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DrenchGod
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What’s your Minecraft account name?: DrenchGod. What timezone are you in?: EST. How old are you?: Seventeen. Are you aware the content and interactions on this server may not be appropriate for children under the age of 13? (You won’t be denied for being under 13): I am aware. Have you read and agreed to the rules?: I have read, and agreed to the current rules. What’s the rule you agree with the most?: Rule five, of the General Section. Having non-immersive skins can ruin a good RP for everybody. Are there any rule(s) that confuse you or don’t make sense? (if so we can help clear it up!): Not at this point in time. How did you find out about Lord of the Craft?: A friend referred me. Link(s) to past Whitelist Applications (If applicable): N/A. Have you logged into the server yet? (You cannot be whitelisted without logging in at least once): Yes. Definitions Feel free to Google the answers or browse our forums, but make sure that you write the reply in your own words, not those of another website or person! Plagiarizing will result in the automatic denial of your application! What is roleplaying?: Roleplaying is taking on the role of a character and playing their life out as they would, to meet short and long term goals, to play a character in a different time in a different world as best as possible, and interact with other people and their characters maturely. What is metagaming?: Metgaming is using any and all OOC information that your character wouldn't reasonably know ICly to affect his or her actions. What is power-emoting (powergaming)?: Powergaming has two parts in my experience- the first being that your character is heavily unbalanced or excessively OP without any character development to get you to a sufficient point to where you could be more powerful than anyone else. Powergaming is also forcing an action on another player. In-Character Information Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that they follow lore. Try to come up with a character that you actually want to play. Character’s name: Rhys d'Vawdre. Character’s sex: Male. Character’s race: Heartlander. (Human) Character’s age: Nineteen Winters. Biography: The winter had set in during the last months of the harvests, earlier than the poor serfs had expected. Among the hustle and bustle of the keep of Aleksandria, a young noblewoman was ready to give birth to a healthy child. He would be the first born of Lord Wolfgang of House d'Vawdre, and the chambermaids/servants alike prayed for a boy- as they knew the wrath from the Lord of the House that would ensue from having no elder male heir. To the avail of the messages sent up to heaven by the religious commoners, a crying brown-locked boy crowned from the loins of his mother sometime late in the night. His father offered him the given name 'Rhys', after a high-held figure in the family's past. Practice, practice practice. Starting from the age of five, Rhys was forced to hold and wield a sword day-in and day-out, breeding a warrior for later in life. His morning routine would start in the stables, reigning in skiddish horses until he could finally ride correctly. Approximately at mid-day, wrestling was his pass-time with the other boys present until he could successfully pin all of his opponents. From then until supper, he returned to the blade and practiced among the levies of Lord Wolfgang's bannermen. By the time puberty and adolescence occurred, he'd exchange his normal morning itinerary for learning how to read and write, though he took no interest in such things. He was sent off at fifteen to squire for an excellent Knight, and rejoined at his father's side upon the summer of his nineteenth year. Personality Traits: Witty, stoic, narcissist, chauvinist, introvert, controlling, authoritative. Ambitions: To become the leader and General his father raised him to be, a strong despot, to live a long and plentiful life, expand his House's bloodline, be remembered as a historical figure. Strengths/Talents: Horseback riding, archery, swordsmanship, decision-making, athleticism. Weaknesses/Inabilities: Reading, writing, arithmetic, magic, hemophiliac, alcoholism. Appearance: Rather strapping at his young age, the male heir is a spitting image of his father. His eyes are a strong, piercing blue with accents of green in the iris, hair plentiful and unkempt in a naturally-blonde-highlighted shade of brunette. His face is slim and his jawline firm, with a cleft chin as the centerpiece. His nose is delicate despite his more masculine and heroicised features. He's yet to be able to grow a beard, albeit he keeps a stubble sported along his face. An athlete since a young age, his body is broad and toned, wide shoulders and tight calves. His height is only moderately above average, being only five foot ten inches. Picture of Skin:
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What’s your Minecraft account name?: DrenchGod. What timezone are you in?: EST. How old are you?: Seventeen. Are you aware the content and interactions on this server may not be appropriate for children under the age of 13? (You won’t be denied for being under 13): I am aware. Have you read and agreed to the rules?: I have read, and agreed to the current rules. What’s the rule you agree with the most?: Rule five, of the General Section. Having non-immersive skins can ruin a good RP for everybody. Are there any rule(s) that confuse you or don’t make sense? (if so we can help clear it up!): Not at this point in time. How did you find out about Lord of the Craft?: A friend referred me. Link(s) to past Whitelist Applications (If applicable): N/A. Have you logged into the server yet? (You cannot be whitelisted without logging in at least once): Yes. Definitions Feel free to Google the answers or browse our forums, but make sure that you write the reply in your own words, not those of another website or person! Plagiarizing will result in the automatic denial of your application! What is roleplaying?: Roleplaying is taking on the role of a character and playing their life out as they would, to meet short and long term goals, to play a character in a different time in a different world as best as possible, and interact with other people and their characters maturely. What is metagaming?: Metgaming is using any and all OOC information that your character wouldn't reasonably know ICly to affect his or her actions. What is power-emoting (powergaming)?: Powergaming has two parts in my experience- the first being that your character is heavily unbalanced or excessively OP without any character development to get you to a sufficient point to where you could be more powerful than anyone else. Powergaming is also forcing an action on another player. In-Character Information Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that they follow lore. Try to come up with a character that you actually want to play. Character’s name: Rhys d'Awvre. Character’s sex: Male. Character’s race: Heartlander. (Human) Character’s age: Nineteen Winters. Biography: The winter had set in during the last months of the harvests, earlier than the poor serfs had expected. Among the hustle and bustle of the keep of Aleksandria, a young noblewoman was ready to give birth to a healthy child. He would be the first born of Lord Wolfgang of House d'Awvre, and the chambermaids/servants alike prayed for a boy- as they knew the wrath from the Lord of the House that would ensue from having no elder male heir. To the avail of the messages sent up to heaven by the religious commoners, a crying brown-locked boy crowned from the loins of his mother sometime late in the night. His father offered him the given name 'Rhys', after a high-held figure in the family's past. Practice, practice practice. Starting from the age of five, Rhys was forced to hold and wield a sword day-in and day-out, breeding a warrior for later in life. His morning routine would start in the stables, reigning in skiddish horses until he could finally ride correctly. Approximately at mid-day, wrestling was his pass-time with the other boys present until he could successfully pin all of his opponents. From then until supper, he returned to the blade and practiced among the levies of Lord Wolfgang's bannermen. By the time puberty and adolescence occurred, he'd exchange his normal morning itinerary for learning how to read and write, though he took no interest in such things. He was sent off at fifteen to squire for an excellent Knight, and rejoined at his father's side upon the summer of his nineteenth year. Personality Traits: Witty, emotionally vague, stoic. Ambitions: To become the leader and General his father raised him to be, a strong despot. Strengths/Talents: Horseback riding, archery, swordsmanship, decision-making, athleticism. Weaknesses/Inabilities: Reading, writing, arithmetic, magic. Appearance: Rhys is a fair-skinned Heartlander male, height cresting to 5'10 and his weight resting somewhere in the neighborhood of one-hundred and seventy pounds. His heritage offered him a pair of piercing steely-blue eyes, and a head full of brunette unkempt hair. He often sports a rugged beard, to match his strong jawline. Skin:
