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NTE_Killer4life

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Posts posted by NTE_Killer4life

  1. Nikolay nods his head as he tilts the bottle and his head back, taking in a large gulp as he wipes his mouth with the sleeve of his arm. "Da, am having bit of trouble 'making friends'." He takes another swig from the bottle, sighing heavily.

  2. Nikolay glares icily at the man before nodding once, he speaks in a low tone, as if he was very tired as his thick hand slams down a moderate sum of minas. "Man will give me mug of whiskey and will make leave of bottle, da?" He scratches his beard, clearing his throat as he sits down roughly.

  3.  A man that stands 6'2" wearing a torn tabard and chainmail approaches the inn. Nikolay slowly trudges into the inn, his dark blue eye scanning his surroundings as his boots thump against the hard wooden floor towards an empty seat at the bar.

  4. =(Election Ballot of Urguan)=-

    Place an X next to the candidate of your choice.

    Your Name ((RP and MC)): Dulgar Doomforged (NTE_Killer4life)

    Race: Dark Dwarf

    Uldar Irongut (Tirenas)

    Demagol Doomforged (Thumperjack_)  X

    Duren Hammerfist (McPancakes)

    Heus Grandaxe (Spartanred)

    Fili Grandaxe (Cpt_Noobman) 

    Buldar Starbreaker (Karmadelta)

  5.  

    Basic Information
    Character Name: Nikolay Kolya

    Nicknames: Niko (used by friends)

    Age: 37 years old

    Gender: Male

    Race: Human

    Status: Missing




    Description

    Height: 6' 2"

    Weight: 250 lb.

    Body Type: Brawny and Muscular

    Eyes: Dark Blue

    Hair: faded Black

    Skin: Slightly tan on face and arms

    Markings/Tattoos: His right eye has a very nasty scar over it. On his back are long scars as if he was whipped.

    Lastly, on his chest is a black tattoo of a shield crossed with two swords that covers the majority of his chest.

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    Health: Great

    Personality: Sometimes thick-skulled, invulnerable to insults though he is easily angered when over insulted, when angry sometimes unpredictable and very violent. He is very disciplined when need be but along with discipline he is sometimes impassive. Though at some points he can be intelligent.

    Inventory: He carries an 11 inch two handed great sword on his back, a one handed war axe on his belt, and a simple steel dagger on the other side of his belt.






    Life Style

    Alignment: Chaotic Neutral

    Deity: The Creator

    Religion: The Faith Of The Creator

    (Nikolay is not very religious)

    Alliance/Nation/Home

    Job/Class: Crimson Edict (Recruit)

    Title(s): N/A

    Profession(s): N/A

    Special Skill(s): Able to withstand a lot of physical pain. Due to being hit in between the legs many times, he rarely feels pain there anymore.

    Flaw(s): Has trouble stopping his fighting when being told to stop in the midst.

     

     

    Weaponry

    Fighting Style: Defensive / Offensive

    Trained Weapon: Two handed sword, one handed axes, and unarmed combat

    Favored weapon: His own two hands

    Archery: Can shoot a bow or crossbow but doesn't prefer the weapon




     

     

     

  6. OOC:

     

    MC Name: NTE_Killer4life

    Skype: nateshotgun1 or ~Honeydrop~

    Timezone: Eastern Time Zone

     

    IC:

     

    Name: Nikolay Kolya

    Approx. age: 35

    Race (If Elfen would you be willing to clip your ears?): Am human.

    Military experience: I have good experience of military and fighting. I also know of little but enough medical knowledge.

  7. Clan Relations

     

     

     

    Dwarven Clans:

     

     

     

    Frostbeard: Neutral

     

    Grandaxe: Neutral

     

    Irongut: Neutral

     

    Ireheart: Friendly

     

    Oathcast: Unfriendly

     

    Treebeard: Friendly

     

    Tunnelsmasher: Friendly

     

    Goldhand: Neutral

     

     

     

    Other Relations:

     

     

     

    The Reformed Kingdom of Oren: Neutral

     

    The Caliphate of Khalestine: Neutral

     

    The Province of Laureh'lin: Neutral

     

    The Ancillary of Ker'Nor: Neutral

     

     

    The Protectorate of Haelun'or: Neutral

     

    The Iron Uzg: Neutral

     

    Please keep this thread clean, no troll posts. This is for Clan recruitment and Important Clan events only.

     

     

     

    Thank You.

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    "Dorkadrel, Dorkadrel-um. Voki kav voz rhadav-az nerroth’ian nirlak karen’voz khaz? Yoth kolun voz yllor-harath-ok yavak... Yavak nir ok aarak, kozrol ok agnarmar vellar ahran-rom... kolun-um voz yllor-kav-ok... Yoath ok khor varga azul-ok nar gakan velukrumm wyrvas-rom... Dorkadrel, Dorkadrel-um...”




