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Posts posted by CorweenieTheJedi
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Sevrel let out a sigh as he heard the news. He went through the motions of performing the passing on ceremony in the Ancestral Temple - one which he had become all too familiar with at this point in his life.
"They aren't supposed to leave while they're so young..." the elder 'ker lamented.
"You're taking care of them... Right?" he asked, looking up to the statue of Velulaei, before he began to sob...
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9 hours ago, satinkira said:
why is your pfp the complete opposite of your personality
what does that even mean
6 hours ago, TheWanRing said:Do you have a moment to talk about your car's extended warranty?
which one, the one that burnt down recently or the other one that broke down in my driveway last week?
5 hours ago, FoolOfATori said:Do you have a moment to talk about our lord and savior jesus christ?
no, he had his chance to help me
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1 minute ago, Hearth said:
No
who?
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Three ******* years.
I'm actually a couple days late but whatever, ama.
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André pushes his fingers through his hair, letting out a sigh as he reads the missive. "Truthfulleh speakin', oi didn't expect te 'ave competetion so soon"
Prepares a letter, and sends it off to the leader of this band of mercenaries. "Moight as well introduce meself" he said with a grin and a chuckle.
((Cherry Blossom 🌸#0001))
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“Looters become looted, while time and tide make us mercenaries all.”
― Patrick Rothfuss, The Wise Man's Fear
Ever since the forging of the first blade, the one who held all the power was the one who could swing their weapon the best. Similarly; since the stamping of the first coin, the shimmer of the golden faced currency had always drawn the lust of ambitious souls, and as such it empowered great kings and evil tyrants to enact their deeds, heroic or diabolical as they may be. Eventually, those with impressive strength of arm became highly sought after to protect such hoards of wealth…
And so the mercenary was born.
To be a mercenary, or an effective one at least, one must know how to put away their conscience when the job called for it. It would be unfair to call a mercenary evil, but it would be categorically false to label them a force of good either. Jobs come and go, and if a sellsword wishes to stay in the business, sometimes the grass needs to run red with the blood of those who didn’t take the contract.
The Silver Hands
The Silver Hands are a band of sellswords, as the name might imply. They travel the land of Almaris, looking for nations or settlements that are in need of a few strong arms for the right price. It was founded by a somewhat unknown mercenary, named André; a man of northern descent who started out with petty thievery as a child. In early adulthood, he helped the Ceru siblings found the infamous bandit gang known as The Rustlers. For years he had fought alongside them, razing cities and earning riches, stealing from the rich and the poor alike, and wreaking havoc across the land. As the years went on, André stepped down from his leadership position and took on a more casual role in the gang, but still accompanying his comrades on raids here and there. After some time however, André grew bored of his life and began looking outward. That was when he was approached by man wearing the trademark green bandanna of the legendary band of Ferrymen. Offered a spot amongst the best of the best, André joined with no hesitation. He served the band with the rank of Scalleywag for years, participating in massive battles and fighting in gigantic wars. Most notably of such was the Orenian and Urguani war, which the Ferrymen (in true mercenary fashion) changed sides twice, but eventually brought the Urguan warriors up onto the pedestal of victory.
However, all things must come to an end, and the Band eventually was dismissed; Ferrymen now wander the lands, warriors of unparalleled lethality desperately attempt to reintegrate into a normal lifestyle. André however, would not stand to see his great comrades fall to mediocrity; and so born was the Silver Hands.
Organization
The Company is made up with a simple ranking system that allows members to contribute in whatever way they are best able to, though all Silver Hands are expected to maintain a high level of martial prowess regardless of their position.
Ranks:Recruit
All members wishing to join the Silver Hands start out as a recruit, and must complete a term of service at this level before they are considered to be ready to be a fully fledged Silver Hand. To rise from the level of Recruit, the member must:
Challenge a current standing Silver Hand to a bare fisted fight, and perform to a satisfactory standard.
Steal, or in some way generate 250 mina and present it to demonstrate their capacity to generate income for the Company.
Accompany the Silver Hands on at least one raid, and make it out in one piece.
Once the recruit has completed these three tasks, they will be presented with their silver gauntlet and dark grey Bandana, and shall be henceforth considered a fully fledged Silver Hand.
Silver Hand
The Silver Hand makes up the bulk of the Company, and are subject to a number of responsibilities - but are also granted a number of privileges.
Responsibilities:
Accompany their comrades on any and all raids they can.
Always work to generate wealth for the Company, through either theft, money laundering, extortion, or any other creative means.
Be on the lookout for potential recruits for the Company.
Obey the Silver Code.
Privileges:
Allotted a ration of hearty meals and proper fighting equipment (PvP gear/food).
Rest time with their comrades (tournaments, feasts, other fun events depending on what people want!)
