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Posts posted by Nozgoth
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Just met you today but your a legend at Krunker!
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Looks absolutely awesome
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A pale cloaked figure leans against a wall in a dark alley, he adjusts his amethyst encrusted circlet before speaking, “Hmm, this is very interesting...” he’d pause for a moment “It appears someone has beat me to it”.
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+1
work of art as always
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On 12/10/2019 at 6:54 PM, Mojo said:
To be completely honest I don't know if this really fits as a full magic with an MA and all that. I could see something similar-ish to this being very interesting written as smithing lore with a connected Feat. But in its current iteration it doesn't feel complete.
Thanks for the feed back, I’m thinking of changing it into a earth evocation feat maybe? I’m not sure
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The scroll would be in perfect condition, and all of the writing in a clean printing font with no smudging.
”My skin plagued with stone fortresses, no longer is the time of carols and choruses. My hair being stripped and used to fuel machines of war, My inhabitants are stealing resources from my inner core. Other worldly beings sit atop my body, smoke covers my vision from burning bodies.”
”What am I?”
~A Snow Elf
The scroll would be sealed off and signed.
(Just got kinda bored. Dont flame me please)
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9 hours ago, Tato said:
An aura of power erupts around Miamara the Desert’s-Bane Witch in a torrent with power akin to such wild sandstorms; her hair, unkempt yet somehow so very beautiful, whips in the untamed winds as her beady eyes gleam with a righteous lust for strength. Her lithe hour-glass-esque form, refined with diets, exercise and bulimia, bends to the rich, red ground and elongated fingers, elegant in their own luscious manner, grasp the scarlet sand to then be dribbled on the fine blade she laboured so on – with forges and all that!!!
”Sand, STRENGTHEN!” she screeches with a strained moan.
”Sand, STRENGTHEN!” she screeches with a strained moan again.
”Sand, STRENGTHEN!” she screeches with a strained moan and again.
”Sand, STRENGTHEN!” she screeches with a strained moan and again and again.
”Sand, STRENGTHEN!” she screeches with a strained moan and again and again and again.
”Sand, STRENGTHEN!” she screeches with a strained moan and again and again and again and again.
Miamara proceeds to repeat this, in the inexplicably appealing anime-screech four more times, having to have said the two second phrase every ten seconds for four minutes. By the end of such, she is resulted with a blade 35% weaker than a decent% stronger than regular weapon. The Desert’s-Bane Witch wields her scythe, her straight, white, teeth gleaming in a petite smile as her thin fingers hold the mighty creation of fine smithery. And in such a process has the nature of that which she somehow sources her magick been evoked upon her own mortal incarnation. Saliva is scarcely about her mouth, dry like a desert from such a mouthy work. What is she to do now, but find some water to swallow and relinquish her mortal form from the suffering of thirst?
this is really horrible lore and coming from a CT makes me really really disappointed
note: sorry if this offends anyone its not meant offensively
Warms my heart, thanks bro. Also it seems pretty offensive, just taking the dump on what i’ve spent time and effort into, maybe next time try being a bit more thoughtful before you let you voice run wild ?
3 hours ago, Quavinir_Twiceborn said:OK. I am left a bit confused by this.
I understand the basis of this, one basically turns sand into some form of metal though a magical process. Ok, cool.
But what is this metal? What is its properties? Whats its rigidness, its density, its melting point, (etc)? How does the
differing compositions of sand affect the end product? How can a metal be embroidered? How can a bow be made
of this metal? Do seashells in sea-sand have any affect- or is this only able to be used with desert sand? How was this
magic discovered? Whats it based from? How are these weapons honed? How do you work this ‘sand-metal’? How much
sand can someone affect at once? How much does imbue strengthen something? Can imbue be used over and over
again to strengthen a single item to being insanely strong? You do realize that the sharper something is- the less ragged
or inconsistent the cuts will be? How does this magic make things sharper or lighter? Is this sand harder than steel or just
normal iron? If these items are superior to iron items, and acn be further strengthened even moreso- how does it not give
someone a signifiacnt advantage over someone just using iron?
Purpose wise: Currently, special or magical items are on hold, given none may be made during the lore-games. Likewise,
examples of specifics of what exactly ‘diverse’ weapons would be would be extremely helpful.
Metallurgy and smithing is something that is really fun, and has an insane amount of depth, yet I am left confused reading
this rather than excited to see something unique and interesting being added into the item creation department.
