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  • Rules: Yes
    Referral: Through a Friend
    In your own words, what is powergaming, and why should it be avoided in roleplay?: Using out of game information to your advantage.
    In your own words, what is metagaming, and why should it be avoided in roleplay?: Making closed actions for the purpose of having an insurmountably pwoerful character.
    Status: Denied

Well traveled merchant, exposed to many cultures and customs, expert at playing games, master of the conversation, heavyweight drinker, and always has tons of cool stuff to show from his journeys. Ceadda Chapman is a name everyone aught to know. No fear of traveling between districts or interacting with other races, always holds his own in a fight but easily keeps peace between parties when there's no need for it. His fathers shop always has the coolest of his traveling exploits for sale, and he often befriends bandits and thieves on his long collecting journeys abroad. He can usually be seen wearing tacky brightly colored clothes that haven't been in style in any location for hundreds of years, elven sons of rich royal families wish they dressed this eccentrically. During the winter months when travel is inconvenient, Ceadda spends his time in the basement working on the weirdest inventions most people might find useless, or learning any magical thing he can from elven healers. He can be a bit strong-headed and sometimes lacking foresight, but probably won't get himself or anyone else killed. But maybe bruised up, who knows. 

 

To the disbelief and doubt of his father, he swears his seasonal experimentation will somehow bring about the end to the many curses of Iblees upon all races in Aegis. His developments in this are microscopic and will almost definitely fall flat before his death, but his faith is everlasting despite this, hoping his winter research may be the foundation for others to come and continue developing. He doesn't dare speak of this to anyone but his father, however, knowing the controversy this may cause. His other research projects include ways of strengthening the human mentality to allow them to take further advantage of their short living time, and weird weapons and tools which usually end up completely useless but sometimes end up amazing for very specific use cases.

 

All in all, whether he's traveling or inventing or getting beat up behind an alehouse, Ceadda always has a way with words and a way with people. Making as many friends as he can and avoiding (though often failing) to make enemies wherever possible. Friendly, courageous, determined, headstrong, smug, smart, or without caution. Whatever you know him for, you know him nonetheless.


Character Name: Ceadda Chapman
Character Race: Heartlander
Character Gender: Male
Character Age: 22
Physical Description: Ceadda Chapman is a young boy from Marna raised by a shopkeep and his wife. Now of age, he works as a traveling merchant for his fathers shop.
Roleplay Scenario: The traveller has just arrived in a small town. As they look around, their gaze is met with run down houses and shops. They duck into one of the shacks, illuminated by a series of candles suspended in the air. At the back of the small room, an old hag raises her head, “What brings you to this dingy town?" She begins, then pauses to study their face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a chair, “Where do you come from? What do you hope to make of yourself?”

((How does your character respond? Please ensure your response is at least six sentences long, and uses at least two actions.))

Example: (delete this when you add your own)

"Oh, I just, uh…" The traveler stutters, tensing up. They eye the crone, then back outside the shack. For a moment, the air thickens with anticipation, until…
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