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Luciloo

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About Luciloo

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    Diamond Miner

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    Nivndil

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  • Character Name
    Autumn Druid Nivndil, Lulubelle Starbreaker
  • Character Race
    Mali'ame, Cave Dwarf

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  1. -=[]=- Lunarite Among the Starbreaker Dwarves, they speak of a legend of their progenitor Gotrek, who took a star to his forge and with Yemekar as his forgemaster, together wrought it into a blade of starlight. Gotrek inscribed runes into the sword, which burned brightly and gifted it to his son Skalfar, and it is said that when he took to the field to do battle with Khorvad and his minions, the runes flared with the light of the Sun and blinded the undead. It was only when wrenched from him by the undead during the siege of Kaz’ad’Rikkaz, that the sword was destroyed. Other Dwarven stories speak of Urguan’s hammer blazing a trail of light when he, Krug, Horen and Malin fought together against Khorvad. Among the children of Malin, the stories of the battle against Iblees recall Malin’s arrows streaking through the night as if shooting stars. Even long after his departure from the world, many Elven Princes and Princesses would wear crowns said to gleam under the Sun and Moon, as if magical. To this day the Warhawkes fashion gifts and jewellery from the other materials of fallen stars, though they lack the lustre attributed to other goods fashioned from the star’s heart. Whatever remarkable material Gotrek’s sword, Urguan’s hammer or Malin’s arrowheads were made from, there are no tales which name it, and none alive to this day know of it to tell. Its secrets lost to time.  -=[]=- Starstone (Raw Form) Lunarite is a metal found exclusively in meteorites fallen to the mortal plane from the heavens. It is an uncommon find, which is usually retrieved from the very centre of the meteorite, requiring the hopeful prospector to dig deeply within. The raw ore has a silvery-gold appearance, perhaps rapidly oxidised during the space rock passing through the atmosphere at tremendous speed and heat. Raw lunarite glistens much like the ores of precious metals, usually seen as pale goldish streaks or blots through the stone ‘heart’ of the meteorite. It takes an experienced eye to determine that the ore is that of lunarite, rather than gold, nickel or the like. Red Lines (Raw Form)  -=[]=- Star-mining (Harvesting Method) Initially a meteorite’s residual heat can pose a danger to a would-be miner, and a rare potential for radioactivity. This would lead the wise individual to allow the rock to cool and to study it some, prior to breaking it open for the treasure within. After observing such precautions, one may simply dig away at the meteorite to free the metallic ore within with mundane tools. This isn’t difficult per se, but it can be tiring for those who are not familiar with the manual labour involved in mining. Lunarite Ore Chunk items may bear this description and an ST signature: “A lumpy rock of a curious sort of stone, rough and unrefined. It appears to possess flecks and veins of a pale gold-ish metallic ore, which glistens attractively in the light. One might mistaken it for gold or even nickel, were they not privy to its true nature. Even should one know what it is, they will not know its name.” Star-mining Red Lines  -=[]=- Starsmithing (Refining Technique) The extracted starstone ore may be broken down with a hammer and chisel to remove excess stone and thus impurities. Any resulting goldish nuggets of metal can then be smelted down and refined much like gold or other soft metals, though its melting temperature is slightly higher than that of ferrum(approx. 1700°C). This works best in a crucible, but will require experimentation to discover the most efficient methods. In its molten state, lunarite is a very bright silver colour, the brightness of which reduces upon cooling, but remains very beautiful. Slag must also be skimmed off from the molten metal to further remove impurities, the more stone removed prior to smelting, the less this is required. Casting the molten metal is not ideal and the best results come from ingot and billet casting, to later be shaped. Once solidified and cool, the refined lunarite can be worked much like iron and steel, in that one may heat it to make it more malleable then beat it into shape. It is also receptive to quenching and tempering techniques, and if