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MisguidedRoyal

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  1. -= The Kai People =-

     

    6932b9380adf17764a7bbcbd846dbcb5.thumb.jpg.1f1ae65d0c381259c154e17944737fb6.jpg

     

    73e6319d2c233c9ba841090b1470a1b1.thumb.jpg.94f917357c3eaf01ae12b187c33260bf.jpg

    (Above are two paintings of modern Kai.)

     

    ABOUT

     

    The Kai (kānaka ʻōiwi) are the native polynesian people originating from the Isles of Axios or their descendants. The Kai trace their ancestry back to the heavenly lands of Makuahine, a mysterious place where flora, fauna and humankind thrive in harmony and prosper in serenity.

     

    PHYSICAL ATTRIBUTES

     

    The Kai are farfolk people with a sturdy stature and deep golden brown skin. They possess a sort of rugged, if not earthy and primal beauty. Kai are often well-worn with a lean or fairly muscular build, thanks to their underlying craving for physical labour, exercise or mentality to stay in shape. They bear thick brunette or black locks, often ranging from wavy to tightly coiled in texture, or threaded into dreads. Males are prone to medium amounts of facial hair, though it is a common practice to shave with a sharpened blade. Kai people are of average stature, standing anywhere between 5’5 to 6’2 tall. 

     

    For the Kai, long hair is a symbol of strength and power-- the clearest token of a real warrior. Due to this, locks of hair are important talisman for this culture. When a family member dies, instead of ashes, a lock of hair is collected and cherished as a remnant of the dead. Locks of hair from a well-known warrior may also be passed down, having the same title as a lucky charm. The Kai enjoy decorating their hair with small wreaths of flowers, or golden rings if they have dreads. It is also common to cover their bodies in tribal tattoos as well as piercings.

     

    The Kai, like their human brethren, are relatively short-lived, mortal, in comparison to the Mali. They have an average lifespan of 80 years, the oldest being 120 years old (though few ever reach this age). Due to their limited lifespan, most tend to be quick-paced and overlook small details that may contain a wealth of information. 

     

    LANGUAGE

     

    These people have a thick and sultry accent. They speak with emphasis in their words at a fast pace and tend to use hand gestures to make a point.

    After their discovery sometime in the 17th century, the Kai people have steadily lost their language, adopting the more widespread and accepted language, common. The Kai language has taken a more symbolic part of their culture, reminding them of the times before their islands were encroached into. Modern Kai speak in common tongue, occasionally adding in a few Kai phrases. Elders, however, take pleasure in speaking their full native tongue.

     

    (Hawaiian)

     

    Mahalo- thank you.

    'A'ole pilikia- you're welcome.

    Hui- (formal) hey you!

    E kala mai- sorry or excuse me.

    Howzit- (informal) how are you?

    A hui hou- until we meet again.

     

    Ohana- family.

    Tutu- grandparent.

    Keiki- child/children.

    Makua- parent.

    Mo'opuna- grandchild.

    Haole- foreigner or white people.

    Kane- man.

    Wahine- woman.

     

    Luau- festival/party.

    Aina- homeland.

    Hale- home/house.

    Halekula- school.

     

    Hau'oli- happy/fun/joy.

    Hilahila- shame/embarrassed/shy.

    Huhu- angry/mad at/offended.

    Le'ale'a- pleased/amusement.

    Maha'oi- nosy/bold.

    Maha'oi- insolent/rude/brazen.

    Malie- calm/gentle.

     

    Nani- pretty.

    Lei- necklace made of flowers and seashells.

    Pakalolo- cactus green.

    Okole- ass/butt.

    Ho- hoe.

     

    OHANA (FAMILIES)

     

    The Kai people are born into or are entitled to choose a respective family (Ohana) to join. Each Ohana is led by a single elder, usually the oldest member of the family, however ruling can vary depending on their leadership qualities and the overall democracy of their brothers and sisters. Families tend to have noticeable personality traits, as well as subtle differences in ideologies, though individual Ohanas tend to be linked by their common belief in the Gods and Goddesses of Makuakane. Friendly rivalry is often displayed between families, either shown in various festivities or sporting events.

    Below are the respective families:
     

    -= PONO =-

     

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    People of this family are passionate, caring, courageous and confident. They tend to be looked up to in society, as they have been the ruling family for as long as the Kai have existed. They stay true to their word, and are usually more forthcoming and honest than manipulative and cunning. They don’t hold grudges often and are people of a forgiving and understanding nature. However, this does not mean they forget the actions of others. It takes a lot for a Pono to hate someone or something, but when they do, they do it wholeheartedly.

     

    Their downfall is in their trusting nature. As youth and adolescents, they tend to trust in others far too often, and believe nearly everyone has nothing but good intentions. Elders and adults are more weary, as they have learnt from their previous mistakes, however they are never as skeptical and untrusting as the Pelekai family. 

     

    The people of this family are not only loyal to the Chiefdom, but to anyone in close relation with them-- family, friends, lovers, pets and even household objects or plants. If you are valued by a Pono, you are instantaneously placed on a pedestal and treated like family. 

     

    Like most Kai, they are known to be strong warriors. Their talents, however, lay in dirty brawling. The combination of a tankard of ale and a fighting spirit makes for a fearsome fighter in the ring. The Pono, particularly males, are infamous for being late-night drunkards. They drink alcohol like coconut water, or conversely, with coconut water.

     

    They are slightly sybaritic in nature, with a love and appreciation for luxuries and the pleasures of life. You can often see them wearing gold jewellery and native flowers in their hair. 

     

    Associations: sun, fire, Goddess Pele (Goddess of the Sun and Volcanoes, and Lady of Fire, Intimacy and Initiative).

     

    -= KALAWAI’A =-

     

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    The Kalawai’a are friendly, compassionate, gentle and intuitive people. Due to their loving nature, they often find themselves in the company of a very diverse crowd. They are usually selfless and willing to help others with no ulterior motive of receiving something in return. 

     

    You could call them extroverted introverts. Though they have a thorough understanding of reading people’s emotions, the Kalawai’a rarely express their own feelings, to acquaintances or even good friends. Sometimes, this need to bottle up their thoughts can lead to a negative build-up and bring out their less appealing, more moody side.

     

    The Kalawai’a are notorious for their parenting instincts. At festivities, they are usually there to mother the drunk and comfort the sad. This has earned themselves a good reputation, especially amongst the Kai that are most prone to partying too hard.

     

    In the battlefield, they are especially adept at using long ranged weapons. They often stick to lightweight armour, or no armour at all, and fight with longbows as well as short knives. 

     

    The trees and bushes are a Kalawai’a’s best friend. These people are particularly skilled in making do with their environment. Like all Kai, they are raised with a love for flora and fauna. Unlike the other families, the Kalawai’a are especially engrossed in the protection, growth and love of it. Often, the children of this family are found swimming in the seas at midnight or, in the times they aren’t contributing to the community, constructing treehouses and discovering new plants.

