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Event Actor
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About Joltastik

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    Newly Spawned
  • Birthday August 8

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  1. |Bounty| Missing Son (Very Hard)

    [!] A small, crumpled note is placed on top of this one, signaling an update: "It seems, by other accounts, that another , unknown Descendant has gone missing within the same region as my son! It most likely has to do with the same foul series of events!" ~~~~~~~~~~~~~~~~ |!| Parchments are posted all over the Whispering Crossroads and any surrounding settlements, Aeldinic Servants eagerly passing notes to the surrounding travellers. Upon inspection, the yellow-tinted notes would read: “To all able-bodied investigators, mercenaries, warriors and bright men: My true-born son, Petyr, has gone missing within these wretched lands. Anyone who finds him and brings him back to me safely will be generously rewarded. I sought refuge within the Mother’s Breast Inn. Seek me there, and I shall provide further details. -Dieter of Venerra, Prestiged Count of Salma” Threat Level: Presumably dangerous Location: Twin Highlands region, around the Whispering Crossroads Rewards: To be discussed upon meeting with the contract issuer Recommended amount of players: Unknown, though several avid trackers are recommended. (Contact Me on the Forums or In-Game to schedule: IGN=PapaVesemir)
  2. Lore Amendment: Frost Witches

    The lore literally dictates that Frost Witches bear an unusual hatred towards all men. It's one of the key characteristics, and denying that would be downright lore-infringement. If abiding to the server's general lore means 'dictating what the character can feel or think', then what's the point of it all?
  3. Lore Amendment: Frost Witches

    Isn't the whole point of Frosties hating men? rofl Falling in love with one would be literally lore-breaking.
  4. Medical Report - Lupine Rot

    "It should be noted that alongside the horrid hound named Quillian, a tanned elf named Toren, alongside his entire family, bears this degenerative affliction." A Marked Man utters for the whole world to hear, dragging what seemed to be an oiled rag over the strong of his blade.
  5. [Feedback] Ker Wolves

    These Redlines should be properly imposed. Either make Ker Wolves require an app to get, or get rid of them all-together.
  6. [Creature Lore] Lampyanthrophus

    Imo, luminescent psychopatic little boys/girls :33333 would be the last thing this server needs. Except a few minor perks I really don't see how they would spice up the server in any way. They seem to be just glowing children with regenerative properties and edgy little mindsets. I can see you've put a lot of work in this, but I just wouldn't see it fitting. It's a -1 from me.
  7. [Denied][Trial] How to Get Hated 101

    +1 He seems understanding and decent, one of the main characteristics a GM should have.
  8. [Denied] [Interviewed][Pending][Actor] Temp

    1+ Stoic individual. Give him that tag!
  9. Current Username: PapaVesemir Discord(‘You got it’ does not suffice): Joltastik#3780 Timezone(s) you mainly play: GMT What group/nation do you consider to be your main?: N/A. The closest thing to a group would be the remnants of the Manticore Initiative/Marked Men Have you held a staff position before?: No Do you currently hold a staff position?: Nope Do you plan on applying for other staff positions?: Nahh Have you ever been banned before? If so, how long ago and what reason?: Never What style of events do you feel you enjoy creating? (Low Fantasy, High Fantasy, Quests, Dungeons, etc.): Low/No fantasy Bounties, Hunt events, Mundane Quests List three factors you feel play a part in a quality event and expand upon them. -Mystery: Knowing exactly what you're getting into will spoil the fun. I'm all for offering bits and pieces of information, and letting the players come up with their own theories that might lead them further down the rabbit hole. Be it a string of related murders in a city or an unknown being on the loose, the script shouldn't be spilled to the player as soon as they read a bounty note or talk to a lowly witness, as they should be immersed and surprised by it's contents. -Immersion: The player should feel himself involved into the action and part of the eventline itself. As such, settling the general mood of the event and doing your best to emulate the player's surroundings (Background music, Various images, Builds) is crucial in creating a thought-out, enjoyable event. -Dynamic: The player should adapt to his enemy if he wishes to survive, but so should the antagonist. An eventline should be branched, with various courses of actions leading to different results. It should form itself around the player/s, providing an ever-changing experience where the enemy is not afraid to adapt, and where the player's choices actually matter. Which member(s) of the team would you attempt to emulate and why?: I really wouldn't try to emulate any of them, although there are a few I look up to: oncenoeda: Intriguing storylines told by simple, easy-to-get emotes that keep the player on edge. You really can't get bored during one of his events, no matter what it's about. Ebonsquire: An ability to run spontaneous, immersive events that keep the player involved in the server's world, making it feel generally lively. ScreamingDingo: Not afraid to properly punish the player for his mistakes and reward him for his deeds within an ever-changing event ran by it's own course of actions. Provide three event scenarios, in total, of the style(s) you listed above: 1. ~No rest for the Wicked~ Dirty guardsmen, filthy thugs, and a booming industry of Quartz Dust. Stern ol' Detective MacAllister needs somebody's help uncovering the biggest, baddest crime wave plaguing the city of [TBA], and you're the candidate at hand. . . . Unless you wish to join in on the other side, and get your hands on as many dirty minae as you can. -This urban eventline would bring a certain noir feel about, different cases and hints brought to MacAllister leading the players into attempting to unstring a web of deceit, murder and minas. From stabs in alleyways, to medieval casinos ran by criminal kingpins, the players will be brought into a dirty, antagonistic world. They would, of course, be able to join in on the other side, running different criminal operations that may lead to a nasty bust, or loads of money. 2. ~The disappearance of Madam Kook~ A sweet old lady Madam Kook was, sewing clothes for the little, baking goods for the big. Everybody loved her, and of course, when news of her unexpected disappearance came aloft, people started panicking. A fat bounty has been issued to anybody willing to bring the old Madam back home. Are you up for it? -This event will put the player's tracking skills to the test. Madam Kook has, allegedly, been kidnapped. The players will slowly uncover the mystery, and should they find the supposed village culprit, they'd be able to turn him in, and get him a swift sentence at the gallows. There is a twist, though, as this is a ruse. A Sentient Being took the Madam in the midst of night, crudely attempting to alter it's tracks, as to disrupt any potential tracker. It is up to the player to get tricked into killing an innocent bystander, or think ahead of the unknown being, uncovering it's lair and finally laying waste to it. 3. ~A night to remember~ Your party has been invited to attend at the ball of the century, with an oddly dark theme. The manor's patron, known only as 'Mister Kirk', made sure to lock and ward any exit once all guests made their way in. Paranoia has struck the few guests, as one of them is found in a cellar, but a bloody conglomerate of flesh and bone. Will the guests each find their doom, or will you step in and save the day? -Classic murder mystery, not much to be said. A bunch of guests locked in a manor at night, a fluid string of murders, clues and witnesses, and a bunch of players trying to find the culprit within the guests. Why do you wish to become an ET Actor Member?: I wish to bring more thought out, eventful storylines that keep the players intrigued and involved. Nobody enjoys stagnation, and an ET should be there to prevent that. What strengths would you bring to the team?: Well, to start off, I'd be able to cover a timezone many other ET members cannot. I'm also a pretty understanding guy, and would happily offer help in other actor's events, as to get some experience before starting my own event lines. What are your weaknesses?: Sometimes, I can get pretty lazy, and getting caught up with school could hinder my process of creating plotlines for events. I doubt the sloth will get to me in this case though, as I'd genuinely enjoy creating events. How much time could you give to this position in the foreseeable future?: Despite a few exams coming up and school, I think I can stack up plenty of events as to keep by. After that's done and over, I'll be able to offer much more time to my position.
  10. [Denied]imagine a toxic blue tag