Hey, ill do my best to clear up a few things in the explanation section. Thanks for the feedback
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Just now, SaroTsunami said:
Very in depth and you obviously know what you’re talking about. Congrats, my twin!
TWIN
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Sandsmithing
The Ability to Forge Out of Sand
Since the need of armor, tools and weapons; The art known as Sandsmithing has been around. No regular blacksmith or forge worker has the ability to create such wonders only using sand, materials and minerals alike. Sand originally comes from the weathering and pulverization of rocks over an immense period of time, sandsmithing is the idea of evoking the rocks and minerals from sand to create something.
<An example of a khopesh forged from sand>
Explanation
Material/Tool/Surrounding Requirements to Sandsmith:
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Adequate inventory of sands, minerals and other rocks in the form of grain.
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Flat platform/surface, usually a table.
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Clean and fresh water source, whether it be in a pond or a bucket.
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Necessary tools used to work with materials.
Using the magic of sandsmithing you are essentially taking advantage of the properties from the grains of sand depending on what material you want to create the item with. You have to cast the correct spells in the correct order to come out with an actual solid object instead of the sand falling apart or the sandstone just crumbling. After finishing the spells, there are still many things you can do to the item, sharpening, embroidering, enchanting are just a few of the many options you have when sandsmithing. You can sandsmith pretty much anything that you can forge, this includes weapons, bows, jewelry, tools and armor.
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This is a single-slot magic.
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The Teacher must have a valid TA in order to teach
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The Student must have a valid MA in order to learn
Spells of Sandsmithing (In order)
Evoke Elements [Non-Combat]
The most crucial spell required to sandsmith, it's the ability to virtually undo the progress of weathering, erosion and pulverization on the sand. After casting this spell on the sand, the sand hardens into a crumbly, multicolored block of sand and minerals. Usually appearing a de-saturated red, the regular yellow and white sand color, then finally an iron, black or silver color depending on which materials were most present in the bunch of sand. After casting the spell, the sand will slowly start to form together and change form, taking a few minutes before finishing.
Spoiler-
This spell is done by reciting the words “Evoke Sand!” while at the same time swirling your hands in a circular motion above the sand.
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This spell only applies to sand and similar materials such as gravel and very light dirt.
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The process takes about 2 irl minutes.
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You can't cast this on an entire desert, that would essentially kill your character by draining them, also it would take years for this process to happen. The larger the amount of sand the longer, though for an ordinary sized weapon it will take about two minutes.
Sand Bathe [Non-Combat]
After casting evoke sand, you must carefully douse the sand in water, without casting the spell this would turn it into an unuseable wet sand substance, though if you cast the spell it will wash off all of the extra bits of sand while at the same time making the block a lot less crumbly and more solidified. It is recommended to carve the object out right after casting this spell.
Spoiler-
This spell is casted by a simple flick of the wrist or a snap of the fingers.
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This spell only applies to sand and similar materials such as gravel and very light dirt.
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The process happens immediately after casting, then pouring the water.
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You can't cast this on an entire desert, that would essentially kill your character by draining them, also it would take years for this process to happen. The larger the amount of sand the longer, though for an ordinary sized weapon it will take about two minutes.
Sand Sculpt [Non-Combat]
The third required spell to forge a basic sand-creation, this one finalizes the block into a strong sand-metal material, while still allowing it to be, sharpened or shaped without ease though. After casting, the block of sand would slowly materialize into a shiny, yellowish metal, or a yellowish stone depending on what type of sand you chose to use. This would be the finalization of the blade, though there are still a few more intermediate things that can be done.
Spoiler-
This spell is casted by reciting the words “Sand Sculpt!” then at the same time, moving your hands with a circular motion above the material.
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This spell only applies to the material after Evoke Sand and Sand Bathe have been casted, nothing will happen if casted upon anything else.
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This process takes about 3-5 irl minutes depending on how large the item is that you are creating.
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You can't cast this on an entire desert, that would essentially kill your character by draining them, also it would take years for this process to happen.
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This new sand-made-metal is slightly stronger than normal iron depending on the density of metal/minerals/materials in the sand it also can vary in the colour tint, an example is if you use red sand, it will be a red tint instead of the yellow sand coloured one.
