George Desmares was a child that grew up in Hansese. When he was seven, someone broke into his house and slit both of his parents throats while the family was sleeping. He woke up to the sound of the window smashing as the murderer escaped. He took a stick that he picked up while he was exploring and went into his parents room dropping the stick, mortified of what he saw. After he saw his dead parents, he ran away from home crying as he became a lone adventurer, doing whatever he could for money. He found a home taking refuge in a fellow wanderers hideout.
Character Name: George Desmares
Character Race: Wood Elf
Character Gender: Male
Character Age: 18
Physical Description: Short brown hair with blue eyes and hides under a cloak.
Roleplay Scenario: The traveller has just arrived in a small town. As they look around, their gaze is met with run down houses and shops. They duck into one of the shacks, illuminated by a series of candles suspended in the air. At the back of the small room, an old hag raises her head, “What brings you to this dingy town?" She begins, then pauses to study their face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a chair, “Where do you come from? What do you hope to make of yourself?”
((How does your character respond? Please ensure your response is at least six sentences long, and uses at least two actions.))
Example: (delete this when you add your own)
"Oh, I just, uh…" The traveler stutters, tensing up. They eye the crone, then back outside the shack. For a moment, the air thickens with anticipation, until…
Screenshot of Skin:

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