     

    Associations: flora & fauna, the sea, God Ka Haku (Protector of the Seas), Goddess Honua (Patron of Arts and Nature).

     

    -= PELEKAI =-

     

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    Adaptable, mischievous, resourceful and curious are words that come to mind when a Pelekai is mentioned. These people are expressive and quick-witted, with a knack for unintentionally offending uptight people with their sarcastic comments and dark humour. 

     

    They are fascinated with the world around them, and are often confronted with the feeling that they may not have enough time to explore it. This need for exploration often gets Pelekai children in trouble and their parents worried, as they are prone to sneaking into the jungle at night and returning with an ensnared, dead animal.

     

    The sacred transition between life and death is something that intrigues the Pelekai. Because of this, they are well versed in the art of hunting. It is a rare occasion that an adult Pelekai hunts for sport, children and adolescents more often making the mistake. 

     

    Pelekai generally find themselves crafting new weaponry to contribute to the Lanakila. Their love for hunt and battle leads them to developing more effective and useful weapons that can aid in their success.

     

    In the fighting ring, Pelekai are swift and efficient. They tend to favour small or slender blades that pierce the skin before the victim is aware of it.

     

    What often comes as a surprise is that they’re meticulous about their presentation. The Pelekai enjoy donning simplistic yet elegant garments. They favour silver accents as well as jewellery, which is often crafted from leftover pieces of their weaponry work.

     

    Associations: silver, God Maul (Minister of Manipulation and Blood), Goddess Kaua (Lady of Warcraft, Hunting and Wit).

     

    -= IKAIKA =-

     

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    The Ikaika collective are patient, devoted, diligent and stable. As a result of their mature nature, Ikaika often find themselves finishing up tasks that the other families don’t follow through with. For this, they are heavily respected and appreciated in the community for their commitment to the Chiefdom and its people.

     

    These people have a deep-rooted presence in the materialistic world. Their approaches to tasks are systematic and logical. They tend to display their skill in agricultural jobs such as farming and managing livestock. The Kai are always at their peak in resources when the Ikaika are on the job.

     

    Additionally, they are especially attuned to the ingredients that make up a whole, in food and everything else. Craftsmanship excels in the Ikaika family-- from armour to recipes to construction, these people are crafty with a refined taste for perfection in their results. They’re hyper-aware of every detail.

     

    Though Ikaika are meticulous in their pursuits, constantly chasing after the ideal can be a destructive part of their nature. They often need to be reminded that flaws are not defects and that there is always leeway for imperfections.

     

    The Ikaika may seem conservative and restrained at first, this family’s close friends and lovers know these hard workers love to party. The Ikaika like to loosen up after a long day at work and party with the Pono, often tolerating more alcohol than one would think and ending the night with a drunk speech.

     

    Associations: sky, mountains, moon, Goddess Lono (Keeper of the Moon and Rain, and the Lady of Stability, Purity and Air). 

     

    HUNA (RELIGION)

     

    Religion is a large part of Kai society. Gods and goddesses are worshipped daily and offerings are a common practice. Religion contributes to a lot of the Kais’ morals, laws and values in daily life and politics.

    Each individual puts heavy faith into the Mother God, Makuahine, as it is believed that she was the one that brought the Gods and Goddesses of Makuakane as well as the Kai to existence. Most families seek guidance in not only Makuahine, but different, individual divine figures that are believed to bless their unique daily work and attitude.

     

    -= MAKUAHINE =-

     

    Makuahine is the Mother of all Gods and Goddesses, Creator of the Kai and Guardian of the Light.

     

    -= MAUL =-

     

    Often referred to as the 'Dark God', Maul is the Minister of Manipulation and Blood. 

    He was exiled from the 'Light', home to all Gods alike, and set out to make a realm of his own named 'The Darkness'. There, he ruled with cruelty and ruthless bloodlust in mind, alongside his consort Kaua. 

    Depicted with mighty tusks of a boar and beady, scarlet eyes.

     

    -= KA HAKU =-

     

     Ka Haku is the firstborn child of Makuahine. 

    He is Protector of the Seas and Lord of all Gods. His birth, which is celebrated on Lawai’a, is said to have surrounded the lands with blessed oceans brimming with both beautiful fish and feared monsters. 

    He is depicted as a human that has the lower half of a Merfolks'.

     

    -= KAUA =-

     

    Kaua was a goddess not born at the hands of Makuahine, but just another Kai. During her human life, Kaua was a virtually ambitious and dark soul. She not only overindulged in the meat of animals, but found pleasure in others' pain. Maul discovered the girl who reeked of death and was delighted to find that she happily went under his arm. The Dark God turned Kaua from human to deity, and she grew to become one of the most powerful goddesses among the others. 

    Kaua is the Lady of Warcraft, Hunting and Wit. 

    Deaths attributed to her are brutal, bloody and slow.

     

    -= HONUA =-

     

    Honua was always her mothers' favorite. She turned curiosity into knowledge, cruelty into kindness, the bad to good. 

    She is the Patron of Arts and Nature, and the Bearer of Wisdom and Learning. 

    Honua was known for her acts of generosity. Once, when gods walked on the lands of the Kai, Honua treated the people as if they were her equals and even sought out to school children.

     

    -= LONO AND PELE =-

     

    Lono is the Keeper of the Moon and Rain, and the Lady of Purity and Air as well as the twin to Pele. 

    Pele is the Goddess of the Sun and Volcanoes, and Lady of Fire, Intimacy and Initiative. 

    These twins were always two sides to one coin- Lono was quiet and calm while Pele sought her long life with courage and ambition. Lono was always envious of Pele's nature and never content with her own actions. A one-sided rivalry began where Pele never failed to win. One day, a furious Lono brought chaos upon Pele, flooding rolling hills and small volcanoes with sheets of pelting rain, which isolated the Kai to a string of islands.

     Makuahine saw the troubles that would arise if the twins continued fighting and confined her daughters.

    Lono was sealed into the moon and Pele bound to the sun. 

     

    FESTIVALS AND RITES

     

    -= LANAKILA (The Heavenly Victory) =-

     

     Men and women of all ages are brought together in a clash of fists. Two competitors are placed in a ring to fight until surrender. This is an honored bonding experience between both Kai, and often celebrated after with strong liquor and new tattoos. The festival is made to please Maul, the God of Manipulation and Blood and Kaua, the Goddess of Warcraft, Hunting and Wisdom.

     

    -= LAWAI'A (The Great Retrieve) =-

     

    Kai are set behind a red line, sturdy spears in hand. The Kai are required to spear a fish of hefty size and present it to the judge. The one with the largest fish is deemed the winner, and the rest of the fish are safely released back into the ocean. A feast follows the event and a small offering is brought to Ka Haku's shrine.

