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Joltastik

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Posts posted by Joltastik

  1. MC Name: PapaVesemir

     

    Character's Name: Sighard

     

    Character's Age: 55

     

    Character's Race: Adunian

     

    What magic(s) will you be learning?: Earth Evocation

     

    Link a MA of a magic your character already uses that is in the same archetype as the magic you are self teaching: N/A

     

    How did you learn this magic(s)?: Through extensive readings of various tomes, as well as a few well-placed inquiries, directed towards stone-slinging individuals.

     

    MC name of OOC overseer (Note: they must either have a TA in this magic on any character or be a member of the MT): Niv_Mizzet

     

    Offer an explanation of the magic(s) you are learning: Earth Evocation revolves around the creation and manipulation of various earth-based forms, including but not necessarily limited to: Sand, Gravel, Stone, Dirt and so forth, for purposes such as utility, defense or offense. The rocks' jagged frames, ripped away from the veil of the Void by the mage, can take many forms, revolving around the user's imagination. Boulders of blunt prowess, menacing spikes, perhaps momentary shields or disorienting sprays of sand can all be spawned by the Evocationist, though each takes it's own toll upon the mage's stamina. When attempting to evoke ores and gems, a great deal of concentration is needed (As such, spawning metal or refined gems is impossible). Additionally, the mage must have a clear view of the target he aims to acquire, and he must be careful, for the boulder spawned by his very will won't stray from hurting the frame of it's creator, should he prove to be reckless.

     

    Provide evidence you've a proper means of learning this magic(s):

    https://gyazo.com/5febf1edbe87b277acaac48650664927

    https://gyazo.com/79c45950b9e2f333a7414ad2189f1170

    https://gyazo.com/4102b34c3570a37ea54fc3e21e072576

     

    https://gyazo.com/cf5fdd8c93b6cb7fa91c145bb3526cd5

     

    Do you have a magic(s) you are dropping due to this app? If so, link it: None.

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes.

     

    Have you applied for this magic on this character before, and had it denied? If so, link the app: No.

  2. [!] A small, crumpled note is placed on top of this one, signaling an update:

    "It seems, by other accounts, that another , unknown Descendant has gone missing within the same region as my son! It most likely has to do with the same foul series of events!"

     

    ~~~~~~~~~~~~~~~~

     

    |!| Parchments are posted all over the Whispering Crossroads and any surrounding settlements, Aeldinic Servants eagerly passing notes to the surrounding travellers. Upon inspection, the yellow-tinted notes would read:

     

    “To all able-bodied investigators, mercenaries, warriors and bright men:

     

    My true-born son, Petyr, has gone missing within these wretched lands. Anyone who finds him and brings him back to me safely will be generously rewarded. I sought refuge within the Mother’s Breast Inn. Seek me there, and I shall provide further details.

     

    -Dieter of Venerra, Prestiged Count of Salma”

     

    Threat Level: Presumably dangerous

    Location: Twin Highlands region, around the Whispering Crossroads

    Rewards: To be discussed upon meeting with the contract issuer

    Recommended amount of players: Unknown, though several avid trackers are recommended.

     

     

    (Contact Me on the Forums or In-Game to schedule: IGN=PapaVesemir)

  3. Just now, zaezae said:

    Not if we start allowing randos to start dictating to other players what their characters can feel, think, do, etc. 

    The lore literally dictates that Frost Witches bear an unusual hatred towards all men. It's one of the key characteristics, and denying that would be downright lore-infringement. If abiding to the server's general lore means 'dictating what the character can feel or think', then what's the point of it all?

  4. "It should be noted that alongside the horrid hound named Quillian, a tanned elf named Toren, alongside his entire family, bears this degenerative affliction." A Marked Man utters for the whole world to hear, dragging what seemed to be an oiled rag over the strong of his blade.

  5. Imo, luminescent psychopatic little boys/girls :33333  would be the last thing this server needs. Except a few minor perks I really don't see how they would spice up the server in any way. They seem to be just glowing children with regenerative properties and edgy little mindsets.

     

    I can see you've put a lot of work in this, but I just wouldn't see it fitting. It's a -1 from me.

  6. Current Username: PapaVesemir

     

    Discord(‘You got it’ does not suffice): Joltastik#3780

     

    Timezone(s) you mainly play: GMT

     

    What group/nation do you consider to be your main?: N/A. The closest thing to a group would be the remnants of the Manticore Initiative/Marked Men

     


     

    Have you held a staff position before?: No

     

    Do you currently hold a staff position?: Nope

     

    Do you plan on applying for other staff positions?: Nahh

     

    Have you ever been banned before? If so, how long ago and what reason?: Never

     


     

    What style of events do you feel you enjoy creating? (Low Fantasy, High Fantasy, Quests, Dungeons, etc.): Low/No fantasy Bounties, Hunt events, Mundane Quests

     

    List three factors you feel play a part in a quality event and expand upon them.

     

    -Mystery: Knowing exactly what you're getting into will spoil the fun. I'm all for offering bits and pieces of information, and letting the players come up with their own theories that might lead them further down the rabbit hole. Be it a string of related murders in a city or an unknown being on the loose, the script shouldn't be spilled to the player as soon as they read a bounty note or talk to a lowly witness, as they should be immersed and surprised by it's contents.

     

    -Immersion: The player should feel himself involved into the action and part of the eventline itself. As such, settling the general mood of the event and doing your best to emulate the player's surroundings (Background music, Various images, Builds) is crucial in creating a thought-out, enjoyable event.

