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-= The Kai People =- (Above are two paintings of modern Kai.) ABOUT The Kai (kānaka ʻōiwi) are the native polynesian people originating from the Isles of Axios or their descendants. The Kai trace their ancestry back to the heavenly lands of Makuahine, a mysterious place where flora, fauna and humankind thrive in harmony and prosper in serenity. PHYSICAL ATTRIBUTES The Kai are farfolk people with a sturdy stature and deep golden brown skin. They possess a sort of rugged, if not earthy and primal beauty. Kai are often well-worn with a lean or fairly muscular build, thanks to their underlying craving for physical labour, exercise or mentality to stay in shape. They bear thick brunette or black locks, often ranging from wavy to tightly coiled in texture, or threaded into dreads. Males are prone to medium amounts of facial hair, though it is a common practice to shave with a sharpened blade. Kai people are of average stature, standing anywhere between 5’5 to 6’2 tall. For the Kai, long hair is a symbol of strength and power-- the clearest token of a real warrior. Due to this, locks of hair are important talisman for this culture. When a family member dies, instead of ashes, a lock of hair is collected and cherished as a remnant of the dead. Locks of hair from a well-known warrior may also be passed down, having the same title as a lucky charm. The Kai enjoy decorating their hair with small wreaths of flowers, or golden rings if they have dreads. It is also common to cover their bodies in tribal tattoos as well as piercings. The Kai, like their human brethren, are relatively short-lived, mortal, in comparison to the Mali. They have an average lifespan of 80 years, the oldest being 120 years old (though few ever reach this age). Due to their limited lifespan, most tend to be quick-paced and overlook small details that may contain a wealth of information. LANGUAGE These people have a thick and sultry accent. They speak with emphasis in their words at a fast pace and tend to use hand gestures to make a point. After their discovery sometime in the 17th century, the Kai people have steadily lost their language, adopting the more widespread and accepted language, common. The Kai language has taken a more symbolic part of their culture, reminding them of the times before their islands were encroached into. Modern Kai speak in common tongue, occasionally adding in a few Kai phrases. Elders, however, take pleasure in speaking their full native tongue. (Hawaiian) Mahalo- thank you. 'A'ole pilikia- you're welcome. Hui- (formal) hey you! E kala mai- sorry or excuse me. Howzit- (informal) how are you? A hui hou- until we meet again. Ohana- family. Tutu- grandparent. Keiki- child/children. Makua- parent. Mo'opuna- grandchild. Haole- foreigner or white people. Kane- man. Wahine- woman. Luau- festival/party. Aina- homeland. Hale- home/house. Halekula- school. Hau'oli- happy/fun/joy. Hilahila- shame/embarrassed/shy. Huhu- angry/mad at/offended. Le'ale'a- pleased/amusement. Maha'oi- nosy/bold. Maha'oi- insolent/rude/brazen. Malie- calm/gentle. Nani- pretty. Lei- necklace made of flowers and seashells. Pakalolo- cactus green. Okole- ass/butt. Ho- hoe. OHANA (FAMILIES) The Kai people are born into or are entitled to choose a respective family (Ohana) to join. Each Ohana is led by a single elder, usually the oldest member of the family, however ruling can vary depending on their leadership qualities and the overall democracy of their brothers and sisters. Families tend to have noticeable personality traits, as well as subtle differences in ideologies, though individual Ohanas tend to be linked by their common belief in the Gods and Goddesses of Makuakane. Friendly rivalry is often displayed between families, either shown in various festivities or sporting events. Below are the respective families: -= PONO =- People of this family are passionate, caring, courageous and confident. They tend to be looked up to in society, as they have been the ruling family for as long as the Kai have existed. They stay true to their word, and are usually more forthcoming and honest than manipulative and cunning. They don’t hold grudges often and are people of a forgiving and understanding nature. However, this does not mean they forget the actions of others. It takes a lot for a Pono to hate someone or something, but when they do, they do it wholeheartedly. Their downfall is in their trusting nature. As youth and adolescents, they tend to trust in others far too often, and believe nearly everyone has nothing but good intentions. Elders and adults are more weary, as they have learnt from their previous mistakes, however they are never as skeptical and untrusting as the Pelekai family. The people of this family are not only loyal to the Chiefdom, but to anyone in close relation with them-- family, friends, lovers, pets and even household objects or plants. If you are valued by a Pono, you are instantaneously placed on a pedestal and treated like family. Like most Kai, they are known to be strong warriors. Their talents, however, lay in dirty brawling. The combination of a tankard of ale and a fighting spirit makes for a fearsome fighter in the ring. The Pono, particularly males, are infamous for being late-night drunkards. They drink alcohol like coconut water, or conversely, with coconut water. They are slightly sybaritic in nature, with a love and appreciation for luxuries and the pleasures of life. You can often see them wearing gold jewellery and native flowers in their hair. Associations: sun, fire, Goddess Pele (Goddess of the Sun and Volcanoes, and Lady of Fire, Intimacy and Initiative). -= KALAWAI’A =- The Kalawai’a are friendly, compassionate, gentle and intuitive people. Due to their loving nature, they often find themselves in the company of a very diverse crowd. They are usually selfless and willing to help others with no ulterior motive of receiving something in return. You could call them extroverted introverts. Though they have a thorough understanding of reading people’s emotions, the Kalawai’a rarely express their own feelings, to acquaintances or even good friends. Sometimes, this need to bottle up their thoughts can lead to a negative build-up and bring out their less appealing, more moody side. The Kalawai’a are notorious for their parenting instincts. At festivities, they are usually there to mother the drunk and comfort the sad. This has earned themselves a good reputation, especially amongst the Kai that are most prone to partying too hard. In the battlefield, they are especially adept at using long ranged weapons. They often stick to lightweight armour, or no armour at all, and fight with longbows as well as short knives. The trees and bushes are a Kalawai’a’s best friend. These people are particularly skilled in making do with their environment. Like all Kai, they are raised with a love for flora and fauna. Unlike the other families, the Kalawai’a are especially engrossed in the protection, growth and love of it. Often, the children of this family are found swimming in the seas at midnight or, in the times they aren’t contributing to the community, constructing treehouses and discovering new plants. Associations: flora & fauna, the sea, God Ka Haku (Protector of the Seas), Goddess Honua (Patron of Arts and Nature). -= PELEKAI =- Adaptable, mischievous, resourceful and curious are words that come to mind when a Pelekai is mentioned. These people are expressive and quick-witted, with a knack for