     

    -= MA'ALILI (The Hot after the Cold) =-

     

    This festival takes place when the moon is at its peak. A select few Kai, generally men, leap into baths of freezing cold and then walk on a path of hot coals. Those who are great enough to endure are treated to hot liquor and claps on the back. This is often a way of attracting women as it displays the males’ sense of endurance and strength. The feat of bravery is dedicated to Lono, the Goddess of Rain and Pele, the Goddess of Volcanoes.

     

    CLOTHING

     

    Traditional Kai clothing tends to consist of a heavy array of jewelry and light, airy fabric. It's not unusual to wear revealing items in order to display your hard earned tattoos, triumphant battle scars and honed body. During festivities, it is a tendency to wear stringy hula skirts or grass loincloths, vibrant paint and flower crowns.

    Armor and weaponry is another factor of fashion. The weapons you carry tend to speak for the family you belong to, as well as your individual taste and attitude.

     Since their exposure to haole in the 17th century, the Kai have taken a liking to their more advanced and practical clothing. Some have even developed a taste for foreign fabrics and styles. This comes as a convenience, as they have begun to explore colder regions in the realms that aren’t suited to their traditional garments.

     

    7566cf999cdf04b2293be9d74b5b6f86.thumb.jpg.fdd15c9cbf7c731d0dd40410be1c38ac.jpg

    (traditional attire)
     

    HUNA

     

    The Kai Council consists of several roles, all created to satisfy the community’s needs and wellbeing as best they can.

    The most similar description for the type of government the Kai live under is monarchy.

    The political system is based upon the undivided rule of a single person, which achieves his or her position through hereditary.

    Most of this is accurate.

    The Kai are dictated by the Ali, whose position is bestowed upon by the previous ruler. The new Ali may be of hereditary descent, or an unrelated individual that is recognised for their leadership qualities and potential.

    Often, the community’s thoughts on a subject matter are taken into heavy consideration before an impactful choice is made.

     

    -= ALI (HIGH CHIEF/CHIEFTESS) =-

     

    It is within the best interest of the High Chief to listen to the peoples' opinions and suggestions. 

    The Ali ensures that the community runs smoothly.

     

    -=  ELUA (RIGHT HAND) =-

     

    The Elua is the second-in-command, or otherwise right hand, and is expected to assist the Ali as well as act as the Chief Judge. 

    Whenever the Ali is away, either for business or otherwise, the Elua takes charge until the Ali has returned.

     

    -= KUENE (HIGH EXCHEQUER) =-

     

    The Kuene is responsible for the community's resources and wealth. 

    They handle any financial issues and trade relations between the Kai and others.

     

    -= IKOA (HIGH COMMANDER) =-

     

    The Ikoa leads the Kai when it comes to war. 

    They devise battle plans, manage armor and weaponry, and train the Kai to be suitable warriors.

     

    -= KONOHIKI (HIGH STEWARD) =-

     

    A Konohiki administers the land ruled by the Ali. 

    They ensure that people are housed and deal with damaged properties as well as activity checks.

     

    -= HO’OKU (EMISSARY) =-

     

    The Ho'oku is the representative and role model of the Kai. 

    The Ho'oku is required to attend formal meetings alongside the Ali and assist in creating relations between two peoples. 

    They are expected to know basic information about the current nations.

     

    -= NO'EAU (ADVISOR) =-

     

    The No'eau is the advisor. They attend formal meetings alongside the Ali and the Ho'oku. 

    They are considered the third-in-command.

     

    (NOTE: this culture was created back in Axios. This is a forum post with updated information on the Kai.)

    (This is a brief rundown. Posts will be made in the future to go into detail about aspects of this culture.)

    (PM me if you're interested in making, joining or sponsoring the Kai.)


     

  2. =+=

    The Tathvir Bloodline

    =+=

    wh83jb3t2M2mYkoJXOPerceRhJ5ona5oOxSE57mpr1vUq-9v0QLBVHDa7onKz_0Wm8XWUx-QZI28rlK9ZdzlKYQI1ZZorrLY15nqTeNRrGMUkr1nPGTZmz7aIKRVpeAegex2IKqj

    =+=

    “Kindness can thrive even amongst cruelty.

    =+=

    BRIEF HISTORY OVERVIEW:

    • The Tathvirs are an ancient bloodline emerged from the Mali’fenn. The founder of the Tathvir Bloodline, Amara Tathvir, was one of the few first Mali’fenn, and fought alongside her kin over the many decades until death do her part. Following the events of Amara’s passing, the Tathvirs were left for the wind and spread to cities far beyond their own. Only now, they are to be rediscovered, small in numbers, but thriving. Returning to their Fennic homeland, they have once more begun the effort to regather their kin amongst the people of the Princedom.

    =+=

     

    PHYSICALLY DOMINANT FEATURES:

    • The Tathvirs range from 5’5 to 6’ tall, and have lean athletic builds - making them on the shorter side for Snow Elves. They commonly have pin straight silver locks, and turquoise eyes ringed in gold, which serves as a major giveaway towards their identity. Known for their skill as scouts in the Ivae’fenn, they are swift-footed and agile.

    =+=

    M5W3HJI8sr6BgdI_VgLLN3MpSH7Ki_sIclMC6AwrWUDlKavqlMZYEBeCRTp3aI0XZ6rNRGv0BNBUp8jyrFsZBWWGfRN2EIjOpY3m2bEUGgETE02jImlg4cYU1ClHgnCzqfjWj8PX

    (Above- a painting of the current leader of the Tathvirs, Ciro Tathvir.)

    =+=

    ATTITUDE:

    • Tathvirs are raised with ambition and pride in mind. They are humorous and carefree people, always looking towards the best in life. Due to these traits, they can usually be misinterpreted as reckless or childish when that may not be the case. The Tathvirs are race neutral, never welcoming, but neither against anyone of different kin. However, they do tend to stick to mating only with those of their race.

    =+=

    SPECIALTIES/PROFICIENCIES:

    • This bloodline is famous for their interest in herbalism and apothecy. They provide their knowledge of medicinal practices towards those in need, and are always busy researching new antidotes. Some Tathvirs take a different path, seeking interest in the performing or fine arts. In the past, they have been famous for their refined artists and talented performers. Their contribution towards the Bilokthuln leans towards alchemy, relating towards their curious and creative nature.

    • In the sense that the tathvirs are very lithe and agile people, they make great scouts in the ivae’fenn. They always wear lightweight armor, or no armor at all, and use knives and short swords as their primary weapon, alongside the bow - making them some of the Princedom’s finest archers.

    =+=

    ANCESTRAL BELONGINGS:

    • The Tathvirs have two ancient belongings-- The sword of Skalaer, an ancestral weapon passed down only to the bravest of Tathvirs. It is a short sword made of the lightest of metals, said to make a sharp whistling noise before being brought down on its enemies. Besides this, the Tathvirs have a family heirloom named the Ring of Skalaer which is handed to the eldest of their generation.

