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AkLexia
  • Rules: Yes
    Referral: Through a Friend
    In your own words, what is powergaming, and why should it be avoided in roleplay?: Metagaming is the use of out of character information to gain an in character advantage
    In your own words, what is metagaming, and why should it be avoided in roleplay?: Powergaming is forcing an action upon another player and not allowing them the choice of replying
    Status: Accepted

Viktoria is the daughter of Count Rhys of Metterden, the current head of the House of Ruthern, and she is the youngest of his four children. From a young age, Viktoria came to be rather quiet and reserved, being much less of a boisterous individual and appearing quite withdrawn. She tended to prefer to keep few close friends over having a sprawling web of connections, valuing the companionship of those she chose to be around. As the youngest child, she grew to hold respect for those above her, but also learned rather quickly that if those above her were not strong enough to lead that they weren't as deserving of that respect. 


Character Name: Viktoria vas Ruthern
Character Race: Highlander
Character Gender: Female
Character Age: 18
Physical Description: Viktoria has thick black hair that tapirs down to her mid-back, her eyes are a dull blue, and she commonly wears a grey dress with some red accents.
Roleplay Scenario: The traveller has just arrived in a small town. As they look around, their gaze is met with run down houses and shops. They duck into one of the shacks, illuminated by a series of candles suspended in the air. At the back of the small room, an old hag raises her head, “What brings you to this dingy town?" She begins, then pauses to study their face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a chair, “Where do you come from? What do you hope to make of yourself?”

((How does your character respond? Please ensure your response is at least six sentences long, and uses at least two actions.))

Example: (delete this when you add your own)

"Oh, I just, uh…" The traveler stutters, tensing up. They eye the crone, then back outside the shack. For a moment, the air thickens with anticipation, until…
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