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FloralHedgehog

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  1. Name of the Artifact:

             Boletius

     

    Is this a combat related Artifact? If marked as “no”, it will not be usable in combat situations:

             Yes but unless it is grown into a larger scale using entling summoning it's combatitive strenght is comparable to a squishy toddler

     

    MC Name of the person(s) currently in possession of the Artifact:

             FloralHedgehog

     

     RP Name of the person(s) currently in possession of the Artifact:

             Harold

     

    MC Name of the creator(s) of the Artifact (N/A if not applicable, e.g. for event items):

             FloralHedgehog

     

    RP Name of the creator(s) of the Artifact (N/A if not applicable):

             Harold

     

    Screenshots showcasing the attempted creation of the artifact (use an imgur album or a spoiler please | if an event item just screenshot the item itself | If you're resubmitting an old MArt put N/A:

             

    https://imgur.com/a/kkTeQa7

     

     

    MC Item description (the exact description that will be used for the MC item if this MArt is accepted):

             

    A 1ft tall Boletus Edulis mushroom with a pair of short stubby legs and a set of long arms starting at the bottom of the mushroom's cap and reaching down to it's feet, some stubby offshoots coming from the end to function as fingers. Two indents right under the cap of the mushroom serve as it's eyes with a larger one settled below that functions similar to a mouth but is only capable of producing warbling and humming noises. these features look hollow and empty inside in contrast to the mushrooms more upbeat actions.

     

    [This mushroom has been awakened and infused with the gift of entling creation to give it a more humanoid shape and ability to move. The Mushrooms previous experiences of absorbing druidic energies from the head of a druid over many years have left it with it's own conciousness and the mental capacity of a child.]

     

     

     

    Effect(s) of the Artifact:

             

    -Sentience.

     

    -Capable of independent movement.

     

    -Limited speech in the form of warbling noises.

     

    -Can temporarily be grown into a larger version of itself using the Entling creation spell from druidism, making it follow all redlines of a summoned entling and losing it's conciousness until it's given task is completed or it's body destroyed.

     

     

    Red Lines of the Artifact:

             

    Spoiler

    -Follows the redlines of an awkakened object which are:

     

    Awakening is performed via Druidic Infusion.

     

    The physical capabilities of Awakened objects are largely flavour. Although a Druid may use them as a weapon, they are no more damaging than any mundane staff etc.

     

    Attempting to morph or change an Awakened object into something else(such as changing a stave into having a sharp pointed tip) uses the Communion ability Surge. As such, the required emotes are followed by what is stated there unless specified specifically in a MArt.

     

    One may not Commune with Awakened objects to metagame, e.g. learn about character death. Should one attempt to, the object will respond with confusion.

     

    Awakened objects returning to their owner is primarily an iRP explanation for mechanical soulbinds, players buying lost objects back from the auction house etc. It is not a means to demand stolen objects back from other players.

     

    Awakened staves can only become Sentient Staves after being with a Druid for 50 irl weeks.

     

    Try to develop your Awakened object as if a character. It will not immediately have a personality or be able to move, instead have it slowly progress to that point as a roleplay device.

     

    Awakened objects are considered enchanted under ST policy. They require ST-signing as a result.

     

    Awakened objects which go on to develop the capacity to move independently, or which undergo Infusion to create other effects, should be submitted as a MArt.

     

    Non-druids cannot use Awakened objects. Should an attempt be made, it would just be a regular object to them. Example: An Awakened stave would just be a regular stave with no added abilities in the hands of a non-druid.

     

    -When grown into an entling it follows the redlines of a summoned entling which are:

     

    All Communion redlines apply; all flora-growth redlines apply

     

    Summoning an Entling requires a mature tree for it to emerge from.

     

    A Druid may only have one Entling summoned at a time.

     

    Entlings are instilled with a purpose upon creation, which must always pertain to serving nature, the Balance or the Aspects. They may not be used to help a Druid move house etc.

     

    Although a Druid may continue to fight or use Gifts after summoning an Entling, the process is still strenuous and tiring, and the effects of it having sapped the Druid’s energy should be roleplayed.

     

    Because the Entling is powered by the creating Druid’s energy pool, they must remain within #rp range of the Druid during a player versus player combat encounter. Events fall to the overseeing ET’s discretion.

     

    Entlings cannot speak, are simple-minded, vulnerable to any type of fire and do not possess any magical abilities. Their movements are always sluggish and heavy.

     

    An Entling may appear at various heights and builds, but may not grow beyond 7’6 in height and possess strength on par with that of an Orc(not an Olog).

     

    As a rule of thumb, Entlings which resemble the stature of a Descendant race, acquire that race’s max strength. They must be humanoid in appearance, think Groot.

     

    If an Entling dies, the Druid who summoned it will be taxed physically with fatigue until they rest. A Druid is also encouraged to roleplay additional flavour, such as a feeling of loss etc.

     

    Should an Entling survive its encounter or otherwise fulfil its purpose, it will find a place to root and become inactive. If allowed to, it will eventually grow into a tree like the one from which it was made.

     

    Once rooted, they no longer have any magical properties.

     

    As a tree-like creation, an Entling is vulnerable to fire. Three emotes of sustained exposure to flame is enough for it to begin burning.

     

    A Druid may only create and roleplay one Entling at a time.

     

    A Druid may not summon an Entling from an Elder Tree.

     

    Armor or adjustions to its shape and body cannot be placed on the Entling. Weapons are possible to be wielded however are quite clumsy to a novice degree with its use and knowledge of how to use it. For ET events, this can be possible only if the ET management allows it.

     

    -MArt specific redlines.

     

    The basic form of the mushroom is no stronger than a toddler.

     

    The mushroom has the conciousness comparable to that of a curious child and should be roleplayed as such.

     

    Despite having a mouth the mushroom is unable to speak common or any other spoken language, it can only make humming noises and warbles.

     

    When grown into an entling the mushroom loses it's conciousness until it's given task is completed or it's body destroyed.

     

     

     

     

     

    Explanation of the effect(s) (i.e. how it does what it does - slight bending of magic lore is allowed):

             

    Boletius has been a Mushroom I have roleplayed growing on the side of my druids head for the past year and a half in which time it could have developed it's own conciousness from the druidic energies coming off of him, by using druidic infusion with Entling creation I want to justify a normally unawakanable material being able to fully form a conciousness and move around as it normally is only restricted to items made of wood to perform these effects after being awakened.

     

     

    Number of duplicates of this Artifact:

             

     

    Do you agree to keep the MT updated on the whereabouts and ownership of this Artifact by using the Magic List Errors?:

             Yes

     

     Have you applied for this Artifact before, and had it denied? If so, link the app:

             No

  2. I quite like this lorepost more than the previous iteration and with the clarifications but I feel that with their orc like strength and higher intelligence they should have some form of mundane weakness, like being doused in a substantial amount of water (A bucketfull) should hamper their ability to uae their inner flame for spells and abilities. 

  3. A halfling man would catch wind of the posters, the wee man only capable of shaking their head as they read through one of them. "Didn' we tell these lot tha' fightin' em near their rift will only make em stronger?!" "Can't trust all bigg'uns ter 'ave a sound noggin ah guess." 

  4. "Freygoth is pre''y alrigh'." A wooden halfling would speak out as he payed a visit to the newly erected shrine in Brandybrook. "Wish the bloke wasn't so mad at druii for ''stealin' '' their worshippers, cause 'n my eyes ye can be both perfectly fine." The Halfling would let out a low hum as he planted some seeds around the shrine and moved off. 

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