    =+=


    lWe-JrCAZBPI5bVjZCv1uVCYErUc88KzeDrNKoqns2OD2FPsHinOO-2JgUCkbnDZsx3Bal9uliHGAlKCXjW7GOeOyBDVXJGhI4_ec0ejMNnSTDk4f_SowgLrUJAvjw6lQ2Fhp5Xu

    RhLxdgt2XoKOkh-g5NrCZH1onoTsZIVLBJELI3N1LELS450okZBbC7G8rxuQ6xucnDEC2RD98ri4fmRZFiN3lJ6V90vW2k5GDhkERKcW8yaLc59VbYEMZ3zo0MST2Rr6z3T01TIF




    (Contact MisguidedRoyal if you're interested in making a Tathvir.)

  3. DRUIDS-MAKUAKANE NON-AGGRESSION PACT

     

    This was drafted on the 20th of The Deep Cold, 1616. The esteemed leaders of the Druidic Mother’s Grove, Archdruid Renn Calithil and Warden Toren, and the High Chieftess of the Chiefdom of Makuakane, Ali’liao Pono, have entered an agreement to maintain the following terms:

     

    =+=

    The Druidic Mother’s Grove and the Chiefdom of Makuakane may not show aggression towards each signatory.

    =+=

    The Druidic Mother’s Grove and the Chiefdom of Makuakane may not infringe upon each other's internal/external disputes involving that of each sovereignty.

    =+=

    Should any citizens of the following sovereignty's agress against each other, then the signatories have a five Elven/Saint day period to redeem themselves and amend the issue(s) at hand. If agreement cannot be met, the defending dominion may rightfully retaliate by any means possible.

    =+=

    This agreement will have a renewal date eight years from now. Should a signatory wish to resign from this pact, it is acceptable.

    =+=

     

    Signed,

     

    Her Highness, Ali’liao of Clan Pono, sovereign of the Chiefdom of Makuakane.

     

    Archdruid Renn Calithil, Sister Wisteria to the Druidic Order.

     

    Warden Toren, Brother Bull to the Druidic Circle.

     
  4. MORDSKOV-MAKUAKANE NON-AGGRESSION PACT

     

    On the 20th of the Sun’s Smile, 1616, Founder of Mordskov, Luminous Rothgard and High Chieftess Ali’liao Pono enter agreement to maintain the following terms.

     

     

    =+=

    The Barony of Mordskov and the Chiefdom of Makuakane may not display aggression towards each rightful signatory.

    =+=

    The Barony of Mordskov and the Chiefdom of Makuakane may not infringe upon the internal/external disputes involving that of each sovereignty.

    =+=

    Should any citizens of the following sovereignty's agress against each other, then the signatories have a 7 Elven/Saint day period to redeem themselves and amend the issue(s) at hand. If agreement cannot be met, the defending dominion may rightfully retaliate by any means possible.

    =+=

    An embassy will be established in the state of both signatories.

    =+=

    This agreement will have a renewal date fifteen years from now, and on that date, the ability to resign from this pact is acceptable.

    =+=

     

     

    Signed,

     

    Her Highness, Ali’liao of Clan Pono, sovereign of the Chiefdom of Makuakane.

     

    Founder of Mordskov, Big Poppa Luminous Rothgard

     

     

     
  5. MC Name: MisguidedRoyal/MisguidedQueen (I'll be using this one)

     

    Character's Name: Athena Fiyar.

     

    Character's Age: 65.

     

    Character's Original Race (N/A if not applicable): N/A.

     

    Transformed form: Satyr (Oak).

     

    Creator's MC Name: Slothtastic.

     

    Creator's RP Name: N/A.

     

    Briefly explain the lore behind this construct or creature: Satyrs, otherwise known as Fauns, are half-ram/half-goat and human/half-elf individuals thought to be natives of Axios. The Satyrs are practically vegetarians, save for the fact that they also live off music. Without music, it would be as if they were starving and they would slowly wither away. Satyrs have a tendency to drink a lot. Like, a lot. To the point whereas they would be considered a drunkard. Satyrs tend to stick to nature infested areas, and stay away from towering civilizations, druids being an exception. 

     

    They (Satyrs) come in four sub races: Oak, Ivy, Thorn and Clover.

    The Oak are generally the most tan out of the lot, with horns straight and sharp similar to that of a bull. Characteristics include being lazy, and short-tempered. Despite this, they tend to be decent leaders. They also have a curiosity for druidism as it has a way of adapting and affecting nature. The Oak generally roam in the wide, grassy plains of Tahn.

    The Ivy come with horns that resemble a goat's, and relating to their name, they tend to be wrapped in vines and leaves. The Ivy Satyrs are generally secretive and enjoy a good challenge. They also can be a tad clumsy. The Ivy live in marshes among Asul.

    The Thorn bloodline come in a muscular, tall form, their horns like that of a ram's- long and curved. They have a need to be dominant and assertive over others. Thorn Satyrs are brave, alcoholic, and adventurous, like most of their kin. The Thorns rule over the mountains of Tahn.

    The Clover bloodline are the smallest of the Satyrs, often growing up to only 5'6. They have pale skin, and antlers (like a deer's or moose's). Despite their shy demeanor, they'd never turn down a drink (like the rest of them). The Clover stick to grassy forests about Malin.

     

    Do you have a magic(s) you are dropping due to this app? If so, link it: Nope.

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yup.

     

    Do you consent to accepting what may happen to this character?: Yes.

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app: Nope.

     
     
     
  6. [!] Flyers are posted around various settlements, outlined in green and gold with the Makuahine sigil stamped on them. It reads the following:

     

     

    “Beltane is a vernal holiday celebrated every decade associated with the ocean. We are excited to announce that a festival will be held in honour of Lumas, complete with cultural goods and spicy liquor. Bonfires will be lit and toasts to the blessed ocean god will be made. The celebration will be held at Makuakane. All are welcome to join!”

     
    "Note: Kha will be watched closely as they have committed to an offense on our grounds in the past."
     
    ((Directions: from the Cloud Temple, take the boat to Haria, and from the Asul docks, take the Makuakane boat (it has white sails). The festival will be held at 8PM EST on Saturday, 10th of June.))

     

  7.  THE CHIEFDOM OF MAKUAKANE

    =+=

     

    ZcT7oEr1WZZTuria4gEnGrw_KFR0kMABh3TF3iFNlhBXdjD-GaqVNbhKJCCRJWDepoPGOGtSWvBYBYwrwDdSucCZmgiqMY7RhvvZw2PqhrXsLlW6uND9RvNTm8z7DKhjd8AvfWx5

     

    =+=

    Makuakane is a Chiefdom located far south of Asul. It is by far one of the smaller settlements in Axios and was first established in 1606. Known for its large quantities of lumber and original crafts, it exceeds in trade.

