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PhillyDjonk


PhillyDjonk
  • Rules: Yes
    Referral: minecraft-mp.com
    In your own words, what is powergaming, and why should it be avoided in roleplay?: Using information other than that of my character as guideance or help.
    In your own words, what is metagaming, and why should it be avoided in roleplay?: Doing something that is not in the realistic/immersive boundaries of your character.
    Status: Accepted

Dalf’yr was born in Ker’nor but now mostly adventures. He has a home outside the city but rarely is there. He was the only child, and orphaned at a young age. His home burned down, killing his parents and damaging him. His skin scarred so bad, he doesn’t want to show it. He’s hid ever since, avoiding interaction with other, and when does, speaks very few words. While hiding in Ker’nor, he partakes in the festivities to honor his ancestors but disappears soon after. Those who have been in contact with him say him to be hard to approach and can be a little mischievous but mostly a good fellow. He wishes to be a part of society but doesn’t know how to and overall isn’t gifted with a lot of knowledge though is otherwise smart. He is usually adventuring, mostly with his animal friends or alone, and occasionally steals food to feed himself. He is very determined with his goals, which are to know more about the world (with as little help from others as possible) and maybe one day be suitable to be a properly working part of society. Last part has started to work out recently and he interacts with people more now and hangs around big cities more often. He is also quite a good thief.


Character Name: Dalf'yr Yol'zut
Character Race: Dark Elf
Character Gender: Male
Character Age: 55
Physical Description: Tall, young, dark clothes, face not visible (likes to hide it due to damage) Doesn't show skin. Dark purple eyes and long, silver hair under the hood.
Roleplay Scenario: The traveller has just arrived in a small town. As they look around, their gaze is met with run down houses and shops. They duck into one of the shacks, illuminated by a series of candles suspended in the air. At the back of the small room, an old hag raises her head, “What brings you to this dingy town?" She begins, then pauses to study their face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a chair, “Where do you come from? What do you hope to make of yourself?”

((How does your character respond? Please ensure your response is at least six sentences long, and uses at least two actions.))

Example: (delete this when you add your own)

"Oh, I just, uh…" The traveler stutters, tensing up. They eye the crone, then back outside the shack. For a moment, the air thickens with anticipation, until…
Screenshot of Skin:



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