Minecraft IGN: Xaephros
Age: 14
Timezone: EST
Roleplaying experience: Started ~1.5 years ago and played on two RP
servers, The Ender Triumvirate and Gerbil Mountain. Both are closed now.
Have you applied to this server before: No.
How did you hear about us: Wanted to RP again, browsed the MC Forums, found this page.
What do you think the server will be like: Co-op survival with an emphasis on RPing.
Read and agreed to rules: Yes.
Favorite rule: Always hated the servers where your character permadies
if someone kills it, so I guess it'd be "You don't need to permanently
kill your character when you die."
Roleplaying: A way of playing pretend without feeling like you're 5 years old.
Metagaming: Using OOC knowledge to help your IC character.
Powergaming: Being unfairly overpowered. IC:
Name: Muriance. No title. (I'm not sure whether Kharajyr get last names or not, so I'll leave it out for now.)
Race: Kharajyr, Kha'Pantera.
Gender: Male
Age: Something of a quandary here. I want the character to be 15 (just
passed his trials, and an adult by Kharajyr standards), but the rules
say the minimum IC age is 18. Any special rules for Kharajyr?
Backstory: Up until the age of 15, Muriance grew up a fairly normal
Kharajyr. He had always had a talent for creating, be it carving
delicate idols out of wood or helping build new rooms of the house for
his family. Although he had always been the runt of the litter, he was a
passable hunter and a better fisherman. The one small detail that
marked him apart from his peers was that he had never put much hold in
religion, regarding it as a mere waste of time despite how hard he tried
to believe. Instead of fading away, this feeling only amplified as he
grew older. Eventually, this doubt would prove to be his downfall. After
he had managed to complete his trials, he attended a celebration with
all of his older friends who had passed before him. Drunk on victory,
Muriance worked up the courage to confide his true feelings about
religion to his closest friend. The Kharajyr promptly betrayed him, and
Muriance narrowly escaped sacrifice, evading the men sent for him and
disappearing into the forest. Recognizing that he would never be able to
go back to his homeland, Muriance now seeks to make a home among the
humans. Although the prospect of living among "apes" for the rest of his
life is none too pleasing, he knows that any alternative is better than
dying upon the altar.
Personality: Muriance is sardonic and freshly bitter, following his
recent betrayal, and the fun-loving aspect of him has been blocked out.
Suspicious and cynical, he is stranded in an unfamiliar world, and he
finds it hard to work up any kind of friendship with the apes that he
had held in disregard for most of his life.
Ambitions: Right now, Muriance wants to survive. Long-term goals are
entirely unclear at this point, and although he still entertains dreams
of returning to his homeland, he realizes that it is impossible.
Special skills: Building and creating, as mentioned above. Although he
was the runt of the litter for a Kharajyr, he is still muscular by human
standards, and is deadly with a bow. As is common for a Kha'Pantera, he
is stealthy and agile.
Weaknesses: He's unskilled at close-range combat. Although he is strong
and agile, he has no idea how to use this to his advantage, and relied
mostly on his long-range combat to survive his trials. Veering away from
the physical side of things, he is unfamiliar with human culture, and
many of the skills he learned in the jungle may not be of much use in
the cities of humans.
Appearance: Covered with black fur, he is 4'0" and has green eyes. He
generally wears black, boiled leather: a vest that covers his upper
chest, a pair of leggings, and light boots.
Other notes: Muriance is a good learner and adapts quickly to new environments.
Screenshot of skin: I'm still working on the skin, so I don't have this yet. I'll post it as soon as I can.