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Hot_Dip

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Posts posted by Hot_Dip

  1. 14 hours ago, Papa Rock said:

     

    If we look at it in an IRP point of view and looking at it based on an IRL historical view, often settlements have guard posts where guards are looking out and observing the traffic of people coming in, coming out, and the traffic of people around the walls. Usually if a group of mercs or bandits were gonna try and get into a settlement, they'd sneak in, right? Disguise as merchants or something. Often these attackers wouldn't try an openly public attack of running up to the walls to place ladders due to the surveillance. 

    In these instances, the guards were able to pick up on this and go "close the gate" - "Bandits!" - "Raiders!" - and so on. There was always a reaction when attackers openly try to attack a settlement, a guard always calls it out. If someone were to put up a ladder on a wall, they would clearly be shot down or at least noticed arriving before hand. How does this apply into the rp world? Well, if we apply a settlement wide notice of attackers approaching, that would easily reflect the real world scenario of a watch guard spotting them out. This notice doesn't have to be one hour, it could be 10 minutes, 5 minutes even. That way both sides can take part in the raiding experience fairly as attacker and defender. Raiders can use their ladders, Defenders get a "Settlement under attack" notice. This will make raiders pick their settlements more carefully. 

    What happens if we apply this notice, but then people use this opportunity to log off? Simply make it a rule that you cant log off or something along those lines of "If you log off, you'll be locked out of raid defense for 2 weeks", etc.

    Okay now what about the guards? It wouldn't be rply correct to have no one standing watch just for them to also get a warning notice of an upcoming attack, so to solve this, either they can have an actual player stand watch, or maybe they can pay in minas or resource into the settlement treasure weekly upkeep which allow 'NPC' guards stand watch. The increases upkeep cost of the settlement would reflect the payment these watch guards would be receiving. What are the limitations of these NPC guards? They can't participate in combat and they cant ring the rally bell, a real player has to ring the bell following the proper rules to do so.

    Pretty decent suggestions I think 

  2. 5 minutes ago, Cheese said:

    The irony of this situation genuinely does baffle me. Why should we debate people's ooc comfort and safety? Even if there was no slur used, the fact that people in your situation were uncomfortable and recieved NO sympathy from the other party or staff baffles me. OOC comfort should never be dismissed in favor of "tasteful roleplay"

    Just because you're uncomfortable with something doesn't mean you should get a whole bunch of sympathy. If someone joins the server and gets bandited on the roads and it makes them uncomfortable that they have to lose their minas, that doesn't mean the bandits should say sorry and let them go. If you get insulted IRP and get offended ooc that's your problem. This is a video game lol. If playing said video game makes you uncomfortable then you shouldn't be playing it. 

  3. If people are getting so butthurt about it then just make it so you mechanically cannot say it, very simple. I personally don't think its an issue at all but there are a lot of super sensitive people on this server (That probably shouldnt be using the internet) so whatever just ban it no one gonna cry that they cant say a specific racist word in rp. 

  4. 3 minutes ago, Telanir said:

     

    How do we balance this with red-tape? Giving notice…is that RP-friendly, or dynamic…or even interesting? And, suppose we do remove ladders, then the problem of perma-locked settlements returns—gates down, 24/7. (my problem here is not that players behind gates are safe, it is that it's that community interaction is (literally) gated, and new players be sad for sure).

     

    I liked the beginning of this map a lot, gates were wide open come-on-in—but flat turning off conflict would be worse. What else can we try?

    Yes a new raid system should be made where people are given a warning message in the tile before the raid commences. I have a google doc with a way better raid system, msg me on discord if you are interested in seeing it. 

  5. Not even close, There is no real competition atm for lotc so no defending of your position is needed. The server should have a lot of cool immersive plugins (like nexus) that make it a unique experience, but instead it just feels like slightly altered, very grindy vanilla. If there's one thing that yall need to fix its the lag and chunk loading, its been an issue for like 5 years and while sometimes its not as bad as others its never actually been fixed. Feels like no real money goes into the server anymore even tho the server seems to be getting plenty of donations. 

  6. Vithar Frostbeard, clanfather of the Frostbeards would scold his scribe for the wording used in this paper "Thes was spos'd teh beh a ransom lettah, nae an advertis'ment fer a fok'n elf auction" He'd say preparing for all the explaining he will be having to do to his dwarven kin. 

