Your character has just arrived in a swampy, dim town. As they look around, their gaze is met with shacks and cabins. It smells of rotted wood and wet moss. They duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? She begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.”
((How do you respond?))
I don't move toward the cushion. Instead, I stay by the tent flap, hand resting near the hilt of my blade. "I don't know you, and I've got no interest in being 'expected.' I'm here for work, nothing more. If you've got someone you need hunted or a prize that needs protecting, say the word. Otherwise, save your breath. What’s the job, Hag?"

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