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Thomas

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  1. Greetings friends!

     

    As some of you may have noticed, the other day we enabled and implemented the 'Chair Plugin'. This allowed you to type /sit or right click a stair block and it would place you in a seat position. A great addition which we were all enjoying and loved! 

     

    Right, well there's a problem. In the past few hours, many players and GM's have found a bug with the Chair Plugin which allows for easy use of glitching into and out of various different areas. Our Dev Team has been notified and is already working on a patch solution for this bug.

     

    In the meantime, this is a general warning for all members not to abuse the Plugin. If you use the plugin, and it glitches you somewhere you shouldn't be, do not abuse this and just leave. Teleport back out and continue with what you were doing, or Alert a GM and we'll help you.

     

    Any and all people found abusing this glitch will find themselves facing a heavy punishment for abuse of this Mechanical Glitch. You have been warned.

     

    Anyway, enjoy your day as usual!

  2. Hello!

     

    Are you looking to become a member of the Wiki Team? Great! Let me give you some information about what exactly that may entail.

     

    The Wiki Team is a diverse group of individuals from all aspects of the server, deriving and requiring knowledge on each topic and area of the Lore and goings on of the Lord of the Craft server proper to remain as reliable and as efficient as we can possibly be. Here on Lord of the Craft, things move quickly, and with it we as a Team must be able to effectively keep up to date and work swiftly to ensure complete and utter efficiency when we update and actively work on changing things around.

     

    The Wiki Team is right and perfect for those who currently find enjoyment in the literature of the Server, for people with extensive knowledge on the Lore who hold a lot of time to appropriately dedicate themselves to sprucing up and ensuring that the Wiki looks as great as it can, showing off our glorious server to new and old players alike. The Wiki Team is a great way to give back to the community, and to contribute to the Lord of the Craft server as a whole. 

     

    If you're interested in making the Wiki a more user friendly and active resource for new and old players alike, please consider applying!

     

    Tahmas

    Former Wiki Team Lead

     

    Quote

     

    MC name:

    Forum name:

    Discord Name and Tag:

    What is your timezone?:

    How do you wish to work on the wiki? (Writing, updating lore, etc):

    Have you worked on the, or any wiki before?:

    Which lore are you most familiar with?:

    Please provide an example of a wiki page you are not satisfied with and list aspects that could be improved:

    Please provide an example of a wiki page you see as a model example and list your reasoning:

    Please showcase your abilities with either:

    1. A short writing on the subject of your choosing.

    2. An example of an 'other' (Already completed wiki pages are a plus!).

     

    **Small note, Proof Checking is not enough to be a part of the Wiki Team.**

    Updated June 8th 2017

  3. MC name: Tahmas

     

    Character's name and age: Crumena Izalith, 17

     

    Character’s Race: Mali'aheral (High Elf)

     

    What magic will you be learning?: Water Evocation

     

    Who will be teaching you?: cyber/ski_king3 (Laethis Izaltih)

    Do you have a magic you are dropping, due to this app? If so, link it: N/a

  4. Good afternoon, ladies and gentleman of Lord of the Craft. 

     

    This afternoon, at roughly 1800 hours (GMT), a server wide Inventory Wipe occurred for all players online due to a mistake and underestimation of a command by myself. The wipe effected roughly 90 or so players who were online at the time of the fallout, and was responsible for the complete and total loss of all items within any and all online players inventory at the time of the event. I will personally place my hands up and admit and accept responsibility for this disastrous, and most definitely, poorly timed event. 

    -

    Details

    So what happened? Well, I allowed myself to be tricked by a player through an April Fools joke into performing a command which I personally believed to result in an output alternative to what the command actually did, to which I foolishly fell for. On every server I have previously been a part of, the command "/ci *" has performed an inventory wipe on yourself, or a selected player you place in at the end of the command as an argument. This was used to prevent accidental wiping (how ironic) of inventories.

     

    I was under the generalised impression that this was a global command across every server. I was, as evident now, entirely incorrect. Regardless, I was pulled into a Party with a certain player, and was informed of a borked inventory on his part. I tried to use the command "/ci * [insert player name]", to which it did not work. I then tried the command without the player's name to test it on myself, to which Essentials did what essentials does best, and activated a command which no one was expecting.

    -

    Solution

    The player has since been banned, and the Admin, Dev and GM Team are all working closely now to ensure preventative measures are put in place to ensure nothing like this may occur again, and a sufficient solution is delivered to compensate for this grave mistake on my part. For one, the use of the command /ci * has, thankfully, been stricken from everyone's permissions, ensuring that this mistake does not occur once more. As for your reimbursement, a screenshot was taken immediately after the fallout of all the players who were currently online as the event occurred.

     

    If you were online, and if you did indeed lose your items due to this, we ask you to submit one modreq, stating what items you as a player have lost due to the incident. The GM Team will be working through the list, through each player who has lost their items, and will be refunding each victim with most of the supplies and RP items, giving out, with moderation, the items that were lost. The GM Team will be working within reason to reimburse as much as we can. 

    -

    Apology

    I sincerely and wholeheartedly apologise to  the player base for misunderstanding and fooling for an April Fools joke cast by a member of our own community, which resulted in the loss of a multitude of items, taking full responsibility for this mistake. I was not aware of the result it would produce, and granted, while that is no excuse for the event, I hope at least some level of understanding will come from the situation we have just been presented with. I personally, among with the other diligent members of the GM team, will be working to repair the damage this has caused. 

    -

     

    To hopefully make at least one person feel slightly better about this horrible event, here is an image which depicts how foolish the cause of this situation was.

    -

    61437-i-wonder-what-does-this-button-do-

  5. MC name: Tahmas

     

    Character's name and age: Crumena Izalith, 16

     

    Character’s Race: Mali'aheral (High Elf)

     

    What magic will you be learning?: Transfiguration 

     

    Who will be teaching you?: Bokratz (Avenel)

    Do you have a magic you are dropping, due to this app? If so, link it: Nope

  6.  

    pasted image 0.pnghIRrrfE.png

    And so it be from this moment forth, agreed and enforced with the full authority of His Imperial Majesty, Emperor John II Sigismund of the House Horen and His Majesty, King John Godfrey I of the House Horen, do hereby sign and bond an officialized treated alliance between the fraternal nations of Oren and Vandoria respectively.

    The Orenian Empire

    • Shall offer it’s sworn allegiance and support in all offensive endeavours the Kingdom of Vandoria lays claim upon. Aiding in facets of currency or bolstered abled-bodies, Vandoria will have the blades of Oren in its offense measures.

    • Shall offer it’s sworn allegiance and support in all defensive endeavours the Kingdom of Vandoria hold strong against. Aiding in facets of currency or bolstered abled-bodies, Vandoria will have the blades of Oren in its defensive measures.

    • Shall use all methods possible to secure and guarantee the Crown of Vandoria remains within its Kings line in the case of rebellion.

    • Shall offer the use and transport of all traded goods through all lands under the Empire, allowing free trade between the two Nations and trafficking of goods thereunder.

    • Shall allow the pedaling and transport of Vandorian slaves through the lands within the Empire.

    • Shall allow the recapture of escaped Vandorian slaves within the lands of the Empire.

    • Shall not allow the capture of Orenian citizens, purchase or sales of slaves within the lands of the Empire.

     

    The Kingdom of Vandoria

    • Shall offer it’s sworn allegiance and support in all offensive endeavours the Empire of Oren lays claim upon. Aiding in facets of currency or bolstered abled-bodies, Oren will have the blades of Vandoria in its offense measures.

    • Shall offer it’s sworn allegiance and support in all defensive endeavours the Empire of Oren hold strong against. Aiding in facets of currency or bolstered abled-bodies, Oren will have the blades of Vandoria in its defensive measures.

    • Shall use all methods possible to secure and guarantee the Crown of Oren remains within its Emperor’s line in the case of rebellion.

    • Shall offer the use and transport of all traded goods through all lands under the Kingdom, allowing free trade between the two Nations and trafficking of goods thereunder.

    • Shall not capture, purchase and sell loyal citizens of the Orenian Empire.

    • Shall not abuse its liberties and rights within the lands of the Empire in regards to slavery, and shall adhere to the predetermined terms.

     

    Declared and signed;

    The Emperor of Oren, John II Sigismund of House Horen

    Declared and signed;

    The King of Vandoria, John Godfrey I of House Horen

    Drafted and officiated;

    The Privy Seal, Thomas of House Ashford de Aryn

  7.  

    LrULjzH.pngpasted image 0.png

    A Legitimised Remarriage

    The Matrilineal Wedding of Thomas de Aryn and Klara Ashford de Bar

     


     

    Within the Principality of Savoy, there was chatter and gossip spreading across the land, from Esheveurd to Peremont, to Nessevelt and Riveryn, the knowledge of this wedding fell upon many ears. Thomas de Aryn, once a young Brother of Esheveurd and protector of His Majesty Olivier de Savoie, and now the Baron of Virdain and Seal upon the Privy Council, had arranged the wedding alongside the House Ashford de Bar and had finally reached an approval. While already considered married in all eyes, he was to marry his Wife once again in a form previously unseen in recent history.

     

    The Bride, known previously as Klara de Noir turned Aryn, was once known by the name of Klara Ashford de Aryn, the daughter of Frederique de Bar and Otto Rovin. Klara de Bar was previously bastardised and exiled from her family and the Realm based on the actions of her now fallen Brother, though after lengthy discussions between the Baron de Aryn and the Ashford House, her namesake and legitimacy was returned and she was welcomed to return to the fold of the legitimate bloodline.

     

    Despite the solemn and dreary atmosphere of the Empire in the latter months, the Principality and the land in Ashford name chirped and gleed as the previously forbidden lovers were finally welcomed to stand side by side and hand in hand. Within the Cathedral in the Duchy of Drusco, the ceremony was held in squalor and cheer, and as the bells began to ring, the citizens gathered for the duely awaited event. The Baron and the Ashford stood to each others side as the Priest began to officiate. The Wedding was as quiet and peaceful as one would hope, holding semblance as a light and warming event in the latter dark period. As the ceremony progressed and the vows were spoken, the two recalled their childhood in Siegrad with one another, and their secret relationship during the Ducal Conflict, their eloped marriage and the family they cultivated with one another.

