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Muddy_Buddy

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Posts posted by Muddy_Buddy

  1. 1 hour ago, PrinceJose270 said:

    That is what i ment, yes. Since 1 thing I had noticed is if you cant craft the item in question due to energy before restarts. the item and it's material get destroyed with no means to recover.

     

    I don't think that is intentional, hopefully you submitted a bug report.

  2. 10 minutes ago, L0rdLawyer said:

     

    what happens when we arent on a temp map anymore?

     

    The temp map was not designed to have Vortex on it (specifically speaking about nodes here). 8.0 was designed with nodes in mind.

     

    In addition, the extra three days would have given more time for the guide to be finished, and bugs to be fleshed out.

     

    As far as not liking it, that's up to an individual's opinion. I agree that it is difficult to start out, however, once you understand the basics it will carry you through the rest of the system.

  3. Want to know what’s always been true with LoTC? Conflict causes content.  It’s really as simple as that. Conflict, be it PvE or PvP,  is the driving mechanism for most map progressions. I’m with @argonian, look at the wiki, almost all the cool stuff that’s happened on the server is because of conflict.

     

    I understand that people want to RP in cities and don’t want it interrupted every 2 hours with pvp goons. That’s why you can have city raid CDs for settlements. Banditing a road though shouldn’t have a timer, especially for the entire tile. Get bandited? Go get the guards of the city to go on a hunt for the bandits, boom rp opportunity. Your settlement doesn’t have guards? Wow, what a great RP opportunity to start a guard force.

     

    People don’t have to like it, but conflict does cause content. Limit conflict and you’re limiting content.

     

    Thanks for coming to my ramble of a Ted Talk.

     

    oh and i ruined my 69 posts to post this so you know i think its important

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