    =+=

    GEOGRAPHY

    Makuahine, is the main island of Makuakane, and the birthplace of the Kai (see below). Other islands in Makuakane include Selco'a, Calden, and Orynth. All islands are surrounded by a wholesome ocean filled with a variety of marine life.

     

    Makuakane is mainly made up of towering jungles, such as Selco'a, and has white sand peppering each beach.

    =+=

    THE KAI

    The Kai are a tropical race of Humans, considered by many to be creative and exotic, living within the regions of Asul. Most of them form little bands depending on their own views, though most bands have a rich culture with similar traditions. Bands can be otherwise known as Houses, or Clans. 

     

    In Kai culture, tattoos are shown to be an important part. Once the Kai are considered 'matured', they are given certain tattoos and markings according to their clan. However, to be considered 'matured', a Kai must perform a Blood Rite, where they go unarmed into Selco'a without any supplies and survive on their own for five elven days.

    =+=

    KAI CENTRAL APPEARANCE

    The Kai are farfolk. They tend to have tanned skin, ranging from golden to dark, and hair in the hues of dirty blonde and brown. Black is not unheard of, though it is very uncommon. Generally, the Kai are in the taller range of Humans, holding their height between 5'6 to 6'2.

    =+=

    RELIGION

    Religion plays an important part in Makuakane. Practices can vary depending on a band's belief, however, in the end, each individual generally puts faith in the same gods and deities. This religion is called Extantism.

     

    GODS AND GODDESSES

    MAKUAHINE

    Makuahine is the Mother of all Gods and the Keeper of the Darkness. (( Note it is also the name of the main island.))

    KA HAKU

    Ka Haku is the firstborn of Makuahine's children. He is the God of the ocean and Lord of all Gods. His birth, which is celebrated on Yulemas, is said to have surrounded the land around Makuakane with blessed oceans. He is depicted with the lower half of his body the same as a Merfolks'.

    POULI

    He is often referred to as the 'dark god'. Pouli is the God of poor fortune, hunting, and all things bad. He is depicted as cruel and evil. He is the consort of Kaua.

    KAUA

    Kaua is a Goddess associated with warcraft, wisdom, manipulation and wit. Deaths attributed to her are bloody, slow and brutal. Her consort is Pouli.

    HONUA

    Honua is the Goddess of the earth, writing and wild things.

    DEANNA

    Deanna is the Keeper of the moon, and Lady of forge, air and purity. She is both sister and rival of Atlantis.

    ATLANTIS

    Atlantis is the sun and volcano goddess as well as the Lady of fire, intimacy and learning. Her sister and rival is Deanna. It is said that lava is the incarnate of dead souls set alight, and worships towards her often include sacrificing an animal into the volcano.

     

    AFTERLIFE

    DARKNESS

    Those who follow the mainstream Extantism believe that a being's soul will be claimed by the Darkness when an individual dies. It appears to be a place where one can reunite with peace.

    =+=

    RULING CLAN

    THE CLAN OF PONO

    Claiming direct sovereign from Chief Maui Pono, the clan of Pono was established by the eldest ancestor of this band, Ali'ornoa Pono-- a young female with ambition and wit. Ali'liao Pono, relative of Maui Pono, took his place in reign when he fell ill.

     

    OTHER RECOGNIZABLE CLANS:

    KALIWAI'A CLAN

    PELEKAI CLAN

    =+=

    COUNCIL

    The council of Terrali'oa serves as the main government of Makuakane, carrying out specific duties ordered by the High Chieftess. Although the majority of the council's positions are occupied by those from the following clans above, other people from various lands taking up a role is not unheard of. The Council are included in matters of state and are legally given capacity to vote on matters of law changing.  

    GOVERNMENT POSITIONS

    ARSALAN (HIGH CHIEF)

    The Arsalan rules the lands by divine right. They are the head of the council, and have the final say. This title is inherited through right of birth. They are expected to keep peace, uphold the law, administrate justice, and develop a government that is centralized.

    EORL (OFFICIAL LORD REGENT)

    The Eorl exercises the ruling power in the Chiefdom during the absence, minority or disability of the Arsalan.

    KHAZIN (STEWARD)

    The Khazin is responsible for Makuakane's resources and wealth. They effectively help run the settlement and make sure things run smoothly without any financial or societal issues. They run general housing administration.

    CYNBAL (LORD COMMANDER)

    The Cynbal is in command of the Cynbellie, a small group of military. They are a person of authority, required to assist in leading Makuakane in the right way, and to help advise in matters of war and security, such as whether or not to make alliances with certain groups.

    FIYAS (PRIEST)

    The Fiyas, though not a major position, still holds a place in the Kai government. They are the ordained minister of Extantism, expected to follow certain rituals and hold religious festivals among Makuakane.

    SAFIR (AMBASSADOR)

    The Safir is the representative and promoter of Makuakane that attends meetings, banquets and parties and acts as the role model of their people. Safirs are also known as ambassadors, a more general term among white folk. 

    NASAAH (ADVISOR)

    The Nasaah is expected to advise alongside the Cynbal and must put effort into preserving all possibilities, mediocre as they may be, to raise his voice and keep making predictions which would lead the Island Nation in the right way.

  8. Land charter (cart) or Sea charter (boat): Sea charter.

     

    Island: Asul.

     

    Point A: The main island belonging to the people of Kai- Makuakine.

    Exact co-ordinates of Point A: 1242 / 49 / 2978 

     

    Point B:  A small island belonging to the people of Kai- Calden (Sanctuary).

    Exact co-ordinates of Point B: 1425 / 49 / 3073

     

  9. What’s the name of the Minecraft account you're applying for?: budgie_smug

    What's your MAIN Minecraft Account name?: MisguidedRoyal

     

    Do you agree to follow the rules on your new account?: Yes.

    Do you understand you cannot have both of these accounts interacting with one another? This will result in a ban if you are caught!: Yes.

    Do you understand that if one account is banned, so will be the other(s)?: Yes.

    How long have you been on LotC?: On my main account? Roughly two or three months.

    How many accounts do you currently have whitelisted (including main)?: One.

  10. *Invitations are sent out via bird from the aviary of the Citadel. They’re tied off with green and gold lace, and the sigil of the Princedom of Fenn is stamped onto them.*

     

     

    “Denizens of the Realm: We, the Grand Council of Fenn, are happy to announce a holy wedding and coronation, tied in gold and ice, blessed by Wyrvun. You have been invited to the wedding and coronation of His Majesty, Crown Prince Aelthir Tundrak of the Princedom of Fenn and her holy excellency, Arahaelth Aureon. The wedding and coronation will take place at the Citadel of Acael. The gates will be locked and weapons will be confiscated upon entry, excluding allies of the Princedom. Those who do not fit that description will be searched.”