A keep to call your home away from home, and a place to keep your spoils!*
The chance to forge your own destiny of infamy.
Sergeant
The secondary leaders of the Company, they oversee day to day operations and upkeep. They are expected to have better than average martial prowess, and are tasked to lead the charge in raids. A Silver Hand can rise to this rank through time in the Company, and exemplary behavior.
Lieutenant
The Lieutenant is the second in command of the Company, their authority second only to the Captain themself. They are expected to lead when the Captain is absent, or unable to. Should the Captain die or step down from leadership, the Lieutenant shall step in to serve as the acting captain, until the Sergeants decide who should take leadership of the Company.
Captain
The leader of the Company, they hold the executive authority, and answer only to the needs of the Silver Hands.
The Silver Code
All of the Silver Hands are expected to obey this code; upon dismissal from the company or pain of death, depending on the severity.
Do not harm or betray another Silver Hand. If a dispute arises, the two Silver Hands in conflict shall settle their differences with a respectable bare knuckle fight.
Trust only kin. If they are not a Silver Hand, they are against you; treat all outsiders with caution.
Do not harm the innocent without due cause. We are mercenaries, not psychopaths; do not weep over shed blood, but do not slay those who need not be killed.
Have the back of your fellow Silver Hands; do not allow a comrade to fall if you can do anything about it, in combat or otherwise.
Always seek personal and Company wealth, for coin brings us power.
The Silver Hands seek the cunning, the swift, and the strong of the land to forge their own destiny. Answer the call today…
*Keep will exist once we actually have enough money to paste one in lol
SpoilerOOC: Do you like clicking? Do you like crime RP? Do you want to do stupid shit with that spare persona slot and have fun with some good folk? Join up today! We accept anyone with any skill level of PvP. You an S Tier master clicker? We want you! Do you still spam click but want to learn a thing or two? We want you too!
This was a group that I was wanting to make for a while and it is purely meant to be a place where some friends (new and old) can get together and have some fun, while also providing some fun RP! Hop in the discord and come along, whether you have lots of time to commit or a couple hours a week, just come have fun.
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On 4/14/2022 at 5:13 PM, ScreamingDingo said:
you're a ******* idiot if you're trying to do a mini petition for shit like this when those screaming wolf also have done shit to the same level. players baffle me sometimes at their pick and choose nature
What's it like being consistently contrarian simply for the sake of being contrarian? It gets boring. Why don't you pony the **** up and say what "shit" those "screaming wolf" have done? Or was that just a fancy way of trying to get people to think you actually have something worthwhile to say?
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- Popular Post
- Popular Post
5 minutes ago, Monkee said:It's just weird to me that admins are fighting for a nation that chose not to fight for itself
The storming of the Citadel? No resistance
The field battle? Forfeited after stalling
The siege? Forfeited after stalling (and admins increasing our war costs from 2k to 25k)
The actual sack? Resistance by one dude who wanted to PK, and all of the pk's (the focal point of the war) were later overturned by admins for no apparent reason
The legitimate PRO transfer from Kiwi to Twi after Kiwi was elected? Halted without any rules-based justification
The brief period of conflict after itdontmatta seized PRO? Nothing but combat-logging and begging admins to ban conflict in Haelun'or (which they did, lol)
And now, extended cooldowns for war and raids on Haelun'or - as if they haven't spent the last month on cooldown for both
We haven't been fighting Haelun'or, we've pretty much just been fighting the administration - and then you complain about ooc lol
Their big defense was bringing some long-gone players to spam forum proclamations. Now that this is over, most of those players will leave again, and Haelun'orian activity will probably flatline within the next few weeks. You're right when you say this was an un-rp solution, but I fail to see how it was within players' best interest either
Everything he said is spot on.
In my short ~3 years on this server, I can honestly say this is one of, if not the single biggest **** ups the administration has managed to pull off that I have seen.
Everything about this has been mishandled in every way, with the punishment being placed on players while the administration gets away scot free without facing any sort of reprimand or accountability for their actions - with their loyal fanboys crafting fairy tales to protect their pocket admin. To make matters just that much more aggravating, they openly act like children and respond with some rhetoric about how they are only acting that way so that players don't complain about professionalism.
Not even gonna start with the absolute debacle of a War between
the staff teamOren and Urguan.The administration has failed, and it's time to accept that.
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Barundin Ireheart sharpens his axe, readying himself for the coming conflict.
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André softly chuckles when he hears the news, before letting out a sigh. "Ah suppose th' Silver Hands can wait" he says, pondering his previous plans that shall now be put on hold.
"We'll simpleh win" the grizzled sellsword mutters, a devilish smile spreading across his face as he once again donned the mask...
