Your character has just arrived in a swampy, dim town. As they look around, their gaze is met with shacks and cabins. It smells of rotted wood and wet moss. They duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? She begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story."
((How do you respond?))
Nol lowers themself onto the cushion, feeling the weight of travel settle into their bones. The swamp's damp air clings to his every breath, mingling with the warm light of flickering candles. He meets her gaze and speaks softly,
“I am but a humble cobbler, a wanderer. I travel to mend shoes and share stories, for each step and tale carries something worth passing on. Perhaps, wise one, you’ve stories of your own?”

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