    Make him gm. MAKE HIM GM!!!!
  11. [✓] [World Lore] The Beastsmith's Arsenal

    Deep within the halls of Redmarch's Hexicanum, a brutish Adunian sits next to an anvil, daftly swinging a hammer as to work the raw metal of an unrefined blade. An elderly man would stand over him, a fox chain medallion dangling from his neck, and a lengthy stick in his grip. For every blind swing, the elder man would hit the large Adunian with the stick, yet for each thought-out, dexterously-brutal strike, the old man would whisper secrets. Secrets of the old ways of the beastsmiths. ((me likey. Well thought out, not too OP low-fantasy lore that can give mundane swordmasters some extra lore to expand into.))
  12. Mordskov; Conjunction of Worlds

    ****. . . ****. . .****, ****, **** **** ****....." The wheezing mass of muscle bellows in a hushed tone, tone muffled by the respirator of his gas mask as he'd run deeper into the foliage of the forest. He held his blade in a tailguard as he frantically ran, whole body tense in a feeble attempt of maintaining composure. The screeches followed. Obstructed visages of elongated beasts trudged through the forest, ready to rip apart the intruder. The Huggers ran fast, yet few fell to the improvised traps the man could build in such a short time. Sighard continued running with all his might; his mind, blurred by the elixirs he'd grow accustomed to chug constantly ever since he arrived to that cursed city focusing on one question: "Why?" "Why was a feeble initiate of the Manticore not doomed to fall like his brethren? Like his mentors? Vicelin of Redmarch, Viktor of Svengard, Renuald aep Dryffryn; Names that carved their way through his mind, names that made him the soldier he was. For God knows how long, he'd remained holed up within the filth of that cursed city, aimlessly trying to stop the unstoppable alongside few survivors. Why was i-. . . ." "No." He grunts, eyes narrowing upon a clearing. He was a practical man, and this was no time for questions. All the man needed to focus upon was survival, and survival implied getting the hell out of that place, and making sure his few remaining comrades would do so alongside him.
  13. Wanted Dead or Alive! 'Job Williams'

    A gentle, muscular man with a jester hat dismissively shakes his head at the notice. Why wasn't he the one to be wanted?
  14. Your View: 6.0 Creature Discussions

    Speaking of creatures, how about taking into account the fact that the continent is largely desolate? The flora and fauna should be wild and uncontrolled. Maybe make that noticeable through the ET, have them organize more and more beast attacks, perhaps turn it into an early-map server-wide eventline where boyos have to drive never-seen-before, vicious monsters back from their settlements? Also, yeah, get rid of some of the unused, outdated beast lore. The bestiary is already cluttered enough with creatures that no ET is going to play anytime soon.
  15. [Bounty] The Memory Of Atlas [Hard]

    Sighard ponders, old tales of ghostly riders swooping in from the skies now flooding his mind for no particular reason. For sure, these were but folk tales, aimed to scare the little nippers that refused to heed to their parent's words. . . Right?