Your character has just arrived in a swampy, dim town. As they look around, their gaze is met with shacks and cabins. It smells of rotted wood and wet moss. They duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? She begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.”
((How do you respond?))
Cazimir’s gaze lingered on the cushion for a moment before he hesitated. At last, he looked up at the ragged old hag. “I’ve come for food, nothing more,” he said, his voice distant, restrained. “I’ve no time for chatter—tell me, woman, where is the nearest market?” Though measured, his words carried an edge of demand.

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