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Orlanth

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Posts posted by Orlanth

  1. MC Name:

             Orlanth

     

    Character's Name:

             Vyllaenen

     

    Character's Age:

             261

     

    Character's Race:

             Dark Elf

     

    Link to your accepted MA:

             https://www.lordofthecraft.net/forums/topic/218704-earth-evocation-ma-orlanth/?tab=comments#comment-1948189

     

    What magic(s) will you be teaching?

             Earth Evocation

     

    Describe this magic or a creature as a whole:

             

    Earth Evocation is a one slot voidal magic that involves the conjuration of elements of earth through the use of a Voidal connection. As with the other evocations, the mage creates Voidal anchors within the material, summoning projections of earth or sand in a variety of applications. The spells of earth evocation are characterized by the use of direct force, or disruption in the case of sand, boasting a great offensive and defensive strength as well as general utility.

     

    Are there different sections or subsections of magic? Can those be elaborated upon?

             

    There are three distinct subsections of Earth Evocation. The first is Sand Offensive, one of the first that the mage learns to use practically. It involves using conjured sand in order to blind or disorient the enemy in the form of a blast of sand or a larger sandstorm. The second is Earthen Offensive, which is where all of the offensive utility of Earth Evocation lies. This category involves conjuring rock in a variety of ways to inflict blunt force, from small pebbles to massive boulders. The final is Earthen Defensive, which is the sole defensive utility of Earth Evocation. This subsection involves conjuring barriers out of earth in order to obstruct movement, line of sight, and to block projectiles. The flexibility of this is limited compared to other defensive Voidal abilities, but as a trade-off earthen walls are the strongest among the evocations. 

     

    Can you give an example of a casting emote, of a spell of your choice?

             

    [!] With the connection of mana continuing to persist around the voidal mage the slowly conjured forth a projectile within their hand. It amassed steadily from the mana as a simple stone rounded and roughly the size of a baseball.

     

     

    Can you give an example of a teaching-emote (interacting with another) of a spell of your choice?

             

    "Upon channeling your voidal connection you are capable of utilizing earth evocation immediately." The teacher instructed the student. "It is minimal, at most a few pebbles. Utilize the flare of mana that comes from a connection and feel as though you are throwing them normally. Focus upon solidifying the mana and they'll form as normal pebbles as though you'd simply held them all along. You understand?"

    Student nods because they are competent and understand.

     

    Say your student powergames during or after teaching, how do you reprimand that?

             

    OOCly and IRPly make sure they understand everything necessarily. If it's a repeated behavior after attempting to ensure that they understand, inform ST as well as dropping them as a student.
     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep the ST updated on the status of your magic app?:

             Yes

     

    Have you applied to teach this magic on this character before, and had it denied? If so, link the app.

             No

  2. Nothing but the name. Lotc 10 years ago and Lotc now are incomparable. Hell Lotc 3 years ago and Lotc now are incomparable. Realistically there's very little consistency in most things because of ever changing staff and policies. It's pretty much as though it's only ever been a game in a beta phase really. 

  3. MC Name:

             Orlanth

     

    Character's Name:

             Vyllaenen

     

    Character's Age:

             258

     

    Character's Race:

             Dark Elf

     

    Link to your accepted MA:

             https://www.lordofthecraft.net/forums/topic/231284-air-evocation-ma-orlanth/

     

    What magic(s) will you be teaching?

             Air Evocation

     

    Describe this magic or a creature as a whole:

             

    Air evocation is the art of conjuring and manipulating air directly from the Void, requiring a stable connection and a extensive study of the nature of 'air' as an influenced element. While generally less direct and physically impactful than the other evocations, It emphasizes finesse and elegance, utilizing a versatile range of applications from gentle breezes to devastating whirlwinds. Air is primarily capable of influencing the environment and providing strategic advantages in various situations with both offensive and defensive capabilities derived from air's capability of pushing objects.

     

    Are there different sections or subsections of magic? Can those be elaborated upon?

             

    Most of Air's abilities are either direct usage of wind or blowing of air to influence a target. This, of course, happens with varying strengths depending on the concentration or strength of a given usage of air. The exception to this kind of aesthetic is the utilizing of sound in sound blast, which concentrates summoned sound to burst out into a loud noise. Air evocation also has the relatively unique aspect of having spells that are capable of being cast at multiple levels. This utilizes mana relative to how high of a tier the spell is being cast at, but additionally increases its power.

     

    Can you give an example of a casting emote, of a spell of your choice?

             

    The Mage connected to the void, their aura beginning to swirl around them in (choice) colors of mana.

