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ninjaclimb1

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Posts posted by ninjaclimb1

  1. Out-Of-Character Information

     

    What’s the name of the Minecraft account you're applying for?: _Ninjaaa

    What's your MAIN Minecraft Account name?: ninjaclimb1

     

    Do you agree to follow the rules on your new account?: Yes, of course!

    Do you understand you cannot be on both of these accounts at once? This will result in a ban if you are caught!: Yep.

    Do you understand that if one account is banned, so will be the other(s)?: Yep.

    How long have you been on LotC?: Just over two years. I joined in Anthos.

    How many accounts do you currently have whitelisted (including main)?: 1

  2. Name: Leonardo Gloop.

    [Mc Name]: ninjaclimb1

    Race: Human

    Magic you wish to study: Electrical evocation or conjuration.

    Guild you wish to be associated with:The Al-Whakrah Mages Guild but I'm fine with either.

     

  3. MC-Name: ninjaclimb1

    RP-Name: Maxwell

    Skype: (Pm if you desire) I'll pm

    Profession: Don't have any really.

    Have you teamspeak?: (It's not optional.) Yes.

    Time-zone:GMT

    Do you agree to our PK Agreement stated below?: Yes

  4. IC Name: Caern

     

    Original Race [n/a if not applicable]: Wood elf.

     

    Transformed Form:   Necolyte/Revenant.

     

    Creator [mc name and ic name, n/a if not applicable]: n/a

     

    Briefly explain the lore behind this construct or creature:

    A ghost is created if some one dies unaturally or without being raised/baptised into a religion.

    The first stage of a ghost is named a Haunt. During this stage the haunt has no powers and still believes it is alive and will refuse that it is dead. The haunt will sometimes look like it did when it died making some look quite ugly.. They would also see the world as they did before but notice some differences like their family mourning over your death, which wont make sense to them. They will only evolve into the next stage if they are proven enough evidence that they are dead that they can actually believe they are dead..

    The revenant is the stage after a haunt. In this stage they know they are dead.. And due to knowing this there powers begin to develop. The powers consist of: hovering slightly above the ground, being able to change appearance and more. A revenant wont always accept that it is dead very well... Those that can be calmed become Spectres and those that can't become poltergeists..

    A poltergeist is what may happen to a revenant if it cannot be calm. They are usually evil and hard to handle. They can sometimes be the cause of bad things to happen to towns and cites. A poltergeist has mastered most of it's revenant ability's plus a few new ones, like: scratching or harming people and being able to interact with the world (throwing rocks and stuff.). Once at this stage they cannot reverse back and they tend to scare people alot.

    A spectre is the opposite if a poltergiest and were calmed. Most spectres are harmless and wont use their powers to harm/scare people. Most spectres simply aim to go to the afterlife but not all share this goal. They have similar powers to a revenant but just mastered. (floating, invisibility and changing appearance changing.)

    The weaknesses of a ghost consist of: Clerics and shamans can banish them from the world, Bright light scares them off and weakens them and if they make contact with gold they lose the power to interact with the world and stay together.

    The powers of each stage:

    - Haunts have none.

    - Revenant can float, open doors and turn invisible, visible without much control and change appearance.

    - Poltergeist can harm people and have mastered the revenant ability's.

    -  Spectres do the same but less interaction.

    Spectres and poltergeists avoid each other. And they give of a depressing aura which affects those around them.

  5. MC Name: ninjaclimb1

     

    IC Name: Caern

     

    Original Race [n/a if not applicable]: Wood Elf

     

    Transformed Form: Ghost/ Haunt

     

    Creator [mc name and ic name, n/a if not applicable]: n/a

     

    Briefly explain the lore behind this construct or creature:

    A ghost can be created when a person dies unnaturally or without being baptized into any religion.

     

    When the person comes back they are initially a haunt. During this stage the haunt has no powers and still believes is alive and will refuse they are dead. There appearance is still pretty much identical to when they died making some look quite hideous. Most haunts live in a delusional state which is half dreaming and half reality. They sort of break out of this state when they notice things not normal such as there former wives with different people. Haunts will remain like this for a while unless they are given enough evidence of their death that they believe it. Then will evolve into the next stage.

    After the haunt evolves into a revenant they know they have died and have become aware of them being a ghost. At about this stage they will start to develop powers like: being able to shift in and out of visibility, appearing to float but not fly, and shift appearance. The powers take years to master but most are still able to do them. They'll remain in this state for years and if the ghost is still upset and mad they'll slowly turn into a poltergeist but if they can be calmed they'll turn into a spectre.

    The ghosts finale stage is either the poltergeist or the spectre. Poltergeists are what happens to a reverant if it becomes upset and angry at the discovery of death and it cannot be calmed down. They will have have good control of there powers and use them to haunt and do bad things to people and towns. A spectre is the opposite to the Poltergeist because they have been calmed down. They still have mastered the ability but dont typically use them to frighten people.

    If a ghost interacts with a human to much they'll be dragged away from the spirit realm and into the human one. This isn't enough to revive them but it does cut them off from there powers. And the longer you remain a ghost the stronger you'll become.

    Ghosts dont usually interact that much unless they are haunting a person. If you interact with a non-malevolent  ghost they will usually vanish and they are quite shy. Ghosts can interact with each other but usually choose not to. Ghosts have a gloomy aura and if a human is around a ghost to much they'll start to become depressed and have suicidal thoughts.