    “Doomforged, oh Doomforged. Why do you hide so deep into your halls? For if you came out... Out into the open, where the mountains stand tall... Oh if you did... Then the world would tremble and become pure darkness.. Doomforged, oh Doomforged...”

     

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    -==Lore==-

     

    It all began in Aegis . . .

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    Long ago, in the lands called Aegis, Urir Ireheart, a renowned dwarf of Kal’Urguan, found himself travelling to what seemed the last shelter of the Dwarves; A refugee camp. Urir was almost running into his destination, knowingly to be soon preparing a plan for the last desperate blow to the Undead forces. He feels like he misses something, but he is in much hurry to remember. He continues, but suddenly, with a rash shove to his shoulder, someone stops him.

    “U-Urir!” Faeyin screamed. Urir came to a halt. “F’eyin!” Urir turns without hesitation as he looks at her, her gaze drilling into him as he remains silent for a brief moment before speaking. “W’ere ye been lass, ah’ve been luukin’ fer ye all over!” Faeyin seems to carry some odd object in her hand, a basket of some sorts covered with clothes in an attempt to hide it’s content inside, Urir quickly snaps as he hears Valen shout. “Hurry Urir, we ‘ave tae’ prepare!” Urir insists to see what is in the basket, she refuses as Urir lunges his arm forward, gripping the clothes and yanking them away, he freezes as the sight of three ash grey skinned Dwarves laying in the basket, the emotion of anger quickly fades away as a faint yet gentle smile appears across his face, the sight of his sons quickly calming him. “Faeyin, what in Urguan’s name...” She abruptly yanked the blankets away from him, turning around and shielding the basket of infants with her body. She glared over her shoulder icily at him, the look telling Urir all he needed to know; She hadn’t wanted him to know about the children, and even worse, she didn’t want him to have them. Urir quickly grew angry again, glowering up at the woman as he clenched his hands into tight fists. “Ye were plannin’ on keepin’ this from me, weren’t ye?! My own bloodeh sons!” Spit flew from his mouth as he spoke, his upper lip curling upwards as he took a hard stomp forwards, closer to her. In return she took a wide step back, unleashing a feral growl, like that of a lioness protecting her cubs. “They’re not yours. They’re mine, my sons, my children, mine to take care of! Don’t you dare...” Faeyin’s sentence was cut short as Urir suddenly grabbed at the front of her dress, pulling her forward. She let out a gasp, either of surprise, or fear, or simply anger as he began to speak in a low angry tone. “,T’ey be ours” She looked at him quizzically, trying to decipher his face, which usually showed little emotion, hard as rock. She tried to walk away, but she was pulled back by Urir “W’ere ye goin’!?” Urir roared. “These are my children!” She took a step forward. “Nay! T’ese be ours.” Urir, hesitantly, tried to touch one of the babies with his free-hand. Faeyin, rather frustrated, and deeply disappointed, allowed him to do so. Urir’s face formed a perturbing, yet fatherly smile, as he played with Iban’s hair. He let go of her dress, lifting Hodir up, however, his face was rock-hard once again. He grabbed him harshly, holding him with his arms, at eye-level. “Ye’ be of me brood, boi?” He asked him, rhetorically. He noticed the obvious stub under the child, and the features of his own face, his nose, the nose of a dwarf. “Ye’ be a Ire’eart” Urir said, Hodir only able to look at his father’s eyes. The baby began crying, since he was beginning to feel cold, away from the grasp of his mother. Hodir was placed back into the care of his mother once again. Urir was holding to his innards what tears come to one who finds out he’s a father, but his pride overcame his parenthood. He could only express his emotions in one simple action; He leaned forward, forcing Faeyin to kiss his lips. She let out a muffled noise, disgruntled by his actions, and tried to push him away, to no avail. When he finally pulled away, she started walking away, but was stopped as Urir grabbed onto her arm roughly. Knowing it would be futile to try to get away from him, she allowed herself and the children to be drug off, towards the Alrasian Refugee Camp. They reached the camp, and he gave Faeyin shelter in his own tent, much to her chagrin. “Listen, Faeyin. These’re my sons, and I want ‘em raised as dwarven children should be.” He spoke with a voice tinged with sadness,crossing his arms as he looked down upon the children. “I’m not letting you of all people raise my children.” She spoke, angrily and loudly, and he suddenly knelt down beside her, interrupting her. “Oi’m nae’ lettin’ tae’ Undead follow us tuu’ t’is new land. Oi’m nae’ lettin’ ‘em haunt my children loike they’ve haunted us. Faeyin, oi’m going tuu’ bloodeh kill ‘em all, and oi’m gonna go down with ‘em” She narrowed her eyes at him quizzically as he continued speaking. “I’m givin’ ‘em to Thorik to raise. You got two choices; Go with ‘em and live in the new Dwarven lands, where’ver they are, and help him raise my sons, or...” She spoke up, standing to her full height as she left the basket with the infants on the ground. “They’re mine, not yours. You can’t have them, the Dwarves can’t have them. I’ll raise them how I want to, I don’t give a damn what you-” Her sentence was cut abruptly short as Urir’s fist landed square on her face, sending her flying backwards, landing with a hard ‘thump’ on the ground. “Option twuu’, ye never see ‘em again.” He growled angrily, picking the basket up and stepping over the unconscious dark elven woman. He quickly exited the Camp, leaving her there as he headed a short sprint down the road to the Blackened Portal which lead to the Verge...and to his son’s safety.