     

    The Priest finished up the matrilineal ceremony, and the crowd clapped as the now wedded pair finalised the event with the signature lipped embrace. The wedding was done, and the link as created. While together in honour and drive, the Ashford House and House de Aryn had intertwined. Given the state of the Marriage, and the culture of Ashford, the House de Aryn was now integrated with it’s line and by it’s side it would continue to grow, just as Thomas had by Klara’s side. Finally, after decades of waiting, the pair had their ambitions realised. With a final cheer, the deed was done.

     


  8. Good afternoon, LotC!

     

    With the shift of positioning within the lately developed and trialed Wiki Team, it was spoken about and decided among it's members to hold a small poll to determine the community's thoughts, opinions and experiences with the Lord of the Craft Wiki in both form, past and present. The Wiki Team and the Wiki proper is being restructured and worked on diligently by our new members, and aims to bring about more structured and easy to read content for any and all players to gather and learn information. Whether you're a player new, or old, the Wiki is a hive and source of all information pertaining to Lore Approved, and non Lore Approved topics which uphold the Roleplay atmosphere you each experience on a day to day basis.

     

    Before this moment, the Wiki had been neglected and only saw updates through the actions of a few. This caused the content of the Wiki to become sparse, and to hold no consistent formatting throughout each and every page. Over the coming weeks, months etc, the Wiki Team will be working to correct and work to shape and mold the Wiki into the state we all believe it to be in. So how can you help? Well, to accommodate and appeal to players new and old, we the Wiki Team need to understand which pages you feel are most vital. This will give us an understanding on where to start, and in which fashion to work through.  

     

    If you happen select other or have any other feedback in regards to any of the above questions, or even just feedback in general, please feel free to make a post on the thread.

     

    The more feedback and information we receive, the better! 

  9. So like, hello. I make skins sometimes.

    I'm stealing @Katiesc's layout because it's decent and what's hers is mine, vice versa and what not.  I don't normally display my skins, as anyone who has ever seen my Planet Minecraft can tell you. I don't post skins often, and I won't explain why but I generally just don't. So this is unique and special so you enjoy that.

    anigif_enhanced-buzz-10809-1395842570-4.

    I like Nick Miller, and New Girl. Can you tell?

    So let's jump into things and get this over and done with.  I do not take commissions. I'm a busy person, balancing a multitude of things so I simply cannot commission and make skins for all that ask, as much as I would love to. Truly, I would. This is a showcase of my skins simply to place them somewhere other than Planet Minecraft, and somewhat to gain critique for my skins so I can improve. 

    Shameless self plug for Planet Minecraft: http://www.planetminecraft.com/member/tahmas/

     

    While I do not take commissions, I do take requests. If you want a skin, and are truly in desperate need (and I really do mean desperate), or I enjoy the idea of the skin proposition, I will take on the request and make said skin. If I've overly enjoyed making a skin, or if the skin is delivered after two weeks of it's acceptance, I'll generally deny payment and simply give you the skin for free. This is rare, so don't bank on it.

     

    - Skin costs range from 900-1200

    (I know this is expensive as hell, but it's employed as a deterrent. Busy busy Thomas remember)

    - Requests are chosen and fulfilled based purely on my interest in the skin

    - Do not bug me about the skin, if accepted, for 7 days after acceptance. You may then commence bugging.

     

    Art Trades/Skin Trades > LotC Requests > PMC Requests

    If you do indeed wish to make a request, message me on Skype, T_J_Jackson, or PM my Forum account.

    ----

    also ok i get it, i use 3x1 pixel eyes, im scum i get it i do dont judge again pls. I used them before you can think of, i promise. 

    [8th March 2016]

     

    Spoiler

    zkrr8HI.pngigXKYO8.png03yhIhT.png2WShDES.pngnp2MSXo.pngCkr5iuI.pngBVBGKPi.png0SC0McP.pngYoBuQgl.pngA7AglW2.pngsTwL7y1.pnghCDhlj2.png

  10. Powergaming in Combat

    Introduction

    Right, this is likely a bad time to write and post this given the heated atmosphere surrounding the topic in the latest days, but I and others feel that perhaps now is the opportune time to clear up some things and aim to prevent some arising concerns from coming to mass fruition. Blame Bagley, he told me to do this now. I had planned to give it a week before making another post, but hey ho time to continue on. Seriously, blame him. He smells really bad. Anyhow, on to the topic. In this thread I will not be covering what powergaming is, as I have done that in this thread, I will, however, be covering Powergaming directly in combat, how to avoid powergaming and the best course of action to take if you are confronted with a Powergamer.  It was never specified how long this will be, but to avoid super paragraphs I’ll try and be concise and to the point.

     

    How to avoid Powergaming

    I am going to go off the assumption that all reading this are directly aware what Powergaming is. If you do not, however, please refer to the thread linked above in the introduction. As for powergaming in combat, a simple explanation would be “being too powerful or using mechanics too overpowered to forcibly emerge victorious in a roleplay fight, even if it made no sense to do so.” So how do I avoid powergaming? It isn’t easy to spot a power gamer from a simple Minecraft skin, and it often requires you to engage in roleplay to understand the full extent of their powergaming nature. There isn’t anything you can directly do to avoid finding powergamers, however there are some things you can do to avoid being a powergamer. Here is a bullet list, for ease of reading, which can help you discern whether or not you are powergaming:

    • Avoiding of *dodges* every incoming attack.

    • Using emotes which assume the outcome of an attack. When attacking someone, you attempt to attack someone, you cannot assume your attack is successful. Ex. *kills him / *grabs and throws him. / *breaks his nose. | You cannot assume what result your attack will give.

    • Using overly complicated emotes to get out of an inescapable scenario. Ex. Two men have you chained to a wall, you use your slippery skin to get out, overpower the guards and run away.

    • Being unrealistic. One old man will not be able to beat two fully armoured men.

    • Not giving your opponent time to react. If you string together a list of attacks, and an escape before someone can even respond, you’re doing it wrong. Like above, you cannot assume to be able to predict the defense your opponent may have.

    • Doing stupid things like backflipping out of situations.

    • Stalling a situation and waiting for your buddies to pop up and help you, whilst mainly a metagaming issue, is worth a mention here.

     

    Character have flaws, no one is perfect and no matter what you do, in real life and roleplay, someone will always be better than you. No one wants to lose, but losing is more beneficial (most of the time) than winning. Losing helps your character develop, gives them more purpose. If you’re better than everyone at everything, what is the point? Character Development is a subject I’ll be touching on soon in another thread, but I think it needs to be partially said here. Having an OP character isn’t fun for you, it isn’t fun for me and it isn’t fun for anyone else either. So follow this bullet list to ensure your character has room to develop, and prevents people getting irritated at any powergaming ways.

    • Give your character an equal amount of weaknesses as you have strengths.

    • Give your character a goal, something to accomplish. Make this goal difficult to reach, but do not make it impossible. Work for this goal, have it impact your character in various ways when you do not immediately achieve it.

    • Shoot for a physical weakness, such as blindness in one eye to lower the depth of your field of view, or a rigid shoulder which locks up during combat.

    • Do not forget your weaknesses in combat. If your character is blind in one eye, play to that. You won’t be an expert in sword combat if you’re unable to discern where your opponent is.

    • Do not be afraid to lose. Now I know, I know this goes against human nature but go against this base instinct. Try to win, for sure, but always stick within the realm of reality and what makes sense for your character.

    • Make sensible moves, be realistic. You cannot just ‘get out’ of a grip, you need to be sure. Be emotive, explain your movies.

    • Do not over complicate everything. Remember you’re roleplaying with someone else, they need to be able to understand what you’re saying.

     

    How to deal with Powergaming

    Those who powergame are often regarded as ‘new players’. People new to the server, people knew to Roleplay in general generally are the most at fault for this. Powergaming is bad, and I’m sure I can speak for everyone when I say that dealing with a Powergamer is no easy task. There is, however, a way that most people have taken to dealing with powergamers, and that is to powergame back. This isn’t okay, this isn’t proper and it simply perpetuates the problem. A powergamer will simply start to believe that powergaming is the norm, and there is nothing wrong with that.

     

    Handling a powergamer takes time, and it isn’t always something you want to do. So, if someone is powergaming and you don’t want to handle them or spend the time to teach them what to do, do one of the following:

    • Refer them to this thread.

    • Refer them to google what powergaming is, and ask them to amend this.

    • Refer them to an Application Team member, they are responsible to watch over and assist new players.

    • Report them to a GM. GMs will take the necessary steps after this.

     

    If, however, you do have the time and you want to teach whem what to do, do as I have instructed above. For clarification, here is a few steps:

    1. Inform the player via PM that what they are doing is known as powergaming, and is against the rules on this server.

    2. Refer them to this power, or explain to them what powergaming is.

    3. Explain to them how they were in fact powergaming, and what they should have done instead.

    4. Explain why it is against the rules, and ask them to either try again or to be more mindful of this in the future.

    5. Profit.

    If, and this will happen, the player refuses to listen or simply continues in his ways, screenshot the conversation and post a BR on the forums. Staff will handle it from there.

     

    Under no circumstances should you get angry and yell at them, or simply powergame in return. This is not helpful.

     

    Closing

    Be mindful of others and adhere to the server rules. Remember what was said and try to guide people into being better at what they do. I do acknowledge that it can become a pain to handle, and I do understand how some people simply cannot be bothered to deal with repetitive behaviour. Some people simply do not wish to listen or learn, and we all get that. Instead of getting mad, however, simply submit a modreq saying ‘X was powergaming in <location>, and refuses to listen.” and simply go on your way. Yes, modreqs sometimes go unanswered, and yes it won’t be responded to instantly. But what does that matter? You’ve given the location, for which the GMs can look into and handle outside of your involvement. You can continue on with your day. Even if it isn’t dealt with or looked at, at least you don’t need to handle it.

     

    Powergaming isn’t fun for anyone, and with the Defender Default trial, there may be an increase in powergaming. Following what was said above may be able to aid and prevent the growth of the aforementioned. Thank you for reading.

     

    -Thomas

  11. MC name: Tahmas

    Forum name: Tahmas

    Skype Name: T_J_Jackson18

    What is your timezone? GMT +0

    How do you wish to work on the wiki? (Media, proof checking, writing, etc): Legitimately all? Uploading media, checking over grammar and proof reading, creating new templates, content and rewriting pre-existing and outdated pages. 

    Have you worked on the wiki before?: I'd hope so. 

