Out-Of-Character Information The simplest section of the application! Simply answer these questions so we can get to know you a bit better. What’s your Minecraft Account Name?: - My Minecraft Account Name for the game Minecraft it Stalinized How old are you?: - I was born Febuarary 14th in the year 1988. That being said, that would make my age 26 years old for the current year of 2014. What time-zone do you live in?: - I live on the East Coast of the United States of America. That makes my time Eastern Time. Have you ever roleplayed before - if you have, how?: - I have role-played Online and Offline many times. I’ve been playing Dungeons and Dragons for many years, as well as Mutants and Masterminds. I have also role-played on Minecraft servers in the past. Have you been on any other roleplaying servers?: - Age of Citycraft, AlluringRealms to name a few. Neither one of them are up at the moment. Have you applied to this server before? (Please link past applications): - I have applied to this server before, and didn’t realize how tough the application process actually it. I decided I would go ahead and give it another go to see if I could be accepted this second time. The link to my DENIED application can be found at the link that I’m posting here: http://www.lordofthecraft.net/topic/107202-stalinized-application/ How did you hear about us?: - I heard about you through a really good friend that I have role-played with him in the past, as well as built with in the past. We have known each other for quite some time from Age of City craft and Alluring Realms. Ryan Severance. What do you think the server will be like? – Given how the application process is so tough, I’m hoping the server has weeded out any crybabies or pedophiles. I’ve had a bad experience in the past were roleplaying has had these types and it has been completely ruined. I’m also hoping that the met gaming and power gaming is nonexistent because that will also ruin a server. Have you read and agreed to the rules?: - I sure have! I read every single rule that I could read and I agree with them 100% What’s your favorite rule / the rule you agree with the most?: - · Both of you must agree to the type of fighting you're using - PVP or RP fighting. If you can't agree, PVP is default. Before commencing a PVP fight, you must roleplay the leading up to it, and you must also make the other player aware before you attack - e.g. an emote. If there is a mage involved in the combat, then you should RP fight.
However, I also enjoy: If you're out chopping down some trees, take all the leaves and wood away with you - don't leave them floating behind! Just think, you might even get an apple or two from them.
And lastly, I also enjoy: You don't need to permanently kill your character when you die. However, if you commit suicide, your character is perma-killed. When you die, you simply go back to the Cloud Temple and forget all memory of the death. You can't go back to where you died for a full thirty minutes. If you perma-kill your character, you have a one week grace period in which you can return your character from the dead. After the one week is over, your character can no longer be brought back from the grave. Definitions This is simply so that we can get an understanding of how much you know about roleplaying. Feel free to Google the answers, but make sure that you write the reply in your own words, not another website / person's! What is roleplaying?: - Role playing refers to the changing of one’s behavior to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. It allows you to step away from what is real, and step into a story driven by yourself and other people involved in the roleplay.
What’s metagaming?: - In role-playing games, metagaming is an "out of character" action where a player's character makes use of knowledge that the player is aware of but that the character is not meant to be aware of. Metagaming while taking part in relatively competitive games, or those with a more serious tone, is typically not well received, because a character played by a metagamer does not act in a way that reflects the character's in-game experiences and back-story.
Examples of metagaming include:
Adjusting a character's actions based on foreknowledge of the long-term intentions of the gamemaster.
Gaining knowledge from Out-Of Character.
Using knowledge from a previously played or dead character.
Using certain types of attack or defense based on the strengths and weaknesses of an opponent that the player's character is unaware of.
Acting on any knowledge that the character is not aware of (such as creating gunpowder in a Dark Ages or Middle Ages setting).
Adjusting a character's behavior towards other player characters based on real-life relationships with other players.
Using knowledge of the game's mechanics to gain an advantage in the game by having the character do something incompatible with that character's personality.
Assuming that something that appears to be wrong or unlikely in the game world is a mistake of the gamemaster rather than something that could be investigated. (This does not apply to situations where the mistake appears in the gamemaster's depiction of the world rather than in the world itself, which can cause a player to become aware of something which their character is not aware of.)
Deciding on a character's course of action based on how the game's mechanics will affect the outcome without more significant regard placed on how the character would actually behave.
Any action that is based upon the knowledge that one is playing a game.
Another form of metagaming occurs as a form of powergaming during character creation, when a player takes flaws or liabilities that they know the gamemaster is unlikely to fully exploit, thereby acquiring extra creation options without paying a corresponding penalty.
In split-screen games, using another player's viewpoint to gather information that one's own character doesn't have access to.
Assuming that if an item (often a chest, desk or book-case) is mentioned by the gamemaster during the initial description of an area, it must have some relevance to the storyline, and immediately searching or examining it. (while ignoring other furnishings or objects that are most likely there as well).
Traditionally, metagaming is generally frowned upon in role-playing communities, as it upsets the suspension of disbelief and affects game balance. However, some narrativist indie role-playing games deliberately support metagaming in "Director stance" and encourage shared storytelling among players.[1]
In addition, live action roleplaying games with a more cinematic style may use metagame references to specific books and films, either before the game or during play, to prompt the players as to the atmosphere the organisers are aiming to create.
