Your character has just arrived in a swampy, dim town. As they look around, their gaze is met with shacks and cabins. It smells of rotted wood and wet moss. They duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? She begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.”
((How do you respond?))
"My past wasn’t much to tell," he says to the hag, "just a string of forgotten towns and nights spent surviving more than living. No family to fall back on, no place that ever felt like home. I grew up learning things the hard way, how to fight, how to keep quiet, how to move on before anything could catch up to me. Trouble followed close, and I learned just as fast how to slip through it. My parents died during a village raid, and I was left to survive on the streets finding refuge with the local town gang. I made my coin in the fighting pits and trained daily."
He reaches into his knapsack and pulls out a leather flask. He offers to pour the hag a cup of his homemade mead that he takes pride in. "I have found comfort in my lifestyle," he explains, "which consisted of drinking mead and spending my time in the courtyard."

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