tempered correctly can become much softer for less combative wears such as jewellery- although upon reaching this point it is irreversible. Starsmithing (Refining Red Lines)  -=[]=- Starsteel (Refined Form) Refined lunarite demonstrates similar hardness, density and tensile strength to that of ferrous alloys, particularly when adequately quenched and tempered by a smith. In the recent ‘goldrush’ for lunarite, those who have discovered and worked with this highly-valued metal have come to name it ‘Starsteel’ and “Moonsteel.” Its more interesting properties however, are that lunarite neither rusts nor tarnishes, even after centuries of neglect, left forgotten in hoards or discarded upon a battlefield. It will still gleam as beautifully as the day it was forged. The most remarkable and by far its most prized quality, is that under the light of the Sun or the Moon, refined Starsteel will exhibit a soft silvery glow. This is likened to the glistening of distant stars, or the reflective light of the Moon by some, and similarly to its impervious nature to rust and patina, will not fade with age.  -=[]=- Starsteel Goods (Refined Form) In the hands of a practiced smith, lunarite can be worked into tools, weapons and armour, as a lavish substitute for mundane steel. When quenched and tempered with the same techniques, lunarite is on par with high quality sword-steel, and can be worked to produce harder or ‘springier’ qualities when treated correctly. By and large, it's no different to steel in such applications. While some may rightly scoff at the idea of steel jewellery, lunarite can be tempered to reduce its hardness and strength to somewhere around that of gold and thus substitute such precious metals also. When worked by a jeweller using the same techniques to that of gold or silver, lunarite can be polished to a smooth glossy texture and a mirror finish. It will still exhibit its silvery glow, making it particularly lustrous for necklaces, rings and earrings. Starsteel Red Lines (Refined Form)  Purpose This rewrite is largely a reformatting of the prior lore, so that it fits with the recent updates to numerous metals. I have seen a number of people very interested in acquiring lunarite through the new node system, and already I’ve had a number of fun RP experiences of people who’ve discovered and begun working with it, so I consider the lore a success. Lunarite is meant to be a metal with a strong fantasy flavoured aesthetic, while bringing new RP to metalworking, without OP or powergame-able properties. Its qualities mean it can be used for a variety of popular wares including arms, armour and jewellery so smiths across the board get to play with it. By the same token, I hope to see other players have positive RP experiences in seeing lunarite items and then interacting with smiths and jewellers to commission their own tasty RP goodies. In this way, I want to see it encourage roleplay between players as trade and masters teaching apprentices etc. Citation Spoiler
  2. Kuila Crystals Kuila (Raw form) Kuila, sometimes referred to as “Living Crystals,” are a crystal structure which grow in areas with a heavy concentration of natural or Druidic energy. Far from the ravages of Descendant civilisation, in nature’s secret hoards, there is ample primal energies of nature upon which a Kuila may begin to grow. Typically appearing in clusters, the individual spires grow from between three and six metres in length, although this varies some between the climate in which the Kuila grows, for there are substantial differences between them. All Kuila however, hold a coloured translucence and when left undisturbed will glow in situ with a faint pulsing light, akin to a heartbeat- such lends to the moniker of a ‘living crystal.’ Nature is diverse however, and Kuila reflect this. There exist five Kuila variations, each forming at locations which embody the extremes of climate within the natural world. Sunstone Kuila Sunstone Kuila bear a golden yellow colour to their translucent structure. They are typically found in the hot sandy deserts of the world, where mortals scarcely dare to settle. Rarely their spires may even pierce the blanket of sand concealing them, thus making them visible upon desert nights, glowing faintly amidst the dunes. This variety of Kuila grows in longer, thicker spires than its cousins, but unlike them is not rooted into rock and soil. Sunstone Kuila, as perhaps suggested by their namesake, are the brightest of all. Inferno Kuila These Kuila are a fiery red in colour and found amidst the turbulent volcanic regions of the world. Typically founds more plentifully near