Your character has just arrived in a swampy, dim town. As they look around, their gaze is met with shacks and cabins. It smells of rotted wood and wet moss. They duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? She begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.”
((How do you respond?))
Example:
Nervous, Barkrim enters the store. He hears the sound of his boots against the wet, dirty floor, looks around and sees the peculiar floating candles and the piercing gaze of the witch. It's creepy, but he laughs lightly and strokes his beard.
—You were waiting for me,
No? It must be my reputation preceding me or your nose detecting the smell of beer on my breath.
With a sudden, bold lack of hesitation, he slumps against the cushion and then leans forward onto his knees.
—Barkrim, raised by wolves in the wild, I have wandered through the mountains,
I have fought beasts larger than this tent and formed bonds stronger than steel. So now that you're waiting for me, what is it? Do you owe me something or was it the other way around?
His voice is soft; one hand is near his belt, ready to move. Should the witch be more dangerous than her conversation implies.
"Oh, I just, uh…" you stutter, tensing up. You eye the crone, then back outside the tent. For a moment, the air thickens with anticipation, until…

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