Tyson Krane was born in the city of Haense, immediately having to adapt to the first of many challenges in his life, the fierce winter cold. As a young man, Tyson was already a hard man of labor thanks to his father’s brutal, but very needed lessons about the rough lives that these people had to maintain in order to live. From ancient times, up until now, the Krane family line always wanted to become famous adventurers, known to go to many different places, adapt and meet many new different people and creatures. However, for each one that went forward to a new adventure, the adventurer and the man who went to look for said adventurer never came back. His uncle and his Grandfather were the main source he could think of, as every night his father warned his son about going through and for such a horrible experience of needing to be an adventurer. This never stopped the young lad from wanting to be an adventurer, neither did his older brother. As when his older brother turned the age of twenty-two, he went on a wild adventure-to which, of course-the family’s apparent curse, never returned. With his brother disheartening disappearance and a weeping mother, Tyson-With the help of a local blacksmith who used to fight during the Great Northern War, aided Tyson with the darkest of night armor and the Krane Blade to help him through the toughest of conditions in his perilous journey to find his lost brother. Question now seemed to be, would Tyson find himself to be the only Krane to come back to the harsh winter land to tell of his journey, or would he-like so many other Kranes before him, fall to the curse that seemed to destroy his family as it had done for many generations since the ancient of times? With this thought in his mind, Tyson Krane fights for a future-for more than just his brother, but perhaps to break this curse, and come back home.
By MrBunBert
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Rules: Yes
Referral: Through a Friend
In your own words, what is powergaming, and why should it be avoided in roleplay?: The type of situation where if your character doesn't know it, you've gotta roleplay it that way.
In your own words, what is metagaming, and why should it be avoided in roleplay?: Demanding an action and a reaction without the other player's choosing in the situation. Like, "Rahrkon sliced (Name) head off."
Status: Accepted
Character Name: Tyson Krane
Character Race: Highlander
Character Gender: Male
Character Age: 20
Physical Description: 6'1" and 210 pounds, this knight is easily identifiable through his dark metal.
Roleplay Scenario: The traveller has just arrived in a small town. As they look around, their gaze is met with run down houses and shops. They duck into one of the shacks, illuminated by a series of candles suspended in the air. At the back of the small room, an old hag raises her head, “What brings you to this dingy town?" She begins, then pauses to study their face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a chair, “Where do you come from? What do you hope to make of yourself?”
((How does your character respond? Please ensure your response is at least six sentences long, and uses at least two actions.))
Example: (delete this when you add your own)
"Oh, I just, uh…" The traveler stutters, tensing up. They eye the crone, then back outside the shack. For a moment, the air thickens with anticipation, until…
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