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Yaldabaoth

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Posts posted by Yaldabaoth

  1. Let me preface this by saying nearly all of my personal experiences with bandits have been positive, the players involved were willing to actually go along with a narrative, and things worked out in intriguing and beneficial ways for each party, however, there are many cases in which (at the fault of either the bandits, or the bandited) this is not the case, and within the context of these situations, nobody wins.

     

    Bandits as a whole will never be entirely beneficial, nor will they be entirely detrimental to the community as a whole, as with everything in life, and within the context of the server, interactions vary immensely on a case by case basis, and curveballs will be thrown. In the case that you are bandited, or are banditing, what you need to recognize and understand first and foremost is that if you work with the opposition, you are far more likely to come out of the experience with a new, and interesting interaction under your belt than you are to come out of the experience with a shitty modreq and a d40. Now, to be entirely frank, there are bad bandit players on the server, just as there are bad 'victims', and working with these sorts of people will always be difficult, however it is important for you to realize that if you are in a circumstance such as this, dealing with a bad player, (whether it be a protagonist power-gaming victim, or a power-tripping bandit) that you need to be the better person, if you give into your internal desire to rage against the situation, things will only become worse for everyone involved, and you are even less likely to walk out of the situation satisfied.

     

    Ultimately, you can't win every encounter, life will throw you shitty punches sometimes, and you'll have to deal with them, but if you get handed a shitty round, and you take the high road, it says an enormous amount about your character as an individual. Remember that respectable people attract respectable people, and vice versa, shitty people attract shitty people, and even if  things don't go your way in the short-term, the way you deal with the situation is liable to have a hand in the way future situations play out.

  2.  man

    8 hours ago, Hiebe said:

    **You can still store your mina in your bank above 500, but you'll start occurring a 3% weekly maintenance fee. Nation treasuries will not be effected by this. 

    This is goofy and unnecessary and If you think anyone isn't gonna jump through bs loops to avoid it, I hate to tell you, but this is lotc.

    8 hours ago, DahStalker said:

    What does this mean for skinners? Let’s say I sell a skin for 600 mina. And I do two of those sold skins in a day and get 1200. I’m going to get a fee for putting in days of work and gaining a large sum of mina for it. This is going to make your skinners wanting to convert to USD and irl money payments.

    This, exactly, as a skinner, I can not be fucked to deal with some pointless fee, if I have my mineman money, I don't want to lose it because of some dumb arbitrary negative interest meme.

     

    7 hours ago, Sykogenic said:

    Eh. 
     

    This seems to me like it just further alienates new players and smaller groups, strong-arming them to join nations or face an uphill battle far too steep to climb. I understand the desire to want to reduce random charters and lairs that could be under nations, but I don’t think the blind “stick it to charters” attitude need apply to Mina and basic economic functions. 
     

    Even if we assume that people will be able to make decent Mina with a little work, the arbitrary cap just winds up blindly benefitting nations and people with alts and VIP persona slots. Nobody will put 501 Mina in their bank when they could just send anything over 500 alt personas across multiple accounts.
     

    To be a bit dramatic, it seems like putting a bandaid on a stab wound because you don’t have the tools on hand to stitch it up properly. Instead of fine tuning nodex, vortex progression, and other key features (you know, the stuff that the economy will hopefully be largely made up of), it’s just slapping arbitrary numbers on different values to force market standards to your own personal standard. 
     

     

    Pretty much exactly this lmao
    4dd9d7bccddcc401555704afafd51fe66f349d77

    Few months in, after having killed however many upstart small groups, inflation and workarounds will already have fucked over this goofy solution anyways, all it does is implement arbitrary rules in an attempt to quell the fuckery that normally happens. Knowing how most things go on here, this solution will probably turn into an even worse problem given time to fester, though I digress, I hope I am wrong.

  3. 2 hours ago, GOD's Holy Crusader said:

    Unfortunately, I highly doubt this will pass by the lore team. Due to format, spelling, and overall subject regarding powers and vagueness. I suggest reading over a lot of our current accepted creature lore and others.

     

    Best of luck to you gamer!

    This. Whilst it is not uncommon for newer players to attempt the creation of any number of varying lore pieces, and while your desire to involve yourself in lore writing is commendable. Due to a multitude of reasons, primarily rooted in the lack of server experience, and unawareness of lore precedent, nearly all lore pieces from brand new players are not accepted. I'm not saying this to discourage you, however, first and foremost, before you begin writing lore, and become involved with that aspect of the server, I suggest that you devote your time to playing the server, it is only through direct experience that one begins to understand the dense, and hugely diverse lore precedent sufficiently enough to write a truly great lore piece. Good luck!

  4.  

    6 hours ago, CaesarTheFirst said:

    Yes you would be the 5th person to bring this up. My character is not aware of 90% of alchemy’s capabilities nor does he really have a major drive to learn it.

    I like how instead of attempting to simply ask around (your character *does* know alchemists) to get the same exact thing, you've decided to write a whole ass mart for this. I don't know if I should hate or respect the stubbornness lmao. 

  5.  

    10 minutes ago, SriFoo said:

    My argument is this: Your username is literally “MinmaxedMage”.
    Though to be fair, Min-maxing is a natural part of the human psyche.

    If were going to go into battle, were not going to pick and choose what we want.. We will attempt to fill a niche to the best we can so as to gain a competitive advantage over others.

    Ah yes, a meme username obviously constitutes ones actual behavior, what an enlightening observation.

    Jokes aside, Phil’s system was superior, while tox’s write isn’t horrendous, there are a number of odd and generally inconsistent implications that plague it, and in regards to theme, phil’s provides a more consistent, and intriguing position, the mechanics of tox’s voidal corruption is far too minor in relation to what the void actually is. 

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