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Luciloo

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Posts posted by Luciloo

  1. Just because someone isn't willing to put 20 minutes into traveling to another city with no guarantee of activity, doesn't mean they aren't willing to put the time into serious roleplay.

     

    That's not what they said, at all.

     

    Taking 20 minutes to travel to a City once to bind your ss is not asking much. This is thereafter cut out, by the ability to ss to whichever RP spots you want to prioritise.

  2. it's un-natural

     

    You live in a world where humans hurl themselves through the air in enormous metal constructs, at 30,000ft above sea level, as a means of travel...

     

    And your argument against LGBTQA folks is, "It's not natural?"

  3. I'm just wondering where exactly we're supposed to draw the line in terms of "love is love." If two siblings love eachother, should we let them get married? If for some reason somebody is in love with an animal, same issue. Where do we draw the line, and why?

     

    An animal can't consent to a relationship. Don't try to compare bestiality to non-heterosexual relationships, thank you.

  4. ~+~  Fairy Lore  ~+~

     

     

     

     

    YPhYAMd.png

     

     

    ((Obligatory Meme))

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    Many will have exchanged stories of these remarkable and secretive creatures. Known by many names including The Fae, The Fair Folk, Wee Folk, Little People, Sprites (even Malilomi or elleyii amongst Elves), most commonly however, the word ‘fairy’ is used to allude to the mysterious, the magical and the unknown (e.g. Fairy Rings, Fairy Tales) and many would argue this is appropriate.

     

    Fairies are highly unlike the descended races. They do not exist as a people separate from nature. They are not like Elves, who are often believed to be close to nature, instead fairies are nature, they are more like insects, birds and plants. Fairies do not ‘guard’ nature as a Druid does, but instead they are part of that which a Druid protects.

     

    A difficult concept to grasp reader, is that while fairies may seem alien to ourselves, it is we who are alien to them and nature by and large. They are unlike the Cervitaur, who is attuned to nature, instead the fairy is ‘within the looking glass’ in that regard.

     

     

    * ~ Appearance ~ *

    Mature fairies typically average around a few inches tall ((Think matchbox sized)). Younger fairies are smaller still. Walking upright on two legs, the fairy’s limbs are long, slim and visibly longer than the torso, giving fairies a fragile and delicate-looking anatomy. From under the shoulder-blades sprout wings of varying types, some resemble those of butterflies, others of dragonflies, the colours and patterns of which vary greatly.

     

    The face is much more alien than the more beautiful races might wish to believe. The eyes are very large, glossy black and resemble those of flying insects in both appearance and function. The nose is almost entirely flat, possessing very little mass and the small, slanted nostrils appear slightly higher than half-way down the face. The cheekbones are very high and along with the jowls and chin, are sharp and thin. The ears are pointed, but smaller in proportion to the head, than those of Elves.

     

    The fairy’s body is partially protected by a rough carapace, like those of giant stick insects. Though this protective casing varies in growth pattern between individual fairies, it typically conceals the areas we would consider intimate of our own bodies. In many cases, this carapace camouflages the fairy from predators, allowing them to blend into the bark and leaves of their chosen habitat. Many stories will speak of fairies wearing tiny clothing and witnesses of a fairy-sighting will claim the same thing, this is an error assumed of fairies. No clothes are worn, but instead this carapace is often mistaken for clothing or even armour.

     

    ((Giant Stick Insect, for carapace reference))

     

    grnaWef.jpg

     

    An artist’s impression of a fairy

     

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    Where the carapace does not cover, smooth hairless skin appears instead. The skin varies in colour, from green, to brown, blue is not uncommon, pink, orange and even purple. Typically the skin colour will remain mostly consistent with that of the carapace. The head appears to be bald and is shaped like that of a Human or Elf, but is most often covered in carapace. Some fairies have been seen to conceal the head in flowers and leaves. The mouth is small and the lips thin. The fairy’s teeth reflect a herbivore diet.

     

    The hands and feet possess only four digits each, the fingers and opposable thumb quite long and thin, like the limbs. Distinguishing between male and female fairies can be difficult, as both possess a waifish and fragile appearance; a mature male will however, begin to grow antler-like appendages from the top of the head. At night, fairies will glow much like a torchbug, or firefly and they will most often be mistaken for either of these.

     

    * ~ Behaviour ~ *

    It is unclear if fairies are naturally reclusive, or if this is an adapted survival behaviour when confronted with expanding territories of the descended races.

    Fairies make themselves extremely hard to find. They will not answer to whistles or calls, chants or singing. If one were to unwittingly approach a fairy’s home, they would likely pass it by without incident, for the fairy will not bring attention to itself.

     

    Prolonged exposure to nature, such as forests, glades, fields, ponds, caves etc. increase the chances of a fairy-sighting, though one is never guaranteed. Even a Druid would have difficulty in encouraging a fairy to reveal itself.