    Whatever beasts roamed the decrepit ruins that the Verge Portal first let out into were no match for Urir’s axe. He barely even noticed the various spiders biting at him or zombies clawing at him as he hurried through the ruins, up the spiral staircase until he finally reached the light of day. Immediately he could feel which direction to go, as the rush of people, refugees, politicians, families, royalty all converged upon one singular direction; That of their future, that of the ships of their respective nations, including Kal’Urguan’s.

    Urir boarded the Dwarven ship with basket in hand and entered the Captain’s Quarters as he greeted his fellow Dwarves, those he considered his own flesh and blood, Kjell, Valen and Thorik stood together discussing their plans against the Undead as Urir sets the basket on the table. He looks into Thorik’s inquisitive gaze, moving the basket’s blanket with his eyes. Urir reveals the three ash-skinned babies. At first, Thorik gestures with a frown, to which Urir nods at. “T’ese be me’ sons...” He explains, sounding proud, yet eerily sad. He feels a hand on his shoulder, looking up, he sees Thorik’s hand. “Ah understand.” He says shortly. The scene, turns into grieving silence, completely opposite to what is outside, where people fight over food, ramble over nothing, and scream from one side to the other. Urir breaks the silence “Ah need ye tuu’ look after ‘dem...Ah dunnae want t’em ‘armed, Thorik.” He explains. “Aye, oi’ll make sure ta’ raise ‘em as me own an’ tell ‘em tales of how great t’eir fat’er was.” Urir nods, looking down at the basket as Thorik shelters the three.

    Urir had precious little time to spend with his sons, and soon Kjell and Valen made it clear it was time to go. They left the ship with a parade of Dwarves following, cheering them on as the champions of Kal’Urguan. The horns trumpeted them all the way back to Aegis, then down the road to Laurelin, where the final stand against the Undead would be started. Though it would not be made there, for this time, the fight would be brought to the Undead. Cheers erupt from the watching crowds, Urir grinning and waving boisterously, more than happy to accept the praise. Out of the corner of his eye he seems to spy two glowing, purple eyes in the crowd, but he quickly writes it off, taking his place among the Champions of the other nations. He pays no mind to whatever speeches are given, watching the crowd. He glares at the Ascended who is bestowing Aerial’s blessing on the arms of the Champions, Urir refuses and snarls, “Ah dunnae’ need a blessin’ ‘o tha’ wench!” Urir says as he positions himself before the portal prematurely, as Thorik makes an appearance. He beckons for Urir to come over, who looks at him quizzically, approaching warily. Thorik chuckles “Ye’ goin’ like ‘tat?” He motions to his armor. Thorik shouts, as two dwarves approach, carrying a golden chest. “T’is me friend, is w’at ye gunnae wear.” Thorik says filled with confidence, ordering the two keepers of the chest to open it. Inside, a beautiful armor, crafted of a strange-looking diamond, seeming more in the tint of scales, the shoulder pads, with two runes each, both glowing strong. Urir looked at it, awe-struck. He recognized it from the myths and children’s tales; Urguan’s armor. “Tis’ armor was crafted by Urguan an’ was given tuu’ tae’ first Braveaxe, ‘tis armor ‘as saved me an’ me ancestors countless ‘o toimes an’ is ‘e relic ov tae’ Dwarves, now get in t’ere an’ show t’ose Undead scum whae’ we Dwarves are made of!” Urir stomped his foot once and let out a loud “Yarrr!”, he equipped the armor and extended his hand, Thorik grabs it as they embrace each other firmly, Urir pats Thorik on the back before he lets go of him, slowly retreating back into the cheering crowd as he speaks his final words towards Thorik. “May we meet again in Khaz-A-Den’trumm, brot’er.” Urir quickly ran back towards the portal after donning Urguan’s armor, pushing other champions out of the way, angry that he was not first. As he enters, the drone of the cheering crowd outside slowly fades, with one final sentence burning into his ear drums: “I hope you burn in the Nether Urir!” It is quickly drowned out by the agonizing screams of men and women alike, fellow champions laying dismembered as the thick smell of burning flesh hits Urir’s nostrils. Urir ran as he saw Kjell falter in the corner of his eye but did not stop.. His heart told him to stop for his companion, but his brain made his legs keep going. Valen too quickly fell behind as he became swarmed by Undead spawn, but there was nothing Urir could do for him as he quickly ascended the first Pinnacle where he stood before the sacrificial pit. A Human champion stood next to him as Urir muttered silently “We all ‘ave ta’ mayke sacrifoices.”, quickly planting his Axe into the Human’s rear as he falls to his knees, grasping the wound as Urir kicks him over into the pit, a path appearing before him leading towards the Axe of Krug.

