck to sell the pelts of her game or fashion articles of clothing out of them, if she had enough raw material, and any perishable meat that she knew she wouldn’t be able to go through was more than enough to take into towns to trade off for something that would last for a few days. With a new sense of pride and direction, she continues to travel the world for a small piece of land she can claim and call her own. Parent(s): Father - Ker'vuln (deceased), Mother - Mayilu'turrii (living) Sibling(s): None Children: None Extended Family: Aunt - Taliamonn'malii (living) Pet(s): Wolf - Chirr'lirr (living, nickname 'Chi') Artwork
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Thanks so much! <3
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Perfeeect~ Thank you! I shall share my positivism and ... I don't know where I was going with this, anymore. I'm sure it had something to do with making the world a better place, though! Thanks so much! I may just take you up on that offer one day. :> >_> Wars and battles? Don't mine me. I'm going to just be a good little Wood Elf and hide in some trees for the next... How long did you say the wars/battles were going to last for? :>;;
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Oh man, with three years of criminal role play under my belt (thus far), that is super tempting. Let me get used to everything in game, and see if she feels crime-y. If so, I'll definitely look you up. :> xD Hey there~ Howdy, howdy!
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So hi. Now go away (I kid). I'm Kookoo(kuhChu), and yes that is in part a reference to The Beatles, and another part due to my nickname being 'Chu' in life. Feel free to call me any variation and/or my character name. I joined this lovely little(HUGE) community because my husband has been spending time on it and it looked super (plus I love MInecraft and don't have the time/money to keep up with my WoW account because---) I'm a new mum. Daughter(Alice) was born July 9th, and she's half precious angel, half screaming hell spawn (but I love her). If I randomly log out it's because she's started screaming or I D/C'd. If I randomly AFK, it's because she started screaming. 5 out of 10 times, I'll be able to give you a warning before I poof. Those other 5 times, please don't take it personally. We can pretend Feta'chirr is narcoleptic and fell asleep you on. >.>;; I am getting used to the chat commands, so if I don't respond to you in game, it's not because I'm ignoring you. It's because I'm sitting here looking up "Minecraft Chat Commands for Dummies" (i.e: /roleplay). I will most definitely be slow to start out. I'msorrypleasedon'tkillme. Uh... I've lead a role playing guild on WoW for two years steadily (Moon Guard, The Pyrebird Sodality < The Mockingbird Cartel, Alliance side, character 'Rinmey'), and on-off others for many years. As stated above, taking a break from it because I need to spend that 15$/mo elsewhere. Like formula, 'cause that stuff is expensive. I'm an avid forum role player, so if I assault you with walls of text in game, I apologise. D: That does mean, however, that I will be stalking these forum like a super huge creeper (not the kind that 'boom'). I'm not really sure what else to add, but feel free to ask me whatever else you'd like to know.
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Out-Of-Character Information The simplest section of the application! Simply answer these questions so we can get to know you a bit better. What’s your Minecraft Account Name?: KookookuhChu How old are you?: 24 What time-zone do you live in?: (UTC-06:00) Central Time (US & Canada) Have you ever roleplayed before - if you have, how?: Yes; forum based role play (proboards, Gaiaonline, and a few other sites I do not remember at the moment) as well as World of Warcraft RP Realms and various other instant messengers. There were also some LARPing experiences, though not as much as text-based. Have you been on any other roleplaying servers?: In Minecraft, no. How did you hear about us?: My husband plays on LotC. What do you think the server will be like? I’m hoping it will be inviting and active; from what I’ve seen of him(husband) playing on the server, I think it will hold up to what I am hoping for. Have you read and agreed to the rules?: I have, to both. What’s your favourite rule / the rule you agree with the most?: “Please don’t spam any of our chats - it’s just a headache for people reading them.” Definitions This is simply so that we can get an understanding of how much you know about roleplaying. Feel free to Google the answers, but make sure that you write the reply in your own words, not Google’s. What is roleplaying?: Roleplaying, to me, is immersing yourself into another person/character and taking on their personality, traits, racial and land lore, and personal history. Although you are not the character, in real life, you are to portray the character as they would act and not how you, yourself, would in various situations/circumstances. What’s metagaming?: Metagaming, to me, is taking out of character information and using it to benefit your character on an in-character level. Could probably elaborate more, but I believe that is the basic definition. What’s powergaming?: Powergaming, to me, is treating your character like that they more powerful than any other character - giving them god-like components to aid them in battle and/or the escape from battle. Sort of making your character over-the-top and leaving no room for actual, physical, development. In-Character Information: Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that they follow lore. Try to come up with a character that you actually want to play. What’s your character called?: Feta’chirr What race are they (and sub-race)?: Elf; Wood Elf What sex are they?: Female How old are they?: 124 Give us a brief description of their life - their story, childhood, family: Like many, if not all of her Wood Elven kin, Feta’chirr was born within the sanctity of the forests, living amongst the tree tops and finding solace in the sanctuary-like community her people typically thrive within. As a child, there