     

    -Dynamic: The player should adapt to his enemy if he wishes to survive, but so should the antagonist. An eventline should be branched, with various courses of actions leading to different results. It should form itself around the player/s, providing an ever-changing experience where the enemy is not afraid to adapt, and where the player's choices actually matter.

     

    Which member(s) of the team would you attempt to emulate and why?: I really wouldn't try to emulate any of them, although there are a few I look up to:

     

    oncenoeda: Intriguing storylines told by simple, easy-to-get emotes that keep the player on edge. You really can't get bored during one of his events, no matter what it's about.

     

    Ebonsquire: An ability to run spontaneous, immersive events that keep the player involved in the server's world, making it feel generally lively.

     

    ScreamingDingo: Not afraid to properly punish the player for his mistakes and reward him for his deeds within an ever-changing event ran by it's own course of actions. 

     

    Provide three event scenarios, in total, of the style(s) you listed above:

     

    1. ~No rest for the Wicked~

     

    Dirty guardsmen, filthy thugs, and a booming industry of Quartz Dust. Stern ol' Detective MacAllister needs somebody's help uncovering the biggest, baddest crime wave plaguing the city of [TBA], and you're the candidate at hand. . . . Unless you wish to join in on the other side, and get your hands on as many dirty minae as you can.

    -This urban eventline would bring a certain noir feel about, different cases and hints brought to MacAllister leading the players into attempting to unstring a web of deceit, murder and minas. From stabs in alleyways, to medieval casinos ran by criminal kingpins, the players will be brought into a dirty, antagonistic world. They would, of course, be able to join in on the other side, running different criminal operations that may lead to a nasty bust, or loads of money.

     

    2. ~The disappearance of Madam Kook~

     

    A sweet old lady Madam Kook was, sewing clothes for the little, baking goods for the big. Everybody loved her, and of course, when news of her unexpected disappearance came aloft, people started panicking. A fat bounty has been issued to anybody willing to bring the old Madam back home. Are you up for it?

    -This event will put the player's tracking skills to the test. Madam Kook has, allegedly, been kidnapped. The players will slowly uncover the mystery, and should they find the supposed village culprit, they'd be able to turn him in, and get him a swift sentence at the gallows. There is a twist, though, as this is a ruse. A Sentient Being took the Madam in the midst of night, crudely attempting to alter it's tracks, as to disrupt any potential tracker. It is up to the player to get tricked into killing an innocent bystander, or think ahead of the unknown being, uncovering it's lair and finally laying waste to it.

     

    3. ~A night to remember~

    Your party has been invited to attend at the ball of the century, with an oddly dark theme. The manor's patron, known only as 'Mister Kirk', made sure to lock and ward any exit once all guests made their way in. Paranoia has struck the few guests, as one of them is found in a cellar, but a bloody conglomerate of flesh and bone. Will the guests each find their doom, or will you step in and save the day?

    -Classic murder mystery, not much to be said. A bunch of guests locked in a manor at night, a fluid string of murders, clues and witnesses, and a bunch of players trying to find the culprit within the guests.


     

    Why do you wish to become an ET Actor Member?: I wish to bring more thought out, eventful storylines that keep the players intrigued and involved. Nobody enjoys stagnation, and an ET should be there to prevent that.

     

    What strengths would you bring to the team?: Well, to start off, I'd be able to cover a timezone many other ET members cannot. I'm also a pretty understanding guy, and would happily offer help in other actor's events, as to get some experience before starting my own event lines.

     

    What are your weaknesses?: Sometimes, I can get pretty lazy, and getting caught up with school could hinder my process of creating plotlines for events. I doubt the sloth will get to me in this case though, as I'd genuinely enjoy creating events. 

     

    How much time could you give to this position in the foreseeable future?: Despite a few exams coming up and school, I think I can stack up plenty of events as to keep by. After that's done and over, I'll be able to offer much more time to my position. 

  7. Deep within the halls of Redmarch's Hexicanum, a brutish Adunian sits next to an anvil, daftly swinging a hammer as to work the raw metal of an unrefined blade. An elderly man would stand over him, a fox chain medallion dangling from his neck, and a lengthy stick in his grip.

     

    For every blind swing, the elder man would hit the large Adunian with the stick, yet for each thought-out, dexterously-brutal strike, the old man would whisper secrets. Secrets of the old ways of the beastsmiths.

     

    ((me likey. Well thought out, not too OP low-fantasy lore that can give mundane swordmasters some extra lore to expand into.))

  8. ****. . . ****. . .****, ****, **** **** ****....." The wheezing mass of muscle bellows in a hushed tone, tone muffled by the respirator of his gas mask as he'd run deeper into the foliage of the forest. He held his blade in a tailguard as he frantically ran, whole body tense in a feeble attempt of maintaining composure.

     

    The screeches followed. Obstructed visages of elongated beasts trudged through the forest, ready to rip apart the intruder. The Huggers ran fast, yet few fell to the improvised traps the man could build in such a short time. Sighard continued running with all his might; his mind, blurred by the elixirs he'd grow accustomed to chug constantly ever since he arrived to that cursed city focusing on one question: "Why?"

     

    "Why was a feeble initiate of the Manticore not doomed to fall like his brethren? Like his mentors? Vicelin of Redmarch, Viktor of Svengard, Renuald aep Dryffryn; Names that carved their way through his mind, names that made him the soldier he was. For God knows how long, he'd remained holed up within the filth of that cursed city, aimlessly trying to stop the unstoppable alongside few survivors. Why was i-. . . ."

     

    "No." He grunts, eyes narrowing upon a clearing. He was a practical man, and this was no time for questions. All the man needed to focus upon was survival, and survival implied getting the hell out of that place, and making sure his few remaining comrades would do so alongside him.

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