    Before him lay no more Champions, as he was the only to survive thus far, though the survival of the others did little to stall him. Without stopping to admire the Axe, he ran by, dropping his own and grabbing it with both hands as he did so. He smirked to himself as he felt the weight of the axe as it slid through the beasts of the nether like a knife through butter. “Now this be a foine weapon. Shame it’s gotta go!” He muttered to himself, letting out a loud, arrogant laugh as he slammed it clean through the skull of a zombie, leaping over the corpse and onto the next challenge.

    It wasn’t long before Urir had bested all the traps and trials the Undead had laid before and after the Axe of Krug. It was with a great, unnatural haste that he soon reached the Nexus, the source of the Undead’s power, and where he, and the Axe, would meet their final fates. He shut his eyes as he approached it, perhaps to avoid being corrupted by it’s taint, or perhaps for reasons of reminiscing. He instead ran straight forwards, a wide grin coming to his face as the faces of his friends, allies, compatriots, and most importantly, family, all passed before him at a terrifying speed as he neared the edge of the Nexus. As he felt the ground disappear beneath his feet, as he dove axe-first towards destiny, he muttered one last thing to himself: “Burn ah will, Fe’yin.”


    And burn he did, as did Aegis, as did the Undead in their tomb which was the former home of the Four Races. The ships set sail, following the setting sun as the clues had foretold, and into the distance. Thorik himself stayed with Urir’s children throughout the boat ride, leaving only to issue orders to his men, through the snow and hail, the rain and lightning, the bombardment by other ships. And in time they reached Asulon, at which point the Four Races went their separate ways, and though the sons of Urir were of two races, they went instead with the dwarves, guarded and kept safe in the new home of the Dwarves, in the Mountains of Karik. Here they were raised, here they were honored for their Father’s deeds, though here too they were labelled heretics and hated. Thorik’s word to Urir held true, and he guarded and raised the sons like his own, till the day of his death. Lost in the political chaos and cultural squabbles in the aftermath of Thorik’s assassination, the three brothers left the lands of the dwarves behind, though they did so grudgingly.

    As their Father had found his purpose in fighting the Undead, the three brothers would need to find purpose in something other than their father’s legacy. Though in so great a shadow as that of Urir Ireheart’s, they sometimes felt it impossible to find their own destiny. It was on their extensive journeys throughout the lands of Asulon that they would find that which would give them their place, their own place, separate from that of their Father’s. Through the thick ice and snow of the lands of Hanseti the brothers travelled, and either by luck, or instinct, or just their desire for warmth, they took shelter in an alcove as the sun set on the horizon. And perhaps it was destiny, or luck, or just curiosity which drove the brothers to investigate the alcove further, finding it to be not a simply cave, but rather the entrance to something larger, and much grander. Pulled by fate through the darkened tunnels and dimly lit crevices, it was on their last set of torches that they discovered that which would give them meaning; The ruins of Asgol as they named it, that which would hold their namesake within: The Doom Forge.

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    After arriving to Asulon, Thorik gave the triplets his blessing for them to find a home, in their kingdom or somewhere they wished. The young Dwarves took upon travelling north, towards the tainted lands of Hanseti. There they found an entrance to an ancient tomb, which later rooted to a large underground city covering and spreading all the north of Asulon, some hallways that were blocked hinting that the city spread throughout all the continent. Here, the triplets found a forge called The Doom Forge, to which they bowed to protect it, and called themselves the Doomforged. The city was an ancient stronghold for the Derva, the first capital city of the Ancient Asulonian Dwarves. The city was called Kalas-gol (Sometimes called “Kal’Asgol”) and was once ruled by a Dwarf called Dormmar, the Flesh Lord. The City was stalked by beings of diverse kind; Dirhim (Scaled lizard dog-like beings.), Ice Wyrms and Frost Worms. In one of the invasions of Wyrms, Yorri was slain, to which Hodir and his son, Dormin, slain the Wyrm and took his skull as a remembrance of Yorri. The Doomforged lived there for all the time in Asulon, until the Lysitrata became a relevant threat, and they used tamed creatures called Dirhim to move the Doomforge to a boat off the northern human port to the newfound lands of Elysium. It is thought that within Kalas-gol, the Doomforged learnt many things from the grimoires and scribings on the city, including an ancient technique of Runesmithing called Kathiik (Flesh runes).