     

     

    ((Directions: From the Cloud Temple, take the boat to Sutica, and from the Sutican docks, take the Snow Elven boat. Follow the path, and when you reach a statue of Wyrvun, take the portal.))

    ((The wedding and coronation will be at 4 PM EST on Sunday, April 30th.))

     

     

     
  11. NAME: Ali’lioa Pono.

    RACE: Farfolk.

    AGE: In auto-age.

    DATE OF BIRTH: 20th of the Malin’s Welcome.

    GENDER: Female.

    TITLE: Arsalan (Chiefess).

    SEXUALITY: Bisexual.

     

    FAMILY:

    Uncle Maui.

     

    SIGNIFICANT OTHER(S): None.

     

    ALLEGIANCE:

    The Island Nation of Kai.

    Luana Kawai.

     

    ALIASES:

    Arsalan.

    Chiefess.

    Ali.

     

    OVERALL APPEARANCE: Human, no doubt, with her softly rounded ears. Her long black locks gleamed like raven’s feathers, offsetting her tanned skin and coffee eyes so deep they were black, even in firelight. Her body, magnificent as if she’d been molded from the souls of the lions. A fairly attractive figure, arms corded with lean muscle, and long, strong legs. The female’s body was honed by years of survival and labor.

     

    Dark-haired and finely dressed, she bares twin tattoos on her arms, one with the whirling goddess, Deanna, the other one of bright sun and flames, Atlantis. Etched down the line of her muscled back are the stories of her maturity and its path she journeyed.

     

    OVERALL PERSONALITY: Ali’lioa has a sarcastic sense of humor and shows self-confidence to those she is familiar with. She is unfailingly loyal, willing to kill or die for her people, and even besmirch her own name for the good of the chiefdom. She has come to enjoy lavish parties and bright festivals, as well as the taste of sweetened rum.

     

    When in the presence of someone new, she is polite and kind.

     

    Ali’lioa feels both strongly and deeply. While she can be teasing at times, her second most prominent characteristic is genuine kindness. Though she lives on a rather secluded island, she tends to be meticulous in managing her appearance. She has a slight fixation on finery and insists on wearing ‘fashionable’ jewellery, which can often make her appear vain.


     

    FAMOUS ONE-LINERS:

    “Don’t feel bad for one moment about doing what brings you joy.”



     

    nK6PJewPaGoFlszQ9wBUsxN0K5TzuvGLeNab2jFjlBgsFDL2BwyO80kOw1o0XGx8InV2QU-oKCuBPMgvGvDCuW8K0MyG6D2_3ehAVo2tU_doJU-durDEPsUcdcT7jqj0z1l-jmdF

     

  12. NAME: Louis Ashryver.

    AGE: 62.

    RACE: Elf (Wood elf x High elf).

    BLOOD TYPE: AB.
    BIRTHDAY: The Winter month of Snow’s Maiden, 1546.

    GENDER: Male.

    STATUS: Alive, healthy.

    HEIGHT: 6’1

    WEIGHT: 162lb.

     

    BIRTHPLACE: Wood Elven city.

    RELATIVES: Twin sister (Gabriel Ashryver) (alive), mother and father (alive).

    EYE COLOR: Indigo.

    HAIR COLOR: Coal black.

     

    HOBBIES: Reading, painting, roof running.

    HABITS: Rubbing the bridge of his nose, sighing, subconsciously babbling out sarcastic comments or intimate jokes, tapping his foot.

     

    OVERALL PERSONALITY: Louis can be depicted as either disinterested, or stressed. He can commonly be seen suppressing the bridge of his nose with his thumb and index finger. Despite this look of irritation, he has a good sense of humour towards sarcasm and intimate jokes. These intimate jokes can often be mistaken for lazy attempts at flirtation, though he doesn’t intend so. Not liking clingy individuals often disrupts his process of forming bonds with others, which leads to him being lonely save for the company of his sister.

     

    OVERALL APPEARANCE: Louis is a tall Elf with a lean musculature, taking upon his father’s coal black hair and indigo eyes, while his twin sister came out with a completely different look. His eyebrows are well-groomed, face sparse of any facial hair. Despite having a rather attractive appearance, his appearance always seems like there is little effort put in save for his brows. Louis’ hair tends to be ruffled most of the time, and any clothing he wears is generally crinkled. Upon visage, his cheekbones are sharply cut and his lips soft, creating a rather aesthetic look.










     

    CHARACTER ART BELOW (ignore ears, they’re supposed to be pointed).

    WEU1WQgtcAWaKxw9b1uyFMP8L16BbRmaUm294OaoMRpGsxCa_ggdWHNfjyxzaLssVpvIOnC_6ExONHtdHQCg_wAUN3QLieiCD9Qjo8R_PLi_99-yr34ouTqOsiQWK3ADVGv9_yTe

    pttqGJ61ECnClXj3-wZ_SmuKAyxphju-hN-JNo7SoBBJsgoA8BxvNtT1tbJscJuwkmdvg_O4V3Fd1ZGwjsGnI07lGRgVqlipwxPWOpMOvuUifHx6cHYSw2v4G8CEGvtYmAA79dnC Louis and his twin (Gabriel).WfJqk4EwfSf6zy6A-EzfD717oJ5P3alE400zZyU2VYIW972_0DTYJlfgffJcNbQHVTgIM8QzQxeu5CElaXxp5Mjvi6RltQiWrpBMyy3ezH4bM_dTmBOAbStZNS6uBBT0B9qNYbX- Louis and his sister (Gabriel).

     
  13. Minecraft Name: MisguidedRoyal

    Skype ID: athena6529

    Time-zone: AEDT

    Do you, or have you held, any other staff positions: Yes- co-owner on a dead server which, mind me, I forgot the name of. Head-builder on another dead server called Immortals.

    Where do you grab inspiration from: I generally ****** my inspiration from books or short excerpts I read. Besides that, real life situations that have affected me in some way also inspire me.

    What are your current list of characters, and are you willing to sacrifice any: I have two characters at the moment- Ciro Chand, the Ambassador of the Princedom of Fenn and Keene Fafnir, a local barmaid in the Westerlands. I am willing to sacrifice Keene if the need arises.

    What race, or group, do your events best cater to: I can adapt to any group. I do not have a specified group or race that I best cater to as I would feel restricted if I had to stick to one aspect of the RP society. However, I am generally more experienced in elven RP.

    What do you believe are the key factors for a successful event: The attention of the players is one of the main factors of an event. Without attention, they wouldn't be able to participate.  You have to keep the players on edge with unique events. To keep the participants drawn to what is doing, you have to set an interesting atmosphere. Events, and RP, are basically stories. Think of it this way; you are writing a book and you want to keep the audience's attention in your grasp. 

    What strengths would you bring to the team: I can bring unique ideas and provide inspiration where others seek it. I can also assist in lore items that could be involved in an event.