unintentionally offending uptight people with their sarcastic comments and dark humour. They are fascinated with the world around them, and are often confronted with the feeling that they may not have enough time to explore it. This need for exploration often gets Pelekai children in trouble and their parents worried, as they are prone to sneaking into the jungle at night and returning with an ensnared, dead animal. The sacred transition between life and death is something that intrigues the Pelekai. Because of this, they are well versed in the art of hunting. It is a rare occasion that an adult Pelekai hunts for sport, children and adolescents more often making the mistake. Pelekai generally find themselves crafting new weaponry to contribute to the Lanakila. Their love for hunt and battle leads them to developing more effective and useful weapons that can aid in their success. In the fighting ring, Pelekai are swift and efficient. They tend to favour small or slender blades that pierce the skin before the victim is aware of it. What often comes as a surprise is that they’re meticulous about their presentation. The Pelekai enjoy donning simplistic yet elegant garments. They favour silver accents as well as jewellery, which is often crafted from leftover pieces of their weaponry work. Associations: silver, God Maul (Minister of Manipulation and Blood), Goddess Kaua (Lady of Warcraft, Hunting and Wit). -= IKAIKA =- The Ikaika collective are patient, devoted, diligent and stable. As a result of their mature nature, Ikaika often find themselves finishing up tasks that the other families don’t follow through with. For this, they are heavily respected and appreciated in the community for their commitment to the Chiefdom and its people. These people have a deep-rooted presence in the materialistic world. Their approaches to tasks are systematic and logical. They tend to display their skill in agricultural jobs such as farming and managing livestock. The Kai are always at their peak in resources when the Ikaika are on the job. Additionally, they are especially attuned to the ingredients that make up a whole, in food and everything else. Craftsmanship excels in the Ikaika family-- from armour to recipes to construction, these people are crafty with a refined taste for perfection in their results. They’re hyper-aware of every detail. Though Ikaika are meticulous in their pursuits, constantly chasing after the ideal can be a destructive part of their nature. They often need to be reminded that flaws are not defects and that there is always leeway for imperfections. The Ikaika may seem conservative and restrained at first, this family’s close friends and lovers know these hard workers love to party. The Ikaika like to loosen up after a long day at work and party with the Pono, often tolerating more alcohol than one would think and ending the night with a drunk speech. Associations: sky, mountains, moon, Goddess Lono (Keeper of the Moon and Rain, and the Lady of Stability, Purity and Air). HUNA (RELIGION) Religion is a large part of Kai society. Gods and goddesses are worshipped daily and offerings are a common practice. Religion contributes to a lot of the Kais’ morals, laws and values in daily life and politics. Each individual puts heavy faith into the Mother God, Makuahine, as it is believed that she was the one that brought the Gods and Goddesses of Makuakane as well as the Kai to existence. Most families seek guidance in not only Makuahine, but different, individual divine figures that are believed to bless their unique daily work and attitude. -= MAKUAHINE =- Makuahine is the Mother of all Gods and Goddesses, Creator of the Kai and Guardian of the Light. -= MAUL =- Often referred to as the 'Dark God', Maul is the Minister of Manipulation and Blood. He was exiled from the 'Light', home to all Gods alike, and set out to make a realm of his own named 'The Darkness'. There, he ruled with cruelty and ruthless bloodlust in mind, alongside his consort Kaua. Depicted with mighty tusks of a boar and beady, scarlet eyes. -= KA HAKU =- Ka Haku is the firstborn child of Makuahine. He is Protector of the Seas and Lord of all Gods. His birth, which is celebrated on Lawai’a, is said to have surrounded the lands with blessed oceans brimming with both beautiful fish and feared monsters. He is depicted as a human that has the lower half of a Merfolks'. -= KAUA =- Kaua was a goddess not born at the hands of Makuahine, but just another Kai. During her human life, Kaua was a virtually ambitious and dark soul. She not only overindulged in the meat of animals, but found pleasure in others' pain. Maul discovered the girl who reeked of death and was delighted to find that she happily went under his arm. The Dark God turned Kaua from human to deity, and she grew to become one of the most powerful goddesses among the others. Kaua is the Lady of Warcraft, Hunting and Wit. Deaths attributed to her are brutal, bloody and slow. -= HONUA =- Honua was always her mothers' favorite. She turned curiosity into knowledge, cruelty into kindness, the bad to good. She is the Patron of Arts and Nature, and the Bearer of Wisdom and Learning. Honua was known for her acts of generosity. Once, when gods walked on the lands of the Kai, Honua treated the people as if they were her equals and even sought out to school children. -= LONO AND PELE =- Lono is the Keeper of the Moon and Rain, and the Lady of Purity and Air as well as the twin to Pele. Pele is the Goddess of the Sun and Volcanoes, and Lady of Fire, Intimacy and Initiative. These twins were always two sides to one coin- Lono was quiet and calm while Pele sought her long life with courage and ambition. Lono was always envious of Pele's nature and never content with her own actions. A one-sided rivalry began where Pele never failed to win. One day, a furious Lono brought chaos upon Pele, flooding rolling hills and small volcanoes with sheets of pelting rain, which isolated the Kai to a string of islands. Makuahine saw the troubles that would arise if the twins continued fighting and confined her daughters. Lono was sealed into the moon and Pele bound to the sun. FESTIVALS AND RITES -= LANAKILA (The Heavenly Victory) =- Men and women of all ages are brought together in a clash of fists. Two competitors are placed in a ring to fight until surrender. This is an honored bonding experience between both Kai, and often celebrated after with strong liquor and new tattoos. The festival is made to please Maul, the God of Manipulation and Blood and Kaua, the Goddess of Warcraft, Hunting and Wisdom. -= LAWAI'A (The Great Retrieve) =- Kai are set behind a red line, sturdy spears in hand. The Kai are required to spear a fish of hefty size and present it to the judge. The one with the largest fish is deemed the winner, and the rest of the fish are safely released back into the ocean. A feast follows the event and a small offering is brought to Ka Haku's shrine. -= MA'ALILI (The Hot after the Cold) =- This festival takes place when the moon is at its peak. A select few Kai, generally men, leap into baths of freezing cold and then walk on a path of hot coals. Those who are great enough to endure are treated to hot liquor and claps on the back. This is often a way of attracting women as it displays the males’ sense of endurance and strength. The feat of bravery is dedicated to Lono, the Goddess of Rain and Pele, the Goddess of Volcanoes. CLOTHING Traditional Kai clothing tends to consist of a heavy array of jewelry and light, airy fabric. It's