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    In Elysium, the Doomforged set home above the volcano in the center of the island, for safekeeping of the Doomforge. Here the Doomforged became known to most Dwarves as Dormin Doomforged, firstborn of Hodir became Forge Lord and performed several reformations, some quite abrasive to the Smithing Guild. Dormin married a Dark Elf and had three children with her, but she went missing soon after. He had a child with an Olog after a few months. Upon Kalos’ discovery miles away from the volcano island, Hodir, now clan father of the Doomforged, embarked on a journey there, where he claimed the Dwarven portion of Kalos, and conquested the entire land of Kalos, becoming one of the greatest warriors in all of the Descendants. Dormmar became notorious after Dormmar filed the proper archives and proved that Dormmar was a god of the Brathmordahkin, to which he was added. After the Volcano erupted from the Doomforge’s pulsating energy, the Doomforged found the forge on top of a nearby cliff and took it to their boat once again.

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    As the races arrived to Anthos, the Dwarves set home to the Southern Frozen valleys of Umgar’ul. The Doomforged set upon the tallest mountain’s base, creating an underground city named Kal’Urir. They built a mighty hold with many relics and treasures, many tunnels and hidden rooms. It’s construct rivalled that of all the Dwarven Cities. The Doomforge was moved carefully with the beasts Dirhim. Soon after they settled, Wyrvun, an ancient enemy awoke in the land, and Snow Elven monsters began arising from the depths of Kal’Urir, as they invaded and took the Doomforged home, after being outnumbered. The Doomforged began planning with the Stormhammer and the Legion to retake the city. After a failed assault, the monsters began appearing in nearby Holds. King Thorin Grimaxe declared war upon the monsters and their wretched lord as they sent the entire legion to Kal’Urir, slaying every Elf and retaking a strategic point. From here, every spawn of Wyrvun was slain and the Dwarven Peace restored. The Doomforged’s honor was hurt however, as they retreated to solitude, Dormin is known to have spoken few words to his friends during this time, only telling his apprentice Farren Starbreaker he was onto something grand regarding Kalas-gol. Most of the warriors of the Doomforged kept appearing during the battles against the Harbingers, and they were forced to move the Forge again as the entire continent was flooded with the dark frost from Setherien’s Lands.


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    During the Fringe and Thales, Dormin and the Doomforged kept to themselves although some saw them during fights at Dungrimm’s Mouth, but they were never around after the battle enough to be asked anything. However, as they kept appearing in battles, the armor they wore became much more dark and stood out from the legionnaire’s plate armor. Doomforged armor glowed with the same fury their eyes did, and it was as black as Setherien. Soon after the Red Realm opened, many Doomforged were found killing Setherien’s children Drakes and retrieving scales, later disappearing from the scene.

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    Athera. The ark of all Dwarves, the Doomforged immediately felt a connection to the land as they arrived. They set home originally upon an ancient wizard tower to the North of Hiebenhall, then relocating to a ruin place to the west of the Cloud Temple. Dormin became incredibly hidden away at this point, where his cousin Demagol and Virak, his brother took the Doomforged to the remains of Kal'Agnar, renamed Kal'Velukrumm, ruled by the undead Velkan II Ironborn. During this terrible age for the Doomforged, one named Andermendin, found a blade in which was used to create Kathiik, an ancient art used by the Doomforged otherwise known as Fleshrunes. Eventually The Doomforged became entangled with the Undead, until Dormin came back, finding his clan in such disgrace, he plotted against the undead, and ultimately defeated Velkan by flooding his throne room and trapping him to a grizzly fate. Virak however, had turned undead, as him and his children were banished and brandished “Brightiron”, the Lost ones. The Doomforged finally found place within the Dwarves, creating the Hall of Hammers after Andermendin’s child, Angrom talked the kingdom into finally letting the Doomforged back into the Kingdom. Here they moved the Doomforge, as they finally became notorious into the Kingdom again. Dormin became Lord Specter of the Kingdom shortly after revealing certain findings of Atheran ancient lore. The Doomforged became incredibly popular as they began creating different forges after their decades of hermitage. These forges were incredibly unique and distributed cautiously throughout the kingdom.


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    After the schism of Lords, Dormin was removed, the single pillar of equality in the kingdom, and thus began a revolt, after a letter sent by Hodir’s firstborn, Dormin, Zahrer decided to resign and exile himself from the kingdom as a new king began to be elected. Hodir put himself as a candidate, quickly winning over the other candidates. Hodir was then made King of the Dwarves. After a reign of victory against the humans of Oren, Hodir was thought to be slain in battle. Demagol, believing Hodir to be dead, made a place for him inside the Doomforged Tombs. Dormin then, in grief, went missing, leaving Demagol once again to lead the clan. Demagol quickly set to renewing old ties with the Dark Elves, as well as within Urguan, making sure to strengthen the bond between the Doomforged and the Irehearts as distant kin. Almost after a month of peace, war struck Urguan once again. This time, the Uruks of the Iron Uzg sought for blood. Once again, the Doomforged began forging arms and armor for the dwarves of Urguan. As time goes on, and the war continues, and more attempts on the Doomforged's lives happen, Demagol begins turning away from his peaceful methods, starting to outright kill any who threaten Doomforged, showing no mercy, and making sure his kin know not give any as well. After several more years of war and bloodshed between the Iron Uzg and Kingdom of Urguan, the two nations finally decided it was enough, and created a Bloodpact. Though, after so many years, even decades of watching his clan be threatened, attacked, and killed, Demagol did not return to his old mindset of peace.


