Jump to content

jyecarson

Old Fart
  • Content Count

    235
  • Joined

  • Last visited

Community Reputation

119 Brilliant

5 Followers

About jyecarson

  • Rank
    Iron Miner

Contact Methods

  • Discord
    jyecarson#0683
  • Minecraft Username
    Jyecarson
  • Skype
    Jyecarson
  • Email
    jyecarsonthps@gmail.com

Profile Information

  • Gender
    Male
  • Location
    Riding a kangaroo in the australian outback

Character Profile

  • Character Name
    Ask irp

Recent Profile Visitors

1,724 profile views
  1. jyecarson

    Unwritten Rules

    This. This should be written down so every new player who tries to use a bow isn’t yelled at.
  2. jyecarson

    RP PUNISHMENT

    The issue is no one wants to loose character progression, no one wants to roleplay serious injuries for too long, and no one wants to face the consequences of their actions. I don’t support having to make everyone pk, however I believe leaders and people with positions of power should take more pk clauses.
  3. jyecarson

    Air Evocation, Revised.

    Same
  4. Any tips for finding roleplay? Apparently checking every city on the server for an hour and a half doesn't work.

    1. Show previous comments  19 more
    2. LeoRabbit99

      LeoRabbit99

      I don't think you read what I said, because I addressed all those points in my reply. Also, I feel just bc we disagree doesn't mean we shouldn't come to common ground. If that were the case, nothing ever would be solved. But it's cool man, I won't force you. Just consider actually taking a good shot at looking at it from my perspective. Great rest of your day.

    3. jyecarson

      jyecarson

      You said yourself the map size is what you're most passionate about on lotc. And clearly you're not willing to change your perspective. Nothing productive comes from a one sided debate. I read what you said and acknowledged it, you didn't address anything. Like you said, regardless if I agree or not it's apparently a fast travel debate not a map is too big debate, which I don't agree with.

    4. LeoRabbit99

      LeoRabbit99

      Not true. I'm one of the few on this server willing to change my mind, provided a compelling argument is given. On this server, I have conceded on several occasions, openly, and me being passionate about this particular topic does not change my standard. Listening to others is one of my core philosophical beliefs, even if I make mistakes sometimes. If I seem one-sided somehow, I apologize. I believed reaffirming that I was not trying to be a ****** time to time and being pleasant by saying to have a great rest of your day was enough to assert myself kindly. If you took that as sarcasm in some way or something, than understand that was not the intent.

       

      Onto your point. So, as far as roads are concerned, yes, this is absolutely a fast travel argument. Simply put, regardless if it takes 1 minute or 3 minutes to get there, you're still going to have your RP hubs. People are either going to stay in the main places of RP and not leave often, suck it up and travel to the spots of RP, start RPing in CT (or a place close to CT like Belevitiz or Holm), or set their ss to the pillars. At most, you'll have temporary scattering at times because people are traveling to the different places of RP, but that's about it. That won't really hinder activity too much. They'll eventually get there and remain for a bit. This argument seems more of a "I really don't want to travel all that distance" kinda thing. 

       

      Also on a side note, pertaining to the fast travel argument, I feel like traveling town to town is filler time. People don't necessarily RP the entirety of the time they're on. It's usually hanging out for a bit and then engaging. I feel like this "meaningless" time has at least some meaning. Simply walking around gives a sense of immersion, to me at least. I'd rather not be irp the entire time. My mind would likely get tired of doing so. I like looking around while I'm alone, shifting around at the world. I'm still in character even when I'm not directly irp. This is just me. 

       

      Also, a little personal advice, get a horse. They're cheap and wicked fast on the road. 

      Edited by LeoRabbit99
  5. jyecarson

    Return of the Ferals

    We get it, you don't like the lore. But clearly a lot of people do and want to make it work on the server. Commenting let it stay dead over and over isn't very productive. Werewolf lore has been trying to worm it's way into the server for a long time, it's nothing new. If this isn't accepted another one will pop up eventually.
  6. jyecarson

    Return of the Ferals

    I think making them unable to use any magic does fix the situation. It keeps it out of the hands of druids who already have their own shapeshifting and don't really need this anyway. And it gives it to normal characters who don't have much going for them. I'd love to see a noble human house overrun by ferals. Also y'all need to be more sneaky about who is and isn't a feral, be illusive like strigae.
  7. jyecarson

    [✗] Clarifications to the Mani + Summoning Mani

    This is already a thing, lore was just needed to clarify the stuff that had already been roleplayed out. Druids are limited to the plants in their surroundings, if they are doing this screenshot and report them. People powergame magic all the time, instead of blaming the magic and asking for nerfs blame the people roleplaying the magic **** and report them. They are. A druid can't just summon these guys and roleplay them on his own. I believe Iconoclasts can effect deity magic, I'm unsure though.
  8. jyecarson

    Sprites and Sprouts

    I mean- I suggest buffing them both. Adding one more choice to both sprites and sprouts to allow more customization. Or removing the red text at the bottom of the major skills. Stuff like mimic is harmless and flavorful and shouldn't then limit defensive capabilities.
  9. jyecarson

    Sprites and Sprouts

    I'm dumb and can't read. Why so many restrictions on abilities. Sprites will often only get one if they pick a major. I'd say remove the restrictions and just let them pick one active and passive, and bundle the lesser skills into major ones. Still let sprouts pick three instead of two.
  10. jyecarson

    Sprites and Sprouts

    Seeing as how easy they are to kill this is slightly worrying.
  11. jyecarson

    Zoe's Art/Commission Thread

    Do Caleb next! (This isn't a commission, I'm broke sorry)
  12. jyecarson

    [✗] Sprite Rewrite

    #SpriteLivesMatterMore
  13. jyecarson

    [✗] Sprite Rewrite

    I feel like with the removal of toxins sprites are put at a disadvantage when it comes to a lot of situations. We should look back to why we needed to add them in the first place. The control ability is specifically stated it can't be used in combat as well, which isn't helpful. I feel like sprites either need a new stand alone ability or more advanced control to help them complete their missions. I don't see why colour types were removed either, but I actually support this. Usually people would metagame what the colours meant and would make judgements on that. Also why is their flying time decreased? It feels like you're nerfing their self defense and then making it harder to run, or in this case fly away. The removal of toxins also pushes them closer to druids and further away from alchemists who were the only other group who could gain rp from them. I personally think giving them stronger control would be fun- It would be cool to see sprites literally asking flowers to unplant themselves and walk around. You can't do much at all at T1 control.
  14. jyecarson

    [✗] Sprites Rewrite

    So is mine
×