was nothing more that she had wanted in life than to make her parents proud, born the only daughter to the two upon the eve of her mother’s five-hundredth name day. Her parents considered her to be something of a miracle child, though would never let that get to her head. Still, despite being raised with a sense of humility, she was raised as any well-bred Wood Elf would be and holds a sense of pride for her heritage and people. Growing up, she spent more time than typical alone. She rather preferred it to being with others, taking the time she had to train her skills in archery and spend nights beneath the stars to reflect on the days of the past and those to come. Not long after she was born, her father fell ill to an infection from an arrow, the tip presumably poisoned. Specific cause was unknown to Feta’chirr, but it reinforced to her that life was something worth living and, almost as soon as her father was given back to nature, the desire to get out and into the world settled heavily on her heart. Not wanting to leave her mother alone, she resisted her urge to pack her bags and leave in the night, taking over heavily for her dearly departed father, carrying on his workload and some. Despite her cheery demeanor, her mother understood her daughter’s desire to travel and gave her blessing, stating that she’d move in with her sister on the other side of their forested city. Hesitant, at first, it wasn’t until her mother sold their land and home, giving the money to Feta’chirr, that she finally felt comfortable enough to leave. And, of course, leave she did. Much to her chagrin, she had much to learn about the land and, once out of the trees she loved so much, was much resembled to a ‘fish out of water.’ It took years for her to grow accustomed to travel, wandering aimlessly - and sometimes without food - until she was so lost and tired that she felt as if she had rock bottom. It was then that she remembered what her father had always said, “It’s not the destination or the trifles, but the journey and what you make of it, that matters.” Of course, back then, she thought it was cliché`, but it was what she needed to pick herself and decide to make something of her travels. Money was easy enough to come by, when opportunity struck to sell the pelts of her game or fashion articles of clothing out of them, if she had enough raw material, and any perishable meat that she knew she wouldn’t be able to go through was more than enough to take into towns to trade off for something that would last for a few days. With a new sense of pride and direction, she continues to travel the world for a small piece of land she can claim and call her own. What are they like (personality)?: Feta’chirr has a high sense of loyalty that allows the friends she meets to call on her, even with years of separation between them. For those she has not been previously acquainted with however, that do not make a positive impression upon first greet? Her moral code points strictly in a selfish direction. She is under the impression that most people are out for themselves and, unlike when she first set out on her journey, she refuses to make the mistake of relying solely on others. She is pleasant, of course, to those strangers she meets, but the pleasantries cease when they are not needed. She is also something akin to an introvert, able to converse freely and adequately with others for lengths of time, but requires lengths of time equal to or greater than those of socialising to recharge and feel like ‘herself’ once more. She has also been referred to by as a ‘hermit’ before, spending stretches up to a year in dense forested areas, only surfacing to haul large quantities of leather and dried meats to the towns and cities surrounding the forest, to sell and barter for anything she may need before re-submerging back into the tree lines. Single-minded and dedicated are decent descriptive words, as well, though typically only used for her by those that have known her long. What are their ambitions?: Now that she’s gotten semi-used to the whole ‘traveling’ thing, she’d like to give it one more go. In the end, she hopes to find a small piece of forest to build a house on, perhaps keep a farm and begin to work, legitimately, opposed to simply hunting and gathering. She also has a potentially unhealthy obsession with researching the flora and fauna of new places she discovers, simply for her own personal knowledge. She keeps a log of everything she finds, going as far as attempting to create ‘home’ remedies for common ailments with things she happens by. Do they have any special skills?: Aside from being rather proficient with a bow, she has something of a calming effect on animals. She doesn’t believe there to be any magical properties behind this, and simply chalks it up to her being a Wood Elf. She is also exceedingly fast on her feet, up to the point that if she is near a tree line, a quick sprint will have her back into the natural camouflage and away from harm. What are their weaknesses?: She is tiny, and thus cannot even hold an average sized sword - much less wield one. Being short also holds the unfair advantage that she does not look intimidating, and if she is in close range without her bow, is easily overpowered. Outside of the forests, she easily loses her way and is naïve in that she will trust a stranger to give her directions, even if they give her false ones. What do they look like?: Light cocoa skin and dirty blonde hair are the first indicators of Feta’chirr’s race, the bright green eyes an easy second to draw people to their conclusions. Her attire is that of different hues of green, dyed leathers and leaves sewn together to cover the majority of her small form. Despite her small stature of 4’11”, her ears stand proud and hold the length that Elves of average size adorn. Her hair is littered with leaves and bells, a few small traces of cocoa seeds scattered within. She also holds an old floppy hat upon her head, the cap a few sizes too big and fashioned for a male. Anything else you want to say about them?: Nope, that’s pretty much it! Please give us a screenshot of your character’s skin:
