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Lyndris
  • Rules: Yes
    Referral: Through a Friend
    In your own words, what is powergaming, and why should it be avoided in roleplay?: Metagaming is the use of information that your character does not know in lore.
    In your own words, what is metagaming, and why should it be avoided in roleplay?: Emoting actions on anotherr players behalf, such as wounding them throuhg your RP action and expecting them to go along with it.
    Status: Accepted

A Wood Elf adventurer that was born in Aegrothond, who despite him being a Wood Elf is rather tall, standing at 5’11.
 

He is an Ivygrove, and the uncle of Valentina Ivygrove and her siblings, however he is distant from his family, only interacting with them when he decides to stop at their shop in the city or their farm in the wilderness and occasionally helping out at these places.

 

Rather than taking up druidism or other traditionally Wood Elven things, Lyndris decided to become an adventurer to learn more about the world and also learn different forms of combat and magic in his adventures, he usually wears his armor, which obstructs his traditionally Wood Elven features and paired with his height he more comes across as a human to anyone who does not know him and sees him while he’s wearing his armor.

 

He’s a chaotic neutral personality type, and sees nothing wrong with also learning the more taboo forms of magic such as dark magic, rather seeing it as a waste to not attempt to learn these forms as they could be of great use to him in his adventures, however if he does manage to study this kind of magic he would keep it hidden as to not become a outcast.

 


Character Name: Lyndris Ivygrove
Character Race: Wood Elf
Character Gender: Male
Character Age: 86
Physical Description: -A man clad in armor, wielding a shortsword, shield, a bow and a quiver filled with arrows, nothing conspicuous in a world filled with magic.
Roleplay Scenario: The traveller has just arrived in a small town. As they look around, their gaze is met with run down houses and shops. They duck into one of the shacks, illuminated by a series of candles suspended in the air. At the back of the small room, an old hag raises her head, “What brings you to this dingy town?" She begins, then pauses to study their face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a chair, “Where do you come from? What do you hope to make of yourself?”

((How does your character respond? Please ensure your response is at least six sentences long, and uses at least two actions.))

Example: (delete this when you add your own)

"Oh, I just, uh…" The traveler stutters, tensing up. They eye the crone, then back outside the shack. For a moment, the air thickens with anticipation, until…
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