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jyecarson

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Posts posted by jyecarson

  1. The hand thing is my only issue, a one armed mage being my main character. It doesn’t make sense that after four irl years of magic he can’t cast anymore because you need to flail your arms about to do magic now. #JusticeForLimblessMages 

    A lot of stuff was refined, however I think besides adding some flavour to teaching it was overall unnecessary. I don’t think it will change the way people view voidal mages or the way they’re rp’ed very drastically. 

     

    I do dislike the changes to voidal weakness though- There is no point in learning just one magic, because if you’re going to be as weak as someone with 5 magics you might as well go full mage and max your slots out. You’ve basically just eliminated all spell sword characters and forced people to use more magic.

  2. MC Name: jyecarson

    Character's Name: Samuel

    Character's Age: 216

     

    Character's Race:

             High elf

     

    What magic(s) will you be learning?

             Arcanism

     

    Teacher's MC Name:

             _Pan

     

    Teacher's RP Name:

             Telos Fester

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             Nope!

     

    Do you agree to keep Story updated on the status of your magic app?:

             Of course!

     

    Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic? And that if it is apart of the Lore Games, it might drastically change soon?:

             Yes!

     

    Have you applied for this magic on this character before, and had it denied? If so, link the app:

             Nope!

  3. 12 hours ago, SuperDuckyGamer said:

    I’ve never seen a rule about needing 3 emotes to draw, aim & shoot a bow, but it always looked like common sense to everyone. I’m sure there’s more stuff like this which really can be confusing. 

    This. This should be written down so every new player who tries to use a bow isn’t yelled at.

  4. On 10/13/2018 at 1:41 AM, Papa Liam said:

    . I personally believe there ought to be only a few nation prisons, two or three at most, where allied nations share facilities. That way, we can centralize criminal detainees so that players aren’t forced to just RP with one other cell mate and a guard for a few days

    I like this.

  5. 3 hours ago, Sky said:

    No it doesn't. We had non-magic folk as ferals, there were still issues. Just let it stay dead. 

    We get it, you don't like the lore. But clearly a lot of people do and want to make it work on the server. Commenting let it stay dead over and over isn't very productive. Werewolf lore has been trying to worm it's way into the server for a long time, it's nothing new. If this isn't accepted another one will pop up eventually.

  6. I think making them unable to use any magic does fix the situation. It keeps it out of the hands of druids who already have their own shapeshifting and don't really need this anyway. And it gives it to normal characters who don't have much going for them. I'd love to see a noble human house overrun by ferals. Also y'all need to be more sneaky about who is and isn't a feral, be illusive like strigae.

  7. 12 minutes ago, Jondead said:

    How about we don't give Druids another thing they can use

    This is already a thing, lore was just needed to clarify the stuff that had already been roleplayed out.

     

    14 minutes ago, Jondead said:

    spawn roots from out of nowhere

    Druids are limited to the plants in their surroundings, if they are doing this screenshot and report them. People powergame magic all the time, instead of blaming the magic and asking for nerfs blame the people roleplaying the magic **** and report them.

     

    16 minutes ago, Jondead said:

    they should only be used for Events approved by the Lore Team

    They are. A druid can't just summon these guys and roleplay them on his own.

     

    17 minutes ago, Jondead said:

    If their is an Anti-Druid Magic, o let me know

    I believe Iconoclasts can effect deity magic, I'm unsure though.

  8. If you run MCly after emoting without giving them a chance to type or respond then they can down you. I'm sure you wouldn't like it if people didn't give you a chance to type. Also, if someone is running behind my back I'd most likely hear it unless there was some other loud noise pollution.

  9. [!] A letter is sent in abnormally fast, the handwriting being decent but not the best, probably done in a rush upon hearing the student cap.

    "Dear Sarrion.

    Please teach me thank you.
    You should teach me because alike many mages I wish to expand my knowledge and enhance my capabilities in the arcane arts.

    Also magic is cool and no one will trust me with sensory illusion or arcanism apparently.

     

    From, that one guy Samuel. Also my arm needs recharging"

    [!] A large smiley face is drawn at the bottom of the page [!]

                                            ?

     

  10. I feel like with the removal of toxins sprites are put at a disadvantage when it comes to a lot of situations. We should look back to why we needed to add them in the first place. The control ability is specifically stated it can't be used in combat as well, which isn't helpful. I feel like sprites either need a new stand alone ability or more advanced control to help them complete their missions. I don't see why colour types were removed either, but I actually support this. Usually people would metagame what the colours meant and would make judgements on that. Also why is their flying time decreased? It feels like you're nerfing their self defense and then making it harder to run, or in this case fly away. The removal of toxins also pushes them closer to druids and further away from alchemists who were the only other group who could gain rp from them.

    I personally think giving them stronger control would be fun- It would be cool to see sprites literally asking flowers to unplant themselves and walk around. You can't do much at all at T1 control.

     

     

  11. The best villain encounters I've had are the ones that I've survived- Usually out of pure luck. Surviving a villain encounter gave my characters something to fear- And they often faced more consequences in the long run instead of just being killed and forgetting everything. I've had encounters that have come back to bite me in the ass literally a year later and that kind of dynamic is fun. It's why I support slavers way more then bandits- Because with slavery the aim is to usually keep the victim alive. A good villain should want to spread fear, which killing doesn't do because the victim simply forgets. Leaving the victim with serious scars, both emotional and physical is the better way to go.

  12. It's not exactly hard or difficult to make a CA, and clearly ologs are the type of creature that would need one. We could take the argument of just screen shot bad rp and apply it to any of the current CA creatures, but at the end of the day it's important that they are moderated. A race notorious for being power gamed in the past should probably need a CA, what harm would come of it? In my eyes it would only do good for the race as a whole, as bad roleplayers won't even get through the CA process to even have a chance at PG'ing. Ologs are formidable foes- Who are extremely hard to reason with due to their stupidity which is both a strength and a weakness. I don't usually play beast like characters or larger brutes, but I commend people who do because it's not always easy to do it well.

  13. 21 hours ago, Man of Respect said:

    chronomancy was cool when it was a kharajyr-only magic

     

    but then it got given out to elves and became just another generic magic to compliment other voidal magics used by people that don't give two fucks about Metzli.

    This. If there is going to be time magic it should be given to cat people please. They don't really have a lot going for them right now. Every race seems to have it's own magic besides them. Like, even monkey people have their own magic, why not cat people.

  14. I don't like the idea of limiting the amount of alphas to four. That's four people who control the entire player base. Maybe making it so it's a limit of four alphas per pack? That way people can split off and make their own packs and make more alphas. Idk, I know the player base for ferals is already pretty small- So I don't know how well multiple packs would work. Just an idea.

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