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  1. The Warband Of Goren The Warband of Goren is the remaining members of the two fallen cities of Drogern and Carraigberg, and devote their lives to Goren, his traditions, culture, language, and the defense and protection of those whom follow him. One does not have to be a Warrior to serve the Warband! Lore The Warband Of Goren was founded after the death of Thales, where it was originally called the Floreck Defense Corps. It was created when Sarco and Kip Floreck were forcefully recruited by the grandaxe clan. After intense brainwashing, which only Dargrind, the leader of the Floreck Clan and his peasant followers resisted, After a corrupt initiation trip, where Dargrind was sabotaged and then banished, it seemed that the Floreck culture would die out. The Floreck Defense Corps was founded and did missions that helped spread Floreck culture, and famously smuggled Dargrind into the Dwarven capital. The Floreck culture has a large part in blood, flesh, death, and sacrifice, as the it grew in the midst of war and hatred that was thrown upon Dwarves at the time. Later, in Athera, it evolved into The Warband because it was felt that the culture was not being fully upheld due to the lack of blood. The Warband currently will use political conflicts to their advantage, not asking money but the ability to hold and do whatever was pleased with prisoners of war. Politically, The Warband has made a blood pact with the Frostbeard Clan, and have returned upon an oath of loyalty to the Hu-Din King of the Ologs. Language The language of Goren can also be found on the Floreck Clan page, which details the full culture and religion of the Warband. Ack too/to/of/for/from/in /it/is/the Beatus drum Corpus Rest/die/war Paz peace Bluud blood Bestia Animal Bestiacorpus meat Mettis Grain Mettiscorpus Bread Bindicus Bind/binding/trap Sovin King/ruler/rider Metalum Ferrum Aurum Metalumcorpus Metal weapons Flinish Flint/sharp Vita Life Structa Bone StructaVita Bone weapon (Excluding dagger) Gal Great GalVita Bone dagger Spiritus Spirit GalSpiritus Great Spirit (Patron of Goren) Rot Root Aquis Water Infernus Fire InfernoAqus Alcoholic beverage InfernoAqusRot Potato MetalumRot Carrot Cave Olen BestaOlen Mushroom (Red) BestoAlen Murshroom (Brown) BestiOlenCorpus Mushroom stew Galmetticorpo Pancakes GalBestoCorpus The flesh of intelligent creatures GalAqui Ritual food of blood, flesh, and bone boiled into a stew. Alien Mind Ari to be (This creates nouns into verbs, and may be used creatively, just use common sense though.) Totuni total TotunAqus wash Alientotunaqusari To be brainwashed corpickgalgoren to sacrafice CorpiBeatari To beat a wardrum Galbluud Lapis mixed with blood to create a ritual paint StructaVitaBluud A special sharp hollowed out bone that is used for drawing blood out of a person by puncture Carraig Stone Berg Fort/hold/town/city/village. Ranks The ranks of The Warband are determined by your deeds not only in battle, but around the bases, loyalty, and intelligence. The more you do, the higher ranked you become, but only in certain areas will you gain control over other players. If you are not a good leader, but have served us for a long time, then you may not have control over other players, but you will be given other special rewards! CorpiSoon (War Son) The War Son is the beginning rank in The Warband. As a War Son you will get the privilege of free alcohol in the taverns of The Warband. You may also live within The Warbands compounds and small bases. You may partake in training, large battles, public sacrifice, small political related skirmishes and depending on whether you can be trusted or loyal, you will move on to the next rank. Being skilled in battle is good, but not enough, please make sure of this when moving to the next rank. MetallumSoon (Metal Son) The Metal Son is the second rank in The Warband, and is earned by proving trust and loyalty to The Warband. At this rank one gains the ability to sit in on feast meetings, prisoner interrogation and small sacrifices. Metal Sons will also be entrusted with information regarding battle times, general ideas, and general politics. Metal Son is also the rank at which you will begin to be placed into the military and/or business group of your liking. To get to the next rank requires time and dedication to The Warband. While trust is not as stressed as it was in getting to this rank, if you show any reason you should be distrusted, you're gonna have a bad time. Specifically, the best way to advance to the next rank is to listen to you're superiors in the special group you have chosen, as they will be able to directly report to me on all your actions. FlinnoMetallumSoon (Sharp Metal Son) The Sharp Metal Son is the third rank in The Warband, and is earned by showing time, and dedication to The Warband. At this rank one gains the ability to begin mentoring the Wars Sons on how to improve in their class. The ability