Your character has just arrived in a swampy, dim town. As they look around, their gaze is met with shacks and cabins. It smells of rotted wood and wet moss. They duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? She begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.”
((How do you respond?))
“I didn’t know anyone was expecting me,” Theo says, voice low but steady, carrying the faint warmth of someone who’s told stories around campfires more than once. “I’m just passing through—looking for a dry path north and answers about a carved stone I found upriver.” He tilts his head, studying her weathered face in return. “But if you already know my name, maybe you can tell me why the swamp feels like it’s watching me.”

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