    Do you have a basic understanding of lore?: I believe so, aye. 

     

     

    - Edit: I didn't like having to make a very short application. Seemed so weak, blame Croleo. 

  12. Hola! Okay I'll make this brief. I'm going to be writing up a Bonus Conduct post in the coming days which will cover Roleplay Combat. This will go over the different types, be that PvP, Rolls or generic Roleplay Combat. It will also cover the current Combat Default system, how it works and will act as a suggestion to the Staff for future decisions. 

     

    I'd like your input, to ensure that I can cover as many bases and cite some wicked examples.


    http://goo.gl/forms/T3pZmTq9jW

    If you have any suggestions, feel free to put that in the form.

    Any questions? Well ask in this thread, friendo.

  13. Bonus Conduct - Out-of-Character Manipulation

    Introduction

    Welcome back again, okay okay. Forgive the shortage of these, with the War Claim and a host of other things I figured a brief break would be nice. Anyhow, this one is going to be a little short given the singular topic. There isn’t a great deal of stuff to cover, but I’ll do my best to be as concise and explain as much as I possibly can. Once again, I shall bold all the important parts so anyone reading who doesn’t want to read every last word can skim over the necessary parts.

     

    What is Manipulation?

    So, here we go again. Oh man. To manipulate, in this definition, is to “control or influence (a person or situation) cleverly or unscrupulously”. Manipulation is considered a negative thing to do, for good reason. To control someone or a scenario is generally seen as possessive, though it entirely depends. Manipulation can be used for good, and when it comes to roleplay, being manipulative is almost a necessity in politics. However, this can only be said for things that occur in character. Manipulating someone in character for their land, their money or their resources is entirely possible and oftentimes encouraged to provide and entertaining experience.

     

    Out-of-Character Manipulation

    Now let’s get to the point of the post. In-Character manipulation? That’s allowed. Manipulation Out-of-Character? That is not allowed. Manipulating a real life person for anything, not just for your own aspirations in character, is disallowed, against the rules and downright wrong. Anything in roleplay should and must stay specifically in character, and anything out of character should and must stay specifically out of character. If someone does something against you out of character, you are expected to take the necessary measures to ensure that person is punished for what they have done. By this, I mean reporting them to the appropriate member of authority. (AKA Server Staff, or in severe cases the police). It should not, however, leak into your character decisions.

     

    How about some examples:

     

    The Scenario

    Player A and Player B are having are not exactly the closest of friends. Player A and B are in a skype chat, and Player A isn’t particularly being the nicest of individuals. Player B calls A out on it, explaining their behaviour will not be tolerated and essentially sasses Player A out. Player A is upset with this, and because of that A starts to speak poorly about Player B in all kinds of chats. The scenario escalates so much so that Player A and Player B begin to rival one another Out-of-Character. Because of this, Player A decides that he wants to spite and attack Player B because of the scenarios occurring OOC. Player A then targets each of Player B’s characters, either wanting them killed or exiled, sent away to a location which will essentially make the character unplayable for Player B.

     

    The Problem

    This one is as simply as the others. Player A, despite the arguments and disputes with Player B, should not resort to leaking Out-of-Character into the In-Character world. This is not allowed, and essentially makes the entire situation and atmosphere unpleasant for everyone. Especially if Player A is of an influential position, and can cause sufficient damage to Player B. not only can this make Player B feel disinterested in playing their characters, it may also make them reluctant to create a character of the same type or even another character in general, out of fear of being targeted. This isn’t fair, for anyone involved.

     

    The Solution

    The solution here is simple. Do not leak anything Out-of-Character into In-Character. It is not allowed, and it isn’t fair for any parties involved. Simply put, the solution is to not let the two worlds cross. It causes problems, and not only can it lead to meta and powergaming, it causes disinterest and loss in motivation for anyone in the damage radius. If you are having problems with someone Out-of-Character, leave it out of character. If it reaches a point of problem, then report it to the appropriate people and allow them to handle it.

     

    Under no circumstances should people be afraid of role playing or creating new character out of fear of being targeted.

     

    Summary

    In brief? Don’t do it. It’s easy to want to punish someone or hurt someone because of Out-of-Character stuff, and no one will blame you for wanting to do that; however, it cannot actually happen. It’s not tolerated, in any means. As I have mentioned several times so far, it’s demotivating and inappropriate to target someone just for out of character means or measures. Never do this, never. You wouldn’t like it if it is done to you, so why should you do it to others? Limiting the Roleplay experience for someone simply because they’ve ticked you off Out-of-Character not only makes no sense In-Character, but it causes mass detriment to the server and roleplaying scene as a whole.

     

    But yep, all done. Cool stuff. Once again, questions, corrections. It’ll help us all.

    -Tahmas (Thomas)

    (Don’t be a nerd. Don’t be uninformed. Ask the questions. Do it.)

  14. Roleplay Conduct - Powergaming v Camaraderie

    Introduction

    Oh boy, okay okay. Third installment. Do you know how long these take to write? Long, and I’m in the middle of watching Macbeth, the 2015 version with Michael Fassbender. It is sweeeet. ANYHOW. Time to move on and actually get to the purpose of this post. Like the first, and second post, this will cover two different topics. It will explain the specifics of each, citing examples and doing a whole lot of talking. Once agaaain, I shall bold all the important parts and summarise in the final paragraph or two. I’ll do my best to cover the topics in as much detail while trying to retain as much of your attention as possible. As I have mentioned in previous topics, once again, many people tend to perceive Roleplay Conduct and Etiquette in a decisively opinionated and varied view from what is generally expected. Because of this, I am continuing to make these to hopefully inform the masses.

     

    As an aside, I’m going to break these into two different posts tonight cause there is a lot to cover.

     

    So, what is Powergaming?

    Here we go again. Time to break down the meaning of Powergaming to it’s core. So what does Powergaming literally mean? Well, “Powergaming is a style of interacting with games or game-like systems, particularly video games, boardgames, and role-playing games, with the aim of maximising progress towards a specific goal, to the exclusion of other considerations such as storytelling, atmosphere and camaraderie.” To me, that’s a pretty clear and solid explanation of what Powergaming is. In case you don't understand, I'll try and expand. What this means, is that Powergaming is an action where you take every possible action to reach a certain goal. This could be winning a fight, for instance. While this seems pretty standard and okay, it’s more-so often referred to as “being too powerful and strong so it’s unfair on others”. Powergaming is often used synonymously with God-Roleplay. So what can this include? Well, for one, buffing up your character so they’re increasingly intelligent or strong, so much so that any combatant they come across can hardly lay a finger on them. Having a skilled character is fun, and of course it makes sense for some characters to be more skilled and some things than others; however, when used to extreme levels, it can cause some characters to become not only dis-interested in roleplaying with you, but unmotivated in general to roleplay given the serious overpowered nature of some characters. As one can assume, this has a very negative effect on the server, and on everyone involved.

     

    Powergaming in Combat?

    To start, let’s get this clear. Combat does not actually work as it does in the movies. It doesn’t, as much as it sucks to hear it. For sword fighting, take a look at these two videos, here and here, and unarmed combat here. While in movies, combat is drawn out over the span of a couple of minutes, with each opponent getting closer and closer to victory. This really isn’t how it worked. Combat is quick, and is over in a matter of seconds. Even in hand to hand combat, the fight begins and seconds later it’s over.

     

    Let’s get some examples up in here:

     

    The scenario:

    Player A and Player B are squaring off to fight. Player A is somewhat capable with a blade, having served in a local militaristic order and having a form of martial upbringing. Player B is more or less the same, perhaps being a member of the same belligerent order. Player A engages Player B, and a fight commences. A decides to strike with a very offensive tactic, pushing Player B back with each blow. Although it would appear Player B is being bested, B pushes back A and deflects every incoming attack, choosing to take no hits for his character during the battle and eventually he uses a systematic and complicated maneuver to best Player A and win the duel.

     

    The problem:

    While Player A may have gone on the offensive and exhausted efforts, Player B effortlessly deflected every incoming attack. This isn’t exactly realistic. Why? Well, as stated above, combat doesn’t work that way. I’m not going to give a long lecture about how combat actually works, but what I will say is that deflecting every incoming attack and winning a duel that easily against someone the same skill level of you is incredibly unlikely. Plus, it isn’t entirely fun now is it? No one wants a character to be too overpowered, you limit your fun and everyone around you. That, and it limits character development.

     

    The solution:

    I like these example formats, they’re cuuute. Once again, apologies for getting sidetracked. So we’ve identified a problem here, so what’s the solution? Firstly, the best thing to do for everyone is to look at your character. Are they flawed? If so, good. IF not, why? Where is the fun in having no flaws? Secondly, take into consideration the fun you’re having, and the fun the other people are having. Imagine yourself in their shoes, would you enjoy this? No one likes to win all the time, and you need to lose to get better.  Lastly, maybe do some research? I know reading and watching videos about combat isn't’ the most entertaining of things, but it’s all that can be done I suppose.

     

    Powergaming in Politics?

    Ahah. Okay, I can’t believe I’m writing this but yes. Powergaming in Politics is possible. Having a character that can outsmart the entire political system of an organisation alone isn’t proper, nor is it very fun. If you want to dismantle an organisation or an entire political system, go for it. If that’s what your character would do, of course. Although, look for help. Don’t do it alone. It makes no logical sense that a single person, without help, managed to cripple an entire organisation.

     

    What is Camaraderie?

    I seriously this isn’t actually a question anyone is actually asking, but I’ll take it’s rhetoric and answer it anyway. So, Camaraderie, by definition, is “mutual trust and friendship among people who spend a lot of time together.” Do we all spend a lot of time together? I’d say so. If you’re here reading this post, no doubt you’re actually commonly versed with the realms of minecraft and because of that, likely occupy your time with it quite often. Due to this, it’s no doubt you spend a fair amount of time with each and everyone on of us in one way or another. Simply put, we play this together and we enjoy it together, whether we all interact with one another or not. We’re all here to have fun, and it’s oftentimes, as mentioned in a previous post, that we all come here to have fun.

     

    Why is Camaraderie important to the Server, and each of us?

    For whatever reason we come to play, we’re all here for one underlying reason. Fun. And because of that, it’s sort of the duty of each of us to ensure that others are having fun. Would you like it if someone did something to compromise your fun on here? I’d wager that as a no, and I’m fairly certain that would be the answer of all of us. Because of this, we should take pre-emptive measures to ensure we don’t hurt other people's gameplay in the same way we’d hate it done to us. Extensive powergaming can do this, and it isn’t nice.

