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robotplayer360


Blizzard
  • Rules: Yes
    Referral: minecraft-mp.com
    In your own words, what is powergaming, and why should it be avoided in roleplay?: Metagaming is using knowledge that your character does not know. It's like knowing that your best friend is the villain of the story
    In your own words, what is metagaming, and why should it be avoided in roleplay?: Powergaming is performing an action but not giving the other player a choice in the action. For example. "Bob slams his stick, making him unconscious." That is Powergaming
    Status: Accepted

She grew up in Carolustadt in a family of weapon merchants. Through this, she learned swordsmanship and the use of a spear. However, by the age of 16, disaster struck as her father was framed for the murder of a noble. She fled the city and her family for the harsh wilderness outside with only a falchion on her side. She had no survival skills and was left to face the forces of nature. After days of barely surviving, a band of criminals came across her. They first planned to kill or sell her away before noticing her potential. The convicts were known as The Animus who were theives that killed nobles

With no other options, Elze joined them and worked with them for 2 years. After being sick of the stealing and murder, she returned to Carolustadt to live a peaceful life. However, the criminals were in fact wanted alive around the empire and she became a target as well. With this on her shoulders, she has also been chased by the same gang who are trying to force her back into their group. She know tries to live her life as merchant selling the same wares as her lost family.


Character Name: Elze Vogt
Character Race: Heartlander
Character Gender: Female
Character Age: 18
Physical Description: She is of average height but is often mistaken for a boy, due to the many layers covering her face and body.
Roleplay Scenario: The traveller has just arrived in a small town. As they look around, their gaze is met with run down houses and shops. They duck into one of the shacks, illuminated by a series of candles suspended in the air. At the back of the small room, an old hag raises her head, “What brings you to this dingy town?" She begins, then pauses to study their face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a chair, “Where do you come from? What do you hope to make of yourself?”

((How does your character respond? Please ensure your response is at least six sentences long, and uses at least two actions.))

Example: (delete this when you add your own)

"Oh, I just, uh…" The traveler stutters, tensing up. They eye the crone, then back outside the shack. For a moment, the air thickens with anticipation, until…
Screenshot of Skin:



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