Your character has just arrived in a swampy, dim town. As they look around, their gaze is met with shacks and cabins. It smells of rotted wood and wet moss. They duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? She begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.”
((How do you respond?))
“I’ve had enough of mountain air,” *the hefty orc says as she sits and digs into her bag for a drinking horn.* “Mountain air and mountain hunts. I seek new game, and new wilds. My clan has no more need of me anyway.”
*If the old hag inquires as to why, after a long draught the orc answers simply,* “They’re all dead. If there is a heartier, more long-lasting bunch than they, I will find them. Or else, I’ll wander.”

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