     

    If we’re not having fun, people leave the server. If people leave the server, the server loses player retention. If the server loses retention, it loses new traffic. If it loses traffic, it cannot draw in new players. Thus no more donations, thus no more people coming to enjoy themselves. It’s a vicious slope which would end in the Server being unable to sustain itself, and eventually needing to close down. So if you ever think that being mean to someone for no reason won’t ever come back to bite your backside, then you’re wrong. But hey, at the end of the day the choice is yours. People are banned and punished for the reason of protecting the players and keeping the server moving. Camaraderie just prevents that, and offers a more fun and enticing environment for not only new players, but yourself too.

     

    Summary

    Hi, what’s up, hello. Yes I wanted to keep this post ‘short’, there wasn’t much to cover and I’m going to assume that most people will understand what I’ve said. I have a lot to write up tonight so I tried to be as brief but informative as possible. If you have any questions, please please ask them, I can help and provide extra insight on things I’ve missed.. and no doubt I’ve missed things. Love you bye.

     

    -Tahmas (Thomas)

    (really, really. Ask questions, it’ll help you and I both, trust me, I’m a lawyerman. )

  15. Out-Of-Character Information

     

    What’s the name of the Minecraft account you're applying for?: - Thoumas (I'm so inventive with names)

    What's your MAIN Minecraft Account name?:- Tahmas

     

    Do you agree to follow the rules on your new account?: Yes

    Do you understand you can not be on both of these accounts at once?: I do

    Do you understand that if one account is banned, so will the other(s)?: Of course

    How long have you been on LoTC?: Since 22nd April 2015, so 10 months.

    How many accounts do you currently have whitelisted?: 1

     

     

    In-Character Information

    Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that they follow lore. Try to come up with a character that you actually want to play.

    Character’s name: Winnefred Litcott

    Character’s gender: Male

    Character’s race: Human

    Character’s age: 42

    Biography  (Please make it a decent two paragraphs long. Remember to add server lore, and events that happened to your character so that they don’t contradict history.):

    Born and raised in the Savoy region, Winnefred's life was not one to tell the grandchildren. His life was plain, his life was boring and it goes without saying that he never held the finer things in life. In his younger ages, he grew and followed alongside his elder sister, Jesyia, who would always sit against the side of the road in hopes of an interesting tale told by a passer-by. Lucas and Kiera would stay at home, both being the younger brother and sister of Winnefred and Jesyia respectively. While their life was seemingly uninteresting, Winnefred loved nothing more than following Jesyia to the road day after day. As time progressed, Jesyia developed a horrible sickness, causing their parents, Johnathon and Cassandra, to send Winnefred off to find a tender of some kind. You see the Litcott family lived on the borders of Savoy, far out into the trees and even the trek to the road was an hour each way. So he set off to find this doctor of sorts; however, when he returned he found his family grieving over the loss of his sister. This struck pain which reverberated through Winnefred, and he blamed himself for being too slow. While time moved forward, the world took a still for the young Litcott. He no longer ventured to the road to hear the tales of strangers, and no longer saw the brightness in the now dull and bleak sky. 

     

    When Winnefred reached the age of 24, three years later, his parents urged him to go and find some form of employment to bring in his income to support the house, as Johnathon was not aging well and found difficulty in holding his occupation for much longer. Because of this, Winnefred left the home and travelled to Felsen, where he applied to support a local family in their merchandising. He worked as a keeper to the store, and was occasionally sent on delivery runs to nearby towns. These included trips to the Duchy of Courland, and even to the ArchDuchy of Lorraine. Winnefred worked and worked all throughout the Ducal Conflict, and managed to steer clear of being drafted for the battles. He now owns a small house in the Felsen city, and constantly sends parts of his income home, while occasionally popping back to visit his aging mother and father in their cottage on the edge of Savoy. Due to the death of his sister still affecting him, Winnefred has yet to start a family of his own, deciding instead to take a vow of celibacy and provide of his Mother, Father, and younger siblings. 

    Personality Traits: Quaint, Polite, Arrogant

    Ambitions: To provide for himself and his family.

    Strengths/Talents: Merchandising, Sales and Silver Tongue

    Weaknesses/Inabilities: Physically weak, Emotionally disinterested, Celibate.

    Appearance (List the extra details of your characters appearance, IE; height & weight): 5'11 and 190lbs, Winnefred isn't too tall or too short, sitting at an average height with a slender and unrefined or toned build. 

    Appearance, please provide us a screenshot of your character’s skin (If you need help, see our screenshot guide here):

    download.png.ddff92a8c20b864f8aace2b5d9d

  16.  

    Roleplay Conduct - MetaGaming v Convenience

    Introduction

    Greetings again,. I figured I’d pump these out consecutively to ensure no interest is lost when reading through them. Hopefully this one will retain the same kind of loose and lighthearted as the first post, so I’ll get right ahead to it. For this post, I’ll be covering the specifications regarding MetaGaming and it’s difference to Roleplay Convenience. I’ll go over the definitions and provide some examples. This post will be fairly extensive, so I’ll try to add a TL;DR at the bottom of each section I type up and I’ll bold some things as I go along to ensure that nothing is missed, and those with short attention spans receive the information necessary to understand the purpose of this post. As mentioned in the previous topic, many different people tend to hold differing opinions on Roleplay Conduct and Etiquette, and those differing opinions are what I hope to solve/unite.

     

    So what exactly is MetaGaming?

    Much alike my breakdown of conduct, I will now explain the fundamentals of MetaGaming. As per its definition, Roleplay is “a strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself.” So what exactly does this mean? This means that your character is bound by a certain set of rules in regards to information and actions that that character currently knows. This can include information found Out-of-Character, certain skills which your character could not feasibly be aware of, or simply having information In-Character about something your character couldn’t possibly know. After communication with Server Staff and a host of players, it has been determined that whilst MetaGaming is technically a break in character, there can be some allowed exceptions to this rule. This will come under the convenience section. Instead, we defined MetaGaming as taking something which you couldn’t possibly know in an In-Character scenario which provides a negative impact on the scene.

     

    Examples of this are:

     

    The scenario:

    Player A tends to his family farm, having known no other life than the wheat he picks from the fields. A is about 15 years old, and works for his father. His Father wasn’t too interesting, he worked the farm like his father before him, and his father before him. They never really left the farm unless they needed to travel to the local village for supplies, never visiting any major city or interacting with anyone higher than that of a simple farmhand. Player B wanders along and asks Player A what the know a war which occurred 50 years ago. Because Player A, as a real life person, was present during this war that was played out, his character suddenly replies to Player B with intricate details in regards to the storyline of the war.

     

    The problem:

    Do you see a problem here? I hope so, because I do too. Player A’s 15 year old character has somehow accumulated knowledge on a war half a century past due to some strange symbiotic connection they have with the person playing the character. In reality, Player A’s character would shake his head and move on, as it is entirely likely that he wouldn’t even know who was fighting who in a war so distant in which his family played no part.

     

    The correction:

    Player A would feasibly know next to nothing of this conflict. “But what do I say, wouldn’t that limit conversational roleplay?” I hear you ask. Well, the answer is a mixture of both. Yes, it may limit the conversation to some extent. Okay, you know nothing of the war so you are unable to inform the person you’re speaking to about the things you may know Out-of-Character; however, as an opposition to this, you can continue and return the question to the person asking. Chances are, if they are asking about it, they know a thing or two about the scenario, and to continue the conversation and propel roleplay forward, you switch the focus of instigation to yourself. Have them tell you all about it. “And what if they don’t know either?” Then revel in that fact. You both know nothing of the war, so find something new to talk about. Or talk about how your character feels about being stuck on a farm, and being unable to learn all this information.

     

    How about another example?

     

    The scenario:

    Player A is raiding City 1 with a group of his friends, A.1, A.2 and A.3. They reach the settlement and find a large city, with many houses and many public buildings. They are looking forward to finding people to beat down and ravage for minas or valuables which they can later sell. Player B is in his house with his wife, B.1 and his son, B.2. This house is tucked away and near no public buildings. Player A’s sees the name tags of the three and walks straight up to that house. The A’s kick down the door and loot the house, beating the family and stealing their precious items. They then leave.

     

    The problem:

    City 1, as stated, was rather large with many houses and public buildings. Player A, even after seeing Player B and his family’s name tags, should not have walked straight towards that house. Player A’s character cannot see through walls, and name tags are not to be taken In-Character. “But Raiders could check every house and eventually find them!” I hear you cry; and you’re right. But not in the way you think. Player B, as stated, walked straight up to the house and kicked down the door, even though his character couldn’t have realistically known anyone inside.

     

    The correction:

    The correction to this is simple. Don’t think that because you can see their name tag, that you can take that In-Character. What should have occurred, was Player B and his group moving through the city to the public buildings and searching them for people. Upon realising no one was nearby, they would start on the houses. They’d start on those closest to the public buildings and work their way through the city, kicking down doors until they found someone. If at this point, after searching other houses and more likely buildings, they stumble across Player A and family, that’s completely fine and correct conduct. There is nothing wrong with this, as they searched each house for people and eventually found them. However, in contrast, it is very likely that Player A and family would hear the commotion outside and could use this as a chance to escape. In contradiction to that, the A group could only vacate when the raiders are close enough to the house that the sound of bursting doors would be heard, and not the moment they see names.

     

    Alright great, you just explained MetaGaming. So what about Convenience?

    This is where is gets somewhat tricky. It can often be said that Roleplay Convenience can be taken as partial Metagaming. It isn’t entirely different, and it isn’t too difficult to understand, however it must be noted there is a difference. While using information you have acquired Out-of-Character for negative purposes, such as spotting where someone is hiding, is called MetaGaming, using information you have acquired Out-of-Character for positive purposes and to better the entire roleplaying scenario is seen as Convenience and is often permitted to an extent. The tricky part of this is being able to determine whether using a piece of information you have garnered Out-of-Character will affect everyone in a neutral or positive way, and unfortunately no amount of writing will be able to teach you how to do that; however, what I can add, is that a general rule of thumb to adhere to is “If this was done towards me, how would I feel?” or “Does this interrupt the Roleplay experience in any way?” or lastly, “Is there any feasible way this could actually make sense In-Character?”. Once you have determined the answer to these three questions, you’re ready to start.