  7. Spoiler

     

     

     

    NORLANDIC KING FOR SALE

    XnLwaGLswOtcYuX81pR4jfen1BnGZK27ZHyoaIKPuWs2t43q0JiaJTEQDVR4-tt8SK6kNz5Bi0Mxrj07bZR8njR2M0A9Fxwz1Ji6HEmgFce1z2KFwk3nsJQgTh5JYniulHMS2c8TnD-wZsqKav4XtQwbwkky4uv6LR0s82MePUUIHJi3ZKXNDkq-wpjfuvsYSmykIA6IdS9hgNW2Tyt2uwsWEnyNlk0wR66DR_YJU960ld4zDFwNd5ucimW6r3l1kUtDS8b_j_jQqX8IqEQ69CIG4h9XmC_7WtSiuhhMx6WvZ0

    13th of Sun’s Smile, 139 SA

     

     


     

    Brawm’s BBQ and Beer tavern is proud to announce our biggest event yet, the capturing of the Norlandic King: Balon Ruric!


     

    Unlike our typical fights and whatnot we’ve a great show for our mighty fine patrons! With the capture of the Norlandic King by the mighty Frostbeard warriors of Urguan and Brawm bannermen, have brought him (alive) to our disposal! We seek to either auction the man off for a mighty fine price starting at the low low low cost of only a few thousand mina, or we will have the mighty fine lad fight one of our many Urguanite screamers. Do not miss the festivities, come now and experience the once in a lifetime event, a king brought to his knees in peril!

     

     


    Our Discord for more fights, and to see the schedules!

    https://discord.gg/vGcHvNHPRb

  8. Spoiler

     

     

    YprRpDYfKrXjSzqi1VjUqrscNxAjNoc0mJb_YAEOdY8jM_zAP6omhRcb6Jn-_PMOapmQV9WWcpp1CM9322g8hTqJ8pQaVEkyJW1qLpqViP3p8FeDddo5C-jQe6sg7IG4M5cmomEmU6VWfSXWSQKyIV4

     

    By decree of the Clan Father Vithar Frostbeard

    16th of the First Seed, SA 136

     


     

    To the damned king of Norland,

     

    We pen this missive not as mere ink-stained scribes, but as the veritable voice of the most high creator. With blooded quill in hand, does our wrath and indignation, simmering like molten fury within our veins, come to pass. Indeed, drenched in the seething fury that engulfs our hearts, ignited by the abominable transgressions committed against our clan, do we seek recompense. Hear well, foul scoundrels, that we of the Frostbeard clan with bared teeth and clenched fists, seek more than just payment in return. Such actions perpetrated without a whisper of reason or justification. You loathsome assailants, what pitiful plea from your wretched souls will you give unto us? Look upon the annals of history, you detestable wretches, recall when we, the dwedmar, built your walls and just as easily tore them down. Where honor and duty intertwine like lovers’ fingers, have we always maintained such. You cowards, foul miscreants, dare defy the sacred laws of honor and peace. The blood spilled from our clan will not go unnoticed. Each droplet seeps deeply into the very fibers of our souls, awakening that thirst of justice as insatiable as the sea’s desire to touch the shore. An unnamed Frostbeard martyred, verily does thunder rend the skies as the Gods rage at such tresspasses! Let the Brathmordakin bear witness to our wrath, for honorable judgment strikes true, and the storm of retribution shall be unforgiving. You cowards, wolves in sheep’s wool, this attack you so callously committed will be repaid tenfold. For the entirety of our lives we will remember this disgusting display, let it be written in the book of grudges for time immemorial, the perfidy you have shown. Heed our words carefully, for they carry the weight of countless beardlings, each bearing the smoldering embers of wrath, their grudges formed as fissures in the damned lowlands. In this letter, we extend a fragile olive branch, suspended between yearning for absolution and our everburning embers of rage. Seize this opportunity, feeble souls, to summon the remnants of reason and introspection, before the torrents of our beardling hordes come down upon your lands. We demand retribution in blood and coin, tenfold for each wrong, only then will this grudge be put to rest. Do not meet our graceful letter with indifference. We have given you, grotesque mongrels, the pristine chance to satiate our wrath. It is well known you cretins engage in inbreeding, now let us see the diplomacy of inbreds, lest the cataclysmic tempest we invoke render naught but ruin and regret upon your lands. Truely, do dwarven axes seek the head of Norlandic fiends. We will have our retribution.


     

    Signed, Vithar Frostbeard

    Clan Father of the Frostbeards

     


     

  9.  

    The Big Dogs are Back

    “A slaughter of fools…” comments Ralf Brawm to his father Geordie as he witnesses the carnage.

     

     

     

     

     

    The roads were devoid of life; the fear of death overpowering the Orenians’ duty to protect their land. The men of Ruswick were to blame for this, as they had been slaughtering the Orenian thralls in an operation, dubbed “Eland”,  keeping the roads safe for their citizens. Hadrian Labdacus, the young son of Austin Labdacus, had noticed much activity within the capital of Helena, and had taken notice of the large amount of soldiers gathering. Under his father’s absence, he had began a ruthless campaign into the Imperial Heartlands. He quickly notified the men of Ruswick, and so the houses convened: Brawm, Labdacus, and Ruk. As the men gathered at the end of the bridge leading into Helena, a lone Ruk approached the rabid Orenians and began taunting them, japing of wingless dragons writhing in the dirt beneath his boots. For the great Ruk man knew that the underdeveloped Orenians would grow angry from the relentless insults and charge out to meet the Rusmen in combat. As expected, the Orenians sallied out in rage and surrounded the young Ruk. Geordie and Bron called upon their men and charged the serfs who had been harassing the young Ruk man under the guise of an empire. 