    As the projectile soared towards the caster, he/she/they reached outward summoning a blast of air to attempt to deflect it to the side. Assuming it was travelling at the speed of an arrow, it could be cast away without harm, yet if it soared faster the impact would only be diminished. [Air Evo Redirect]

     

    Can you give an example of a teaching-emote (interacting with another) of a spell of your choice?

             

    "In order to channel air, my student, you must begin harness your connection. Utilize it to charge a summoning as air, make it feel as though you are creating a breeze. Then, hold that breeze as though you want it to gather in strength, compounding like adding additional water to a river." he watched to make sure the student was paying attention. "Then release it into a gust of wind, blowing wherever you seek to aim it." [Air Evo Gust]

     

     

    Say your student powergames during or after teaching, how do you reprimand that?

             

    Make sure they understand what they did wrong and can correct it in the future. Check with them IRP if necessary, and of course let ST know if they do it excessively and need dropping.

    Chained Monkey Blank Template - Imgflip

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep the ST updated on the status of your magic app?:

             Yes

     

    Have you applied to teach this magic on this character before, and had it denied? If so, link the app.

             No

  4. MC Name:

             Orlanth

     

    Character's Name:

             Vyllaenen

     

    Character's Age:

             256

     

    Character's Race:

             Dark Elf

     

    Link to your accepted MA:

             https://www.lordofthecraft.net/forums/topic/224258-animii-fa-orlanth/

     

    What magic(s) will you be teaching?

             Animii / Automaton crafting

     

    Describe this magic or a creature as a whole:

             

    Animii and Automaton crafting involves the creation of mechanical prosthetics and clockwork creatures, typically made of metal and powered by an individual's own blood mixed with alchemical lifeblood. The complexity of the prosthetics can range from simple limbs to complex voice boxes and lungs. The crafting process requires a combination of mechanical and alchemical knowledge, including the use of mage gold and reagents to identify the soul. In some cases, craftsmen may choose to become animii themselves, by transferring their soul into a clockwork body.

     

    Are there different sections or subsections of magic? Can those be elaborated upon?

             

    There are five different tiers of Animii, each with its own characteristics and limitations. The first tier includes prosthetic devices and small non-sentient inventions. The second tier includes small, sentient creatures. The third tier includes larger creatures that can only be used as pets. The fourth tier includes larger non-combatant non-player characters and mounts. The fifth and final tier is reserved for player-controlled automatons, either with or without a soul. It is important to note that creations that do not fit within these five groupings, or those that bend or alter the rules, are not allowed without appropriate permission.

     

    Tier 5 Automatons are specifically a playable CA that are powered by the Gear Heart and infused with an alchemic lifeblood. The Gear Heart serves as the crucial component that gives life to the automaton, much like the heart of a living being. The beating of the cogs and the transfer of energy from the redstone and precious gem are what sustain the automaton, much like the flow of blood in a living organism. While incredibly close to descendants in size and shape, they are different in their ability to overclock, or further exert their mechanisms for brief bursts of strength or agility.

     

    Similar to entirely mechanical Automatons are machine spirits, in which the soul of a descendant is moved and placed within a mechanical body. The process of becoming an Automaton involves a process akin to golemancy and kloning techniques. The first step is to craft the heart of the Automaton, typically made out of mage gold or standard gold. This heart is then infused with a mixture of aetheric Lifeblood solution, blood, and reagents that serve as an identifier for the soul. When the person dies, their soul will then return to the plane in the form of an Automaton. However, becoming an Automaton is not without its drawbacks. The first few years can be a surreal experience, as the person must get used to their new body and its limitations. Additionally, if the Automaton were to die, it would mark the end of the being, unless it had created backup bodies for itself. To keep itself alive, the Automaton must continually create more and more of itself, sometimes maintaining large facilities filled with these constructs.


    Individual prosthetic limbs can also be created through Animii crafting. While they may be more durable than fleshy limbs, they lack sensitivity of touch and can only endure a limited number of blunt strikes before they become nonfunctional. Voice boxes and lungs also have significant drawbacks, causing the individual's voice to sound like that of an automaton, and reducing their stamina by half, respectively.

    Other minor creations include mechanical tools or pets that are entirely based around utility and non-combative.
     

     

    Can you give an example of a casting emote, of a spell of your choice?

             

    The Alchemist constructed the gear heart steadily, combining a series of redstone infused springs, gears and cogs to create a functioning self reliant system that could output the necessary energy to give life to an automaton and pump life blood. Of course, none of this was possible without the addition of a diamond into the heart's center and the careful positioning for several tubes to carry the fluid. 