not unusual to wear revealing items in order to display your hard earned tattoos, triumphant battle scars and honed body. During festivities, it is a tendency to wear stringy hula skirts or grass loincloths, vibrant paint and flower crowns. Armor and weaponry is another factor of fashion. The weapons you carry tend to speak for the family you belong to, as well as your individual taste and attitude. Since their exposure to haole in the 17th century, the Kai have taken a liking to their more advanced and practical clothing. Some have even developed a taste for foreign fabrics and styles. This comes as a convenience, as they have begun to explore colder regions in the realms that aren’t suited to their traditional garments. (traditional attire) HUNA The Kai Council consists of several roles, all created to satisfy the community’s needs and wellbeing as best they can. The most similar description for the type of government the Kai live under is monarchy. The political system is based upon the undivided rule of a single person, which achieves his or her position through hereditary. Most of this is accurate. The Kai are dictated by the Ali, whose position is bestowed upon by the previous ruler. The new Ali may be of hereditary descent, or an unrelated individual that is recognised for their leadership qualities and potential. Often, the community’s thoughts on a subject matter are taken into heavy consideration before an impactful choice is made. -= ALI (HIGH CHIEF/CHIEFTESS) =- It is within the best interest of the High Chief to listen to the peoples' opinions and suggestions. The Ali ensures that the community runs smoothly. -= ELUA (RIGHT HAND) =- The Elua is the second-in-command, or otherwise right hand, and is expected to assist the Ali as well as act as the Chief Judge. Whenever the Ali is away, either for business or otherwise, the Elua takes charge until the Ali has returned. -= KUENE (HIGH EXCHEQUER) =- The Kuene is responsible for the community's resources and wealth. They handle any financial issues and trade relations between the Kai and others. -= IKOA (HIGH COMMANDER) =- The Ikoa leads the Kai when it comes to war. They devise battle plans, manage armor and weaponry, and train the Kai to be suitable warriors. -= KONOHIKI (HIGH STEWARD) =- A Konohiki administers the land ruled by the Ali. They ensure that people are housed and deal with damaged properties as well as activity checks. -= HO’OKU (EMISSARY) =- The Ho'oku is the representative and role model of the Kai. The Ho'oku is required to attend formal meetings alongside the Ali and assist in creating relations between two peoples. They are expected to know basic information about the current nations. -= NO'EAU (ADVISOR) =- The No'eau is the advisor. They attend formal meetings alongside the Ali and the Ho'oku. They are considered the third-in-command. (NOTE: this culture was created back in Axios. This is a forum post with updated information on the Kai.) (This is a brief rundown. Posts will be made in the future to go into detail about aspects of this culture.) (PM me if you're interested in making, joining or sponsoring the Kai.)
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=+= The Tathvir Bloodline =+= =+= “Kindness can thrive even amongst cruelty.” =+= BRIEF HISTORY OVERVIEW: The Tathvirs are an ancient bloodline emerged from the Mali’fenn. The founder of the Tathvir Bloodline, Amara Tathvir, was one of the few first Mali’fenn, and fought alongside her kin over the many decades until death do her part. Following the events of Amara’s passing, the Tathvirs were left for the wind and spread to cities far beyond their own. Only now, they are to be rediscovered, small in numbers, but thriving. Returning to their Fennic homeland, they have once more begun the effort to regather their kin amongst the people of the Princedom. =+= PHYSICALLY DOMINANT FEATURES: The Tathvirs range from 5’5 to 6’ tall, and have lean athletic builds - making them on the shorter side for Snow Elves. They commonly have pin straight silver locks, and turquoise eyes ringed in gold, which serves as a major giveaway towards their identity. Known for their skill as scouts in the Ivae’fenn, they are swift-footed and agile. =+= (Above- a painting of the current leader of the Tathvirs, Ciro Tathvir.) =+= ATTITUDE: Tathvirs are raised with ambition and pride in mind. They are humorous and carefree people, always looking towards the best in life. Due to these traits, they can usually be misinterpreted as reckless or childish when that may not be the case. The Tathvirs are race neutral, never welcoming, but neither against anyone of different kin. However, they do tend to stick to mating only with those of their race. =+= SPECIALTIES/PROFICIENCIES: This bloodline is famous for their interest in herbalism and apothecy. They provide their knowledge of medicinal practices towards those in need, and are always busy researching new antidotes. Some Tathvirs take a different path, seeking interest in the performing or fine arts. In the past, they have been famous for their refined artists and talented performers. Their contribution towards the Bilokthuln leans towards alchemy, relating towards their curious and creative nature. In the sense that the tathvirs are very lithe and agile people, they make great scouts in the ivae’fenn. They always wear lightweight armor, or no armor at all, and use knives and short swords as their primary weapon, alongside the bow - making them some of the Princedom’s finest archers. =+= ANCESTRAL BELONGINGS: The Tathvirs have two ancient belongings-- The sword of Skalaer, an ancestral weapon passed down only to the bravest of Tathvirs. It is a short sword made of the lightest of metals, said to make a sharp whistling noise before being brought down on its enemies. Besides this, the Tathvirs have a family heirloom named the Ring of Skalaer which is handed to the eldest of their generation. =+= (Contact MisguidedRoyal if you're interested in making a Tathvir.)
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very well organized! best of luck!
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IGN Name: MisguidedRoyal In Character Name: Athena Lilliana Drakon Race: Snow elf Age: 6 Nation: The Princedom of Fenn / The Princedom of Veris
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DRUIDS-MAKUAKANE NON-AGGRESSION PACT This was drafted on the 20th of The Deep Cold, 1616. The esteemed leaders of the Druidic Mother’s Grove, Archdruid Renn Calithil and Warden Toren, and the High Chieftess of the Chiefdom of Makuakane, Ali’liao Pono, have entered an agreement to maintain the following terms: =+= The Druidic Mother’s Grove and the Chiefdom of Makuakane may not show aggression towards each signatory. =+= The Druidic Mother’s Grove and the Chiefdom of Makuakane may not infringe upon each other's internal/external disputes involving that of each sovereignty. =+= Should any citizens of the following sovereignty's agress against each other, then the signatories have a five Elven/Saint day period to redeem themselves and amend the issue(s) at hand. If agreement cannot be met, the defending dominion may rightfully retaliate by any means possible. =+= This agreement will have a renewal date eight years from now. Should a signatory wish to resign from this pact, it is acceptable. =+= Signed, Her Highness, Ali’liao of Clan Pono, sovereign of the Chiefdom of Makuakane. Archdruid Renn Calithil, Sister Wisteria to the Druidic Order. Warden Toren, Brother Bull to the Druidic Circle.