active volcanoes, it is not unheard of to find them near inactive volcanoes, or other deposits of magma close to the world’s heart. In either case they can be found near pools of bubbling molten rock, or buried under surface rock or obsidian. Infero Kuila will grow wider and shorter, with fewer spires in its cluster, compared to the formation of its cousins. They are remarkably resistant to hear and will not crack or shatter even under immense heat. Glacial Kuila Found deep amongst the snows of the tundra, in glacial caves and frozen fissures, Glacial Kuila are not small task to find within the world. Unlike their less frigid counterparts, these Kuila form in stalactites and hang from the ceilings of caverns and clefts, more easily seen in situ due to their snow-white glow. Almost an exact opposite of Inferno Kuila, the Glacial Kuila forms in longer, slimmer spires akin to icicles and can be mistaken for one another. These Kuila possess a glass-like sharpness to them and can make for dangerous tips to one’s staff. Marina Kuila In the depths of the ocean, amidst plunging trenches and flowing coral reefs, grow Marina Kuila. These deepsea crystals are a vivid deep blue in colour and glow, and are not unlike the Infero variety, in that they are shorter and wider, allowing them to better distribute pressure along their surface. Due to the deep pressures of the environment in which they grow, Marina Kuila are resistant to blunt impact and pressure. In the ocean depths far from the light of the surface, Marina Kuila are more easily spotted, but they can become obscured in the shallower reefs of the world. Evergreen Kuila The most common variety of Kuila. Evergreens form in long even shards nestled amongst the roots of Elder Trees, or deep within caves under forest floors. Their dim green colour illuminates to a bright emerald in situ, making them easily distinguishable in the dark or amidst flora. Evergreen Kuila have no distinguishing quality over its cousins, making them the more mundane sort.  Harvesting Method In these large spires and clusters, Kuila are unstable and quickly shatter before a hammer and chisel. When this occurs, the superstructure breaks down into a large quantity of crystalline dust, and perhaps a few chunks of crystal. These successfully harvested chunks are much more stable than the superstructure and will survive everyday wear and tear in pockets, lockboxes and in staves etc., where the in situ clusters are fragile. Kuila Crystal Shard items may bear this description and an ST signature: An unrefined prism of Kuila crystal, cut from a much larger spire. It may require tidying up and polishing, but some may appreciate the crystal for its natural lustre. The shard possesses vivid deep blue / emerald green / fiery red / golden yellow / icy white colouration to its translucency, and should a Druid touch the crystal whilst casting, it will glow with a soft light of the same colour. Only the first individual to touch the crystal may bond with it, allowing for up to four (4) emotes worth of Druidic energy stored within once per combat encounter. This may be replenished out of combat through meditating with it. To non-Druids, it is functionally useless. Harvesting Red Lines  Applications (Raw Form) Crystals Kuila first and foremost are a crystal which is a major conductor of natural or Druidic energy. Just as they glow in situ, so they also glow in the possession of a Druid utilising their Gifts, adopting a brightness scaling with the energy being used. For instance, a newly-Attuned Druid Communing for the first time will cause a Kuila to give off a faint flickering light, while a centuries-old Druid Powersharing with many others to purge blight will give off a healthy, but soft glow. This connection is far deeper than one might imagine however, as Kuila will bond to the souls of mortals, chiefly those of Descendants, but Wonks, Kha and Hou-Zi are capable for bonding as well. The first of such folk to touch a Kuila will be bound to it, establishing a very small, weak connection with the living crystal. To Druids this allows one to begin establishing a small reservoir of Druidic energy, to be later drawn upon to supplement their own, like a battery. To those not Attuned however, they will find this connection will not blossom and they are unable to use this battery-like quality. Even those Druids who come to bond with a Kuila will require months of meditation and Communion with it, before it can be used in such a way. When a Druid draws upon a Kuila’s reservoir to stave off the exhaustion associated with casting, it grants four (4) emotes’ worth of energy, effectively