Your character has just arrived in a swampy, dim town. As they look around, their gaze is met with shacks and cabins. It smells of rotted wood and wet moss. They duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? She begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.”
((How do you respond?))
Elysia is from the gleaming spires of Aurethil, a city built on ancient magic and impeccable pride. Gifted in arcane studies but frustrated by tradition, she was often scolded for questioning the old ways. When a forbidden prophecy linked her bloodline to a rising darkness, Elysia left her golden home—determined to prove that destiny is hers to shape, not her elders’ to control.

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