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MORDSKOV-MAKUAKANE NON-AGGRESSION PACT On the 20th of the Sun’s Smile, 1616, Founder of Mordskov, Luminous Rothgard and High Chieftess Ali’liao Pono enter agreement to maintain the following terms. =+= The Barony of Mordskov and the Chiefdom of Makuakane may not display aggression towards each rightful signatory. =+= The Barony of Mordskov and the Chiefdom of Makuakane may not infringe upon the internal/external disputes involving that of each sovereignty. =+= Should any citizens of the following sovereignty's agress against each other, then the signatories have a 7 Elven/Saint day period to redeem themselves and amend the issue(s) at hand. If agreement cannot be met, the defending dominion may rightfully retaliate by any means possible. =+= An embassy will be established in the state of both signatories. =+= This agreement will have a renewal date fifteen years from now, and on that date, the ability to resign from this pact is acceptable. =+= Signed, Her Highness, Ali’liao of Clan Pono, sovereign of the Chiefdom of Makuakane. Founder of Mordskov, Big Poppa Luminous Rothgard
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(( MC Name: MisguidedQueen )) Name: Nesta Avail Vote: (X) Ganved ( ) Illidar ( ) Abstain
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[!] Flyers are posted around various settlements, outlined in green and gold with the Makuahine sigil stamped on them. It reads the following: “Beltane is a vernal holiday celebrated every decade associated with the ocean. We are excited to announce that a festival will be held in honour of Lumas, complete with cultural goods and spicy liquor. Bonfires will be lit and toasts to the blessed ocean god will be made. The celebration will be held at Makuakane. All are welcome to join!” "Note: Kha will be watched closely as they have committed to an offense on our grounds in the past." ((Directions: from the Cloud Temple, take the boat to Haria, and from the Asul docks, take the Makuakane boat (it has white sails). The festival will be held at 8PM EST on Saturday, 10th of June.))
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THE CHIEFDOM OF MAKUAKANE =+= =+= Makuakane is a Chiefdom located far south of Asul. It is by far one of the smaller settlements in Axios and was first established in 1606. Known for its large quantities of lumber and original crafts, it exceeds in trade. =+= GEOGRAPHY Makuahine, is the main island of Makuakane, and the birthplace of the Kai (see below). Other islands in Makuakane include Selco'a, Calden, and Orynth. All islands are surrounded by a wholesome ocean filled with a variety of marine life. Makuakane is mainly made up of towering jungles, such as Selco'a, and has white sand peppering each beach. =+= THE KAI The Kai are a tropical race of Humans, considered by many to be creative and exotic, living within the regions of Asul. Most of them form little bands depending on their own views, though most bands have a rich culture with similar traditions. Bands can be otherwise known as Houses, or Clans. In Kai culture, tattoos are shown to be an important part. Once the Kai are considered 'matured', they are given certain tattoos and markings according to their clan. However, to be considered 'matured', a Kai must perform a Blood Rite, where they go unarmed into Selco'a without any supplies and survive on their own for five elven days. =+= KAI CENTRAL APPEARANCE The Kai are farfolk. They tend to have tanned skin, ranging from golden to dark, and hair in the hues of dirty blonde and brown. Black is not unheard of, though it is very uncommon. Generally, the Kai are in the taller range of Humans, holding their height between 5'6 to 6'2. =+= RELIGION Religion plays an important part in Makuakane. Practices can vary depending on a band's belief, however, in the end, each individual generally puts faith in the same gods and deities. This religion is called Extantism. GODS AND GODDESSES MAKUAHINE Makuahine is the Mother of all Gods and the Keeper of the Darkness. (( Note it is also the name of the main island.)) KA HAKU Ka Haku is the firstborn of Makuahine's children. He is the God of the ocean and Lord of all Gods. His birth, which is celebrated on Yulemas, is said to have surrounded the land around Makuakane with blessed oceans. He is depicted with the lower half of his body the same as a Merfolks'. POULI He is often referred to as the 'dark god'. Pouli is the God of poor fortune, hunting, and all things bad. He is depicted as cruel and evil. He is the consort of Kaua. KAUA Kaua is a Goddess associated with warcraft, wisdom, manipulation and wit. Deaths attributed to her are bloody, slow and brutal. Her consort is Pouli. HONUA Honua is the Goddess of the earth, writing and wild things. DEANNA Deanna is the Keeper of the moon, and Lady of forge, air and purity. She is both sister and rival of Atlantis. ATLANTIS Atlantis is the sun and volcano goddess as well as the Lady of fire, intimacy and learning. Her sister and rival is Deanna. It is said that lava is the incarnate of dead souls set alight, and worships towards her often include sacrificing an animal into the volcano. AFTERLIFE DARKNESS Those who follow the mainstream Extantism believe that a being's soul will be claimed by the Darkness when an individual dies. It appears to be a place where one can reunite with peace. =+= RULING CLAN THE CLAN OF PONO Claiming direct sovereign from Chief Maui Pono, the clan of Pono was established by the eldest ancestor of this band, Ali'ornoa Pono-- a young female with ambition and wit. Ali'liao Pono, relative of Maui Pono, took his place in reign when he fell ill. OTHER RECOGNIZABLE CLANS: KALIWAI'A CLAN PELEKAI CLAN =+= COUNCIL The council of Terrali'oa serves as the main government of Makuakane, carrying out specific duties ordered by the High Chieftess. Although the majority of the council's positions are occupied by those from the following clans above, other people from various lands taking up a role is not unheard of. The Council are included in matters of state and are legally given capacity to vote on matters of law changing. GOVERNMENT POSITIONS ARSALAN (HIGH CHIEF) The Arsalan rules the lands by divine right. They are the head of the council, and have the final say. This title is inherited through right of birth. They are expected to keep peace, uphold the law, administrate justice, and develop a government that is centralized. EORL (OFFICIAL LORD REGENT) The Eorl exercises the ruling power in the Chiefdom during the absence, minority or disability of the Arsalan. KHAZIN (STEWARD) The Khazin is responsible for Makuakane's resources and wealth. They effectively help run the settlement and make sure things run smoothly without any financial or societal issues. They run general housing administration. CYNBAL (LORD COMMANDER) The Cynbal is in command of the Cynbellie, a small group of military. They are a person of authority, required to assist in leading Makuakane in the right way, and to help advise in matters of war and security, such as whether or not to make alliances with certain groups. FIYAS (PRIEST) The Fiyas, though not a major position, still holds a place in the Kai government. They are the ordained minister of Extantism, expected to follow certain rituals and hold religious festivals among Makuakane. SAFIR (AMBASSADOR) The Safir is the representative and promoter of Makuakane that attends meetings, banquets and parties and acts as the role model of their people. Safirs are also known as ambassadors, a more general term among white folk. NASAAH (ADVISOR) The Nasaah is expected to advise alongside the Cynbal and must put effort into preserving all possibilities, mediocre as they may be, to raise his voice and keep making predictions which would lead the Island Nation in the right way.