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    Vailor, The new lands, full of rich resources and beauty. It is here that the past Fathers' and Demagol's plans for the Doomforged begin to unfold. The Doomforged began work immediately on the Khaz'Khron, Hall of Iron, for them to reside in. After years of Demagol's attempts to solidify a place for the Doomforged, he decided he should hand Clan Father onto someone else, that being Dulgrim, a younger, newer dwarf. Dulgrim expressed his goals for the Doomforged, seeking something much greater than what they were then.

     

     

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    -==Relics=-

     

     

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    Yarak-un

    “The hammer of Kings”



    The Yarak-un, previously called Ruhnordrum is a hammer unlike many, is a hammer with a lot of bulk and weight for it’s size. It is carried by Dormin currently, and was passed down to him by Yorri, who obtained it in the Throne Room of Kalas-gol. It is usually used with a runic shield and rarely used two-handedly, although it’s weight would imply such a stance. It possesses strange runes in it’s grip, that connect to the Doomforged’s flesh runes in their palms, creating a bond like none other with the weapon that allow the weapon’s weight to become near null for the bearer. The hammer has been repaired with ancient metal and still today looks as grand as when it was found.

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    Dor-mâr

    “The Doomforge”

    The Doomforge is an ancient runic anvil and Karsûl forge originally made by ancient Asulonian Dwarves, thought to have been given by the God-dwarf Dormmar to the Kalas-gol Dwarves. It is the only forge known to be hardy and sturdy to craft the heaviest and most durable armor and weapons in all the land. The Doom Forge is kept with a safe-lock system and there is a transport system to be able to move it with ease. It is a dubious construct, knowing that those that use it forever change, their eyes lighting up with gleaming fury, furthermore than the Doomforged natural eye glow, and also begin hearing whispers from the Forge, this is thought to be echoes of Dormmar’s time with the forge.



    Korun-mâr

    “Lava Forge”




    (Coming Soon...)



    Arkhun-ar

    "The Soul Archon"



    (Coming Soon...)

     

     

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    -==Clan Member List==-

     



    Clan Father

    Dulgar Doomforged(R4V3_Girl)

    Clan Elders

    Demagol Doomforged (Thumperjack_)


    Living Members



    Angrom Doomforged (
    Dixie__)

    Magni Doomforged (Sideocles)

    Khardaus Doomforged (Martiniflamez)

    Muradin Doomforged (Chaotikal)

    Telchar Doomforged (Googlesearch)

    Thorgan Doomforged (Hobolympic)
    Lysri Doomforged (trippyemokid)
    Yrund Doomforged (yimmya)





    Dead and Missing



    Urir Ireheart (Goldrim)

    Iban Doomforged (Kahzo)

    Dormin Doomforged (Chaotikal)

    Bor Doomforged (Wadislav)

    Andermendin Doomforged (Tahariae)

    Barudin Doomforged (Thor92299)

    Yazarek Doomforged (Blackdragon214)

    Niba Doomforged (Vardak)

    Hodir Doomforged (Goldrim)

    Kazan Doomforged (goblinguy17)

    Yorri Doomforged (Itechify)

    Dorri Doomforged (Vekaro)

    Norri Doomforged (Noobcrafter14)

    Virak Doomforged (Xiryks)

    Rhona Doomforged (Mezua)

    Irelia Doomforged (Irene42)

    Astrid Doomforged (tristanx7)

    Korlen Doomforged (Supberblooper)

    Orlaf Doomforged (ChristianD96)

    Jena Doomforged (Devvoodoo)


    Notable Members


    Hodir Doomforged 'The Heir' (Goldrim)

    Hodir being the first Clan Father, and the natural born leader of the three orginal brothers.

    Iban Doomforged 'The Bold' (Kahzo)

    Iban, being one of the three, and having followed with Hodir throughout the many years, and a champion in warrior skills.

    Yorri Doomforged 'The Cunning' (Itechify)

    Yorri, also one of the three brothers, being the intelligence, the scholar.

    Dormin Doomforged 'The Ascendent' (Chaotikal)

    Dormin, son of Hodir, having saved the clan on numerous occasions, as well as Urguan itself.