allowing a Druid a ‘free’ spell or at least a partly ‘free’ spell. This may be used once during a combat scenario, after which the Kuila will need refueling through meditation and Communion, or allowed to regenerate on its own over an IRL week. Dust One might be bemused at the destruction of Kuila clusters into thousands of granules of dust, but this dust has its own uses among Druids also. The dust itself also conducts Druidic energy, and while it cannot form a reservoir, it will still glow when touched by a casting Druid. When pulverised and mixed into resins for woodwork, metals for smithing, or inks for tattooing, it will keep this property and produce a soft glow when the resulting work is touched by a casting Druid. The dust will however, only glow the colour of the cluster from which it came. If one were to mix red Kuila dust with a yellow resin, the result would be a dim red glow. However when pulverised, one may combine several coloured dusts together and add to their preferred resin, metal or ink to create a variety of secondary and tertiary colours. Unfortunately this produces a less brilliant glow than the primary red, green, blue, white and yellow. Red Lines (Raw Form)  Purpose (OOC) This is a reformatting of Mitto’s wonderful lore piece he rewrote prior to the lore games. Largely it’s to bring the lore into line with the recent generation of materials, crystals, metals etc. Kuila serve an interesting role among Druids; the dust is routinely used in tattooing and woodwork, particularly some are known to use Kuila-infused resin in the decoration of Druidic limbs. The crystals are treasured as gifts from nature and are sometimes gifted between Druids such as teacher to student, for their natural reservoir-like qualities. Kuila are sometimes used as the base for Druidic enchantments. Citation Spoiler
  3. Name (Both RP & IGN): Lulubelle Starbreaker | Nivndil Profession (Miner, blacksmith, artisan? Multiple jobs are allowed!): Miner | Blacksmith Do you require temporary housing?: No Discord (Not required, but highly suggested! It’s free & safe): N/A
  4. (( No it’s Elven grammar, and Elven grammar always has racial names capitalised. ))
  5. (( Grr Mali’ame should always be capitalised, grr ))
  6. Arbalests or ‘heavy crossbows’ can have upwards of 1000lbs in draw weight, enough to punch a hole into platemail, is that the intention or no?
  7. What kind of crossbow dude? I think you mean “allowing one to see”
  8. This isn’t how burning wood works dude. Have you ever tried to light a log without first lighting tinder and then sticks? Doesn’t work. I assume you mean “runes” Otherwise, neat.
  9. Yeee, love it. Only nitpick is about revitalising withered plants, but it’s harmless, so whatever. +1
  10. Can we get lwc fixed, before heists are passed? Are there going to be provisions for rescue raids?
  11. This isn’t true at all, and is the wrong mentality to encourage. Most Shifters use it for mysterious flavourful RP or amusing shenanigans. It’s very rare than anyone uses it combatively, and the reasons are fairly obvious when you pit a wolf against a 6’4 dude in full platemail with a sword.
  12. Except the Void isn’t nature, it’s a totally alien world separated from the world our characters inhabit. You need to better define what it is the magic has influence over and does not, because right now these abilities are all over the place, there’s no consistent theme. The Mage is waterbending and earthbending, but then summons shadows. How do we gauge ten seconds in roleplay? How many emotes is 10 seconds? This feels like you just made a list of “abilities which would be helpful in combat,” rather than abilities based around a theme, with either versatile applications, or a very specific niche, which also convey a degree of progression. If you’re still developing ideas, I would suggest putting what you have into a google doc and fleshing it out there, instead of immediately submitting it.
  13. This ventures into far too many areas to be condensed into a single magic. Furthermore your explanation of each spell is significantly lacking in detail and limits. For example, with Crescere, how large do the plants grow? With Surge petram, how many rocks? What if there are no rocks, is the spell useless? I recommend you read through existing lore pieces for magic and you find one you like the look of and get to grips with it. This concept doesn’t work within our current frame of how magic works on the server, but maybe you could introduce interesting elements after you become more familiar with existing magic.
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