More broadly, metagaming can refer to those aspects of play that exist outside the gameworld, such as out of character discussions between players and the gamemaster. What’s powergaming?: - Powergaming (or power gaming) is a style of interacting with games or game-like systems with the aim of maximising progress towards a specific goal, to the exclusion of other considerations such as (in video games, boardgames, and roleplaying games) storytelling, atmosphere and camaraderie. Due to its focus on the letter of the rules over the spirit of the rules, it is often seen as unsporting, un-fun, or unsociable. This behaviour is most often found in games with a wide range of game features, lengthy campaigns or prize tournaments such as role-playing, massively multiplayer or collectible games.
Powergaming in roleplaying games can take several forms. One form is the deliberate creation of optimal player characters (PCs), with the aim of maximising the power the player wields in the game world by way of their avatar. This is known as min-maxing, due to the practice of balancing the PC's abilities through maximising desirable or "powerful" traits while minimising underpowered or unuseful traits. Such characters often draw criticism for not fitting the theme and tone of the game world or for being difficult to develop appropriate challenges for. Another form of power-gaming involves a focus on acquiring power during game progression, often by acquiring powerful equipment or unusual abilities. This lends itself to gameplay which is materialistic (and often, in the context of the game world, arguably amoral) and can frustrate other players who are looking to interact with the game world and the game story and not merely acquire loot.[2]
Powergamers in RPGs are often described as "munchkins", possibly due to a perception that this style of play is more common in younger (shorter) players.
The phenomenon was parodied in the book The Munchkin's Guide to Powergaming, which in turn spun off the popular Munchkin series of dedicated deck card games.
In text-based online environments such as MUCKs, MUSHes, and other role-playing (RP) games that emphasize role-play over acquiring levels or skills (as opposed to most MUDs), a player can be described as a powergamer if he or she presumes or declares that his or her own action against another player character is successful without giving the other player character the freedom to act on his or her own prerogative. They may also be a player who tries to force others to participate in role-playing they don't want to engage in. For instance, a player who unilaterally describes his character as doing something with (or to) another character that would usually require the other to play along — such as having a fight or a sexual encounter — is considered to be powergaming.[3]
In such games, in which a sense of community and rapport between players is seen as crucial and conducive to the game's overall well-being, powergaming is generally regarded as extremely offensive behavior if it is not stated in the rules as being a bannable offense, which it is in the majority of text-based role-playing games. It is often seen as synonymous with twinking or godmoding.
In video games, powergamers enjoy being at the bleeding edge of progression of their selected game, taking part in every activity that yields the fastest progression, and bypassing the "lesser" activities or any other secondary job/trait/skill.[4] This is a wide generalization however. A gamer that likes to maximize all aspects of the game and do so in an expedient manner is also classified as a powergamer, often seeing more of the world and or game than the "average" player would. In-Character Information Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that they follow lore. Try to come up with a character that you actually want to play. What’s your character called?: - The character that I would like to play on this Role-Play server is named Dresden Hammer. What race are they (and sub-race)?: - The race of the character I would like to play on this Role-Play server is Human. His Subrace is Northerner. What sex are they?: - My character is Male. How old are they?: - The character that I would like to play will be 26 years of age. Give us a brief description of their life - their story, childhood, family (Include server lore when writing): - Dresden Hammer was born of his father, Gresdil Hammer and his mother Shana Hammer. His mother died during child bearing which drove his father mad. One night while Dresden was sleeping, his father tossed him down the mountain in hopes that he would get vengeance for his mother’s death. Amazingly, Dresden survived and was found by another group of Northerners, from the lands of Hanseti.
There he was taught military strategy, tactics, and armed combat at a young age. He was also taught linguistic skills, writing, and other skills as well. He kept on his studies until it was time for him to be able to advance and even help his new parents with basic chores.
At the age of 13, they advanced him to physical combat training as well as extensive physical exercise in order to ensure the young man would be able to defend himself against just about any threat. Seeing as how he came to be with them, they never wanted this to happen to Dresden again.
At the age of 18, the un fournate thing occurred for Dresden. While finally getting to know his actual name (before this time, he had been called Alendrei) which was his new father’s father’s name, his father had found that upon that mountain he had not perished as he had planned.
The two got into a fierce battle that ultimately led to Dresden killing his father for abandoning him and ruining his family’s name, his family’s honor. Before Dresden burned his father’s body, he kept the sword his father had on him, being it bared the Hammer name.
Dresden stayed with his second parents until the age of 26, when adventure nipped at his nose and he could no longer ignore its call. With his sword in hand and only the basic of provisions he set out to embark on a journey he had long yearned for, the journey to become a hero.
What are they like (personality)?: - Dresden is Fair, Stern, Withdrawn at times, Reserved, Strong. What are their ambitions?: - To join soldiers on the battlefield and eventually become a war hero. Do they have any special skills?: - Combat training, linguistics training, Tactics training What are their weaknesses?: - His biggest weakness is his self-confidence right now. Give us a description of how they look (not a screenshot yet!)?: - Average build, long white hair, long white beard, eye patch. The eye patch will be explained later on. I like to leave something for my audience to guess about. Anything else you want to say about them?: - I believe I have covered it all in my short story, however I will explain the eye patch seeing as it’ll probably get me denied not explaining it. During his schooling with his new parents, he discovered wearing an eye patch on one eye at all times gave him “readied” night vision. Please give us a screenshot of your character’s skin: - http://postimg.org/image/kk14cdv0z/
Yeah I know that I have to wait 24 hours in order to post another application, however if I don’t go ahead and do it now I’ll forget.
I’m really eager to join this server as my friend has nothing but good things to say about it.