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  1. VA PURISTS, INTEGRATIONS SE UNDECLARED Issued on the 9th of Laenors Escape of the year 5 AST. WHAT ARE FACTIONS? Upon the arrival of the Aeltarosi to these new lands, they took in the strange sights and the strange people. These locals, as they dubbed them, looked wildly different to what they are used to which soon sparked controversy. Arguments began as to whether to allow outsiders into their community and culture, or to keep to their ways as they have for ages; and thus, the Purist and Integrationist factions were born. It is what has been dubbed as ‘the Prince’s Peace’ that keeps the bloodlust of the factions at bay, primarily within their city. The Prince's Peace allows for challenges to be had to settle disputes, which will be touched on further in this guide. This guide is for those who do not know of these, just how to join them and what each faction stands for in the political system of the Aeltarosi. HOW TO JOIN A FACTION? In order to join one of the factions in question, it is best to first read this guide to have an understanding of their values. Once you have decided on a faction, you will head to one of their recruitment offices or find an established Officer of the faction in question. From there, the Officer will take you through the process of joining your faction, the process itself unique to the faction in question which may be touched on further in what will be issued as the Purist and Integrationist Charters. Once you have been brought into the faction of your choice, you are oftentimes issued a faction badge, a weapons sheath with your faction's colors, a package of rations and an apartment room. THE FACTION CHALLENGES As mentioned in our introduction, a key point to ‘the Prince’s Peace’ is that of faction challenges. Faction challenges have a few sub-sections, in which there are varying types. You have a royal challenge, these are the major challenges that can be issued only by the Royal Household of Valraenos. These challenges are meant for a few things, in which the factions are arguing over which ambassador is sent for a pact, whether a family deserves their title or otherwise. From there, you have the personal challenge. Prerequisites must be hit first in order to issue there, in which a Mediator has been gotten before the challenge is issued. The person who issued the challenge is not the one who decides on what the challenge is, and is instead the person who was challenged who may pick. Challenges can be many things and are not limited to one type, they come under jousts, the solving of riddles, a game of Chess or otherwise. THE PURIST FACTION The Purist Faction, represented by the colors red, purple, and silver. This faction is dedicated to the preservation of Aeltarosi culture and the task of preventing outsiders from corrupting the genes, government, religion, and secrets of Aeltarys. This faction is willing to trade and negotiate with outsiders, but that is about it. THE INTEGRATIONIST FACTION The Integrationist Faction, represented by the colors blue, green, and silver. This faction is made up of the Aeltarosi who believe that after the departure from their old land and arrival upon the new, they should move forward as a culture and community and see what those dubbed as Outsiders have to offer. They believe in things being more free-ranged, overall and that we should open ourselves as a community. THE UNDECLARED AND MEDIATORS While these are not a faction of their own, they still merit a paragraph on just what they are. Those who are considered Undeclared walk a fine line between both factions, sitting in a gray area that allows them to associate with both sides to an extent. If not careful, though, they may find themselves at the wrong side of a faction member. As to Mediators, they are those sworn to never take the faction's oath and remain Undeclared. They have the ability to oversee challenges, to ensure fair play from both sides and make a ruling as needed. The Mediators have a badge as well, with the colors of blue, green and gold.
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