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About Lirinya

  • Rank
    The Breaker of Things
  • Birthday 08/17/1991

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Character Profile

  • Character Name
    Ealisaid Mossborn
  • Character Race
    Forest Dwarf

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  1. The concept of what I find fun has certainly changed since 2011, but the 'fun' of roleplay and games and such has never left me. Granted I took a large gap between maps- years, but in that time I was always playing other games and such. Even dabbling in DND - The want to RP just never vanished. It's very easy to feel like this, for sure. Part of the reason I make alt characters is because sometimes, I just need a change of scenery or even a brief break, to recoup that creativeness. Currently, I haven't RP'd properly for about a week - work has been busy irl and such. But I've found that playing other games, taking to people in the community, and doing OOC stuff like writing has tweaked my want to get back into character again. As you can imagine, I've had a lot of characters since 2011. My two main ones hit me hard when it came time to retire them. But their deaths came years into their lives. In that time, I developed them, spent countless hours working on their skin and character sheets to build their personalities and such just how I wanted. New characters, I find, always feel rather bland and lacking. Until you get months in and make proper connections both IC and OOC, it's likely you will feel like this. The dwarf I play now I made as an alt, with no intention to play full time. Now, thanks to the community @VerminHunter has created- I'll be clocking around 700 hours on her since I made her. When her death comes- (I've stated that I've a PK rule on her that if it is good, valid RP then she will die) - I will be heartbroken. But that, along with a lot of her worth to me, has come from the people around me. @[email protected]@Lego XBOX As a 31yo, I feel this spiritually. This is really important. If you log on to force yourself to play, you'll find nothing but stress and pressure. I hope some of this helps you in some way. There's plenty of older players around to talk to, if you need it.
  2. ᛅᚱᛘᛅᚴᛅᚴᛋ ᛘᛁᚱᚴᚼᛅᚾᛏᛋ Urguan’s Scavenger Hunt ᛋᚴᛅᚢᛁᚾᚴᛁᚱ ᚼᚢᚾᛏ As a way to introduce all of the new dwedmar to the cities of Kal’Darakaan and Dol’Anym, The guild of Armakak’s Merchants are hosting a scavenger hunt. Scattered through our cities are trinkets and tokens honoring the Brathmordakin. The winner of this hunt will be the one who collects up the most of these items, and returns them on the date listed to the Guild Lord. You may find that clues are left at the shrines of the Brathmordakin. Hint: These items will not be too difficult to find! The winner will receive the following: Any of the trinkets and tokens they find along their journey, 300 Mina, Personal commission from the Yemekar’s Workforce. (To conclude on Sunday 5EST)
  3. ᚠᚱᛟᛗ ᛏᚺᛖ ᛟᚠᚠᛁᚲᛖ ᛟᚠ ᛏᚺᛖ ᛁᚱᛟᚾ ᛒᚨᚱᛟᚾᚤ Key Points, People and Places of Interest in Urguan and Hefrumm ᚴᛁᛁ ᛒᛚᛅᚴᛁᛋ ᚬᚠ ᚢᚱᚴᚢᛅᚾ ᛅᚾᛏ ᚼᛁᚠᚱᚢᛘᛘ With the sudden influx of dwedmar, the Iron Barons see fit to piece together a guide to both Kal’Darakaan and Dol’Anym, for any and all who might find use of it. People of Interest Grand King of Urguan- Agnar Grandaxe @Legoboy7984 High Chief of Hefrumm - Garedyn Mossborn @VerminHunter High Prophet - Garedyn Mossborn @VerminHunter Grand Chancellor - Ulfric Frostbeard @Terry Lord Justicar - Thromdrick Irongut @BuffBadger Grand Ambassador - Dagmir Grandaxe @MarquisAlex Yemekars Pick - Tuzic Mossborn @SharpString Stewards - Tuzic Mossborn @SharpString, Ealisaid Mossborn @Lirinya The Valley Separating the two settlements sits the valley, a vibrant and bustling place suitable for celebrations and business. The valley also extends around the mountains, with paths leading up high to the tallest peak of Almaris. Kal’Darakaan Amply named the city of Ancient Might, Kal’Darakaan exudes strength and pride. Built deep within the mountains, it is the cultural home of many different dwedmar. Inside you can find the base of the Yemekars Workforce and its guildhalls, the bank, the deep roads and the Obsidian Throne. Interested in Joining the Guilds? You can join the workforce by reaching out to the Yemekars Pick, @SharpString or by speaking to one of the guild lords. Metal Branch Grimdugan's Delvers - @TheWaffleEater2 Yemekar's Smiths - @_Grey_W0lf_ Mountain Branch Armakak's Merchants - @Lirinya Yemekar's Masons - @VerminHunter Belka's Jewellers - @DISCOLIQUID Mystic Branch Ogradhad's Enchanters - @Beholder Ogradhad's Brewers - @SharpString Dol’anym The heart of Hefrumm and the home of the Forest dwarves, Dol’Anym is a rich place of history and culture, and utilizes its natural surroundings to create a home for the kin of the forest. Hefrumm provides Urguan with unique food and beverages as well as crops and produce from its bountiful farms. Within Hefrumm also stands the petrified paragon, Bjor Cottonwood, of whom the Forest Dwarves honor for his founding of Hefrumm and his heroic sacrifice to save dwarven lives. Signed, Grand King Emeritus, Lord Chancellor of the Grand Kingdom of Urguan, Great-Grandson of Rhewen ‘Papa Bear’ Frostbeard Iron Baron and Steward of Urguan
  4. MC Name: Laurelin Discord: Laurelin#0797 Image: Description of Image: Dorf Dimensions: 2 High
  5. MC Name: Laurelin Discord: Laurelin#0797 Image: Description of Image: Dorf Dimensions: 2 High
  6. MC Name: Laurelin Discord: Laurelin#0797 Image: Description of Image: Yemekar Dimensions: 2 High
  7. "Oi migh' nev'r ge' luckeh buh oi'm gonnae spend all mah minae tryin' tae be," chimed a dwarven woman who was ready to spend her hard earned cash.
  8. Lirinya

    food decay?

    Instead of food decay, could we not limit how much food is generated by the crops/animals?
  9. There's so much to read and reply with in this thread, but this one is a good point. I apologise if you've already said this somewhere, but if this was something to be done - the amount of resources on sale would have to be limited, too. No matter the system for mina, it has to be considered that people will grind, and people will abuse what ever system in place to get the most mina or, most rewards. This example in particular will certainly lead to either certain people/certain nations hoarding rare materials. If a system like this was used, where it was an exchange for say, 5k for a piece of rare metal - the shop (or what ever system is in place to exchange it) would have to have a limited quantity either daily, or weekly. Kind of how ST nodes are now, I suppose. I don't really have a good suggestion for how to get mina into the server without it bloating. Give people mobs, they'll grind and make mina worthless. Give them the ability to sell back resources, they'll grind and make it worthless. With voting at the very least, you're limited daily - even if it doesn't make any sense RP wise. This. The most money I make out of my autoshops is my paper by the aviary (0.5 a piece). While I do have autoshops set up, the most money I make otherwise is by RP selling items like weapon commissions and such. And the only thing to spend it on is, indeed taxes. For your average person. With that though, I can also afford to pay nation employees their wages from my own pocket, because again, mina is too easy to get and too hard to spend.
  10. "Imagine, all tha' bickerin' ahn arguin' - jus' fer minae," Elly muttered, entirely dumbfounded.
  11. i cant even remember. think it was worth it at the time. it was probably the region thing you got
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