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Land charter (cart) or Sea charter (boat): Sea charter. Island: Asul. Point A: The main island belonging to the people of Kai- Makuakine. Exact co-ordinates of Point A: 1242 / 49 / 2978 Point B: A small island belonging to the people of Kai- Calden (Sanctuary). Exact co-ordinates of Point B: 1425 / 49 / 3073
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What’s the name of the Minecraft account you're applying for?: budgie_smug What's your MAIN Minecraft Account name?: MisguidedRoyal Do you agree to follow the rules on your new account?: Yes. Do you understand you cannot have both of these accounts interacting with one another? This will result in a ban if you are caught!: Yes. Do you understand that if one account is banned, so will be the other(s)?: Yes. How long have you been on LotC?: On my main account? Roughly two or three months. How many accounts do you currently have whitelisted (including main)?: One.
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*Invitations are sent out via bird from the aviary of the Citadel. They’re tied off with green and gold lace, and the sigil of the Princedom of Fenn is stamped onto them.* “Denizens of the Realm: We, the Grand Council of Fenn, are happy to announce a holy wedding and coronation, tied in gold and ice, blessed by Wyrvun. You have been invited to the wedding and coronation of His Majesty, Crown Prince Aelthir Tundrak of the Princedom of Fenn and her holy excellency, Arahaelth Aureon. The wedding and coronation will take place at the Citadel of Acael. The gates will be locked and weapons will be confiscated upon entry, excluding allies of the Princedom. Those who do not fit that description will be searched.” ((Directions: From the Cloud Temple, take the boat to Sutica, and from the Sutican docks, take the Snow Elven boat. Follow the path, and when you reach a statue of Wyrvun, take the portal.)) ((The wedding and coronation will be at 4 PM EST on Sunday, April 30th.))
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Indeed.
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NAME: Ali’lioa Pono. RACE: Farfolk. AGE: In auto-age. DATE OF BIRTH: 20th of the Malin’s Welcome. GENDER: Female. TITLE: Arsalan (Chiefess). SEXUALITY: Bisexual. FAMILY: Uncle Maui. SIGNIFICANT OTHER(S): None. ALLEGIANCE: The Island Nation of Kai. Luana Kawai. ALIASES: Arsalan. Chiefess. Ali. OVERALL APPEARANCE: Human, no doubt, with her softly rounded ears. Her long black locks gleamed like raven’s feathers, offsetting her tanned skin and coffee eyes so deep they were black, even in firelight. Her body, magnificent as if she’d been molded from the souls of the lions. A fairly attractive figure, arms corded with lean muscle, and long, strong legs. The female’s body was honed by years of survival and labor. Dark-haired and finely dressed, she bares twin tattoos on her arms, one with the whirling goddess, Deanna, the other one of bright sun and flames, Atlantis. Etched down the line of her muscled back are the stories of her maturity and its path she journeyed. OVERALL PERSONALITY: Ali’lioa has a sarcastic sense of humor and shows self-confidence to those she is familiar with. She is unfailingly loyal, willing to kill or die for her people, and even besmirch her own name for the good of the chiefdom. She has come to enjoy lavish parties and bright festivals, as well as the taste of sweetened rum. When in the presence of someone new, she is polite and kind. Ali’lioa feels both strongly and deeply. While she can be teasing at times, her second most prominent characteristic is genuine kindness. Though she lives on a rather secluded island, she tends to be meticulous in managing her appearance. She has a slight fixation on finery and insists on wearing ‘fashionable’ jewellery, which can often make her appear vain. FAMOUS ONE-LINERS: “Don’t feel bad for one moment about doing what brings you joy.”
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NAME: Louis Ashryver. AGE: 62. RACE: Elf (Wood elf x High elf). BLOOD TYPE: AB. BIRTHDAY: The Winter month of Snow’s Maiden, 1546. GENDER: Male. STATUS: Alive, healthy. HEIGHT: 6’1 WEIGHT: 162lb. BIRTHPLACE: Wood Elven city. RELATIVES: Twin sister (Gabriel Ashryver) (alive), mother and father (alive). EYE COLOR: Indigo. HAIR COLOR: Coal black. HOBBIES: Reading, painting, roof running. HABITS: Rubbing the bridge of his nose, sighing, subconsciously babbling out sarcastic comments or intimate jokes, tapping his foot. OVERALL PERSONALITY: Louis can be depicted as either disinterested, or stressed. He can commonly be seen suppressing the bridge of his nose with his thumb and index finger. Despite this look of irritation, he has a good sense of humour towards sarcasm and intimate jokes. These intimate jokes can often be mistaken for lazy attempts at flirtation, though he doesn’t intend so. Not liking clingy individuals often disrupts his process of forming bonds with others, which leads to him being lonely save for the company of his sister. OVERALL APPEARANCE: Louis is a tall Elf with a lean musculature, taking upon his father’s coal black hair and indigo eyes, while his twin sister came out with a completely different look. His eyebrows are well-groomed, face sparse of any facial hair. Despite having a rather attractive appearance, his appearance always seems like there is little effort put in save for his brows. Louis’ hair tends to be ruffled most of the time, and any clothing he wears is generally crinkled. Upon visage, his cheekbones are sharply cut and his lips soft, creating a rather aesthetic look. CHARACTER ART BELOW (ignore ears, they’re supposed to be pointed). Louis and his twin (Gabriel). Louis and his sister (Gabriel).
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Application: Full Name: Ciro Chand. Race/Sub-race/Culture: Mali'Fenn. Eye Color: Gold. Hair Color: Silver. Height: 5'8. Weight: 132lbs.