     

    Examples of how ‘MetaGaming’ can be used to enhance Roleplay are as follows:

     

    The scenario:

    Player A is roleplaying in City 1. Player A is lonely and is looking for people to roleplay with, so A contacts his Out-of-Character friend, Player B, in Private Message, or on any platform outside of roleplay, and asks them to come to City 1 to roleplay. Player B is in City 2, and technically has no reason at all to go to City 1 other than the Out-of-Character reasoning to entertain Player A. Player B ends up wandering over to City 1 to entertain Player A.

     

    The explanation:

    “Isn’t this technically MetaGaming?” You’re probably asking, and you’d be correct. Yes, it’s true, Player B had no reason whatsoever to go over to City 1 and entertain Player A other than Out-of-Character motives. But what was produced from this? Roleplay. The two likely had some fun and engaging conversational roleplay, which possibly escalated into some really interesting Character Development. The bottom line here is that Roleplay was provided. Good roleplay, roleplay that didn’t resort in anything necessarily negative coming from this. Player B didn’t gain an advantage from going to City 1, he didn’t manage to assert him/herself over Player A, he/her simply managed to provide enjoyment to both parties by doing so.

     

    How would the situation need to go for it to be MetaGaming?:

    Say for instance, Player A and his group, A.1, A.2 and A.3 are all beating down Player B in the middle of nowhere. Player B then messages Player C Out-of-Character and asks for help. Or maybe Player B hops onto Skype or Teamspeak and asks for assistance from his friends, D, E, F and G. They suddenly and miraculously appear out of nowhere and beat Player A and his group. While similar to the scenario above, this action is interpreted as MetaGaming as it is seen as a negative impact on one or all parties involved.

     

    In-Character reasoning:

    Alright, alright. I get the difference. MetaGaming provides a negative response, Convenience provides a positive one. So what could I use In-Character to explain this ‘convenience’? Simply put, it’s pretty much down to you. Carrier Pigeons are a thing, as are messengers. These can be used as an explanation, or you can simply make something up. As long as it makes sense, of course. You cannot say “I telepathically figured out you were here, friendo.”.

     

    So what’s your overarching point here?

    I aim for everyone to understand the difference between MetaGaming and Convenience Roleplay. The difference between conveniently appearing in a certain area which you wouldn’t normally be to provide a positive response, and ‘conveniently’ appearing to jump to someone's aid and provide a negative reaction for one or all parties involved like some kind of troubled minecraft social justice warrior. Not everyone understands this difference, and I’m hoping that this post will have cleared up a few contentions (there’s that word again. Eeee.) and helps those who are currently out of the loop understand what is expected of them.

     

    Roleplay is supposed to be fun for us all, and instigating and providing roleplay as an antagonist or protagonist in certain scenarios is fun, as long as you don’t overdo it. Be wary and cautious of all involved and take that into account before deciding whether to do anything listed above.


     

    Oh! Thomas, you forgot something. What about MetaGamed skills, can they be used in Convenience too?

    Hrrmm, urrr. No. They can’t, unfortunately. As much as it may provide a positive outcome for you to suddenly know first-aid or get over your squeamishness in a situation simply because your friend is dying out on the ground, it provides a negative outcome to the person who inflicted that on someone, and you simply cannot come up with an In-Character reason for it. New skills aren’t acquired, they are cultivated. A young sales merchant will likely not possess the required knowledge to stop the bleeding of a crossbow bolt to the shoulder blade, let alone holding the information needed to know to cut of the arrowhead and pull the shaft out first.

     

    Logic dictates all. Can your character logically or possibly know/do this? If the answer is yes, it’s probably convenience. If no, then it’s MetaGaming.

     

    Summary?

    Why do I make these things so ruddy long. Anyway, that should be all of it. As a closing summary: Information or Skills acquired Out-of-Character cannot transcend into In-Character unless they have any form of logical explanation for doing so. There is a difference between Convenience and MetaGaming, one is positive, one is negative. While it’s ‘technically’ MetaGaming, it’s permitted and often encouraged. Roleplay is what keeps the server moving and without it, the server would grind and jarr until it started moving again. Providing and instigating roleplay is great, and it keeps everyone interested and engaged. To do this, sometimes some things need to be used to enhance the experience, as long as it’s used in a positive way and all parties involved agree to it. That’s the most important part. Though this has gone on too long and I am super hungry for dinner, so woop woop. I hope you had fun reading, expect the next one tomorrow or on Friday 12th, I’m not too sure how busy I’ll be tomorrow. Love you bye.

     

    -Tahmas (Thomas)

    (once again feel free to ask questions on the thread about the up and coming discussions, or about the topic at hand. Or anything really. Go wild, go nuts..)

  17. Roleplay Conduct: Introduction

    Introduction

    Lord of the Craft is based on Roleplay. It breathes Roleplay: it bleeds Roleplay. Roleplay pushes this server forward and is the core component to every single thing on the server. It’s prided itself in this, as it should, and the pride it’s taken has proven to be a large benefit to the Player-base. The Whitelist feature of the server helps weed out those just wishing to troll, and those who currently do not fit the criteria for the Roleplaying standard of the server. Due to this, massive contentions arise across the Roleplaying scene. These mostly culminate in a series of forms that not everyone seems to adhere to. Some tend to hold a different ideal on how Roleplay should work, which is all well and good, but there are a few guidelines which everyone must follow to ensure everyone enjoys themselves. After a few less than savoury scenarios which prompted me to do some research and communication with the Server Staff in regards to the view of the now discussed, I decided to make a small mini series of topics on the RP conduct nature and delve into the specifics in regards to RP customs and regulations which are generally put in place to ensure all are enjoying the Server’s Roleplay universe. This mini series will cover and hopefully clear up any contention between some common misunderstandings. I will cite references and sources, and have ensured that everything I have said has been approved by those who manage the Server to ensure complete transparency with what I say.

     

    So let’s get right into it.

     

    What is Roleplay Conduct?

    This is going to get mundane, and I’m going to apologise for that now. To understand and delve into problems around, you need to break it down to its fundamental core and build up from there. So, conduct by definition is “the manner in which a person behaves, especially in a particular place or situation”. So what is Roleplay Conduct? If it wasn’t fairly obvious, and I hope I don’t beat a dead horse or prompt anyone to feel belittled by this clarification, Roleplay Conduct is how one presents themselves and how they behave when Roleplaying. This can occur anywhere, on any server and even in real life. (Not particularly Mommy and Daddy, Doctor's dress up type roleplaying you did as kids)

     

    Why is positive Roleplay Conduct important?

    Positivity is vital in many scenarios, most importantly when handling other people. Many people are cynical and like being negative, and that’s completely fine. If that fits you as a person, wonderful. You do you, but much like offering a lactose-intolerant person cheese, you really shouldn’t shove it in their face. The Internet is vast and filled with all kinds of people, some are here to make the Internet a lighter place, some are here to make it darker. Then there are those who use the Internet, and in many many cases, Roleplay, as an escape from Real Life. This isn’t always as depressing as you’d think it may be, but people use Roleplay as a way to express themselves in a way they never thought possible in their day to day runnings of the real world. Someone may wish to be an adventurer in real life, so as a substitute they create a character who lives to explore and delve into new endeavours as a way to satiate the thirst in their real life. If someone is having a particularly troubling time outside of the Internet, they usually resort to coming online in search of escape or just a treatment to what they are feeling. Because of this, it’s a general rule of thumb to act like a good ol’ bloke with everyone you come across. Who knows what they’re going through in the real world. Because of this, positivity is a very important thing.

     

    “You’ve sidetracked”, I assume you’re thinking, and you’re right. I do that; I rant. Back on topic, however: as we just established, positivity is important. “But what positivity in Roleplay?” “What if I want my character to be rude and negative?”. Good questions, and no one is asking for your character to be a good guy. If you want your character to be abrasive, mendacious and cynical and then by all means go for it. Give it your all, be negative! What I’m referring to here; however, is the focus of being positive in regards to the guidelines of Roleplay, and how to act when Out-of-Character. This, of course, is in regards to the infamous ‘Metagaming’, and ‘Powergaming’. Both of these topics I will cover in following posts. Having a positive Roleplay Conduct is important because it helps everyone feel welcome, prevents people from feeling targeted. The last thing anyone wants is to feel targeted In-Character because of something that occurred Out-of-Character, or for their concerns to not be heard.

     

    So what are you getting at here?

    I’m really bad at staying on point, so I’ll try and re-rail myself. Roleplay is fun for us all, it’s something we come to do and if you don’t enjoy roleplay; I’m not sure why you’re on Lord of the Craft. Following a decent set of guidelines is vital to ensuring everyone receives the maximum enjoyment any one individual can, and allows everyone to understand what is expected from them as people. There are many who do not take this into account, and just do as they please. We get it, it’s the internet, and you want to mess around. But there are people here who are trying to enjoy themselves, and for their leisure to be interrupted because someone wishes to break or provide negative conduct, is not something which should be taken lightly. In the followings topics posted by myself over the coming week, I will try and highlight certain areas of negative conduct and expand on them, detailing specifically what they are and how an individual can take a step in the right direction. I’ll cite examples of negative and positive scenarios, and provide as much additional content as I can.

     

    Summary?

    Be a good human being? I’m not pandering to everyone here, and of course there will be some people who will just be bullheaded and ignore me, which I suppose is all fine. I’ll be making a bunch of posts in the coming days in regards to the appropriate RP Conduct all should follow, to certify that everyone is on the same wavelength on how they should act. Hopefully this will prevent Conduct violations, and resolve any future misunderstandings or longstanding contentions between different Roleplaying communities. Yay for bridges? I don’t know. They’re good I suppose.

     

    That’s pretty much all for this post. It’s about 1am, and I’ve spent the entire night on Teamspeak and Skype chatting with a host of fun and interesting people. I wanted to whip this up and post it as quick as possible to notify any who care of what is to come, to stay tuned within the coming days. I probably should have bulked out (or thinned down) the content in this post, but I wanted to make it as lighthearted as possible so I don’t seem like some sheriff shouting laws to the locals about how some of them should behave. But I am tired, so I’m going to go to bed. Love you bye.

