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Featherstone

New Member
  • Content Count

    2
  • Joined

  • Last visited

Community Reputation

2 Fresh

1 Follower

About Featherstone

  • Rank
    Newly Spawned
  • Birthday October 30

Contact Methods

  • Discord
    Featherstone#5130
  • Minecraft Username
    Featherstone9086

Profile Information

  • Gender
    Female
  • Interests
    Writing (mostly fantasy), roleplaying (of course), birdwatching, falconry, pretty much anything involving avians or dragons.

Character Profile

  • Character Name
    Morrigan Featherstone
  • Character Race
    Wood Elf

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  1. What kind of ban are you appealing? Server Minecraft Usernames Featherstone9086 Ban Reason Intent to ERP (or ERP? This was never clarified) Players Involved MordredValois By your own understanding, why are you banned? Because I was involved in a IRP encounter that involved sexual content despite the fact I, myself, didn't send any such explicit messages. It might be because I at some point crossed the line without knowing it but there's been little clarification on the matter, so to be honest, I'm not entirely sure which thing it was. Why should you be pardoned? Firstly, I never sent any explicit messages and in the L-OOC I specifically stated that ERP was against the rules and we should black out. It was never my intention to break the rules. Secondly, I am an very new player - it was only my third day on the server when this happened - and I followed the lead of someone who I assumed knew the rules better than I. Evidently, I was incorrect in this assumption, and that's most certainly my responsibility, but it was a genuine mistake and I was making an effort to follow the rules as shown in the first example. What will you do to prevent similar circumstances that led to your ban? I'll black out before I think it's necessary and instead of assuming experience = knowledge/recognition of rules, I will take it onto myself to be the one to cut things off. Discuss why you believe that following the Community Guidelines is important to promote a healthy community. I think the easiest way to approach this specific question is to just go through the guidelines one by one and explain the importance in a few sentences. Being "Laid-back & Considerate" allows for unbiased RP that's fair for all parties, and contributes not only to an ever-evolving and somewhat spontaneous world and encounters but also allows for all parties concerned to play - and enjoy playing - their part. It keeps the game world fluid, which is hugely important to its development and the atmosphere in which all the players partake. Being "Encouraging & Open" not only helps new players find their way into the community and expands horizons for already-established players, but it also makes Lord of the Craft a fun place and positive experience for everyone. Being "Creative & Authentic" is what makes every story and every character unique. It's this independence and unexpectedness of the game that makes it engaging and interesting; if you knew the whole road, why walk it? Being "Detached yet Enthusiastic" is to find a balance between being invested in your character and experience but also recognizing it's only a game and being able to get over the inevitable disappointments and struggles that befall your character on their journey. Without such detachment, it's easy to let emotions get the best of you, and without investment, it's hardly the well-rounded experience that makes it all worth it. Being "Independent & Proactive" hails back to the ability to create your own story. Taking control of your own character and being proactive in finding the adventure is what allows you to create a truly engaging story. All these guidelines keep the world unique, ever-changing, fair, and a positive experience for everyone. Without them - or without the respect for them - it inevitably leads to a certain level of chaos, difficulty, and harm to players and their stories. In the worst cases, it might even make the entire thing a wasted effort.
  2. Featherstone

    Featherstone

  3. Featherstone

    Featherstone9086

    Morrigan was born on the far outskirts of Linandria. She was part of a small, if tight-knit, family, and though it was somewhat isolated, her childhood was a good one. Morrigan found most of her friends in the mountain creatures. She had a particular love for the canids – foxes, wolves, and dogs alike. When she was 12 years of age there was a bandit raid and her family was killed. Instead of finding her way to civilization and seeking help, she disappeared into the wilds. She’d learned to live off the land from her family and though she was young, she was plenty capable. She vowed to avenge her family and when she was 19 she followed through on that oath. Morrigan hunted down and killed every last bandit, and she didn’t make it slow; she revelled in her revenge and the bloodlust that had given her the fierce determination to survive since she was a child. This vengeance took years to complete. When she was 24 she finally killed the last of the bandits and travelled to Caras Eldar, where she worked the odd job. Her feral nature and somewhat evil alignment lead to rash decisions that ultimately ended in her facing the law. She was released when she was 32 and wandered listlessly for a long time. She found herself apprehended by highwaymen and instead of surrendering she fought. This ultimately ended in her defeat and when she awoke, she was in the presence of an apothecary/druid who lived along the road by the name of Rowan. Rowan taught Morrigan how to find her way past her hatred and her inclination to fight. She taught her the way of peace, of protection, of compassion. Rowan, however, was half-human, and thus very mortal. She died of old age when Morrigan was 36 and she once more struck out on her own. Rowan’s lessons left a lasting mark – she decided to find the druids and seek out their teachings, to learn the ways of the woods and how to heal. She decided that she’d fight to become a better person and stay on the right side of the law the best she could. She travelled for a long time before returning home to the Fringe, and, presently, back to Caras Eldar. Here, she’s worked a few odd jobs to keep herself off the streets, but has finally started her journey to finding and joining the druids.
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