Rosin was brought up in a very barren household, caused by his father, Sillvar Krystis, constantly being out on his job. He wants to continue the family trade of being Documentarians, like his father. He has only ever been on trips with his father to the Elysium Islands to document their topography and caverns. His father was lost at sea after being caught in a storm of the coast of Arcas. Rosin hopes to find his father one day but has been advised to not go out to sea alone. Despite his loss, he still keeps up the family trade by documenting events and goings on in Arcas. Rosin is not religious as is the case with his family, much to his hometowns dismay; however, It is believed one of his far ancestors was Fenn’ikur. He is very interested in fiction literature, dispute being a non-fiction writer by trade.
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Rules: Yes
Referral: Other
In your own words, what is powergaming, and why should it be avoided in roleplay?: Using outside knowledge in-character or using out of character tools (like /msg) to communicate in character
In your own words, what is metagaming, and why should it be avoided in roleplay?: Forcing someone to comply with an action/attack by emoting. You are forcing someone into a situation which they cannot disagree by emoting things such as "Rosin pushes --- of the edge, they hit the ground hard". A better way to do that would be "Rosin att
Status: Accepted
Character Name: Rosin Krystis
Character Race: SNOW_ELF
Character Gender: Male
Character Age: 97
Physical Description: 6 Foot, Short White Hair, Light Blue Eyes, More slim than the average Snow Elf, stands upright, Has a very inquisitive stare
Roleplay Scenario: The traveller has just arrived in a small town. As they look around, their gaze is met with run down houses and shops. They duck into one of the shacks, illuminated by a series of candles suspended in the air. At the back of the small room, an old hag raises her head, “What brings you to this dingy town?" She begins, then pauses to study their face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a chair, “Where do you come from? What do you hope to make of yourself?”
((How does your character respond? Please ensure your response is at least six sentences long, and uses at least two actions.))
Example: (delete this when you add your own)
"Oh, I just, uh…" The traveler stutters, tensing up. They eye the crone, then back outside the shack. For a moment, the air thickens with anticipation, until…
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