Your character has just arrived in a swampy, dim town. As they look around, their gaze is met with shacks and cabins. It smells of rotted wood and wet moss. They duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? She begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.”
((How do you respond?))
"Ah!.." The young halfling's eyes dart across the old woman and her tent wearily. "J'you go' any food?" As his mind send to catch up to the woman's words, a look of confusion begins to dawn. "Sorry, whatcha mean you bin espectin' me? Ah don' righ'ly know where 'ere is."
He doesn't stray from the entrance, but curiosity overtakes Arder as he begins to humour the woman's demand. "J'you know 'ow far Amberdell is? Ah's s'posed t' go live with me cousin there 'fore tha' storm afell us 'n' capsized th' ship. 'Course, we was waylayed int' i's path by avoidin' them whalers down south t' star'. Qui'e nasty bizness, Ah'm glad Ah washed up on th' shore 'ere, a' leas'." His eyes begin to darken at a thought. "No' sure 'ow th' others aboard faired. 'Opefully no' taken by Arugula..."
At a grumble from the halfling's stomach, the dark thought is abandoned as he looks at the woman with pleading eyes and approaches. "C'n Ah 'ave tha' food, now? Ah'm righ' starvin', Ah think."

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