     

    -Tahmas (Thomas)

    (also feel free to ask questions on the thread about the up and coming discussions, or about anything in general. I’d love to clear up any contentions. I love that word, can you tell?)

    (double also, if this is in the wrong section, feel free to move it <3)

  18. crest large - isthmus.png
    The Order of the Aureate Isthmus
    Protectors of the Isthmus
    Our direction is our power, our strength and our freedom. For the Realm is split in two, between blood Red, and Blue. Though closely aligned, they remain separate, and distant in all but drive. With the Isthmus, with the Aureate Sword and Shield, it is the duty of us all to bridge the connection between the now distant, by purging and wiping free its cause.

    “When we stand in the beating heart of our Empire; one must not fret to revel among the blood.”

    Motive

    History

    Created by the eldest brothers of the de Aryn house, the Order of the Aureate Isthmus was created in an effort to bridge the gap and fulfill the duties the other Orders within the Realm were neglecting. Attaching onto the Brotherhood of Croziers and forming under the Savoy Banner, the Order of Aureate Isthmus draws inspiration from the decades past Band of Esheveurd and Order of St. Amyas.

     

    The name Aureate Isthmus was chosen by the first Grand Patriarch, Thomas de Aryn, based on the definition of the Isthmus word. Isthmus, by definition, is a small section of land which connects two larger land masses. Due to this, the term was coined and it’s definition slightly altered. Taking on the meaning of a bridge between the split in the Realm, the Protectorate of the Isthmus are responsible for the protection of those of Blue Blood, while the Inquisition is charged with the duty to the Blood of Red, and furthering the cause of the Realm.

     

    Taking the elite and specialised progression of the Esheveurd and directive and cause of the Order of St. Amyas, the Order of the Aureate Isthmus is a structured and competent amalgamation of the organisations before it. Controlled and directed by the House de Aryn, the Order was created to fill the void and protect the Noblemen and women of Savoy, whilst furthering Humanity's goals and desires for a better world for it’s people.

     

    The Order of Aureate Isthmus co-operates and acts as a subdivision of the Brotherhood of Golden Croziers, taking on the responsibilities and duties the Brotherhood is unable to accomplish. Selected and directed as a heavily specialised unit in Savoy, the Isthmus are handpicked and trained under intense conditions, undergoing and expected to conquer extreme mental and physical hurdles. The members of the Order are expected to be among the most capable and competent in the lands, and must be devout to the Canonist Faith.

     

    The Order was decided to split into two various sections; the Protectorate and the Inquisition.

     


     

    Mission

    Protectorate

    The Protectors of the Isthmus are those who follow the primary branch of the Order, positioned and charged with serving those of Blue Blood in the Savoy region. The Mission of the Protectorate is to push forward and against all opposition to secure and guarantee the safety of those they are sworn to protect. They are stationed in the vicinity and are often charged with creating positive relations with the person they are sworn to protect. Each following the path of the Protectorate are assigned to a particular person and must be ready to dive into the depths of darkness to do their duty to their assigned.

     

    Inquisition

    The Inquisitors of the Isthmus are those who follow and represent the alternative branch of the Order, positioned and charged with following the direction of the Inquisition and following the creeds set by the Canonist religion. Supporting Blood of Red, the Inquisition serves to put forth the human race and set it on a course of betterment, to correct the deformities of the other races and ensure all of existence know the truth of the Human cause. It is also the mission and duty of the Inquisitors to convert the masses to the Canonist Faith. Each following the path of the Inquisition are to follow the Grand Inquisitor in all matters, regardless of any personal dispute or moral compass. The only individual whose word overrules the Grand Inquisitor to the Inquisitors is the Grand Patriarch.

     


     

    Ranks

    [Higher Echelon]

    Grand Patriarch

    The Grand Patriarch, often an elder member of the House de Aryn, is the absolute Archon of the Aureate Isthmus, who demands complete and total loyalty and respect from his soldiers. The Patriarch routinely serves a lifelong tenure in the position, and are responsible for the direction of the Order, overseeing all aspects the Order involves itself in, including the day to day running of each Orderman. The Grand Patriarch has total control over every position and facet the Isthmus goes to fill, and the position is the highest one in the Order. The authority and will of the Patriarch are absolute. The position is currently held by Thomas de Aryn, the first Grand Patriarch of the Protectors of the Aureate Isthmus.

     

    Grand Inquisitor

    The Grand Inquisitor, typically a man chosen from the list of the Inquisitors within the Order upon the death or retirement of its predecessor. The Grand Inquisitor is considered the highest position within the Order that is at least partially obtainable. The rank is given to those totally and utterly loyal to the Isthmus cause, it’s direction and it’s stature. The Grand Inquisitor is often one of the most skilled combatants within the entire Order, and is capable of demanding complete and total respect from its members. While the Grand Inquisitor typically holds no power over the Sentinels, it is commonplace for all ranks to listen to him regardless. Answering only to the Grand Patriarch, the Grand Inquisitor leads the religious directive of the Order. The position is currently filled by Gaspard de Aryn, the first Grand Inquisitors of the Protectors of the Aureate Isthmus.

     

    [Lower Echelon]

    Sentinel

    The position of Sentinel is stationed equal to that of the Inquisitor, though its duties are almost the opposite. Given to the most dutiful and well-trained within the Isthmus, the Sentinels are charged to directly watch over and protect the Noblemen and women of Savoy. They are also charged with watching over all lower ranks, and are responsible with the acquisition and training of all new Unoathed and Initiated. Answering only to the Grand Patriarch and Grand Inquisitor, the Sentinels honour and ability are considered the most elite within the Order, and must undergo a separate Standing examination to be cleared for duty.

     

    Inquisitor

    A promotion given only to the most loyal and able Man-At-Arms within the Isthmus. The Inquisitors are officers and commanders throughout the Order, deemed worthy and able to fulfill the role of leadership. Choosing the xenophobic portion of the Order the Inquisitors serve directly under to the Grand Inquisitor and Grand Patriarch, primarily servicing the more religious purpose as opposed to the other. They assist in leading the progress against the Isthmus’ enemies, and are only obligated to watch over the Noblemen and women of Savoy when in direct company. Being considered the most elite within the Order, the Inquisitors must undergo a separate Standing examination to be cleared for duty.

     

    [Assigned]

    Sentry

    The rank of Sentry is given to those who have proved their metal and their worth to the Order, proving their total and utter devotion to its desires and purpose. The Sentry have been assigned a direction within the Order and assigned to follow the Protectorate, to follow and give their loyalty to its cause. The Sentry are dressed in the finest and most well smithed plate the Order has to offer. Listed above the Initiates, those listed as Sentry rank are fully trained in intense physical combat. Trained on horseback and on the ground, the Sentry Rank is given to those who have proven themselves to the Isthmus cause. Stationed as guards and watchmen of the higher nobility, the Sentries are known and held to the highest of standards.

     

    Man-At-Arms

    The rank of Man-At-Arms is assigned and given to those who have proved their devotion to the Inquisition within the Order. They are positioned within the Inquisition and chosen to show their worth to the rest of the Realm, proving their ability and devotion to the Order and it’s mission. They are assigned to follow under the Grand Inquisitor and put their very essence into following the direction they are given. Clad in the finest smithed armour the Order can provide, and much alike the Sentries, are listed above the Initiates.  Having specialised and intense training in mental and physical combat, both on the ground and on horseback, the Man-At-Arms is a well distinguished rank within the Order.

     

    [Enlisted]

    Initiate

    Those with the Initiate rank are considered the lowest among the listed Order. After their initiation, they undergo intense specialised training in both the physical and mental state. Unlike those who are Unoathed, the Initiated have already undergone basic training. They have been evaluated for their worth and ability in regards to their servitude and honour. The Initiated are recognised as true warriors of the Isthmus, worthy and ready to serve under the Grand Patriarch and under the banner of the Order. The Initiate are often stationed as the Guards to the Noblemen and women of Savoy, being posted in key positions to ensure the safety of the blue-blooded, though must be ready to follow the Inquisitors when ordered. The Initiated are yet to choose a path to follow within the Order.

     

    Unoathed

    The Unoathed are the bottom rung of the Order, considered the weakest and most inept among the ranks. These members are not listed as bannermen under the Order, and as such are not given the liberty that those Initiate and above are given. The Unoathed are vigorously trained in basic combat and religiously taught and examined in their devotion to the Canonist Faith, and to the Orders ways and methods. These are fresh blood within the Order, and their every move is monitored to ensure their direction is recognised and proper. Loyalty and Obedience is paramount.

     

    [Honorary Positions]

    Crozier

    While technically not one with the Order of Isthmus, those enlisted within the Brotherhood of Golden Croziers, are considered Brothers in the same right. Sharing the same goal and desire, the Croziers are seen as honorary members of the Isthmus. While the position names and duties are different, they are considered equal with the Crozier Brotherhood. Footmen within the Croziers, are considered equal to Initiates within the Isthmus. Men-at-Arms are equal to Sentry/Man-At-Arms and Decurions are equal to the Inquisitor and Sentinel ranks.

     

    Ensign

    Entrusted with supporting and carrying the Banner of the Isthmus into the heat of battle, those granted the high honour of the Ensign position are held with high regard and respect throughout the entire Order. The Banner of the war provides morale to all troops who follow under it, given its continued height throughout the duration of the battle implies continued strength.

     

    Clerical Chaplain

    The Order of the Aureate Isthmus closely operate with the Clerical healers and chaplains of the Realm, and as such are given an honorary position with the Order. The Clerics are considered well versed in various instances of knowledge, and are charged with the duty of tending to and healing the wounded within the Order. Dual holding the position of Cleric and Chaplain, those holding this position are also responsible for holding Mass and assisting in the Initiation of the Unoathed.

     

     


     

    Applying for the Isthmus
    Recruitment

    To join the Order of Isthmus, one must do one of the following things.

    1. Send a letter through carrier pigeon to Grand Patriarch, and apply to partake in the Isthmus.

    Quote

    Application:

    OOC:

    In Game Name:

    Skype?

    Do you use Teamspeak?

    IC:

    Name:

    Reason for applying:

    Do you agree to PK if RP is done well:

    1. Assignment: It is possible for a member of the Croziers to be assigned to the Isthmus if the Grandmaster deems it so.
    2. Referral: Become friends and prove your abilities to any member within the Brotherhood or Order. Ask them to refer you to a Sentinel. They will then assess you before putting you through to the Senior Echelon.

