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jyecarson

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Everything posted by jyecarson

  1. How is everyone's day going? 😋

    1. UnusualBrit

      UnusualBrit

      Hey Jyecarson 

    2. Gustando

      Gustando

      that's an oldhead!

  2. Launch doesn't say how far you can push a person upwards, nor does air jump say how far you can boost yourself. Unless I’m just blind. Other then that it looks perfect to me- I haven’t been able to come up with any more questions yet.
  3. The hand thing is my only issue, a one armed mage being my main character. It doesn’t make sense that after four irl years of magic he can’t cast anymore because you need to flail your arms about to do magic now. #JusticeForLimblessMages A lot of stuff was refined, however I think besides adding some flavour to teaching it was overall unnecessary. I don’t think it will change the way people view voidal mages or the way they’re rp’ed very drastically. I do dislike the changes to voidal weakness though- There is no point in learning just one magic, because if you’re going to be as weak as someone with 5 magics you might as well go full mage and max your slots out. You’ve basically just eliminated all spell sword characters and forced people to use more magic.
  4. My mage is missing an arm, and it clearly states mages need both hands free to cast spells. Am I just screwed? Lmao

    1. Ragnio

      Ragnio

      Mhmm, maybe bring that up as feedback on the voidal rework post? As this is fairly important and they may change the rules in regards to such based on feedback. 

  5. Any tips for finding roleplay? Apparently checking every city on the server for an hour and a half doesn't work.

    1. Show previous comments  19 more
    2. LeoRabbit99

      LeoRabbit99

      I don't think you read what I said, because I addressed all those points in my reply. Also, I feel just bc we disagree doesn't mean we shouldn't come to common ground. If that were the case, nothing ever would be solved. But it's cool man, I won't force you. Just consider actually taking a good shot at looking at it from my perspective. Great rest of your day.

    3. jyecarson

      jyecarson

      You said yourself the map size is what you're most passionate about on lotc. And clearly you're not willing to change your perspective. Nothing productive comes from a one sided debate. I read what you said and acknowledged it, you didn't address anything. Like you said, regardless if I agree or not it's apparently a fast travel debate not a map is too big debate, which I don't agree with.

    4. LeoRabbit99

      LeoRabbit99

      Not true. I'm one of the few on this server willing to change my mind, provided a compelling argument is given. On this server, I have conceded on several occasions, openly, and me being passionate about this particular topic does not change my standard. Listening to others is one of my core philosophical beliefs, even if I make mistakes sometimes. If I seem one-sided somehow, I apologize. I believed reaffirming that I was not trying to be a ****** time to time and being pleasant by saying to have a great rest of your day was enough to assert myself kindly. If you took that as sarcasm in some way or something, than understand that was not the intent.

       

      Onto your point. So, as far as roads are concerned, yes, this is absolutely a fast travel argument. Simply put, regardless if it takes 1 minute or 3 minutes to get there, you're still going to have your RP hubs. People are either going to stay in the main places of RP and not leave often, suck it up and travel to the spots of RP, start RPing in CT (or a place close to CT like Belevitiz or Holm), or set their ss to the pillars. At most, you'll have temporary scattering at times because people are traveling to the different places of RP, but that's about it. That won't really hinder activity too much. They'll eventually get there and remain for a bit. This argument seems more of a "I really don't want to travel all that distance" kinda thing. 

       

      Also on a side note, pertaining to the fast travel argument, I feel like traveling town to town is filler time. People don't necessarily RP the entirety of the time they're on. It's usually hanging out for a bit and then engaging. I feel like this "meaningless" time has at least some meaning. Simply walking around gives a sense of immersion, to me at least. I'd rather not be irp the entire time. My mind would likely get tired of doing so. I like looking around while I'm alone, shifting around at the world. I'm still in character even when I'm not directly irp. This is just me. 

       

      Also, a little personal advice, get a horse. They're cheap and wicked fast on the road. 