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The sand-made-metal is also easily sharpened, more durable and typically inflicts ragged cuts when sliced with, almost as if being cut by glass.
Strengthen Sand [Combat/Non-Combat]
This spell can do anything from strengthen your sandsmithed blade in the heat of a battle, or allow your sandsmithed saw to chop through a tree with much more ease! It strengthens the properties of your sand items, causing them to have a pale glow. The effects of the strengthening will make it more durable, lighter, faster, and sharper. There is a way to make this a permanent effect on your sand weapons or tools, though the effects are lessened.
Spoiler-
[Temporary] This spell requires a lot of focus, and the item being in both of your hands. To cast it you must recite the words, “Sand, Strengthen!”, then after a few seconds the blade will begin to glow.
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[Temporary] The temporary version of this spell will strengthen your item for about 60 minutes irl.
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[Temporary] The strength of the item will provide a decent advantage over someone using a regular weapon or item. The effects of the strengthening will make it more durable, lighter, faster, and sharper.
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[Permanent] To permanently cast this on an item, it requires extreme focus and silence. You must surround the item in a circle of sand and cover it completely. Next, you must place both of your hands on the sand and recite the words, “Sand, Strengthen!” every ten seconds for 2-4 irl minutes.
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[Permanent] The permanent version of this spell will have the same effects as the temporary but reduced to about 35% of the power.
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[Permanent] The strength of the item will provide a decent advantage over someone using a regular weapon or item. The effects of the strengthening will make it more durable, lighter, faster, and sharper, though with the permanent version it will be about 35% of the temporary versions power.
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Can only be casted once every 5 irl hours! No exceptions!
Sand Imbue [Non-Combat]
This spell is completely optional, and only recommended for more seasoned sandsmiths. You can take a normal forged item, made from any material and essentially infuse it with sandsmiths sand. You must place sand on top of the item before casting. After casting, the sand will liquify and drip downward into the item, disappearing and covering the item in a sandy tint and also strengthening it.
Spoiler-
This spell is casted by reciting the word “Imbue!” paired with a simple motion like the flick of the wrist or and snap of the fingers.
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This new metal-sand is not nearly as strong or high quality as if you sandsmithed it from scratch. Also depending on the density of metal/minerals/materials in the sand it can vary in the colour tint, an example is if you use red sand, it will be a red tint instead of the yellow sand coloured one.
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The sand-made-metal is also easily sharpened, more durable and typically inflicts ragged cuts when sliced with, almost as if being cut by glass. None of this is as easy or prevalent as if you sandsmithed it from scratch.
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This spell takes about 2 minutes to complete.
Redlines
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Please listen to all of the red lines for each respective spell.
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This is not the be-all, end-all of weapons, its very much possible to lose a fight using one of these weapons to someone using a normal iron weapon, sandsmithed weapons barely have an advantage in a fight, it's mainly just the properties and rarity of the weapons material which makes it better.
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You can’t mass produce and sell sandsmithed weapons or items, they are meant to be unique.
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You can only use your sandsmithing ability twice an irl day, or three times if you make all small items like jewelry.
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[IMPORTANT] Strengthen Sand may only be casted once every 5 irl hours! The tier you are on does not change this!
Tier Progression
Tier One
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Evoke Elements, Sand Bathe and Sand Sculpt can be learned
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The abilities are a lot more draining and take more time
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Likely only able to use it once a day
Tier Two
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Evoke Elements, Sand Bathe and Sand Sculpt are a lot more efficient
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Likely able to use them about 2-3 times a day
Tier Three
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Learns Strengthen Sand and Sand Imbue
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Strengthen Sand and Sand Imbue are quite inefficient and draining
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Evoke Elements, Sand Bathe and Sand Sculpt are a lot more efficient
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Likely able to use them about 2-3 times a day
Tier Four
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Strengthen Sand, Sand Imbue, Evoke Elements, Sand Bathe and Sand Sculpt are their maximum efficiency
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Able to use everything 3-4 times a day
OOC Explanation
I felt the need for a more in-depth way to create items and weapons. Rarity and special weapons have been lacking recently and no real way for something to be rare or special other than if its gained from an event and has a staff team signature on it. Also now there could be more diverse weapons as well. Finally, most magics are about combat and things like that, this one would be a more passive magic.
CITATION
The One and Only, Nozgoth
Note: I am working on a guide + a material lore for what the sand-metal actually is! Both will be linked in here once complete.