    Why do you want to be part of the team: I generally enjoy role play, and providing role play for others is also something I'd like to do.

    Create three distinct event scenarios based on the servers lore that you would organize: 

    1. A small group of travelers have been diagnosed with a lethal illness. The aim is the find the cure for this before they reach their deaths. (4 or more people.)

    2. A shapeshifter has been let loose and cannot be found. The aim is the capture the shapeshifter, dead or alive. (10 or more people.)

    3. A person who sells drugs has parked outside the walls of the city, and is beginning to cause a lot of trouble. The aim is to kick them out of this land. (4 or more people.)

    How long do you plan to be able to work on the teamAs long as I am needed.

    Tell me a joke: Nazdus' hair.

  14. CIRO CHAND

     

    NAME: Ciro Chand.

    AGE: 60.

    CURRENT RESIDENCE: Citadel.

    RELATIVES: Father and mother.

     

    HEIGHT: 5’8

    WEIGHT: 132 lbs.

    RACE: Snow elf.

    EYE COLOR: White hair with bluish hues.

    HAIR COLOR: Dark gold eyes.

    SHAPE OF FACE: Oval.

    DISTINGUISHING FEATURES: No left pinkie finger due to a fight (see history), a fading scar to the left of her forehead, sharp eyes.

    ATTIRE (See files.): Her fancy attire consists of a deep scarlet gown that spreads wide in the chest region, going down in a large ‘V’ and hugs her torso and arms tightly. Fancy cuffs circle her wrists while a golden band of what is depicted as vines are wrapped around her waist. From the waist, the dress spreads clean and wide like a blossoming flower (upside down)- very flowy. It fades from a scarlet to snow white near the bottom and tiny jewels scatter the material. Along with that, she matches this with a pair of stockings and low, red and gold heels.

    HABITS: Smiling, nodding her head.

    FAVOURITE SAYING: “Mhmn!”

     

    EDUCATIONAL BACKGROUND: Educated.

     

    INTROVERT, EXTROVERT OR AMBIVERT: Ambivert.

    ANGER LEVELS: Very low.

     

    OVERALL PERSONALITY: Ciro is gentle and kind. She wears her smile like her daily attire, and is hardly easy to anger. Ciro generally remains passive, and in rare cases, will be stubborn. Despite her age, she is wise and understanding. She has a soft spot for children, and has a big sweet tooth.

    t

    OVERALL APPEARANCE: Ciro can be described as a beautiful woman with silver hair that almost seems iridescent and dark gold eyes. She is just in the average range for height and every part of her is seemingly corded with lean muscles. Like all elves, she has delicately pointed ears. She is described to have a thick, honey-like accent. She has creamy and pale skin with the addition of decent sized scar on the bottom of her left foot.

     
  15. Minecraft Name: MisguidedRoyal

    Skype ID: Athena6592

    Time-zone: AEDT

    Do you, or have you held, any other staff positions: Co-owner on a dead server a long while ago (mind me, I forgot the name), and Head-builder on another server that is also dead named Immortalis.
     
    Where do you grab inspiration from: Most of my inspiration is drawn from books or short excerpts I read, otherwise, any situations that had taken place in real life that vastly affected me.

    What type of building are you best with: I am generally good at messy medieval builds, though it often depends on my mood. My build style is completely spontaneous, but can be put to good use. I work well in teams generally, especially when the base of the build is built and I edit it by adding details.

    What are some of your most treasured builds: A while ago, I had worked on this small town build (single player). I had gotten the inspiration from a book, but I eventually quit because I lost interest. I believe it is now deleted.

    Are you capable of handling all aspects of a build: Most, but not all. I stick to smaller builds, larger builds tend to leave me disinterested unless I'm truly motivated to do said project. I am capable of both medieval and modern (though that is not used on this server) builds, as well as a little bit of terraforming. 

    Pick three building styles and show us a build of yours that corresponds to each choice: They're on imgur since the photo is apparently too big?

    =+= UNDERGROUND =+=

     

    =+= MEDIEVAL =+=

     

    =+= HIGH FANTASY =+=

     


     
    How long does it take for you to complete a build: The average build for me takes around thirty minutes to an hour or so. It all depends on the size, and amount of motivation I have for it.

    Additional details: I know the basics of World Edit.

    Tell me a trick about building: When working with uneven floors, generally underground, it's good to use slabs and stairs to make gaps within the ground. It's good to use different heights in your build to engage the viewer. 

    Tell me a joke: Nazdus' hair.
     

  16. ATHENA ARCHERON

     

    NAME: Athena Archeron

    CURRENT AGE: 22

    HOMETOWN: Small settlement in Oren.

    OCCUPATION: None.

    TALENTS/SKILLS: Herbalism and sewing, art and music in general. Pickpocketing/stealing. Medical practices.

    RELATIVES: All dead.

     

    HEIGHT: 5'3

    WEIGHT: 119 lbs

    RACE: Half elf (High Elf)

    SKIN COLOR: Milky with a very light tan.

    SHAPE OF FACE: Heart.

    DISTINGUISHING FEATURES: Various scars bundled around her knees and upper, outer thighs. One particularly gruesome scar lays across her lower back, horizontal. Piercing eyes. Smothering demeanor, wicked smirks. Ears clipped by inexperienced hands.

    ATTIRE: Regular attire includes a strapless dress sewed together with stolen fabrics- black and grey in color. The dress extends out on the second half, stopping two inches above the knees, leaving room to kick or run if need be. Shoes from her childhood are still in use since her foot size hasn't changed- ankle high black boots with little details.

    Second outfit consists of a various silver protection plates- ankles, chest plate, etc. A red hood of a sort is draped around her shoulders, extending long to the ground. Other accessories; see file.

    MANNERISMS: Cocky or childish, there is no in between. Either giddy and a 'shameless flirt' or a deep person lost within the intricacies of her mind when drunk.

    HABITS: Sucking on a tooth, biting her inner cheek or licking her lips.

    HEALTH: Good.

    HOBBIES: Unknown.

    FAVOURITE SAYINGS: "Tsk, tsk." "Right..." "Shut up."

     

    EDUCATIONAL BACKGROUND: Little. Can't read.

     

    WEAKNESSES: Ankles, lower back and start of vertebrae.

    STRENGTHS: Kills with practiced precision and speedy as hell.

    INTROVERT, EXTROVERT: Extrovert.

    ANGER LEVELS: Depends.

    AMBITIONS: Unknown.

     

    OVERALL BACKSTORY:

     

    Athena was born in mid-vailor during the heights of summer within a small oren settlement, tearing through her mother’s (Clare) womb a warrior. The mother clipped the Athena’s ears by hand, never called a druid to heal her and instead, left the child with scarred and curled helixes. Her father, a high elf, died during this time in the Dukes War. During her years growing up, her mother was a cruel thing. She sent the little girl out on life threatening tasks and constantly starved Athena of food. No wonder the father sent himself off to war.

