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Asulon Dates in the Real Date to IG Year Calendar
argonian replied to argonian's topic in Miscellany
Yeah I knew the date plugin was gone for a while but that doesn't explain why people would then retroactively apply 3/4-day years to certain periods where the date plugin didn't exist. The straight-forward thing would just be to apply 7-day years to that period. So I'm not sure if these variable-length years are intentional (based on some arcane formula to simulate some quirks of the how the date plugin worked before it went kaputt) or just some weird excel copy-paste error. The year lengths are also weird and variable even in Aegis when we definitely did have a functional 13xx date plugin (albeit with 8 months rather than 7). But again - maybe it had some bugs causing these glitchy dates and some guy came up with a formula to capture that. No idea. If not that, then I wonder how this wiki page gets its dates. @Telanir Help please. -
Help:Times & Dates - Lord of the Craft Does anyone know why, in the Asulon section, the length of the years various wildly? For half of it, it shows years alternating between 3 and 4 days in length, and then after the 4th of June they switch to being way longer (but also of variable length). Actually I'm seeing a similar thing for late Aegis now that I look at it, with years randomly varying in lengh there too. And that was a whole different calendar plugin. Were there some plugin shenanigans that caused this? Anyone know how these dates were calculated?
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so glad this whole "all my friends are going to leave the server unless you cancel the war!" blackmail is finally starting to lose its efficacy on this server so many years of genuine conflict being ruined by wetblankets doing the mineman equivalent of "break up with me and i'll off myself"
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i have evidence indicating the Ship of Modtheus was posted from squawkhawk's ip address
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thoughts on purging the ST im thinking like a Christ in the temple style thing where anyone who ever sold or produced signed items gets whipped out of the Temple (dragur's library)
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u dont think this might be a teensy bit of a problem for a role which has to personally approve half the shit that happens on the server?
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No one's ever CRP'd an actual battle. Specially planned map-antag events once or twice a map involving several ET RP'ing multiple characters and fighting like 20+ players each don't count - you cannot expect every time people attack a lair to work like that. You'd need months to plan each WC. And even if they tried it - most lairs don't house armies of Inferi. A CRP assault by 100 men would be just as much of a guaranteed win as a PVP assault. The only difference is that it'd be death-by-wall-of-text rather than death-by-clicking. You just cannot have a CRP WC without severely limiting the number of players allowed to participate. And if we go down that route (good - it sounds fun, like I said), it needs to make sense in-universe.
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I like this idea a lot but it could still get very silly if the crusader knights keep losing 10 man CRP assaults on a lair that they could just level with trebuchets and swarm with 100 men. I think ultimately if a lair doesn't want to be assaulted by an army it should be situated so that such wouldn't be feasibly possible. Otherwise what you have is not a lair but a very, very poorly manned fortress. Which we're all supposed to ignore, or something. Very easy to come up with some RP explanation for this though. "uhh there's some kind of magical barrier so you can only enter with a... uhh special talisman". Don't need to write groundbreaking lore to explain rule restrictions; it's just awful when rules inhibit RP without any IC explanation whatsoever.
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might need some creative solutions to this, like geographically inaccessible lairs which are e.g. behind a fog of poisonous gas (flashback to hanseti) or in a volcano or under the sea etc. etc. places where you can only go if e.g. you're a CA who's invulnerable to perils of the local habitat, or you have magicks for that, or you're able to TP past some boundary (magical doors into bases are cool). those are just silly ideas off the top of my head which are probably unworkable for various reasons, but i guess the point is, in order to balance realism with convenience and fun, lairs should either be (1) hidden, or (2) inaccessible (at least with an army). not being able to WC a lair you can walk right up to feels dumb, not being able to WC a lair because you are physically incapable is totally reasonable. rules should typically have reasonable in-universe explanations where possible. otherwise it ruins muh immershun
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think the problem with lairs is that they're supposed to be hidden, but the reality of region rules is that that's not really feasible. it'd be ridiculous for nations to NOT hunt and destroy lairs of dark mages or demons from Hell, but I get that having to move lairs constantly would be ridiculous overhead. Also the warclaim itself is kinda a waste of time because it's a guaranteed W so what's the point freebuild would fix all of this, but alas
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No one wants to go to war over EU4 (LOTC hasn't moved on to EU5 yet) provinces. It's a total waste of everyone's time to do so. The only result of increased war costs would be to make wars drag out even longer, an issue exacerbated by the return of skirmishes and the requirement to encircle capitals. Longer wars further divorced from RP impact (by restrictive costs impeding large demands) might be ok if all you like doing is raiding daily for months on end, but for everyone else it just makes things worse: a longer disruption to regular RP and less interesting things to talk about or consequences to deal with when the war finally does end. Somehow that seems like the exact opposite of what you're going for. If you want to make wars less miserable for players, winners and losers alike, you should make primarily focus on them *shorter* while tweaking the rules to encourage more hands-off subjugations and make total annexation/eviction comparatively more difficult. You could also make wars more interesting and less death-wary by expanding out the list of CBs. Wars to install a claimant or help a vassal gain independence are currently only possible through annexation and then making the relevant change afterwards - why not encourage CBs like these as cheaper alternatives to total annexation or subjugation? You have to promote CBs that have real impact (not "you pay us 100 leather" or "handover of border empty tile") if you want wars waged to something other than the death. Quick wars contribute to this too because anyone's logical reaction to spending 6 months and their entire treasury warring some guys will be to wipe them off the map so it never happens again. Let them finish the war in a month without breaking the bank and there's room for maganimity.
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imagine a game where you could dig underground and mine ores directly instead of running in circles pinging indestructible nodes like some shitty budget MMO could we get the swedes to look into this
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What do you think of the Empire and its contributions to the server?
argonian replied to fizzyquack's topic in Miscellany
you aren't allowed to comment on haelun'or unless you have separate PhDs on women and the holocaust, but they're allowed to do literal Schutzstaffel dress-up roleplay also lol @ the references to it being genocidal because haelun'or is so homogenous. *why* is it so homogenous? somehow it seems like that same kind of purity, racial-segregation rp would be condemned by the very same ppl if anyone else did it- 163 replies
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i think people will either get bored or the staff will change war rules before it happens
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