    Virak Doomforged / Brightiron 'The Lost' (Xiryks)

    Virak, son of Hodir, was tricked by their undead grandfather Urir's silver tongue, and became undead. Forcing his own kin away at swordpoint, yet still holding onto his old self, simply Lost.

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    -==Bloodlines==-

     



    -==Second Generation==-



    =Iban’s Line=

    Tarumir



    Iban’s children are darker in skin and usually are darker haired, with black being the most common color. Their eyes are orange tinted and they seem to not glow as strong as the other lines. The Doomforged of Iban line usually are great warriors, and sturdy stalwarts. They prefer axes and warhammers and heavy armor, bold choices for bold, sturdy-minded stubborn Doomforged.



    =Hodir’s Line=

    Yaemir



    Hodir’s children are usually dark skinned, a bit lighter than Iban, with red glowing eyes. Their hair ranges from dark brown to light brownish and some uncommon dark blonde. Hodir and his own descendance are political masterminds, and usually delve in both smithing and warring. They are centered and stubborn, but lack the physical prowess of Iban or the mental fortitude of Yorri’s line.



    =Yorri’s Line=

    Korzamir



    Yorri’s children are lighter skinned, with a light purple tone. Their eyes glow yellow and they have most frequently ginger hair. They are the intellectuals, bookworms and powerful writers and lorekeepers, Yorri’s line is famous for their incredible discovers. They, however, don’t excel in fighting.



    -==Third Generation==-



    =Dormin’s Line=

    Arkhomir



    Dormin’s line is incredibly pale skinned, usually ranging from a pale grey to a light desaturated purple skin tone. They have dark hair, usually dark brown, most rare case being ginger. Dormin’s Line is known to being natural leaders, meticulous, quite like Hodir and unlike Iban’s volatile behaviour. They’re logical, and respect Smithing and fighting, selecting aspects of each of the other lines but being branded in one sole.



    =Demagol's Line=



    Demagol's line are extremely dark skinned, going from dark grey to near black. Their hair is almost always jet black, though sometimes dark grey or even light grey can occur. Their eye color is a fierce glowing bloodred. Most of the times you will see them as blacksmiths and warriors, and the odd politician. They find the social scene uncomfortable, prefering to keep to their kin, their most trustest friends, or just staying to themselves. Should one ever be social, they would find themselves to be awkward, much like Demagol himself.

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    -==The Stone Tongue==-

     



    The Stone Tongue, or Inithár Lorváthiik, is a language that predates Great Ancient Dwarvish and modern Dwarvish, a language used in the crafting of Flesh Runes. Only a few words are publicly known, most being kept in a wall called the Wall Of Memories, which is carved in this runic language. It is a primitive language, yet incredibly complex and ancient.



    Known words are;

    Dormâr = Doomforge

    Kazrun = Clan / Family

    Tarumir = The Bold

    Yaemir = The Heir

    Korzamir = The Cunning

    Arkhomir = The Ascendant

    Mir = The

    -Adin = Suffix usually fit for royalty and great leaders.

    Andûl = Depths / Dark / Void.

    Mur’a = Anvil

    Varsûl = Obscure Steel



    It is thought Doomforged secretly know many more words than these ones


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    -==Trials==-

     



    ((All Trials are only to be given to a beardling by a clan elder or the clan father))


    =Trial Of Endurance=

    The trial was made to test the will and integrity of a young Doomforged beardling. The Doomforged beardling will need to venture to the main capital of each race (Dwarf, Human, Elf, etc) and obtain an item that represents that certain race in some way. This is to teach the beardling to observe his surroundings and look at the small items in the world so that they may use this lesson to better their clan.




    =Trial Of Intelligence=

    This particular trial shows the more clever side of a Doomforged and teaches a beardling to think outside the box for an easier answer to a problem that stands before them. The clan elder or Clan father will ask them a series of riddles to test their mind so they may see if the beardling is truly worthy of the next and last trial before them



    =Trial Of Valor=

    The very last trial for the Doomforged beardling is a test of bravery, valor, and the dedication the young Doomforged is willing to put forth for his clan. The Clan father or Elder will give the beardling a difficult but attainable task and the beardling will need to complete it while the clan father or elder is present. Once the task is complete, the Doomforged who gave the task to the beardling will ready him for the Beardling Ceremony.

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    -==Ceremonies==-

     


    -The Proposal of Steel-

    This is when a Doomforged feels strongly for another, and wishes to bind their souls together in Yemekar's Eyes. The Doomforged proposing will go to their own, or their cousin and/or sibling's forge, and create a ring of Asgol Steel. He will then propose to the potential spouse however he likes, so long as the ring is of Asgol Steel and was forged in a proper Doomforged's forge, the ceremony will be considered ideal in Yemekar's Eyes.