     

    This is not to say that fairies are timid, for they possess a playful curiosity. A wanderer or traveller may attract the fairy’s attention, and indeed a traveller may be followed for quite a distance by a curious or even protective fairy, but they will do so in such a way to avoid being seen. They would sooner flee and hide, than confront.

     

    Fairies are nocturnal. Their large eyes appear to reflect this, as well as the fairy’s bio-luminescence.

     

    When confronted with danger a fairy will produce a fine spray from under its wings. If inhaled, the mist causes intense drowsiness and will quickly incapacitate a would-be predator, sending them into a dream-filled slumber. A single fairy could easily send a rat, or even a bird of prey to sleep, however substantially more fairies would be required to fully incapacitate anyone of the descendant races, wolves, big cats, anything of this size and larger. This is thought to be the origin of the folk tales surrounding ‘Fairy Dust.’

     

    * ~ Diet ~ *

    Fairies are herbivorous eaters. Their diet primarily consists of leafy greens, supplemented with berries, nuts and fungi. When sap leaks from trees, they eagerly collect it and prize it as a treat.

     

    Fairies are gatherers. They will pick their food from the areas adjacent to home, but do not cultivate plants for their purposes. A fairy will often take advantage of the crumbs, seeds or berries left out for the birds

     

    * ~ Habitat & Social Organisation ~ *

    Fairies are a social creature. They thrive amongst others of their kind and rely heavily upon cooperation for their continued survival. They live in colonies or ‘hives’ which may support anywhere from 20 to 100 fairies at one time. When a hive dies, fairies will seek out other colonies to join. An isolated fairy will quickly succumb to dysfunction and will suffer greatly.

     

    Fairies will inhabit quiet areas of forests, swamps and other places in nature which are left alone by the descendent races. They will repurpose the hives of bees and wasps, should the original occupants die or leave, but will inhabit the trunks of large trees or the stems and caps of particularly large mushrooms, too.

     

    Although fairies appear to organise themselves with a dominant male and female (Or King and Queen) of a hive, all members may mate freely with one another. Childrearing is shared amongst the hive and the dominant male and female of the hive lead through wisdom and experience, rather than a system of royal ascent and lineage.

     

    Fairy Rings: Although the magical rings of mushrooms are associated with fairies, they are not of fairy origin. Fairies do not make them or maintain them. Fairies may be drawn to Fairy Rings, but not much more-so than other curiosities of a natural or magical sort. One should not expect to see fairies dancing around a Fairy Ring, particularly if that Ring is used frequently by those seeking its associated ‘high.’

     

    * ~ Reproduction & Life-Cycle ~ *

    Fairies court during The First Seed. The potential couple perform a mating dance together and if both fairies reappear to dance for three consecutive nights, the couple will mate. The First Seed is the most likely time to see a fairy, when collectively their mating dances will present a beautiful sea of glowing lights in forests and glens.

     

     

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    Fairies give birth to live young, approximately ten Seeds later. The couple will remain together during this time, but will disband two Seeds after the birth. In their lifetime, fairies may have multiple mates, or they may choose a single mate to return to each First Seed.

     

    Fairies will reach five years of age before they leave the hive for the outside world. At this point, they help to gather food, while under the guidance of other fairies. At twenty years, a fairy reaches maturity.

     

    The natural life-span of a fairy nears 500-years, however many will be eaten by predators before they reach this age.

     

    * ~ Misconceptions ~ *

    • Contrary to several stories, fairies maintain their diminutive size. They have no shapeshifting powers and the stories of tall, beautiful fairies can be attributed to Elves.

     

    • Similarly, the stories of young infants abducted by fairies, even replaced with a fairy-child, are false. It is possible these stories emerged from anti-Elven prejudices, with Elven infertility a likely means to accuse Elves of a need to steal the children of other races, to supplement their own numbers.

     

    Pros

    • Good natural life-span, if not eaten
    • Naturally small, nimble and easily hidden
    • Can fly
    • Sleep-mist used to evade predators/attackers
    • Clever, ‘tricksy’

    Cons

    • Small and weak; a lone fairy is very vulnerable
    • They are often sought as an ingredient in folk-medicine
    • Are at the mercy of environmental destruction e.g. logging
    • Mating season makes them vulnerable to being seen
    • Susceptible to all forms of magic, including mind-magic
    • Unable to use magic themselves

     

     

    * ~ Red Lines ~ *

    • Do not grant wishes (though may deceive the ingorant into believing they do)
    • Will not sit in your pocket
    • Do not want to be your best-friend
    • Are not playable
  5. Amongst the branches of the Mother Grove, Niv coughs and splutters, spraying pumpkin juice over a copy of the guide. She rereads, wiping droplets away from the page.