      Edited by LeoRabbit99
  6. We get it, you don't like the lore. But clearly a lot of people do and want to make it work on the server. Commenting let it stay dead over and over isn't very productive. Werewolf lore has been trying to worm it's way into the server for a long time, it's nothing new. If this isn't accepted another one will pop up eventually.
  7. I think making them unable to use any magic does fix the situation. It keeps it out of the hands of druids who already have their own shapeshifting and don't really need this anyway. And it gives it to normal characters who don't have much going for them. I'd love to see a noble human house overrun by ferals. Also y'all need to be more sneaky about who is and isn't a feral, be illusive like strigae.
  8. This is already a thing, lore was just needed to clarify the stuff that had already been roleplayed out. Druids are limited to the plants in their surroundings, if they are doing this screenshot and report them. People powergame magic all the time, instead of blaming the magic and asking for nerfs blame the people roleplaying the magic **** and report them. They are. A druid can't just summon these guys and roleplay them on his own. I believe Iconoclasts can effect deity magic, I'm unsure though.
  9. Do Caleb next! (This isn't a commission, I'm broke sorry)
  10. I feel like with the removal of toxins sprites are put at a disadvantage when it comes to a lot of situations. We should look back to why we needed to add them in the first place. The control ability is specifically stated it can't be used in combat as well, which isn't helpful. I feel like sprites either need a new stand alone ability or more advanced control to help them complete their missions. I don't see why colour types were removed either, but I actually support this. Usually people would metagame what the colours meant and would make judgements on that. Also why is their flying time decreased? It feels like you're nerfing their self defense and then making it harder to run, or in this case fly away. The removal of toxins also pushes them closer to druids and further away from alchemists who were the only other group who could gain rp from them. I personally think giving them stronger control would be fun- It would be cool to see sprites literally asking flowers to unplant themselves and walk around. You can't do much at all at T1 control.
  11. It's not exactly hard or difficult to make a CA, and clearly ologs are the type of creature that would need one. We could take the argument of just screen shot bad rp and apply it to any of the current CA creatures, but at the end of the day it's important that they are moderated. A race notorious for being power gamed in the past should probably need a CA, what harm would come of it? In my eyes it would only do good for the race as a whole, as bad roleplayers won't even get through the CA process to even have a chance at PG'ing. Ologs are formidable foes- Who are extremely hard to reason with due to their stupidity which is both a strength and a weakness. I don't usually play beast like characters or larger brutes, but I commend people who do because it's not always easy to do it well.
  12. This. If there is going to be time magic it should be given to cat people please. They don't really have a lot going for them right now. Every race seems to have it's own magic besides them. Like, even monkey people have their own magic, why not cat people.
  13. Yes, can we please focus on this issue? I hardly see it talked about.
  14. I don't like the idea of limiting the amount of alphas to four. That's four people who control the entire player base. Maybe making it so it's a limit of four alphas per pack? That way people can split off and make their own packs and make more alphas. Idk, I know the player base for ferals is already pretty small- So I don't know how well multiple packs would work. Just an idea.
  15. Are you able to shift objects past gates, glass, etc? I don't see why you wouldn't be able to.
  16. My opinion, as both a voidal mage and a druid, is that this lore Isn't really needed, for reasons already pointed out above.
  17. "Who the f*** would kill Alvina?" A very angry Steffen would comment upon hearing the bad news, taking a deep breath before going to sit down to contemplate his own existence.
  18. I think anti-magic should stay a dark art, having to pk someone / have that second soul is what made this magic interesting and unique. this rewrite just makes it seem boring, dropping it down to the same level as other common magics.
  19. RP Name: Steffen MC Name: Jyecarson Known arcane arts: Air & water evocation Position desired: Instructor When is the best time to contact you for an interview: Any time
  20. I really can't wait to see this happen, as someone who has submitted Lycan lore in the past and failed horribly, I wish you luck. By far the most exciting lore submission I've seen in a while and i really hope this gets accepted! Its well written and I enjoyed reading it +1
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