    To banish a ghost permanently call a shaman or cleric though they can just be driven away by magegold and brightlight. If a shaman or cleric banishes them they're not being killed but just being sent to the after light. And most ghosts aren't that dangerous due to being able to be drove away by bright lights and mage gold so often a cleric or shaman isn't needed.

    A ghosts power changes quite abit. For example a haunt has none but a revanant is starting to learn to float, switch between being visible and not and also opening doors. There control over the powers isn't best but they can still do the powers. And a spectre has limed interaction with the the world, can float, change appearance and turn invisible and back visible at will. A poltergeist has the same except from they interact with the world from a further distance.

  6. I)

     

    Full legal name: Caeleb.

    []

    Gender: Male.

    []

    Place of birth: Petrus.

    []

    Age (precise is best, but approximate is accepted): 11.

    []

    ((-Skype name (If you do not have Skype, that's unfortunate. We want to keep organised, and as a community - so, now's the time to make that move. http://www.skype.com...e-for-computer/): I'll pm.

    []

     

    II)

     

    Choose, one of the following, as your dominant sect (by placing an ‘X’ in the appropriate your response). Then, to those it’d concern, indicate (with ‘V’) your interests regarding other, non-dominant sects.

     

    Industrious sect: of the sciences, mechanics and labour.  [X]

     

    Mercantile sect: of trade, Valaise and wealth.  [X]

     

    Military sect: of defenses, law enforcement, and arms.  [    ]

     

    Cultured sect: of arts, dramatic, literature or music.  [    ]

     

    III)

     

    The following questions are to be answered by either ‘Ye’ or ‘Nay’.

     

    Do you pledge that your sole residence and Citizenship shall only be Salvian, upon completing this application?

    [Yes]

    Do you show willingness to pay consistently as a tenant of Government property (that be, once a year)?

    [Yes]

    Do you recognize that all non-neutral ties with other must be severed upon being of the neutral Republic of Salvus?

    [Yes]

    Do you acknowledge that you are to be involved with Salvian Conscription, as any other Citizen, for a minimum eight year term?

    [Yes]

  7. MCName: ninjaclimb1
     

    Race: Adunian.

     

    Age: 23

     

    Citizenship: Salvus.

     

    Position Desired: Merchant.

     

    (For Merchants)

     

    What type of merchant will you be? (ie. Traveling, Stall, Contract, etc.): Travelling and if possible Contract.

     

    (For Suppliers)

     

    What will you be mainly providing?:

     

    Have you been convicted of any felonies?:

     

    If so, what are they?:

     

    Do you agree to our rules?: Aye.

     

    Signature (Character Name): Orion.

  8. Given Name: Caeleb.

    True Name (MC Name): ninjaclimb1

    (Skype Name): Gdawgs got it.

    Race? Human.

    Doth ye aspire the path of The Knight, The Mechanist or The Magician? The knight.

    Doth ye solemnly swear to protect your Crimson Heart brethren? I do.

  9. Given Name: Orion.

    True Name (MC Name): ninjaclimb1

    (Skype Name): I'll pm

    Race? Adunian.

    Doth ye aspire the path of The Knight, The Mechanist or The Magician? I wish to follow the path of a magician.

    Doth ye solemnly swear to protect your Crimson Heart brethren? I do.

  10. I)

     

    Full legal name:

    Orion

    Gender:

    Male

    Place of birth:

    Petrus

    Age (precise is best, but approximate is accepted):

    21

    ((-Skype name (If you do not have Skype, that's unfortunate. We want to keep organised, and as a community - so, now's the time to make that move. http://www.skype.com...e-for-computer/):

    I'll pm.

     

    II)

     

    Choose, one of the following, as your dominant sect (by placing an ‘X’ in the appropriate your response). Then, to those it’d concern, indicate (with ‘V’) your interests regarding other, non-dominant sects.

     

    Industrious sect: of the sciences, mechanics and labour.  [   ]

     

    Mercantile sect: of trade, Valaise and wealth.  [    ]

     

    Military sect: of defenses, law enforcement, and arms.  [  X  ]

     

    Cultured sect: of arts, dramatic, literature or music.  [    ]

     

    III)

     

    The following questions are to be answered by either ‘Ye’ or ‘Nay’.

     

    Do you pledge that your sole residence and Citizenship shall only be Salvian, upon completing this application?

    Ye

    Do you show willingness to pay consistently as a tenant of Government property (that be, once a year)?

    Ye

    Do you recognize that all non-neutral ties with other must be severed upon being of the neutral Republic of Salvus?

    Ye

    Do you acknowledge that you are to be involved with Salvian Conscription, as any other Citizen, for a minimum eight year term?

    Ye

     

    ___________________________________________________

     

    Settler’s Section : to be completed by all Current Salvians already with Passport, for at least one year. Failure to complete this section shall see their Passports being revoked.

     

    IV)

     

    The following questions shall be answered with thorough and complete detail - otherwise, the responses are very likely to be rejected, along with the entire application. Upon reading Examples, please remove them from your response.

     

    State the street and door number of your place of residence (or, of the building it is contained within). Then, declare the price of tenancy of the property (check this with the S.A - should you not know the exact sum) per year. 

     

    Dimordian building, 2.

     

    State the Guilds you are of, and what role/s you hold within them (please state if you are part of none).

    The peace keepers and the syndicate.

    State all maintained sources of your income - and approximate amounts of income from each - and the exact street and door numbers of the locale of your work: None.

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