     

    "Ullran! Marata puerith- Such hideous things to press into the minds of young Mali."

     

    She proceeds to tear the pages into pieces and drop them into a compost bin. Another nail in the coffin of Mali'ame leadership, as far as she's concerned.

  6. Niv rolls from her bed and flails briefly before flopping onto the mossy bedroom floor from the high bed. She'd forgotten Endvani and she had switched beds.

    eab6bf91360dbf52126735b18dfed5e6.jpg

     

    "Malin'leh iheiuhii- What vivid cries! The acrid fear and heartbreak, all those people..." She thinks on the dream, while a pink sheep baahs obnoxiously beside her.

  7. I agree with @Christian's point that outright slaying a dragon would be a waste. ICly, a waste of a potential weapon (even if it is perhaps doomed to backfire), and OOCly a waste of a resource. How often can a dragon pop up to be killed, before it becomes rather boring or cliché?

     

    I think the capture and use of a dragon as a threat against other nations is 1. Far more desirable and 2. Sets up for an inevitable conflict, catastrophe etc. all of which can bring about smaller plots and events. Have to think about that tourism money, you know?

  8. [!]

    Whichever poor unfortunate who kept the library at the Mother Grove tidy, would find that several tomes from [Druidic Studies] had been swept from their shelf into a pile on the floor. Nothing else seemed out of place.

  9. Well, maln / aunt could be.. "Maln'onn" or "haelun'onn" as, Father's kin or mother's kin. For son/daughter is simply used as malii, for child. As for grand parents, I guess you could say "Kae'leh maln'leh maln." or something advanced like that!

     

     (( Ma'Haelun and Ma'Maln could be used as generic terms for Grand Mother/Father, literally translating as "Very Mother or "Very Father." The apostrophe may not be needed, I'm not certain, but it could be argued that the 'Grand' of grandparent is comparable to an honorific.

     

    Then use phrases such as "Kae'leh maln'leh maln" and "Kae'leh haelun'leh haelun," to indicate a maternal or paternal grandparent.

     

    Using this, you could create Aunt and Uncle from Mahaelun'onn and Mamaln'onn, or "Born of grandfather/mother."  ))

  10. What’s your Minecraft Account Name?: Aethling
    How old are you?:  24
    Are you aware the server is PG-13 (You won’t be denied for being under 13): Yes
    Have you applied to this server before? (Please link all past applications): No
    Have you read and agreed to the rules?: Yes
    What’s the rule you agree with the most?:  Not tolerating discrimination or prejudices.
    Are there any rule(s) that confuse you or don’t make sense?(If so we can help clear it up! You will not be denied for having a question on the rules): No.
    How did you find out about Lord of the Craft?: A friend found it through Minecraftserverlist.com, while looking for Roleplay servers.

    Definitions

    What is roleplaying?: Participating in a 'make-believe' scenario in which the player takes on the role, knowledges, skills etc. an individual other than themselves.

    What is metagaming?: The use of Out Of Character knowledge, or knowledge acquired from any souce other than that which the character has encountered/gathered, to influence the outcome of a scenario, or other In-Character circumstances.

    What is powergaming?: No wall is impenetrable to the powergamer; no lock too difficult to pick; no malady incurable. The powergamer is the jack of all trades and master of everything. Powergaming is where characters possess an inordinate amount of power, skill or knowledge, or ridiculously powerful equipment such that their abilities are near-Godlike, they are the one-man adventuring party. Their personal behaviour is often a detriment to other players.


    In-Character Information

    Character’s name: Nivndil Duskhollow
    Character’s gender: Female
    Character’s race: Wood Elf
    Character’s age: 44

    Biography:

    In Thales, as a young elf girl Niv' practice husbandry with her Mother (her Father having died during the crossing from The Fringe), sometimes acting as a courier so that she could nourish a budding hunger for adventure.

    In Athera, the overthrowing of The Silver Enclave impacted her life very little, as a simple animal breeder. She practiced her family's trade, whilst the need for adventure and the yearn to seek out the world bubbles within her. She wrestled with this for years, while her Mother was understanding an encouraging. Eventually, she concluded that now she nears adulthood, she will join the Druids.

    Personality Traits: Protective, nurturing, hospitable, kind

    Ambitions: To join the Druids, to seek out the world and make it green and beautiful.

    Strengths/Talents: A natural curiosity and thirst for magic. Decent marksmanship, but nothing spectacular. A mutual calmness with animals.

    Weaknesses/Inabilities: A bit of a hot-head. Kind to a fault, naive even.

    Appearance: Large apple-green eyes; thick, wavy auburn hair; fingers possess small scars from animal-care(scratches and bites); 5' 6", 135; slightly thicker build than average

    Appearance, please provide us a screenshot of your character’s skin: http://i.imgur.com/EISLOTI.png

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