     

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    The great Rusmen under the command of Geordie Brawm and his son Ralf, confronting the Orenian dogs

     

    The men of Ruswick were outnumbered over two to one. They clashed arms in a stalemate on the bridge of Helena, taking potshots at each other. Amidst the fierce engagement, the wingless Emperor was knocked into the surrounding water by a squire of House Labdacus, drowning in the moat meant to protect his city. The squire buried his sword into a soldier’s neck, after he cut another’s hand off and split a third’s skull open. Geordie roared his orders across the bridge and roads, his colossal build standing out in the crowds of Rusmen. During a tactical retreat, Bron and Hadrian Labdacus were cut off from Geordie’s retinue as a result of an Orenian flank. In their escape, they led several foolish Orenians toward the moat, and they suffered the same fate as their Emperor: being brutally cut down in the murky waters of the unkempt Orenian moat. With some room to breathe, Geordie’s forces managed to push the Orenian thralls back towards their capital, claiming several lives in the process.

     

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    The boy Emperor drowned in his moat.

     

    With time to spare, Bron and Hadrian made their way back. In a previous skirmish with Oren, Geordie and Bron had marked down the location of a bridge to be used as a choke point to funnel the crowds of Orenians. This was the time to use it, they decided. Seeing the Orenians getting anxious and overzealous, the men of Ruswick led them towards the bridge, slowly allowing them to gain ground. To any other foe this might seem quite obvious, but as mentioned before, the brain of the average Orenian thrall is not fully developed - around the 10th percentile of all Descendants, including Orcs and Ologs. Once at the bridge, the Rusmen set up a strong line of defence across the bridge and the Orenians charged it in futility, over and over, only to be swiftly pushed back and defeated - first by Geordie’s ferocious charge who, with his steel, cruelly cut down numerous Orenians, followed by volleys of arrows by Bron and his men. Soon to be followed by a swift slaughter by the Ruswick reserves, Bron charged in, finishing off many wounded Orenian dogs. Carnage ensued, and the weak Orenian retinue, their Emperor and all, was quickly dissolved by the company of Rhusmen. A hundred or so corpses sat on the Red King’s Road, decomposing. A lone Orenian survived the slaughter, allowed to leave by the Rusmen to spread tales of their bravery and to recruit others in their fight against the Orenian “men”.



     

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    Bron Labdacus, the Red King, post-victory. 

  10. I bandit quite a bit and so do most of my friends, thats one of the reasons i play Lotc is because i enjoy banditing (Before I get called out for playing Lotc because i like pvping and banditing remember that these are both large aspects of the game and people shouldn’t be targeted or lower than others based in what aspects of the game they enjoy and play for). When i do bandit I try and do good RP and i tell my guys to do that too, I also usually let compliant people go free, sometimes if they have an RP item that I wouldn’t need that would mean something to their character I let them keep it too. But the problem arises mostly when the people you are banditing Stall, Don’t RP even when you’re doing it right and go straight to calling a gm, Meta rally, constantly Argue with you in looc or just Combat log (which has happened to me three times in this past week). I think that the bandit system is pretty good compared to all the other aspects of the conflict rules (which really need to be redone) there are minor changes that could be made but not to nerf it in anyway or stop PVP against people who don’t comply to banditry, the only changes if any should be made to make sure that people getting bandited can’t pull all this stupid OOC avoiding and stalling **** aswell as changes or enforcement to make sure people arnt just running around doing **** tier emotes and killing everyone with one or two emotes without allowing real time for response. 

  11. 33 minutes ago, NotEvilAtAll said:

    Banditry discourages exploration via the main roads and thus further isolates every community on LOTC from every other community.

     

    If people weren’t discouraged from traveling due to banditry, I’d appreciate banditry a lot more.

    Accidently reported your post instead of replying to it but, Players playing a game should not always be safe and should not always have everything given to them, there should be loss and setbacks and you should not even always be having fun on the game, Things like these drive players to fight back harder next time or teach them what to do better in the future and can also motivate them to get back to where they were before or something like that. The biggest thing that can set someone back on lotc and maybe one of the only things (As the server babies its players too much) is banditry and without it a lot of the players that don’t want to always win and want a challenge or something to fight will probably leave pretty fast if it’s removed. 

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