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Zootopia - Favorite Character
MisguidedRoyal replied to shortchangehero's topic in Axios OOC Archive
i feel a true connection with the koala -
CIRO CHAND NAME: Ciro Chand. AGE: 60. CURRENT RESIDENCE: Citadel. RELATIVES: Father and mother. HEIGHT: 5’8 WEIGHT: 132 lbs. RACE: Snow elf. EYE COLOR: White hair with bluish hues. HAIR COLOR: Dark gold eyes. SHAPE OF FACE: Oval. DISTINGUISHING FEATURES: No left pinkie finger due to a fight (see history), a fading scar to the left of her forehead, sharp eyes. ATTIRE (See files.): Her fancy attire consists of a deep scarlet gown that spreads wide in the chest region, going down in a large ‘V’ and hugs her torso and arms tightly. Fancy cuffs circle her wrists while a golden band of what is depicted as vines are wrapped around her waist. From the waist, the dress spreads clean and wide like a blossoming flower (upside down)- very flowy. It fades from a scarlet to snow white near the bottom and tiny jewels scatter the material. Along with that, she matches this with a pair of stockings and low, red and gold heels. HABITS: Smiling, nodding her head. FAVOURITE SAYING: “Mhmn!” EDUCATIONAL BACKGROUND: Educated. INTROVERT, EXTROVERT OR AMBIVERT: Ambivert. ANGER LEVELS: Very low. OVERALL PERSONALITY: Ciro is gentle and kind. She wears her smile like her daily attire, and is hardly easy to anger. Ciro generally remains passive, and in rare cases, will be stubborn. Despite her age, she is wise and understanding. She has a soft spot for children, and has a big sweet tooth. t OVERALL APPEARANCE: Ciro can be described as a beautiful woman with silver hair that almost seems iridescent and dark gold eyes. She is just in the average range for height and every part of her is seemingly corded with lean muscles. Like all elves, she has delicately pointed ears. She is described to have a thick, honey-like accent. She has creamy and pale skin with the addition of decent sized scar on the bottom of her left foot.
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ATHENA ARCHERON NAME: Athena Archeron CURRENT AGE: 22 HOMETOWN: Small settlement in Oren. OCCUPATION: None. TALENTS/SKILLS: Herbalism and sewing, art and music in general. Pickpocketing/stealing. Medical practices. RELATIVES: All dead. HEIGHT: 5'3 WEIGHT: 119 lbs RACE: Half elf (High Elf) SKIN COLOR: Milky with a very light tan. SHAPE OF FACE: Heart. DISTINGUISHING FEATURES: Various scars bundled around her knees and upper, outer thighs. One particularly gruesome scar lays across her lower back, horizontal. Piercing eyes. Smothering demeanor, wicked smirks. Ears clipped by inexperienced hands. ATTIRE: Regular attire includes a strapless dress sewed together with stolen fabrics- black and grey in color. The dress extends out on the second half, stopping two inches above the knees, leaving room to kick or run if need be. Shoes from her childhood are still in use since her foot size hasn't changed- ankle high black boots with little details. Second outfit consists of a various silver protection plates- ankles, chest plate, etc. A red hood of a sort is draped around her shoulders, extending long to the ground. Other accessories; see file. MANNERISMS: Cocky or childish, there is no in between. Either giddy and a 'shameless flirt' or a deep person lost within the intricacies of her mind when drunk. HABITS: Sucking on a tooth, biting her inner cheek or licking her lips. HEALTH: Good. HOBBIES: Unknown. FAVOURITE SAYINGS: "Tsk, tsk." "Right..." "Shut up." EDUCATIONAL BACKGROUND: Little. Can't read. WEAKNESSES: Ankles, lower back and start of vertebrae. STRENGTHS: Kills with practiced precision and speedy as hell. INTROVERT, EXTROVERT: Extrovert. ANGER LEVELS: Depends. AMBITIONS: Unknown. OVERALL BACKSTORY: Athena was born in mid-vailor during the heights of summer within a small oren settlement, tearing through her mother’s (Clare) womb a warrior. The mother clipped the Athena’s ears by hand, never called a druid to heal her and instead, left the child with scarred and curled helixes. Her father, a high elf, died during this time in the Dukes War. During her years growing up, her mother was a cruel thing. She sent the little girl out on life threatening tasks and constantly starved Athena of food. No wonder the father sent himself off to war. That created the girl’s tough demeanor. At the age of fourteen, Athena raided her own home and left at the break of dawn, carrying just enough supplies to keep her alive for at least two weeks. The youth took shelter in a cavern for the first few years, calling it home, living off of wild berries she had taught herself were not poisonous- through experience and hunting. OVERALL PERSONALITY: She has a fiery, rebellious, daring side to her that hates rules, and is very curious as to the world around her. Athena can be extremely seductive and charming when she wants to be, but generally prefers to remain open to the people she has an affection for. She despises it when others judge her. She can be very cunning when she wants to be as she is brilliant at masking her emotions and playing different roles, and has a hotheaded temper when provoked. She has an unwavering loyalty to those who have earned her trust, and a deep hatred towards those who have broken it. She suffers some emotional trauma due to her mother, and also has a fear towards royal blooded people. She is gradually growing softer in personality though, more towards women than men. She either comes off as child-like or cocky. There is no in between. OVERALL APPEARANCE: Nimble, at the height of 5’3 and serious attitude. She has chestnut hair and whiskey eyes, small stature and subtle curves taken from her mother. On her father’s side, she took upon milky skin, lean muscles and a wicked smirk. Her face is beautiful bordering plain, simple and aesthetic. She holds many different scars, most bunching around her knees and on her upper thighs. One particularly gruesome one lays upon the lower back, a long slash- horizontal. Her ears are clipped by inexperienced hands and were never healed. [NOW DECEASED]
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Out-Of-Character Information Please do your best to correct spelling and grammatical errors, this is an RP server and writing is the main form of communication! What’s your Minecraft account name?: MisguidedRoyal What timezone are you in?: AEDT How old are you?: 14 Are you aware the online content on this server may not be appropriate for children under the age of 13? You won’t be denied for being under 13): Yes Have you read and agreed to the rules?: Yes What’s the rule you agree with the most?: 1a. Respect others, their property and their beliefs, you don’t need to like everyone, you don’t need to get along with everyone, but we request that you don’t argue, harass, verbally attack, or target anyone. In teamspeak we do a good amount of friendly teasing, but there’s a thin line between teasing and harassment and it’s better to make sure you don’t cross that line. Are there any rule(s) that confuse you or don’t make sense? (if so we can help clear it up!): Nope How did you find out about Lord of the Craft?: Website Link(s) to past Whitelist Applications (If applicable): Have you logged into the server yet? (You cannot be whitelisted without logging in at least once): Yes Definitions Feel free to Google the answers or browse our forums, but make sure that you write the reply in your own words, not those of another website or person! Plagiarizing will result in the automatic denial of your application! What is roleplaying?: Roleplaying is the act of, well, acting out how a character would react to certain situations- placing yourself in their shoes. What is metagaming?: The use of OOC information IC. What is power-emoting (powergaming)?: The act of forcing emotes onto another character. In-Character