     

    Can you give an example of a teaching-emote (interacting with another) of a spell of your choice?

             

    The Alchemist took out a bottle of water and mixed in crushed charcoal to create a dark foggy mixture. “In order to create Lifeblood, you must start with this base of charcoal and water then add  Connection x3 Life x3 Growth x2 Strength x1 Balance x2 Endurance x3 Grace x2 Order x3. This mixture will create the fluid that all automatons require to function. We will do this by attaching it to all of the various modules we wish for our automaton to have, as well as the gear heart. The recipe makes about enough for one human sized automaton.” he explained as he created the mixture himself, and held it up to the student "You understand, yes?"

    The student nodded in understanding.

     

     

    Say your student powergames during or after teaching, how do you reprimand that?

             

    Make sure they both irply and oocly understand the limits of what they are able to do, and what the error they made is. Further communication through messages or discord can help with this. If a student excessively powergames in an area several times, despite talking to me, I likely would drop them and inform ST.

     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep the ST updated on the status of your magic app?:

             Yes

     

    Have you applied to teach this magic on this character before, and had it denied? If so, link the app.

             No

  5. Roleplay is what you make of it. Contrary to popular belief I'm not solely a bandit player, nor have I always been a player that wins encounters on roads. I was banditted a lot (and lost a lot) when I was a noob and really that was ok. In fact, a lot of the time I actively wish I would run into more conflict rpers on the roads now. A lot of people with this story let it define their eternal hatred for bandit rp oocly and are instilled with frustrations pretty much forever. For me personally, it was incredibly rewarding to eventually beat / become a bandit. 

    Ultimately what you take away from an encounter and make of it is what leads the development as a character. A lot of players have set outcomes they want for every given situation and when they deviate from that they let it ruin the roleplay which is inherently an issue. That's not to say all bandit RP provided is inherently good, but it is to say that people often blame the bandits when in reality it's their own refusal to work with a situation that leads to their frustrations. In my own interactions with players I can either create a fantastic narrative about a player ending up in conflict with bandits (whether they win or lose), or I can run into someone that immediately emotes dying to get out of the situation and lets it ruin their day. 

    I usually see "Well I died so how am I supposed to make roleplay out of that" as a common response, especially for PVP. For one, death is also largely what you make of it on LOTC. You can choose to pk, or if you don't you can still try to take some permanent consequence in order to further a story with your character. A lot of players also forget that you can communicate with others and ask about specifics of death outside the bounds of the rules. If any person has ever asked me about wanting to RP having been in a PVP fight in which they died, I have near always said "Yes, just roleplay it as you were knocked out." or something to that end. 

    In regards to the matter of villainy characters taking consequences or pks- I will be blunt in the fact that I do not believe anyone should feel the need to PK in any circumstance now given that the position of their enemy is seemingly not willing either. For whatever reason it may be, most people are just not inclined to PK to each other on lotc right now, and this was especially well demonstrated by certain captured NLs during the most recent war. If people do not hold themselves to this standard, I won't hold myself to it for them either. Of course, this mentality self generates and it leads to the situation we find now. That being said, I've never particularly been afraid to RP consequences of conflict that are less intensive than PKs. Missing limbs, scars, mental afflictions, or whatever else it may be, it's a good thing on the part of a bandit to have stories to tell just like any other character. There are exceptions, like with all things but generally speaking it's best that people accept consequences.

    For fear of too much yapping on this thread, I will not be making another comment but if you'd like to have a conversation on this matter, my dms are open. @gremlockgremlin

  6. If I had to say, something like 50% of the bans I've seen on LOTC (Excluding TOS bans) are undeserved and usually done because X staff member doesn't like Y player base. That said, if you want to look at the situation realistically, bans aren't the problem. The problem is inconsistent rules/verdicts and poor staff management.

    There's only two kinds of punishments minecraft servers can really hand out, anyway. Mutes (Which really isn't possible on lotc since it's a glorified chat room anyways) and restricting one's ability to play the server. 

  7. MC Name:

             Orlanth

     

    Character's Name:

             Calias

     

    Character's Age:

             25

     

    Character's Race:

             Human

     

    What magic(s) will you be learning?

             Seer

     

    Teacher's MC Name:

             Operator_bugman

     

    Teacher's RP Name:

             Orin Vel'venest

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes

     

    Are you aware that if this magic is shelved, it will be unavailable to use?

             Yes

  8. Druggen'Gorkil awoke in the middle of the night with a cold sweat. He had a terrible nightmare wherein the missive titled "Death" had actually been the untimely demise of the honorable Rex Grommash. He quickly reached for his XL Kruggy-Bear and fell back asleep.

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