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57 minutes ago, Callum said:
The problem is that it isn't and would not be used for such. The death of smaller nations NLs is basically death for the nation and that simply isn't fair
I get where you are coming from but who said that war is fair? With that being said, we also gotta keep in mind that most players participate in LOTC for a fantasy story that is meant to be unrealistic considering it's, well, fantasy. So I think it's a balancing act of finding that line between fantasy and realism, where fantasy is not letting smaller nations/settlements get wiped and realism is allowing bigger nations to actually use their power to make geopolitical social change.
So like, I don't necessarily disagree with you but I don't fully agree either, but I def see your point and you are not wrong.
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I find myself generally in support of the adjustments you've highlighted here, but I am curious what brought about the removal of PK war goals.
In my opinion it seems like it would take away a big driving factor for players to even want to go to war in the first place. For example, let's say nation A has been deeply wronged by nation B, and nation B's leader is a tyrant who is mainly to blame for the wrongdoings against nation A. A big driving factor of marching to war is to defeat the tyrant of nation B (in the Shakespeare play Macbeth, the soldiers sieging Macbeth's castle had little to no interest in attacking Macbeth's soldiers or anyone stupid enough to support him, they wanted to see the evil tyrant be slain). With this adjustment, you can go through a grueling war effort, but you don't even get the satisfaction of slaying the tyrant because even if you win the war, you will just see the character walking around as if nothing happened. Yes there will be some NLs who have integrity and will PK in such an event, but in my experience, NLs who lead nations in such a way are hardly people who would submit to such an event.
Now, I don't think this change will spell the downfall of the server, but I am very curious as to what brought it about; with all respect, it seems like a very poor choice.
On the other hand, good to see that admins are doing stuff and trying to make positive change. You love to see it <3
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André smiled, knowing his old comrades have the chance for a peaceful life after all.
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Spoiler
André had missed the news, being in a several day long binge of booze and wenches, he had only just woken up in a tavern room somewhere in the north. When the word finally made it to him, he wasn't sure what to make of it.
He thought about the petty thievery and raids he had went on whilst he lead the Rustlers, those days starting off his life as a brutal sellsword. He then retraced how he ended up in the Ferrymen Band, watering the fields red with crimson in the countless battles he was in. It was only a few short years in the Band that he spent, but not a single day he would come to regret.
There he sat, fishing for his dinner off the small single sail boat (which he probably stole at some point) in some coastal river. In his hand rested the metal mask that was part of his uniform.
"On te th' next journey ah' s'ppose" he chuckled, tucking away the mask in his jacket next to the old tan bandanna that he never got rid of...
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Burt sat in the burrow he shared with the love of his life, gently sobbing into the bedsheets as the now tearstained letter sat upon the nightstand.
It had been a long time since Burt had to deal with the pain of losing one so close, but never before have such a tightly knit part of his heart be so tragically ripped from his chest. Over the years, his relationship between the two went from political opponent, to a mid-summer night fling, to his dearest partner; the kind soul being so patient as Burt went through the biggest test of his life, Iris was a gift to the Hassenfort from Knox above.
They never wed - a thought all too present in Burt's mind now, and now it was too late.
"Iris..." the gruff halfling muttered through the tears. "I can't do this without you..."
That night, Burt stayed in his burrow with his daughter, doing his best to comfort the young lady who he wish he'd been there for more.
~*~
A sturdy looking halfling with a full beard, curly hair, and blue eyes sat against an oak tree. He idly smoked a pipe, and seemed at peace.
Upon Iris's arrival in the fields, he smiled to her.
"Thanks, fer takin' care oh' Burt - and the wee folks. Ye did good" the old Hassenfort said. "Ye can rest now..."
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[Opinion that either you agree with or upsets you]
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beginning of Arcas and I feel like an infant compared to the people in this thread
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Unfortunately, André was too busy being swallowed by the void to take part in much of the fighting - but he would be proud of his comrades nonetheless!
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22 hours ago, Sykogenic said:
The golden eyed Tresery lets out a long sigh as he reads over the pamphlet, having found its way to him eventually.
“You people are ******* hopeless,“ he muses aloud to nobody in particular. “Stop trying to make it happen, didn’t you hear what happened to the last guys who tried?“
Sevrel elects to ignore the words of the cranky wood elf, seeing as though he did not hear them anywyas.
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Sevrel let out a sigh of relief as he saw the riders head out to spread the letter. It had been a centuries old dream of his - and now it finally seemed like a possibility.
"We're so close..." He said to himself. "This better work."
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Barundin Ireheart giggles
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Barundin Ireheart did not read the missive.
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[PK] The Closing of a Chapter
in Character Graveyard
Posted
The elder Valin'dar heard the news of the Puerokar's passing, and it made him wonder.
In his final years, in his final days, or perhaps in his final moments...
Did Air ever find forgiveness in his heart for Sevrel?