    3. Be chosen: The Isthmus are a very select group, and just because you apply doesn’t mean you’ll be accepted. It is possible, if you prove your abilities to a Lower or Senior Echelon, you’ll be recruited.

     

    Please note, the ability to use Skype is essential to holding position in the Isthmus.

     


     

    Initiation

    Assessment

    Mental

    Working with the Order, in either the Protectorate or the Inquisition, requires each and every member to be mentally assessed and understood for their emotional, religious and mental state. This assessment is not a test per-se, more so a continued observation during their Unoathed term. The members of Lower and Senior Echelon observe the new recruits and watch over them during their training. Their devotion to the Canonist Faith and the Order is observed and watched over, and should their devotion be lacking, they are denied from the Order proper.

     

    Physical

    Being the most specialised of troops comes at a price, and that price includes total and utter dedication to the art of combat. They are assessed and taught how to manipulate their opponent's mind, and how to use a range of weapons. If the Unoathed is lacking in any form of training, they undergo intense training under those of the Lower Echelon. Their skill is assessed and their position within the Order is determined. They are assessed and trained in the following areas: Hand-to-Hand combat, One-Handed combat, Ranged combat and combat on Horseback.

     

    The Standing

    The Test

    The true test of loyalty. During The Standing, the Unoathed is tested on their physical and mental devotion to the Order. They are tested on their faith to the Canonist Cause and are asked to stand before a Cathedral for one saints day, with one loaf of bread and two bottles of water. They may not move from this position, and must continuously chant Canonist Prayers, and must pray for any who walk by. They must stay awake for as long as possible, and may only be allowed  3 hours of sleep every two days. This is a very difficult test, and you do not need to make it through the entire month. The test is to go as long as you possibly can, and your devotion to passing the test is the true qualifier.

     

    The Oath

    After taking the Oath and undergoing the initiation of the Brotherhood, the Unoathed must undergo the Oathing Ceremony. This is not one to be taken lightly, and in fact the topic of discussion is forbidden from being spoken of outside of the Ceremony itself. The process includes the Unoathed being led from the barracks in the middle of the evening into a small chapel-esque room, with Canonist Symbolism and the mark of the Isthmus scattered around the candlelit room. Standing at the altar one would find the Grand Patriarch, the Grand Inquisitor and one of the High Chaplains within the order.

     

    The Unoathed would be spoken to, and asked to swear an oath and covenant before God. A long metal rod would be taken from the nearby furnace, the tip adorned with the sigil of the Isthmus, and as the Oath was being spoken, the heated metal would be pressed against the Unoathed’s upper left pectoral muscle. The Sigil of the Isthmus would be burned and branded into their skin as the Oath was taken as a mark of loyalty to the Order, symbolising your service to the Canonist Faith and the direction and cause the Order will take you. This act is an act of giving your body and your essence to the Faith and the Order, showing true that you would give your life and serve for the cause of Humanity and place your flesh on the line in service to the Orders direction.

     

    The Oath is as follows:

    ‘ I ________, do solemnly pledge, with unburdened and unbound words, in the presence of God, and brethren, my unwavering loyalty to the cause of Isthmus. To the tenants and creed of our most righteous purge. I pledge my flesh to Humanity, but to those who bar its path: I pledge my sword as punishment. I shall not fall prey to the perfidy, of those bearing barbed ears. Nor shall I succumb to the greed of those who hide under stone. Those who wear the warped schismed bodies of past human glory shall be relieved of their burdens in this world, by my hand. In the name of our almighty Lord, I pledge this true, and just. Pour Dieu, la piété et l'ordre. Amen’

  19.  

    LrULjzH.png


    L’efficacité et le Respect de la Digne”

    (Efficacy and Respect for the Worthy)

    A motto and direct quote from the lips of Calderic II himself.


     

    The Savoyardic House de Aryn is a tightly knit and well structured for it’s small size. The de Aryn dynasty unfortunately lost most of it’s historical nature. Details and past records of contributions to the Kingdom on behalf of the House were erased upon its rebirth, with only a handful of people alive to this day knowing the full backstory. The only information still known to all, is the fact that it shares close ancestry to those from the Isle of Ulmsbottom. While this is the case, in the short span of the new Patriarchs reign, the family and it’s members have already accomplished much, and proven that the choice of separation was a wise one. The Patriarch of the Family, brought the reformed family into the modern era, having overcome great measures from their standing in the House’s infancy.

     

    The Patriarch at the time, Alexander de Aryn, moved the family to the Capital City, Felsen, where they would reside for almost a decade. Alexander became a member of the Band of Esheveurd and served the King Olivier de Savoie, until his unfitting end merely a year later. His eldest child, Thomas, succeeded the Patriarchy and the position in the Kingsguard. Remaining loyal and proving himself progressively more competent than his Father, the de Aryn was praised for his combat before, and during the Dukes War. Serving as a specialised soldier during the war, Thomas fought valiantly for the King and his brethren until the final day, where the battle was finally won. On the cusp of peace, the House de Aryn were dubbed knighted nobility, and granted the land they so deserved; however, before the House could join the ranks of their peers, the Kingsguard retired, and eloped with his fiancee to a far off land.

     

    Over two decades passed, and the Veteran Esheveurd finally returned to the land he knew all too well to finish what he started, and ensure his name was cemented in Orenian history. Over the past few decades, the house has made it’s business in acquiring and selling fine silks, fabrics and dyes, hand tailored into stunning and prestigious outfits for those to buy. This is where the House accumulated the majority of it’s wealth, though each male memebr of the House is prompted to assume high positions in the Realm, and to bring in a high income.

    -

    The de Aryn House crest is reminiscent of his state in history and existence; pointent and stern. The Winged Lion of the House is present to represent the fierce valor and leadership of each member of the Household, the flames holding a symbol of their vicious attacks against those deemed a threat. The armoured outlier represent the tact and skillful measure of the family in the face of danger. This correlates to the family in itself, holding a strong and loyal face at the brunt head of all conflict regardless of wounds or strife the family and members receive. The sharp blades showcase the harshness and sheer power the family can offer in service to the Realm and those who dare oppose. Alike the House colours, the crest appears in a Dark Grey and Cyan blue.

     

    The Current Patriarch of the House is Thomas de Aryn.

    thomas.png

    Heirlooms

    The de Aryn Crest:

    Acting as the vigil of the house, the de Aryn identify it’s family animal with that of a winged dragon and lion hybrid, The reason this is noted as an heirloom is due to the original Crest hand crafted for Calderic I many generations passed. There is a legitimate metallic copy of this Crest, and is passed down through each Patriarch as a symbol of strength, goodwill and kinsmanship. The House pride itself with this possession, and house it in a glass case within their home.

     

    Vade Mecum:

    Unlike most houses, the de Aryn house follow a set of rules, a compendium of sorts, that details the family's goals, actions and desires in written form. It lists the rules and guidelines for each Patriarch to follow, along with directives on how each specific member of the House should act. From politics to direct inner family relations, the Vade Mecum covers everything a de Aryn could possibly need to know about being a member of the house. Similar to the Crest, there are only three copies of the compendium. One with the Patriarch, one with the Patriarchs eldest brother and one with the Patriarchs eldest cousin to ensure transparency and that should one copy be lost, there will always be another.

     

    The Taryian Necklace:

    The now extinct Taryian house was a family which married into, and was absorbed by House de Aryn generations passed. This started with Calderic I, as he married Adelheid Taryian. The Necklace marks the strength of the family, as once the Taryin House was absorbed, the de Aryns simply grew in strength and numbers. The necklace symbolises this, and acts as an heirloom which traces back to the beginning of the House Dynasty. Unlike the other two heirlooms, there are dozens of these Necklaces, as they are worn by each full-blooded member of House de Aryn.

     


    Names listed in Blue are played. Red indicates deceased, and Purple shows those currently unplayed.

    Please note that the Cadet branches are essentially completely separate from the mainline, thus any accomplishments the main de Aryn lineage receive, the cadets will not. They are simply linked to the family through some means. If de Aryn become nobility, the Cadets will not. Though they will be in some way related distantly. 

    • Alexandair de Aryn (Raemr), father to Thomas and reformer of the Raemr bloodline, Patriarch to House de Aryn.

    • Thomas de Aryn, first son of Alexandair. Patriarch of House de Aryn. Thomas is the eldest living member of the House, (Played by Tahmas) [65~]

      • Calderic de Aryn II, first son of Thomas. Calderic is the current heir. (Reserved) [42~]

          • Arlon de Aryn, first son of Calderic. (Played by Tahmas) [18~]

          • Unnamed de Aryn, second son of Calderic. (Played by Tibertastic) [16~]

          • Unnamed de Aryn, first daughter of Calderic. (Unplayed) [15~]

      • Renee de Aryn, first daughter of Thomas, (Unplayed) [35~]

      • Lystor de Aryn, second son of Thomas. (Played by Caranthir) [40~]

          • Louis de Aryn, first son of Lystor. (Played by BahDoctor)  [21~]

          • Gustave de Aryn, second son of Lystor. (Played by Gusano) [18~]

          • Lisette de Aryn, first daughter and twin to Gustave. (Played by Ryria) [18-]

     
    • Klara de Aryn (de Bar/Noir/Rovin), wife of Thomas. Klara was once a member of House de Bar, though has been married to Thomas since they were in their early twenties. (Played by Katiesc) [65~]

     
    • Gaspard de Aryn, second son of Alexandair, (Played by AntonVoron) [50~]

      • Vivienne de Aryn, first daughter of Gaspard. (Unplayed) [35~]

      • Olyvar de Aryn, first son of Gaspard. (Unplayed) [30~]

      • Dawn de Aryn II, second daughter of Gaspard. (Unplayed) [30~]

    • Lilliane de Aryn (Yorrice), wife to Gaspard. (Unplayed) [50~]

     
    • Alana de Aryn, first daughter of Alexandair (Unplayed) [40~]

     
    • Bastian de Aryn, third son of Alexandair. (Played by Tibertastic) [40~]

    Georgia de Aryn (Ethellian), widowed wife to Alexandair. (Unplayed) [80~]


  20. Alexander, having recently been used as a body cushion for a falling Staunton child, almost instantly started cheering "Here here!" he bellowed, his hand placed on his stomach. "End the virus before it spreads!" 