    -Dor's Adoption-

    This happens when a Doomforged wishes to adopt someone who is not blood-related to the Doomforged. It begins with the adopted to place his/her hand onto the Doom Forge, while the potential Doomforged parent places his/her hand atop the adopted's. Then, the adopted says this:



    "I, [Current Name], wish to forge myself anew. Forever on guiding my new brothers and sisters as they will me. I will fight and die for my new found kin, serving only them and Dormmar himself. I will join my shadow with that of the other shadows of my new brothers and sisters, and from this point on, be Doomforged! Narvak oz Dormmar! Narvak oz Dorkadrel!"


    -The Ceremony of the Beardlings-

    This will only take place after the three trails have been completed successfully.


    (More Coming soon.)

     

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    -==Flesh Runes==-

     



    The runes that can be found on the skin of Doomforged, many times looking like that of the Ireheart's green tattoos. Now, Present-Day Doomforged runes no longer have the power of the runes found on the first three brothers. They are cosmetic, and signify a Doomforged overcoming a greater force, which, could be anything from physical feats, to mental feats.



    The runes, unlike Ireheart tattoos, are carved into the flesh of the Doomforged, then once the wound heals over, and the scars are visible, they may be painted over with varying colors. The meaning for each color is:



    -Red-



    Red runes will mean the Doomforged is a veteran of war. Sometimes the rune will actually be an old scar from old wars, but painted over. The shade of red will also vary, the darker the shade, the more wars that Doomforged has fought and survived in. So say a light red rune would mean the Doomforged has fought in a single war, or something of that sort. Whereas maroon or a dark bloodred rune would mean the Doomforged has fought in many wars, and lived to tell the tale of them all.



    -Orange-



    Orange runes mean the Doomforged has beaten a personal goal, achieved something that benefited themselves, the clan, or anything of that sort. This can include any accomplishment, from inventing something great, or something as small as learning to read. This rune is quite passive, more to show how much the Doomforged with it cares for such.



    -Yellow-



    Yellow runes symbolize mental feats, overcoming depression, scholarly accomplishments, or even political prowess.



    -Purple-



    The purple runes are very small, and most of the time put on the palm of a Doomforged's hand, or on the shoulder. This rune shows the Doomforged to be an elder (Not the rank 'Clan Elder') of the clan, or a past Clan Father.

    MoYqi6z.png

    -==Dormarr==-

     


    Dormmar, also called The Lord Of Asulon, was a Dwarf King who hailed from Kal’Urguan, and moved with the Derva, if not leading them, towards Asulon, new lands, and new conquest. He was known as the Rune Lord and he conquered many lands, including Kal’Asgol and Kal’Karik. These two were the kingdoms, one below the now known Tainted Asulonian lands of Hanseti, and the other in the Asulonian Dwarven kingdom. Dormmar was a wise Dwarf, dark in skin and ushering in glare. He had a knack for forging, and he, among other blacksmiths, forged the entire hall using nothing but their hammers, smashing into the stone, turning rock into art. Dormmar was known to have created a runic language on his own, then spreading it to the other Asulonian dwarves, while Dwarves developed their own runic language. He is a very controversial topic to the Clergy, some call him god, others disagree with such. He is also known as The Flesh Lord and the Lord of Conquest.




    Dormmar’s said to have a direct communication flow with The Doomforge, more real than any of the other deities in the Kvirja Dverga. It is thought this is due to the Hammer of Dormmar and the Doom Forge, his famous forge.

     

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    Application

    ((Mcname)) =

    Name =

    Bloodline =

    Age =

    Why do you wish to join?


















     

  9. I'll give this a shot, as I'm always open to the idea of practicing my skinning while not busy OOC or IC. Even though the people I've made skins for in my town have been satisfied with the results, I won't ask for a reward upon finishing it, especially because it'll be my first time making a Goblin skin. I'll keep you updated, and with any luck have it done by tonight. :3

     

    ~ Fjordin ~

    Thanks a bunch.

  10. OOC

     

    Minecraft name: KawaiiGamerBoy

    Skype name (can be PMed if you want): KawaiiGamerBoy / nateshotgun1

    Will you be dedicated?: Yes

     

    I wanna be born into the clan.

     

    IC

     

    Name: Jaxil

    Why do you want to become Ublu?: Jaxil iz wuntin tu hulp hiz felluw kinz.

    What race are you? Gobo

    Will you be loyal?: Yiz!

    Will you take the trial?: Yiz! Uff courze!

  11. I would appreciate it if someone could create this skin. I can offer 120 minas as a reward.

     

     

     

     

    Jaxil would have light green skin, his hair jet black and short/straggly. His eyes are a murky brown and three teeth would stick out from his lips, two pointing up, one pointing down. 

     

    Ref picture: http://postimg.org/image/ik96x1wbl/a2cb76e4/

     

    (Source: sumerky.deviantart.com )

     

     

    Jaxil is usually wearing crude made leather armor that is tattered, only covering his shoulders, torso, and upper legs. 

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