Information Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that they follow lore. Try to come up with a character that you actually want to play. Character’s name: Athena Archeron Character’s sex: Female Character’s race: Half elf Character’s age: 22 Biography (Please make it a decent two paragraphs long. Remember to add three references to the server lore): Athena was born in mid-vailor during the heights of summer within a small oren settlement, tearing through her mother’s (Clare) womb a warrior. The mother clipped the Athena’s ears by hand, never called a druid to heal her and instead, left the child with scarred and curled helixes. Her father, a high elf, died during this time in the Dukes War. During her years growing up, her mother was a cruel thing. She sent the little girl out on life threatening tasks and constantly starved Athena of food. No wonder the father sent himself off to war. That created the girl’s tough demeanor. At the age of fourteen, Athena raided her own home and left at the break of dawn, carrying just enough supplies to keep her alive for at least two weeks. The youth took shelter in a cavern for the first few years, calling it home, living off of wild berries she had taught herself were not poisonous- through experience and hunting. The woman is now beginning to craft her own house with the little techniques she has, toughing through failures and accidently using soft wood. Personality Traits: (what are your character's quirks?; habits?; likes and dislikes?) She is very arrogant, as she knows exactly how beautiful she is, occasionally throwing in jokes about her heartbreaking beauty. She is extremely dark in terms of behaviour and has an aura of dis-attachment. She handles things with a certain amount of casualness, flare and grace that it is as savage as it is remarkable. She is a “shameless flirt” on alcohol. Athena is also able to hide her emotions easily. However, even though she acts careless and reckless, she would sacrifice anything for anyone she becomes close to. She suffers some emotional trauma due to her mother. Ambitions: (what does your character aspire to be?) Athena hasn’t been introduced to the world of “business”, etc. She does, however, take a particular interest in herbalism. Strengths/Talents: (what is your character really, really good at?) As she is a little short (see Appearance), the woman is able to move with ease and agility. She has a knack for pickpocketing and hunting, able to stab with precision and practiced strength. Though not as fast as a wood elf or as powerful as a dark elf, her abilities are well honed. Her body is flexible and has high endurance. Talents include music in general and art, sewing/knitting and herbalism. Medical practices. Weaknesses/Inabilities: (what is a skill that your character needs to work on?) First of all, the woman’s ankles are pretty easily.. hurt? During certain tasks in her childhood, Athena has some mess ups- twisted ankles and all. Besides the ankles, her quadriceps are pretty weak to a decent blow. The woman received no education to reading during her younger ages, which well, means she can’t read. Also, very terrible at remembering names and staying out of trouble. Appearance: (what does your character look like?; how tall are they?; hair color?; scars?) Nimble, at the height of 5’2 and serious attitude. She has chestnut hair and whiskey eyes, small stature and subtle curves taken from her mother. On her father’s side, she took upon milky skin, lean muscles and a wicked smirk. Her face is beautiful bordering plain, simple and aesthetic. She holds many different scars, most bunching around her knees and on her upper thighs. One particularly gruesome one lays upon the lower back, a long slash- horizontal. Her ears are clipped by inexperienced hands and were never healed. Athena’s normal attire includes a strapless dress in which she sewed together with stolen fabrics- black and grey in color. The dress extends out on the second half, stopping two inches above the knees, leaving room to kick or run if need be. Shoes from her childhood are still in use since her foot size hasn’t changed- ankle high black boots with little detail. Skin: (please provide us a screenshot of your character’s skin; if you need help, see our screenshot guide here.)
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Out-Of-Character Information Please do your best to correct spelling and grammatical errors, this is an RP server and writing is the main form of communication! What’s your Minecraft account name?: Athena6592. How old are you?: 13. What timezone are you in?: AEST. Are you aware the server is PG-13 (You won’t be denied for being under 13): Yes. Have you read and agreed to the rules?: I have read the rules and agree. What’s the rule you agree with the most?: 'Hack-clients, mods or texture packs that provide an advantage are completely disallowed.' Are there any rule(s) that confuse you or don’t make sense? (if so we can help clear it up!): Nope. How did you find out about Lord of the Craft?: Another player from a different server mentioned it in the chat. Link(s) to past Whitelist Applications (If applicable): N/A. Have you logged into the server yet? (You cannot be whitelisted without logging in at least once): Yes. Definitions Feel free to Google the answers or browse our forums, but make sure that you write the reply in your own words, not those of another website or person! Plagiarizing will result in the automatic denial of your application! What is roleplaying?: Acting as a character, reacting how they would react and containing the same personality, abilities, etc. as them. What is metagaming?: The use of info in RP that you're character wouldn't know. What is power-emoting (powergaming)?: The act of forcing your own emotes onto another character. In-Character Information Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that they follow lore. Try to come up with a character that you actually want to play. Character’s name: Manon Glasteon Character’s sex: Female. Character’s race: High Elf. Character’s age: Current age is 41. Biography (Please make it a decent two paragraphs long. Remember to add three references to the server lore.): MAIN EVENTS OF HER LIFE: Manon Glasteon was born on the Winter Solstice in Lin'sulan. Amber colored eyes considered 'impure' among High Elves. Manon was born to Remist, a wealthy merchant among his kind and a Lesser Elf concubine named Amarantha. Remist, after seeing the child had eyes entirely the color of amber, he was disgusted. Remist sent Manon to a town north of Haelun'or at the age of three. She was dumped on the streets, only left with a satchel of bread and cheese, a flask of water and her own clothes. She roamed the town, being the strong-willed girl that she was, she kept surviving,- living and adapted to stealing, taking things easily. Though one night, in which she decided to go for a big steal, she got caught attempting to ****** a basket of roasted meats and fresh fruits. The owner was furious, holding a butcher knife in his hand and chasing her through the winding streets. Manon's lungs gave in, considering her underdeveloped body, she collapsed by a forest at the outskirts of the town near a river. The owner took his time carving thick slashes through her flesh on her back and leaving various slashes in different areas. He shattered a rib itself, throwing her into the river to let her drown. Manon stayed at the bottom of the river, slowly losing oxygen and dying from lack of blood loss. She was found half-dead on banks of the river by Akiva Harlon who presented her with a deal; go with him and train to be an assassin of the Assassin's Guild or send her back to her father and tell him what she'd become of. Reluctantly, she agreed. Akiva planned to use Manon as a weapon against his rival, Finn Whitethorn and