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A lean Mali’fenn sits atop a mud-covered bridge holding the paper in his hands as rain pours down atop his hood, “Blasted!” his elegant voice finally broken, his pale cardinal colored eyes drooping, “I wish hileia upon you.” The masked snow-elf would say as he lept up into a sprint.
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Spoiler
Sounds pretty interesting!
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Nozgoth’s Emotions and Lying RP Guide!
(Credit to Praetor, Lion and Draeris)
Reasons for this guide, and reasons you should improve your emotions rp!
-A very important reason is that it’s always easier to continue Roleplay, and feel more immersed into it when you know what the other is doing, how the other is looking and how they are reacting to what has happened, or what you are saying.
-Secondly, if nobody ever displays emotions or any reaction apart from talking when you roleplay, you can’t know how to react yourself to how the other is reacting, or you might not know how to continue your own actions because you don’t know how the character feels!
-Without emotions, RP can feel very bland, I personally have some difficulty continuing RP without them, since I don’t really know what to say sometimes.
Contents!
React!
Movement!
Opportunities and Inconveniences!
Fill!
Body Language!
Disclaimer!
This mostly applies to everyday rp, not combat rp or fighting.
Step 1: React to What People Say!
Don’t just answer back with speech, you can show physical emotions like cracking a smile, showing a glare, maybe even throw up your hands as if you got offended! If someone insults you at the family dinner, you shouldn’t merely insult them back or say “Hey! Stop that right now!”, instead try: Nozgoth’s face flushed with anger as he gives a dirty glare, raising his eyebrows to the man across the table “If you think that, then we can take it outside and settle this like real men!”, The mali’fenn would then storm out of the humble dinner scene.
Step 2: Show Movement!
In real life, you don’t stay perfectly still like a statue during a conversation, on top of step 1, you should show some movement, it doesn’t have to be dramatic but it depends on the situation. If you are in a normal conversation, try emoting a yawn, stretching, fidgeting with your fingers or the surroundings, just simple things like that every once in a while. There are various ways to implement movement into your rp, maybe you are a general discussing a pressing matter with your soldiers, you can pace back and forth in the room, trying to make a solution. Also, movement can be as simple as gesturing your hands while speaking, Just make sure it has a purpose and makes sense.
Step 3: Allow Opportunities and Inconveniences for Emotions to be Had!
For your character to truly have interesting emotions, you have to allow things to happen to your character. Maybe a snake nips them on the leg while adventuring, maybe they stub their toe on the coffee table, and it doesn’t always have to be negative, they could find that their bruise healed from a week ago. Just create unique opportunities for emotions to be had!
Step 4: Fill the Entire Conversation!
Try not to add one large paragraph of emotes at the beginning of a conversation, then have no emotes towards the end. Spread your emotes out, and have a purposeful emotion for each time you press enter. The rp will dry-out if you get lazy and stop emoting towards the middle or the end. Although, this doesn’t mean you have to write entire paragraphs each time, keep it compact but meaningful.
Step 5: Show Body Language! (Very Complex, so split into sub-steps)
Sub-step 1: Anger, it can be shown in many ways, here are a few.
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Balling the fists
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Crossing arms tightly
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Clenching fists
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A tight-lipped smile
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Clenched teeth
Rp Examples!
*Rolf clenches his teeth as he protests to John "Don't bring my mother into this, fool!"*
*John balls his fist, rolling up his sleeves "Your mother works in that brothel!"*
Sub-step 2: Attraction, attraction in another person is a trickier thing to convey, here are some examples to help you.
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Feet Pointed Towards the Person
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Long eye-contact
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Teasing
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Leaning forwards
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Batting eyes
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Smiling
*Nozgoth looks to the lady sitting across from him, establishing eye-contact for a few seconds before leaning in and smirking, “Ha, ha, ha”, he would be mimicking her laugh from earlier*
Sub-step 3: Lying, this is also a tricky one to accomplish, but once done right it can be effective.
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Covering their mouth, like a shhh gesture, or the may just cover their mouth completely
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Touching the nose, or below the nose, often a quick, merely noticeable gesture.
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Rubbing their eyes (mostly men)
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Scratching the neck
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Staring into someone's eyes (for some reason, people think others are lying when they are not looking in the face, in fact- that is not true- when people lie, they often want to see the reaction to the lie, to make sure they are safe)
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Sped up talking
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Fidgeting
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Twitching
How to remember: Think R.M.O.F.B.!