     

    The Daeryn smiled brightly before wandering forth, and jotting his signature down on the petition almost instantly.

  21.  

    Shader Request(Tahmas or Katiesc): Tahmas

    Character name(out of curiosity): Demagol Doomforged

    Minecraft Name: ThumperJack_

    Race: Doomforged

    Gender: Male

    Age: 379

    Reference as of hairstyle / face / skin: Reshade

    Specific hair color / eye color: Bloodred, fierce glow

    Reference as of clothing attire: Just a reshade

    Specific clothing colors: Just a reshade

    Agreed price: 50-100 mina

     

    Skin: http://imgur.com/US4RhwT

     

    I just want the entire head reshaded, and if you can, add a glow effect to the eyes.

     

    Completed.

  22. Skins & Animated Dolls Shop

    ------

     

    TotOSOl.gif

     

    So this is a simple skinning shop ran by two individuals, myself (Tahmas) and @Katiesc. We both are in need of money so lets begin with the rules and such.

     

    The animated dolls shop is specifically ran by myself.

    {CLOSED} Skins:

    A few things we'll go over:

     

    Rules:

    - No nudity

    - There MUST be a reference for the skin, giving us a description will not end well on your side of the deal.

    - Once you name the price, you cannot change it unless your price is going up.

    - Do not pester us in game about commissions, your commission will be denied if you do.

    ​- You may ask about your skin after a week of not receiving your skin, I will give you an update over the forums.

    - Once you request a skin you must go through with the deal. If you end up with not enough money to pay, then I will not take anymore requests from you.

     

    - DO NOT SPAM MY THREAD OF PRICES, if you'd like a reason onto such high prices, it is because I do not have time to make 10+ skins and only make 200 minas on each. I'd rather make 5 skins or so for twice as much. I have many things to do and cannot clutter my time.

     

    Shader Styles:

    Tahmas:

    Link

    http://imgur.com/a/QGng4

     

    Katiesc:

    Link

    http://imgur.com/a/peobD

     

    Template:

     

    Shader Request(Tahmas or Katiesc):

    Character name(out of curiosity):

    Minecraft Name:

    Race:

    Gender:

    Age:

    Reference as of hairstyle / face / skin:

    Specific hair color / eye color:

    Reference as of clothing attire:

    Specific clothing colors:

    Agreed price:

    Pricing:

    Only face / hair: 150 Minas +

    Only clothing attire: 450 Minas +

    Full skin: 550 Minas +

     

    Skin Packages:

    Two "only clothing attire": 750 Minas +

    Two "Full Skins": 1500 Minas +

     

    Current Waiting List For Tahmas:

    (only taking THREE commissions at a time)

    • Guck
    • Birdnerdy
    • Felsen Banner

    Current Waiting List for Katiesc:

    (only taking THREE commissions at a time)

    • Waverly Antionette
    • Empty
    • Empty
    • -Special- HB

    {Open} Animated Dolls:

     

    A few things we'll go over:

     

    Rules:

    - No nudity

    - There MUST be a reference for the doll, giving us a description will not end well on your side of the deal.

    - Once you name the price, you cannot change it unless your price is going up.

    - Do not pester us in game about commissions, your commission will be denied if you do.

    ​- You may ask about your doll after a week of not receiving your doll, I will give you an update over the forums.

    - Once you request a doll you must go through with the deal. If you end up with not enough money to pay, then I will not take anymore requests from you.

    - DO NOT SPAM MY THREAD OF PRICES, if you'd like a reason onto such high prices, it is because I do not have time to make 10+ dolls and only make 200 minas on each. I'd rather make 5 dolls or so for twice as much. I have many things to do and cannot clutter my time.

     

    Doll Examples:

    zQwUyYB.gifj4DL7EU.gifsdWe6U9.gif

    More can be found here: http://imgur.com/a/7ApPJ

     

    Template:

     

    Character name(out of curiosity):

    Minecraft Name:

    Race:

    Gender:

    Reference as of hairstyle / face / skin:

    Specific hair color / eye color / face:

    Reference as of clothing attire:

    Specific clothing colors:

    Agreed price:

    Pricing:

    Doll: 450 minas

     

    Doll Packages:

    Two Dolls: 750 Minas +

    Three Dolls: 1200 Minas +

     

    Current Waiting List For Tahmas:

    (only taking FOUR commissions at a time)

    • Empty
    • Empty
    • Empty
    • Empty
  23. Out-Of-Character Information

    Please do your best to correct spelling and grammatical errors, this is an RP server and writing is the main form of communication!

    What’s your Minecraft Account Name?: Tahmas

    How old are you?: 18

    Are you aware the server is PG-13 (You won’t be denied for being under 13): Yes

    Have you applied to this server before? (Please link all past applications): No

    Have you read and agreed to the rules?: Yes

    What’s the rule you agree with the most?: "If a mod gives an answer you do not like, do not continue to push the topic"

    Are there any rule(s) that confuse you or don’t make sense?(If so we can help clear it up! You will not be denied for having a question on the rules): No, there are not.

    How did you find out about Lord of the Craft? From a friend, Katiesc.


    Definitions

    Feel free to Google the answers or browse our forums, but make sure that you write the reply in your own words, not those of another website or person!


    What is roleplaying?: Roleplaying is where you assume the position of a character in a setting which has been constructed. You take over the role of a person, and act as that person would in a certain setting.

    What is metagaming?: Metagaming is taking information that you could not possibly have gained in an in character situation legitimately, and using that information to your advantage during roleplay.

    What is powergaming?: Powergaming is where you act in a way which is physically or legitimately impossible for you to do, such as overthrowing many opponents, or simply disallowing the other person from making their move by continuing and forcing a situation on someone before they can react.


    In-Character Information

    Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that they follow lore. Try to come up with a character that you actually want to play.


    Character’s name: Isaac Ward

    Character’s gender: Male

    Character’s race: Human

    Character’s age: 19

    Biography  (Please make it a decent two paragraphs long. Remember to add server lore, and events that happened to your character so that they don’t contradict history.):

    Born to his parents, Richard and Isabella Ward, Isaac was brought up within Dragon’s Peek, rather near his Dexeraux relatives. His family was rather wealthy, owning a well known tailorship that his mother had owned and allowed her sisters to work under, known as the Dexeraux Tailor Shoppe. Though due to the war between Renatus and Kingdom of Oren he was forced to watch his two brothers(Benjamin and Kobus) to  abandon their family and fight in the war. Due to the fact his father was too old to fight, and his cripple state he stayed behind with the family.


    As a young child, he was watched over strictly by his father, raised to become a fighter just just his two eldest brothers. By the age of seven, he was a quick learner just like his brothers along with tough. He’d practice sword fighting with a hay dummy and a wooden sword. Though despite Richard’s crippled left leg, he still attempted to help his youngest son to train to soon join alongside his brothers in the war. During this time, Isaac would often send ravens to his two brothers. He found much interest into their battles and stories. Though in time, the eldest brother Benjamin stopped sending ravens, concluding the fact that he had passed to the afterlife. Soon after their known deaths, the family’s homestead was attacked by the undead and such, they had to evacuate their homestead to Orens lands. Though when they had moved away, Kobus soon tracked down their stay and came to stay with them.


    Kobus had taught his younger brother, Isaac, to become a swordsman just like himself. Isaac had become a rather well swordsman from being taught by his brother by the age of seventeen. Though Kobus had become rather impatient at the thought of having to stay at Ward homestead rather than leave and be on his way. Kobus offered Isaac a room within his stay in Petrus if he were to come along with him, Isaac agreed and followed his oldest brother out of the Ward house. Isaac and Kobus traveled to Petrus, the two facing the world together.


    Personality Traits:

    Witty - Growing up In a predominantly male household has had some effects on Isaacs way of thinking and humour, causing him to often snap back with sarcastic or witty remarks. This however only seems to be commonplace when interacting with family and friends, or should it be with an acquaintance it will likely be in a situation which seems it appropriate.

    Blunt - Accompanying his critical personality, Isaac finds no need in beating around the bush in conversation. Rarely will he sweeten up the truth when delivering an answer to someone, and will be brutally blunt when giving a delivery.

    Critical - Due to his blunt behaviour, Isaac will always give an honest answer when asked for his verdict. He will face no hesitation in calling someone out, and shutting down their idea or project should be seem it incorrect or unreasonable, caring very little for their internal emotions until much later on.

    Gregarious - Isaac very much enjoys the company of others, in fact he hates being alone. Even if he is doing something as tedious as reading, he loves to be in the company of someone, anyone


    Ambitions:

    Isaac wishes to prove himself a worthy business man and settle down with a home of his own to start a family

    Strengths/Talents:

    Ambitious - Having high hope for himself, Isaac strives to complete his own ambitions, be that in a monetary, business or personal sense, causing him to pursue and try harder until he achieves his goal.

    Socially Able - Being good with words and conversations, Isaac makes quick work of making friends and twisting his conversations to get material he needs, often using this to his advantage when attempting to gain knowledge from those he does not know too well.


    Weaknesses/Inabilities:

    Balance - Isaac has never had a good sense of balance, essentially having two left feet. This is why he fails in heavy weaponry, as his foot placement is too incorrect to support the heavy load. Though this is the case, Isaac can maintain his stance for a short period of time, moving quickly and ending the first quickly.

    Morally driven - Being unable to go against his own strong morals, Isaac will never act against a family member if it means for their death, nor will be accept orders from anyone, regardless of rank, if it impedes with his morals, and this often gets him in trouble, and may likely one day be the death of him.


    Appearance (List the extra details of your characters appearance, IE; height & weight):

    Standing at 6 foot, and weighing 180lbs, Isaac maintains a fairly athletic body, however his features appear slender. He is not incredibly fit, but he maintains a toned torso, his upper body being the strongest aspect of his build. Isaac has a fairly weak left arm due to a birth defect, however this usually is covered up by his overuse of his right arm.

    Having a fairly angular face, Isaac has high cheekbones and a refined jawline, the rest of his face looking standard.

    Issac’s eye colour is a viridian green, accompanied by a usual expression of neutrality, neither a smile nor a frown.

    Isaac has a very messy/wavy look and feel to his espresso brown coloured hair, it usually being untamed and unkempt. Alike the other male Watson’s, Isaac also has a very thick, and very full, beard which is well maintained, and always the same length.


    Appearance, please provide us a screenshot of your character’s skin

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