changed her name to Elentiya Archeron. He brought Manon back with him to his guild in Lin'sulan. Elentiya began to train under Akiva's eye and became one of the best assassins within Lin'sulan. She was chosen as the Heir to his guild and was known as 'Lady of Fire' from her fire (pyrokinesis). After years of training, Akiva finally sent her on her last mission- to kill Finn Whitethorn. The mission succeeded with much ease, killing Finn quickly and quietly. She went to sneak out of the mansion, happy with her good work only to be suddenly surrounded by guards. She was then tortured and brought to the mines in Malinor. On her first day, she was brutally whipped across her already scarred back and then rubbed salt into her wounds, leaving her in the mines to survive among the other workers. On the verge of her wounds being infected, she lay on the ground, her body too tired to move. Unexpectedly, a kind girl slipped wounded Elentiya a tin of salve. Before Elentiya can thank her, however, a group of guards raped and killed the girl. During her time in the mines, she lost a great deal of weight and her menstrual ceased. After a year or so, Elentiya became sick of the place, the only thing keeping her alive was reminding herself of her name. She struck her chains and ran for it, seeming to attempt for escape but in reality, only wanting to kill herself and take down as many guards as she could in the process. A spark of hope gleams when she finds that at the entrance, the guards had shifted their rotations and the front wasn't guarded. She pumped her legs so hard, her whole body trembling with excitement and freedom when she emerged into the blinding daylight. Not wanting to be caught in her escape, she dropped her pic and ran like the wind and darted past a range of mountains even with her starving, tortured and weak body. The euphoria was enough for her to body to contain and when she ran past the magic runes where magic was allowed beyond, she shifted, turning into her secondary form in which she hadn't known she had, turning into a girl with flaming orange hair, golden eyes, black horns, elongated canines and sharp talons. Though she'd barely noticed until she ran into a nearby town, everyone staring at her shredded, ragged clothing, smeared dirt across her face and bloodied appearance. She quickly backed out, changing into her normal form and took shelter at the outskirts of a forest. Elentiya lived in the town for a twenty years until she turned thirty-two. She left the town, and ventured to Lin'sulan again, only to be greeted by Akiva instantly. Elentiya was so enraged that she sparred with him, enraged that he hadn't come to save her from the mines and she somehow ended him with a slash to the neck though she emerged very wounded, covered in slices and even a broken shoulder- which eventually healed due to advanced healing. She kept her name which Akiva gave her, despising her given name and family name. She now roams the world in search of her father, wanting to kill him. Personality Traits: Manon is a humorous, and also curious and somewhat rebellious. She despises her own kind, thinking the world should be equal. She appears mysterious to most with her pockets always containing strange things like tiny jade sculptured animals, charcoal and small, ruby beaded toe rings. She is a brave though sarcastic young woman who feels betrayed by her kin and everyone she meets because of her history. She dreams about a world full of starlight and dancing and art, peace, kindness and equality. Manon can be savage, cold and strange at times, as she feels shattered on the inside. She's very stubborn and keeps her promises, although she is quite a natural at lying. She has fiery, daring side to her that hates rules. Manon can be very seductive when need be but generally remains cunning and cool to most. She has unwavering loyalty to those who she trusts and a deep hatred to all of those who have broken it. In all, she has a dark side she doesn't mind showing, driven forward by her compassion, determination, self-sacrificing nature and faith for those she loves. Manon is a keen artist although after the events of her history, she mostly can't bring herself to paint. Ambitions: She currently has no aspirations, she only wants to slaughter her father and is looking for a reason to continue living. Strengths/Talents: Manon has an affinity for the following things: ~Fire (Pyrokinesis). Manon can control, manipulate and generate fire, an ability from her Glasteon heritage. She can shape her fire into many different things such as daggers, shields, and even a wolf. She is also able to set rivers alight. ~Darkness (Umbrakinesis). Manon also has a small affinity for darkness magic which she inherited from her mother's line. Though she showed no use of the magic in her younger days, she can acquire it given the certain emotional trauma. ~Healing. She has advanced healing, a water affinity inherit from Amarantha's (mother) line. ~Shape-shifting. Manon received this from her father's line. She is able to shift into her Secondary form which is a girl with flaming orange hair, golden eyes, elongated canines, black horns, sharp talons and her pointed ears remain intact. Her strength, stamina, accuracy, agility and flexibility increases when she changes to this form but her mental state is often jumbled. If she practices enough, switching in and out of this form, she would be able to get her mental state sorted out. ~Thought Manipulation (Cogitokinesis). Manon has a small affinity for Mind Control though she has never used this. Again, inheriting this from her mother. If enraged enough, she can spontaneously tap into other people's minds if the victim is weak enough. Weaknesses/Inabilities: ~Wind. If Manon encounters wind made by another user which is at least mildly trained in wind, her fire can extinguish almost instantly. ~Her back. If Manon were to have her back injured again, it'd be very painful for her seeing that she's been hurt there so many times. She is also very sensitive there so if one were to run their finger down a scar, she'd become a shuddering mess. ~Her shoulder. Due to Akiva which had shattered her shoulder before, she constantly gets pain there whenever she uses a large amount of magic. ~Red paint. Whenever greeted by the sight of red paint, Manon begins to hyperventilate. She despises anything that looks like blood and never kills for pleasure, only killing to save her loved ones (though she has none) in need be. ~Small enclosures. If Manon is put in a small enclosure with nothing to distract her, she begins to panic and will burn anything and everything. Since her times in the mines, she cannot deal with small areas. Appearance: Manon is a beautiful High Elf with long, golden blonde hair and eyes the color of dark amber eyes. She has a lean, firm, somewhat slender figure with enticing smooth curves. She has five main, long scars which run down her back, and various other ones all in different areas. She has a tattoo on the left side of her left foot saying, "A huntress with an artist's soul." and another tattoo on the back of her neck showing her star sign, a Leo and one underneath her right breast saying, "I'm going to rattle the stars." She is said to be devastatingly beautiful despite the marks all across her body and resembles much of her mother, Amarantha. She weighs roughly 122lb and her height is under average, at 5 foot 9. She looks like she is in her late teens at the age of 41. Her Secondary form makes her hair turn a fiery orange, her eyes golden, skin color like honey. She develops black horns (which are not meant to be there but are only appear because of her mother's heritage), elongated canines, sharp talons and she becomes 6 foot 3. Skin: (please provide us a screenshot of your character’s skin; if you need help, see our screenshot guide here.)