    That created the girl’s tough demeanor.

    At the age of fourteen, Athena raided her own home and left at the break of dawn, carrying just enough supplies to keep her alive for at least two weeks. The youth took shelter in a cavern for the first few years, calling it home, living off of wild berries she had taught herself were not poisonous- through experience and hunting.

    OVERALL PERSONALITY:

    She has a fiery, rebellious, daring side to her that hates rules, and is very curious as to the world around her. Athena can be extremely seductive and charming when she wants to be, but generally prefers to remain open to the people she has an affection for. She despises it when others judge her. She can be very cunning when she wants to be as she is brilliant at masking her emotions and playing different roles, and has a hotheaded temper when provoked. She has an unwavering loyalty to those who have earned her trust, and a deep hatred towards those who have broken it. She suffers some emotional trauma due to her mother, and also has a fear towards royal blooded people.

    She is gradually growing softer in personality though, more towards women than men.

    She either comes off as child-like or cocky. There is no in between.

    OVERALL APPEARANCE:

    Nimble, at the height of 5’3 and serious attitude. She has chestnut hair and whiskey eyes, small stature and subtle curves taken from her mother. On her father’s side, she took upon milky skin, lean muscles and a wicked smirk. Her face is beautiful bordering plain, simple and aesthetic. She holds many different scars, most bunching around her knees and on her upper thighs. One particularly gruesome one lays upon the lower back, a long slash- horizontal. Her ears are clipped by inexperienced hands and were never healed.

     

    tumblr_mzc3dnYgfq1rfyiu4o1_1280.jpg

     

    [NOW DECEASED]

  17. Out-Of-Character Information

    Please do your best to correct spelling and grammatical errors, this is an RP server and writing is the main form of communication!

     

    What’s your Minecraft account name?: MisguidedRoyal

    What timezone are you in?: AEDT

    How old are you?: 14

    Are you aware the online content on this server may not be appropriate for children under the age of 13? You won’t be denied for being under 13): Yes

    Have you read and agreed to the rules?: Yes

    What’s the rule you agree with the most?: 1a. Respect others, their property and their beliefs, you don’t need to like everyone, you don’t need to get along with everyone, but we request that you don’t argue, harass, verbally attack, or target anyone. In teamspeak we do a good amount of friendly teasing, but there’s a thin line between teasing and harassment and it’s better to make sure you don’t cross that line.

    Are there any rule(s) that confuse you or don’t make sense? (if so we can help clear it up!): Nope

    How did you find out about Lord of the Craft?: Website

    Link(s) to past Whitelist Applications (If applicable):

    Have you logged into the server yet? (You cannot be whitelisted without logging in at least once): Yes

     

     

    Definitions

    Feel free to Google the answers or browse our forums, but make sure that you write the reply in your own words, not those of another website or person! Plagiarizing will result in the automatic denial  of your application!

     

    What is roleplaying?: Roleplaying is the act of, well, acting out how a character would react to certain situations- placing yourself in their shoes.

    What is metagaming?: The use of OOC information IC.

    What is power-emoting (powergaming)?: The act of forcing emotes onto another character.

     

    In-Character Information

    Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that they follow lore. Try to come up with a character that you actually want to play.

     

    Character’s name: Athena Archeron

    Character’s sex: Female

    Character’s race: Half elf

    Character’s age: 22

    Biography  (Please make it a decent two paragraphs long. Remember to add three references to the server lore):

    Athena was born in mid-vailor during the heights of summer within a small oren settlement, tearing through her mother’s (Clare) womb a warrior. The mother clipped the Athena’s ears by hand, never called a druid to heal her and instead, left the child with scarred and curled helixes. Her father, a high elf, died during this time in the Dukes War. During her years growing up, her mother was a cruel thing. She sent the little girl out on life threatening tasks and constantly starved Athena of food. No wonder the father sent himself off to war.

    That created the girl’s tough demeanor.

    At the age of fourteen, Athena raided her own home and left at the break of dawn, carrying just enough supplies to keep her alive for at least two weeks. The youth took shelter in a cavern for the first few years, calling it home, living off of wild berries she had taught herself were not poisonous- through experience and hunting.

    The woman is now beginning to craft her own house with the little techniques she has, toughing through failures and accidently using soft wood.

    Personality Traits: (what are your character's quirks?; habits?; likes and dislikes?)

    She is very arrogant, as she knows exactly how beautiful she is, occasionally throwing in jokes about her heartbreaking beauty.  She is extremely dark in terms of behaviour and has an aura of dis-attachment. She handles things with a certain amount of casualness, flare and grace that it is as savage as it is remarkable. She is a “shameless flirt” on alcohol. Athena is also able to hide her emotions easily.

    However, even though she acts careless and reckless, she would sacrifice anything for anyone she becomes close to. She suffers some emotional trauma due to her mother.

    Ambitions: (what does your character aspire to be?)

    Athena hasn’t been introduced to the world of “business”, etc.

    She does, however, take a particular interest in herbalism.

    Strengths/Talents: (what is your character really, really good at?)

    As she is a little short (see Appearance), the woman is able to move with ease and agility. She has a knack for pickpocketing and hunting, able to stab with precision and practiced strength. Though not as fast as a wood elf or as powerful as a dark elf, her abilities are well honed. Her body is flexible and has high endurance.

    Talents include music in general and art, sewing/knitting and herbalism. Medical practices.

    Weaknesses/Inabilities: (what is a skill that your character needs to work on?)

    First of all, the woman’s ankles are pretty easily.. hurt? During certain tasks in her childhood, Athena has some mess ups- twisted ankles and all. Besides the ankles, her quadriceps are pretty weak to a decent blow.

    The woman received no education to reading during her younger ages, which well, means she can’t read.

    Also, very terrible at remembering names and staying out of trouble.

    Appearance: (what does your character look like?; how tall are they?; hair color?; scars?)

    Nimble, at the height of 5’2 and serious attitude. She has chestnut hair and whiskey eyes, small stature and subtle curves taken from her mother. On her father’s side, she took upon milky skin, lean muscles and a wicked smirk. Her face is beautiful bordering plain, simple and aesthetic. She holds many different scars, most bunching around her knees and on her upper thighs. One particularly gruesome one lays upon the lower back, a long slash- horizontal. Her ears are clipped by inexperienced hands and were never healed.

    Athena’s normal attire includes a strapless dress in which she sewed together with stolen fabrics- black and grey in color. The dress extends out on the second half, stopping two inches above the knees, leaving room to kick or run if need be. Shoes from her childhood are still in use since her foot size hasn’t changed- ankle high black boots with little detail.

    Skin: (please provide us a screenshot of your character’s skin; if you need help, see our screenshot guide here.)

     

    skin_20170113044653183307.png

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