(Official Slogan by Nozgoth)
React!
Movement!
Opportunities and Inconveniences!
Fill!
Body Language!
Made by Nozgoth
(Credit to Praetor, Lion and Draeris)
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A cloaked snow elf leans against a post while reading the news. “HAIL RUSWICK!” he’d exclaim to himself before throwing the page in the mud.
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A hooded snow elf smiles happily awaiting krugsmas “This is going to be awesome”
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Spoiler
Excited to use this in medic rp if it gets accepted!
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Spoiler
Looks great!
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Spoiler
Looks awesome!
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The scene of a masked figure in red tattered robes with a burn mark on the hood, standing next to a disfigured halfling bound to a tree is painted, blood stains the grass and the moon is lit.
“Collect your halfling, or whats left of him. He can be found in a forest, not far off the path.”
On the back of the note there would be coordinates.
480/47/-60
The usual signature and sigil would be apparent at the bottom of the note.
---The White One
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The corners of Evindal’s mouth get pulled up into a smile, “At last, a place of peace!” he’d cheer.
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The tattered letter, would be burnt and charred, dotted with holes throughout it. The hand writing would be neat and elegant, some of it in a dark purple ink and some in a dark red ink, likely by the same person because of the same printing style.
An Example.
The halfling was merely an example...a lesson to be learned. Anyone or anything that stands in our path will not be taken lightly, Deek was an example of such. If you are in fact still looking for your beloved halfling, don't worry, he’s alive, barely hanging in but alive. This is likely the only message you will be receiving from me so make the most of it.
Each day that passes by, the further you commoners stray from the truth… the future. Think about what the Arcas could be if you just allow it to happen.
If you do wish to get your halfling back, You will come to the wild lands, there will be a large tree stump somewhere throughout the wildlands with a drop-off chest in it. With you, will be valuable artifacts that are worth Deeks life and if you have none of the sort, it will be 5000 minae for a branded version of Deek, or 6000 if you want him unscathed. You will then place the goods in the chest and Deek will appear tied up outside Brandybrook if you appease to our request.
SpoilerDROP OFF CHEST COORDS
-2730x, 130y, -1054z
The Choice is Yours….
- The White One
The Bottom would have an odd sigil imprinted on it.
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Whitetree looks upon this, his expression unchanged, just a straight face behind a mask. He says merely two words “Its over”, his voice would be calm and elegant.
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The Hookah Lounge
Mali’el taliyu’leh acal acalin
Hidden in the alleys of the undercity in Ruswick, lies the fabled Mali’el taliyu’leh acal acalin, otherwise known as the hookah lounge for many. What does the name truly mean? That's for you to find out.
The Shop
Right when you walk in, you’ll be greeted by the lovely main lobby, filled with assorted substances and drugs, everything the best prices for the best quality in all the Arcas.
I assure you that a lot of our products and items, you can’t find anywhere else, aswell our goods are top notch, each thing made with time and care.
The Stock
(Subject to be updated!) Currently, the stock includes:
SpoilerStandard Cactus Green
Blueberry Cactus
Pure Quartz
Ice Kiss
Eternal Leaf
Box of Crayons
Wizard Powder
Ice Kiss crackers
Purpeye
We do have some secret goods that may be acquired from bartering...
The Lounge
After looking about for a few minutes in the lobby, you will notice a back room with a sign that says, “To the Hookah Lounge”. The hookah lounge is an amazing spot to relax, talk with friends, read a book and of course, use your substances.
It is decorated nicely to provide the perfect vibes for whatever it is you choose to do in there. Also, anyone is welcome to use it, even non-customers that didn’t purchase anything. It's completely free!
I’m Hiring!
I’m looking for people skilled at crafting drugs and alchemy. Also people that are able to make or have exterior farms that I can make a deal with to keep the products flowing in!
Signed: Evindal Tal’feta
SpoilerMADE AND FOUNDED BY NOZGOTH THE ONE AND ONLY
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Evindal chuckles as he adds in “Ah, don’t for get to visit the hookah lounge afterwards!”
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Goodluck, youve been a great leader
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[✓] [Magic Lore] Chi Manipulation
in Recently Outdated Lore
Posted
bringing back my hou if this gets accepted