Out-Of-Character Information
Please do your best to correct spelling and grammatical errors, this is an RP server and writing is the main form of communication!
What’s your Minecraft account name?: mintybacon
What timezone are you in?: EST
How old are you?: 19
Are you aware the content and interactions on this server may not be appropriate for children under the age of 13? (You won’t be denied for being under 13): Mhm
Have you read and agreed to the rules?: Yes
What’s the rule you agree with the most?: I don't think I've ever seen a rule about being in character 24/7 before, I actually really like that.
Are there any rule(s) that confuse you or don’t make sense? (if so we can help clear it up!): I guess the only thing that confuses me is what defines a heist in RP? Does it simply mean I've done a /modreq and my character is prepared to steal something or is there something more?
How did you find out about Lord of the Craft?: Word of mouth, various advertisements
Link(s) to past Whitelist Applications (If applicable): I've some floating around somewhere, but they're probably bad.
Have you logged into the server yet? (You cannot be whitelisted without logging in at least once):
Definitions
Feel free to Google the answers or use our wiki definitions as a reference, but make sure that you write the write them in your own words, not those of another website or person! Plagiarizing will result in the automatic denial of your application!
What is Roleplaying?: Taking control of a character within a determined setting, interacting with the other characters within that setting, and creating a story out of those interactions.
What is Metagaming?: Using information gained OOC'ly to gain an advantage over another person or faction IC'ly. For example, hearing that someone plans to attack a certain location you care about over something like Discord, as a result you manage to "conveniently" be there ready to defend against what should be an unknown attack.
What is Power-emoting (Powergaming)?: Completely overpowering another character despite logic, whether it be initiating an unblockable, instantly killing strike or shielding yourself against blows you couldn't realistically defend against.
In-Character Information Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that they follow lore. Try to come up with a character that you actually want to play.
Character’s name: (what do you want your character to be called?) Everard
Character’s sex: (male or female?) Male
Character’s race: (you can find all the playable races here.) Human, more specifically a Highlander.
Character’s age: (upon application, your character must be 18 or older, and depending on the race, they can be over five hundred years old!) Everard is 20 years old, having reached a tenth of what his ancestors have lived to be.
Biography: Everard comes from a small Highlander settlement nestled in the neutral snow-topped mountains of the far north. The settlement consisted of a few families that were said to have broken off from Talun long ago during the times of Alstion and Snowy Field, taking refuge within the mountains. The foundation for such a settlement was an abandoned fort, left to ruin in eternal solitude before the pioneering families reinforced what walls they could and constructed new ones where the old stone had failed. It would grow a few appendages over the years, a barn or two, several small hovels. Everard was born during a fierce snow storm in 1605, making him 20 years this year. His earlier years were spent aiding his father and his father's father in hunting and gathering food and materials for the settlement, upon reaching his 20th nameday, Everard set out beyond the short reach of the settlement in search of something greater than being a simple game hunter.
Personality Traits: (what are your character's quirks?; habits?; likes and dislikes?) Everard is a diligent worker, he was instilled with a sense of duty towards his community having been raised in the tight-knit settlement he was. Hard work is nothing new to him, in a way, Everard even enjoys it. He's a habit of getting lost in thought, notably in conversation, in the past he's had to be pushed to get his focus back on track- He frequently thinks about people and how their minds work. He gains a bit more perspective from this thought at the cost of his immediate focus, some may think the trait is irritating, others find it to be admirable.
Ambitions: (what does your character aspire to be?) Everard has only ever heard tales of warriors and mages, he aspires to one day pledge a sword to a lord or become an apprentice to a mage.
Strengths/Talents: (what is your character really, really good at?) Everard can think through situations calmly and remains consistent in his actions- He doesn't turn back on his decisions, he sees them through. Being raised the son of a hunter comes with the perk of being able to keep yourself fed! Everard can sufficiently hunt with bow and arrow, snares, net, etc. to feed himself and others. He's highly acclimated to the northern climate, used to navigating rough, rocky terrain in varying conditions.
Weaknesses/Inabilities: (what is a skill that your character needs to work on?) Everard has hardly ever raised a hand to another being, only to protect others. In a fight, he's essentially useless aside from muscle- Having never wielded a true weapon before. Everard doesn't have the greatest education, so he likely isn't very worldly. Mostly illiterate aside from very common words. Currency is a foreign concept to him, having used a bartering system his entire life- Everard is not who you should be having to handle your coin.
Appearance: (what does your character look like?; how tall are they?; hair color?; scars?) Everard seems to fit in with the title of "Northerner". His hair is dark brown in color, long and full, lazily tied back. A tattered beard grown out of necessity for warmth. He's a bulky build capable of a decent bit of weight. Everard sits at six foot even, relatively tall but not massive. The only scars that lay on his body are quite minor, perhaps deeper scratches from falling out of a tree or gashes from cutting and handling lumber. He carries a very cheap, shoddily made sword for protection while travelling- Used more for intimidation as he has no knowledge of how to wield one.
Skin: (please provide us a screenshot of your character’s skin; if you need help, see our screenshot guide here.)