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Found 2 results

  1. Yankee

    [Race] Ogre

    The Ogre This is the lore for a race which live alongside Uruks and Ologs called Ogres. Habitat Ogres reside in swampy areas of the realm and care for their surroundings by treating the earth they were raised upon with respect. They tend to dig into the ground or mountains to make their place of rest and are not organised when it comes to storing things, hordes are often found with a Ogre’s cave. Ogres thrive in swamp and and will struggle to find a successful life elsewhere, ogres living away from a swamp tend to have shorter life expectancy and deformities. History Ogres struggled when they inhabited swamps alone. Ogres littered the lands and were often seen in either couples or alone. Many of these beasts either died through illness or simple starvation. The ones that survived were lost and confused to where to go until they finally stumbled across Duloc, a large Orcish fort situated in the swampland. As they approached the gate, monstrous blue Orks gathered atop the battlements. They looked down on the Ogres, only a small group of three had migrated together, after a friendly conversation they were welcomed in. After a few days of seeking refuge within the swamp, the mighty Swampgoth Shreck'Lak ordered a summit between the Lak clan. After a long and detailed discussion the decision was made to allow the ogres to become branded as apart of the Lak clan. Other than that it is unknown if Ogres live elsewhere, or if there is even any remaining beside the now Lak ogres. Appearance Ogres, living in swampy conditions, are very dirty and unhygienic beings. They embrace the land around them and often smear it onto their bodies. All ogres are born with tusks that protrude from their mouths in a regimented way. An ogre can vary in stature from 7-9 ft and are seen with two different body builds: The first of these two builds is the much larger and heavier of the two. This type of ogre is deemed as obese and consumes much more food to its alter ego. The average weight for this type of Ogre varies between 450-600 lbs. They do not spend time training in combat or klomping but instead embrace the spirit. They tend to be the more relaxed of the two and are the much more easy to reason with. These larger beings, are not necessarily stronger then Uruks. Despite, being much larger their body composition is a higher percent of fat to muscle. Then there is the second of the two. These ogres seem to be more aggressive and prone to anger. They are seen as the warriors among the ogres, they, unlike their other, train and are built for war. These war mongering maniacs often weigh between 400-500 lbs. This is the smaller of the two and tend to be similar to an Uruks strength, more muscle is seen on this variant and they have a lust for blood. Intellectual ability An ogre is considered smarter than Ologs and have the ability to outwit an opponent and plan a sensible cause of action. Ogres are also able to connect with spirits making them able to learn Shamanism - Laklul being the main belief for these creatures. This being said, not all ogres are as intelligent as stated, some are seen to be very stupid and dumb witted. Clan / Culture Known ogres belong to the Lak clan after Shreck accepted them under his wisdom and guidance. They follow similar if not the same traditions as the Laks and also believe in the same gods. Side note - if this is implemented, ogres would have the same buffs as orcs but the race will be renamed. Thanks for reading.
  2. Preface An Ogre of large stature is seen emerging from a mud-hut on an island behind the Orcish mainland. He scouts the horizon with a grunt in search of any animals. With a weary sigh he whips out a jabbernak leg from his simple hut, it appears to be rotten, but edible. He takes a crunching bite, spraying white webs of fat all over the place. The leg half-gone, meat and bone alike, he immediately pursed his lips for another bite, a proven means to elicit taste. Not soon after he finished the ‘delicacy’ his tummy would rumble once again, he had no other choice but to go search for some delicious berries. He soon got lost on the rather small island, his lower lip quivering in fear of the oncoming dark. While searching back for his hut he stubbed his knee against a average sized, oddly shaped monolith. In pain he rolls over on his side and releases a groan that would shake the very foundation of Athera.. or not. In the midst of his childlike tantrum a soothing hum emanates from the mysterious monolith. His whining quickly came to a stop, his mind tingling. The world around him suddenly became that more colorful and intricate. He quickly rose to his feet, with a silken voice and a determined look in his eyes he uttered a chant. If you'd listen closely; “Age of Ogre am upon us..“ The Monolith of Mir’dlog The Monolith is a mystical tablet that emits magical energy. Only ogres, however, are susceptible to this energy. When an ogre comes within the tablet's radius its senses are heightened and its brain capacity will greatly increase. The ogre will be able to think faster and logically superior to perhaps even other species. An ogre’s brain acts as a charger. If an ogre spends ample time within the tablet’s vicinity some of the magical essence is stored within the ogre. After leaving the tablet's circle of influence the effect persists for a mediocre amount of time after which it eventually wears off, returning the ogre to its previous feeble minded state. Final thoughts. I made this to add some flavor to the Ogre sub-race, this idea has an obvious benefit and drawback, which could lead to some very interesting RP scenarios. I may expand upon the Monolith at a later point in time, but it all depends on how Ogres and other participants will act on it in roleplay. Happy roleplaying peeps.
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