to have a say in the politics of The Warband, and unlike War Sons and Metal Sons, their opinion must be heard. Sharp metal sons also gain the ability to lead small bands of War Sons on small raids. The Sharp Metal Sons also gain the ability to own and run the Taverns of The Warband. To get to the next rank will require showing extreme loyalty trust and dedication to The Warband. While it is not tough, it is not extremely easy either. Showing this kind of loyalty for example would be going on raids, and providing useful information, materials, and skill to help in battle.Doing this will shorten the time it takes to earn extreme trust. You will be put to the test at a random time, and if you fail, then you're gonna have a bad time. Do not worry though, the test is extremely easy and merely tests your loyalty and trustworthiness to The Warband, and it will be disguised as a real scenario. GalStructaSoon (Great Bone Son) The Great Bone Son is the fourth rank in The Warband, and is earned by showing extreme loyalty to The Warband. Once here, you may sit in on all but the most secretive political meetings. Your say in the council grows larger, and you may actively participate by interrupting members (This is not offensive, it shows you care), bringing your ideas to the stand , actively debating, and so on. You are able to evaluate the trust of War Sons wanting to become Metal Sons, and are allowed to enter the back rooms of taverns and compounds. You gain the ability to fully embrace Floreck customs, as your loyalty is not in doubt. You can go on special raids, take private prisoners, and overall become more indulged in the culture. To get to the next rank, you will have to show time and dedication to The Warband. You also have to show loyalty in the form of a few tests which will be in the same form as the test you had to take to become a Great Bone Son. You must also go through a special initiation, as you will now be joining the elite. GalStructo (Great Bone Man) The Great Bone Man is the equivalent of being an elite member of The Warband. You may now become a teacher and instructor to those below you in your class. You will be able to evaluate the the loyalty of Sharp Metal Sons and evaluate the skill, time, and dedication of the Bone Sons. You will be the people in the secretive meetings, and all information shall be shared with you. You will be trusted in having a final say in council decisions, and will lead large battles. You may also be called on to be a diplomat to other empires we wish to house the Warband. Many secrets of the Floreck Culture will be passed to you, and you may take a test to add your blood to the Floreck Clan. You will learn your other perks when you reach this rank, as they are top secret, even though we try to put most stuff out on this page. FAQ Are you guys the cultists? No, so stop asking What will be the tests and when will they be? Part of it is a surprise I don't know who Goren is,or what your history is, where can I find it? On the Floreck Clan Page What is the difference between the Clan and The Warband? The Clan control the Warband, which, in theory, should serve as a way to strain the untrustworthy from the candid. Are you evil heretics? Technically we are heretics to the major religions, but we are not evil, our culture may be based around war, but we do not commit any "evil acts other than that" and are very big in the areas of justice, equality, and friendship. If you don't believe me, Oren used to burn people at the stake for not worshiping the creator, we don't burn people for individual rights. What if I don't like killing? You do not have to be a fighter, one can do just as much for us at home as in the field. How do I get you to build a compound near me? Join us and we'll send over a diplomat as soon as possible Does this council have a set number of seats? No, but the room may fill up, and we will physically run out of seats, so enjoy standing. Do I have to make an application? Yes, but if you met us in-game, then we should accept it ASAP Can I have an application format? No, we just need IGN, RP name, skills, and any other information you want to send us Are you guys too far away? I hate that question, because it is the admins fault! But no, we are not. We should have a base in many capitals as we grow in size What happens after an update? Nothing, you will maintain rank and stature in The Warband, so don't try to desert. If you are inactive, you will still be apart of the Warband, just not counted in meetings and fiscal numbers, so on. Taxes? Yep 10 Minas a week, so vote for one day, then you can pay taxes May I still worship my god? This is tricky, because to get higher up in The Warband, you have to be able to take part in and accept fully the customs of the Floreck Clan. Being of another religion may make you slightly untrustworthy, and will make it difficult to rank up. It is advised to convert.
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