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Settlements


Settlements

Settlements are smaller, single-region builds for groups which do not wish to integrate as a vassal of a realm, are not eligible for a lair, but still bring something unique to the server.  

Obtaining Land

To obtain land for your settlement, you must submit an application and meet the requirements. The application form can be found here. New settlements can be established in any tile not occupied by another settlement or owned by a realm, except adjacent to the capital tile of a realm.

The application has three requirements - mina, players, and subjective review.

  • Mina: Once your application is posted, the Implementation Team will create a treasury for you. The balance must be at least 10,000 mina, which will be charged upon creation. If a player contributes mina to the requirement, it is considered locked in unless the application is denied, in this case is required for the applicant to make a best effort to return contributions to the respective players.
  • Players: You need to have at least 20 unique accounts attached to applications. Once you submit your application, players can sign onto your application through /charter sign <settlement id>. A player may only sign one charter at a time, and may not sign onto another charter for 3 months if accepted. The activity of these players will be verified, and they will automatically become members of your settlement if accepted.
  • Subjective review: Just like Realm applications, settlements are subject to subjective review by the Implementation Team. The exact criteria is internal, though settlements that serve a niche already covered on the server will likely be denied.

 

During the review period, you can see your signatures with /charter info <charter id>. Signatures in green meet requirements, those in red don't have enough recent playtime, and those in yellow have enough playtime, but were created too recently.

If accepted, you will be given a 200x200 region, and a free 2500 mina non-refundable LC region to facilitate your build. Note that builds must conform with our build standards, and screenshots of build plans / assets must be provided as part of the application.

If a group has recently lost land, they must wait at least one month from the date of a conquest/razing warclaim or eviction notice being posted to apply, whichever is earlier, before their application is considered. For settlements who have lost land multiple times, this may be extended at discretion of the Implementation Team.

Activity Checks and Monetary Upkeep

To keep your settlement active, you need to pass activity checks and pay weekly upkeep. Upkeep is 200 mina per week after your settlement is created. Activity checks are conducted by an internal program and measure the activity of your settlement, with enforcement starting four weeks after creation . Activity is measured on two signals which are calculated based on a rolling-average of four weeks - online settlement members, and players within your settlement . The exact algorithm for how these are calculated is internal, though as a guideline you should maintain an average of 1% global activity.

Upgrading to a Realm

A settlement may upgrade to a Realm by posting a Realm application and meeting all realm founding criteria, though the mina cost will be discounted by 10,000 mina to account for the settlement founding fee.

Settlement Dissolution

A settlement may be dissolved at any time by its leadership, or by staff if upkeep or activity requirements have not been met.

Settlement Features

Administrative Features

Green Soulstone Pillar: 

  • These allow your players to travel to your settlement. 

Bank: 

  • NPCs that allow players to store their mina.

Aviary: 

  • These allow you to send messages to other players.

Rally bell: 

  • These allow you to send a roleplay-valid Discord message to a channel from in-game; useful for events, attacks, or other RP announcements.

Note: Mines or other tile bonuses are not provided, as you do not own the tile.

War Participation

As a settlement, you may not post a warclaim, though you may join in as an ally. Movement costs will be calculated from the tile your settlement is on.

Your settlement may not stand in the way of a warpath, any army may travel through the tile your settlement is on freely.

Settlements have a one month grace period after founding where they may not be the target of war. This grace period is lost if you participate in war as an ally, or launch a raid. Settlements may only be subject to a pillage warclaim, unless certain conditions are met for conquest or razing. To pursue conquest, a realm must purchase the tile the settlement is on and launch a conquest war on the tile, unless the settlement agrees to peacefully vassalize under them (requires core upgrade). For conquest, the realm must pay the exterior tile acquisition fee, win a siege on the settlement, pay participant and movement costs, and may not bring allies to the warclaim. If they win, they may freely change the PRO (requires core upgrade) or evict the settlement. If the settlement wins, the realm loses the tile and the settlement may not be the target of conquest for one month. Razing may be pursued within 30 days of the end of a war if a settlement joins as an ally in a war against a realm or it's allies.

 


 
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