You’ve just arrived in a swampy, dim town. As you look around, your gaze is met with shacks and cabins. It smells of rotted wood and wet moss. You duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? she begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.”
((How do you respond?))
/me (Action) spreads the leather tassels of his armor to the side, bends his knees and slowly sits on the log in front of the Witch.
/do (Appearance) He wears chain mail with leather straps, worn by Steppe warriors. It is illuminated by the campfire standing between him and the witch. His hair tied at the top, his hard face and slanted eyes show that he is a farfolkian.
-I heard that there is a blacksmith in this town. My sword needs to be repaired. My story is that I am a steppe warrior and if I see a stranger in my own land, I will kill him. Show me where the blacksmith is and I'll go. I don't want to be seen with an ugly old woman like you for a long time.
The Tale of Nurighe, the Farfolkian Warrior
Nurighe was born in an Otag named Othucan in the far corner of the steppes. His mother was a housewife and his father was a steppe warrior. He lost his father at a young age during a caravan raid.
In his childhood, he learned to ride a horse and shoot arrows like everyone else in Otag, and as he grew up, he stood out with his physical features and intelligence.
He participated in many raids and plunders. Otag's lord, Kamu Bey, took him into his favor and made him one of his chief guards. However, one day, when Kamu Bey was the victim of an assassination, he started to lead his life as a traveler because he had no one to serve.

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